These are some new images of the Nintendo WiiU game Project Y2k Eshop 


More About: Nintendo WiiU, Project Y2k Eshop
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These are some new images of the Nintendo WiiU game Project Y2k Eshop 


More About: Nintendo WiiU, Project Y2k Eshop
![[Image: game-news-image-2013-44e3364eafe93708e37...5075c5.jpg]](/game-news-image-2013-44e3364eafe93708e37807af8a5075c5.jpg)
As a result of this it is only natural to assume that people are clamoring for the next game from the guys who made Journey and Flower. However, Jenova Chen spoke to the New Yorker about the team's new project and confirmed we probably won't see its release for another two years.
Chen labelled their new venture as "risky" and confirmed that the multiplatform title is going to incorporate some similar themes to their previous games. Additionally, their new game will include either solo or with others where players will communicate without words. Although it hasn't been conclusively decided how players will interact Chen seems interested in allowing players to engage in co-operative activities locally this time around.
"A lot of people asked us why Journey didn't let them play with friends or family, and obviously we had a reason - because that would have defeated the purpose of the game," said Jenova Chen. "But for a game to be truly accessible, to both children and adults and to men and women, it has to allow people to play with the ones they love."
I'm definitely excited, I've been one of thatgamecompany's more vocal fans throughout this generation. I'm definitely happy to hear that friends will be able to play together, but if there's an option to play the co-operative play like Journey's then that's the route I'll be pursuing. There's very little that springs to mind that can compare to completing that adventure with a complete stranger and only learn their identity after the game concludes.
That's when you get to send wonderful messages to each other through the PlayStation Network.
What would you like to see thatgamecompany work on next?
Thanks VG247.
Written by: Kyran Morrison
(This post was last modified: 08-05-2013 10:15 AM by LemonManX.)User(s) browsing this thread: 1 Guest(s)
These are some new images of the Nintendo Wii game Project Zero 2 Wii Edition 
More About: Nintendo Wii, Project Zero 2 Wii Edition
These are some new images of the Nintendo Wii game Project Zero 2 Wii Edition 
More About: Nintendo Wii, Project Zero 2 Wii Edition
These are some new images of the Nintendo Wii game Project Zero 2 Wii Edition 
More About: Nintendo Wii, Project Zero 2 Wii Edition
Screenshots from the video lend even more credence to the rumor, showing a family happily playing uDraw-WiiU-esque games from a chunky green and white tablet. See the shots below and decide for yourself if this is a new peripheral venture from Ubisoft, or a red herring for its unannounced game, Family Slaughterhouse Funtime.
Described as a "roguelike shooter based on the dungeon structure of Zelda (NES). At its core it controls like Smash TV / Robotron in a randomly generated semi RPG world filled with powerups items and special abilities."
It won't feature a traditional levelling system, and will instead favour an item system with items being broken down into four categories (usable, special weapon upgrades, passive upgrades and stat boosters). Most of the items in the game stack, helping you to evolve your character into a monstrous powerhouse. Every level will have a treasure room, shop, boss and other secret areas. Currently there are over 70 special items that have been created for the game, not including pick-ups.
They are hoping to top out at 8 dungeons, 10 bosses and 42 enemy types (the game currently has 6 dungeons spanning 3 chapters, 6 bosses, 36 enemy types and 4 unlockable characters). He mentions that you can expect to look forward to the game sometime in August on Valve's Steam, which is actually really close.
Written by: Kyran Morrison
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The rumours seemed to point towards a HD touch screen that would be featured in the control's interface, and thus some people were becoming concerned that Nintendo might pursue a more tablet-like interface. Satoru Iwata reassures us that this will not be the case, stating Nintendo aren't ready to do with away with traditional buttons just yet.
These details surfaced at the recent Investor's Meeting Q & A, Iwata had the following to say on the subject:
"Whenever we make a new game console, we've done it without throwing away buttons and the directional pad," said Iwata, "The reason for that it's better to have them, because buttons and directional pads benefit gameplay response."
Basically, Nintendo doesn't sound interested in ditching buttons or implementing modern tablets into gaming controllers. The clarification is always appreciated.
Is everyone else thankful?
Written by: Kyran Morrison
(This post was last modified: 05-02-2011 08:47 AM by LemonManX.)User(s) browsing this thread: 1 Guest(s)