Showing posts with label project. Show all posts
Showing posts with label project. Show all posts

Wednesday, January 29, 2014

Project Y2k Eshop WiiU New Images


These are some new images of the Nintendo WiiU game Project Y2k Eshop Project Y2k Eshop
Project Y2k EshopProject Y2k Eshop

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Project Cars WiiU New Images

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Wednesday, December 11, 2013

Project Cars WiiU New Images

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Saturday, December 7, 2013

Project Cars WiiU New Images

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Tuesday, August 13, 2013

[Multi] New project from thatgamecompany is still at least two years from completion

[Multi] New project from thatgamecompany is still at least two years from completion
[Image: game-news-image-2013-44e3364eafe93708e37...5075c5.jpg]
If there is one thing that Sony managed to get right this generation, it was working together with thatgamecompany to craft some unforgettable PlayStation 3 exclusives (with Flower set to grace the Vita soon enough). Journey was one of the only games in recent years to completely steal my heart (The Last of Us and Fire Emblem: Awakening are both up there but for different reasons).

As a result of this it is only natural to assume that people are clamoring for the next game from the guys who made Journey and Flower. However, Jenova Chen spoke to the New Yorker about the team's new project and confirmed we probably won't see its release for another two years.

Chen labelled their new venture as "risky" and confirmed that the multiplatform title is going to incorporate some similar themes to their previous games. Additionally, their new game will include either solo or with others where players will communicate without words. Although it hasn't been conclusively decided how players will interact Chen seems interested in allowing players to engage in co-operative activities locally this time around.

"A lot of people asked us why Journey didn't let them play with friends or family, and obviously we had a reason - because that would have defeated the purpose of the game," said Jenova Chen. "But for a game to be truly accessible, to both children and adults and to men and women, it has to allow people to play with the ones they love."

I'm definitely excited, I've been one of thatgamecompany's more vocal fans throughout this generation. I'm definitely happy to hear that friends will be able to play together, but if there's an option to play the co-operative play like Journey's then that's the route I'll be pursuing. There's very little that springs to mind that can compare to completing that adventure with a complete stranger and only learn their identity after the game concludes.

That's when you get to send wonderful messages to each other through the PlayStation Network.

What would you like to see thatgamecompany work on next?

Thanks VG247.

Written by: Kyran Morrison

(This post was last modified: 08-05-2013 10:15 AM by LemonManX.)

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Sunday, June 9, 2013

Project Cars WiiU New Images

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Thursday, March 14, 2013

Project Cars WiiU New Images

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Sunday, March 3, 2013

Project Cars WiiU New Images

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Friday, February 1, 2013

Project Cars WiiU New Images

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Project Cars WiiU New Images

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Tuesday, December 4, 2012

Project Cars WiiU New Images

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Saturday, September 29, 2012

Project Cars WiiU New Images

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Friday, June 8, 2012

Project Zero 2 Wii Edition Wii New Images


These are some new images of the Nintendo Wii game Project Zero 2 Wii Edition Project Zero 2 Wii Edition

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Wednesday, June 6, 2012

Project Zero 2 Wii Edition Wii New Images


These are some new images of the Nintendo Wii game Project Zero 2 Wii Edition Project Zero 2 Wii Edition

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Project Zero 2 Wii Edition Wii New Images


These are some new images of the Nintendo Wii game Project Zero 2 Wii Edition Project Zero 2 Wii Edition

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Wednesday, May 9, 2012

Project Zero 2 Wii Edition Wii New Images

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Thursday, August 25, 2011

The Super Mario Street Art Project

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Monday, August 22, 2011

Rumor: Ubisoft video hinted at tablet peripheral, Project InTouch

by on Aug 20th 2011 9:30PM

Ubisoft may be looking to re-enter the peripheral market with a tablet called Project InTouch, as demonstrated by an internal marketing video found by superannuation. The video was hastily removed from Vimeo, leaving behind the message that Ubisoft claimed infringement on something called "UBISOFT TABLET," which doesn't do much to dispel the tablet gossip.

Screenshots from the video lend even more credence to the rumor, showing a family happily playing uDraw-WiiU-esque games from a chunky green and white tablet. See the shots below and decide for yourself if this is a new peripheral venture from Ubisoft, or a red herring for its unannounced game, Family Slaughterhouse Funtime.


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Wednesday, August 3, 2011

[PC] Team Meat unveils their newest project

[PC] Team Meat unveils their newest project
[Image: game-news-image-2011-2fcbc90f5c6cc6761a9...b2ad4c.jpg]
Edmund McMillen, half of the famed Team Meat developer, has posted on his blog about their next project. It is a retro PC adventure title called The Binding of Isaac

Described as a "roguelike shooter based on the dungeon structure of Zelda (NES). At its core it controls like Smash TV / Robotron in a randomly generated semi RPG world filled with powerups items and special abilities."

It won't feature a traditional levelling system, and will instead favour an item system with items being broken down into four categories (usable, special weapon upgrades, passive upgrades and stat boosters). Most of the items in the game stack, helping you to evolve your character into a monstrous powerhouse. Every level will have a treasure room, shop, boss and other secret areas. Currently there are over 70 special items that have been created for the game, not including pick-ups.

They are hoping to top out at 8 dungeons, 10 bosses and 42 enemy types (the game currently has 6 dungeons spanning 3 chapters, 6 bosses, 36 enemy types and 4 unlockable characters). He mentions that you can expect to look forward to the game sometime in August on Valve's Steam, which is actually really close.

[Image: game-news-image-2011-1f4bbfa6e4cf3f9a564...032a17.jpg]
Are you excited for Team Meat's newest piece of work?

Written by: Kyran Morrison

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Sunday, May 15, 2011

[Project Cafe] Iwata: Wii 2 not pursuing tablet controls, will feature buttons

[Project Cafe] Iwata: Wii 2 not pursuing tablet controls, will feature buttons
[Image: game-news-image-2011-0d8a504e669ead8d67e...b5ca1c.jpg]
This may seem like a strange thing to report, but the rumour mill was running hot for a long while surrounding Nintendo's 'Project Cafe'.

The rumours seemed to point towards a HD touch screen that would be featured in the control's interface, and thus some people were becoming concerned that Nintendo might pursue a more tablet-like interface. Satoru Iwata reassures us that this will not be the case, stating Nintendo aren't ready to do with away with traditional buttons just yet.

These details surfaced at the recent Investor's Meeting Q & A, Iwata had the following to say on the subject:

"Whenever we make a new game console, we've done it without throwing away buttons and the directional pad," said Iwata, "The reason for that it's better to have them, because buttons and directional pads benefit gameplay response."

Basically, Nintendo doesn't sound interested in ditching buttons or implementing modern tablets into gaming controllers. The clarification is always appreciated.

Is everyone else thankful?

Written by: Kyran Morrison

(This post was last modified: 05-02-2011 08:47 AM by LemonManX.)

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