Showing posts with label prices. Show all posts
Showing posts with label prices. Show all posts

Friday, November 30, 2012

[Wii U] Wii U's eShop features free patches for developers; they can also set prices

[Wii U] Wii U's eShop features free patches for developers; they can also set prices
[Image: game-news-image-2012-ac47306e87fcf75574b...8fdc3.jpeg]
The Wii's online store was a pretty lacklustre affair, with many developers who worked with it voicing concern. Nintendo has seemingly taken a lot of the criticism and advice on board in order to change how the Wii U's online presence will function as far as digital distribution goes.

We've already seen a positive start with day one digital versions of many key retail games (even if storing them on your Wii U requires an external HDD) but what about those indie developers that are all the rage these days? Will they find a home on the Wii U's eShop?

Nintendo is certainly hoping so.

Frozenbyte games marketing manager, Mikael Haveri, had nothing but praise in an interview with IGN for the Nintendo's approach. He is especially happy that Nintendo lets indie developers set their own prices as well as offering free patching for their games as well.

“That’s what we love about the new eShop,” said Haveri. “We have the power to price our products as we please, with just some basic guidelines from the big guys. The step to this is purely from Nintendos’s side and they clearly see that [their] previous installments have not been up to par. We can set our own pricing and actually continuing on that by setting our own sales whenever we want. It is very close to what Apple and Steam are doing at the moment, and very indie friendly.”

Haveri goes on to say, “They have pushed away all of the old methods that have been established before. Simply put they’ve told us that there are no basic payments for each patch (which were pretty high on most platforms) and that we can update our game almost as much as we want. For indie developers this is huge.”

That's definitely a good start considering that there has been ruckus recently over Microsoft's fee for patching games on Xbox Live (most notably, the Fez mess) so hopefully Nintendo will lead the way to a brighter (and more affordable) future for indie developers.

Written by: Kyran Morrison

(This post was last modified: 11-19-2012 08:24 PM by LemonManX.)

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Monday, April 2, 2012

[PS3, X360] Capcom prices additonal characters for Street Fighter X Tekken

[PS3, X360] Capcom prices additonal characters for Street Fighter X Tekken
[Image: game-news-image-2012-8d8f984058e098aa82f...c483c0.jpg]
Capcom has been under fire recently, even more so since it was discovered that they had stored some locked content on-disc and would be offering it for purchase later down the road. Well, now we have prices for that content in the form of a character pack (which would include the 12 Vita exclusive characters).

Capcom defended their decision to have the characters on-disc to preserve hard-drive space and allow an easier transition when the DLC is made available as well as allowing those who opt to not purchase the additional characters to play against those who do.

Pricing applies to them as a full pack (none of the characters will be made available separately) and will set you back $20 / £16 / 1600 MSP.

Capcom also detailed some future content that will be made available, including a swap costume pack that allows you to dress Street Fighter characters as Tekken characters and vice versa. These will be available as in packs $12/€12.99/£9.99/1040 MSP or you can buy costumes individually for $1/€0.99/£0.79/80 MSP.

As an act as generosity they will also be releasing some free content including: Nine brand new gem packs, boasting over 60 gems total.Replay analyzer.Tournament support for gem selection.Three new quick combo pre-sets.Three additional gem loadout slots.Three new colour packs with four colours each.

Written by: Kyran Morrison DPrinny Offline
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RE: [PS3, X360] Capcom prices additonal characters for Street Fighter X Tekken
[Image: fyouinternet.jpg]
So the cheaper PSP Vita version has got all the console versions haven't.

Glad I didnt buy this game like so meany sheep out there and the sheep out there will also buy the DLC.

Costumes and such they can charge for as only idiots buy them, but for stuff on the disc?

[Image: tabjag.png]

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Wednesday, February 1, 2012

[X360] Xbox 360 'House Party' release dates and prices

[X360] Xbox 360 'House Party' release dates and prices

A few weeks ago, details emerged regarding what games would be joining the House Party this year on XBLA. Now more information has surfaced, including release dates and pricing.

The party starts with Warp on the 15th of February for $10 USD, next up is Alan Wake's American Nightmare on the 22nd of February for $15 USD, Nexuiz on the 29th of February for $10 USD and concluding with I Am Alive on the 7th of March for $15 USD. As an added bonus you'll get an extra $10 USD in Microsoft Points if you buy them all.

Written by: Kyran Morrison

(This post was last modified: Yesterday 05:47 PM by Jam.)

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Thursday, January 13, 2011

DJ Hero 2 and Guitar Hero: Warriors of Rock drop prices like it's hot

by on Jan 11th 2011 12:00AM

Activision has dropped the retail price for Guitar Hero: Warriors of Rock and DJ Hero 2 standalone software and bundles. Warriors of Rock is now $49.99 (-$10), $79.99 (-$20) and $159.99 (-$20) for the game, guitar bundle and band bundle, respectively. DJ Hero 2 has been reduced to $49.99 (-$10) for the game and $59.99 (-$20) for the single turntable bundle.

If you've waited this long to pick up those games, you can probably hold out until the deep discounts start popping up in the coming months like they did last year.


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