Showing posts with label crowd. Show all posts
Showing posts with label crowd. Show all posts

Monday, March 12, 2012

[GDC'12, PS3, X360] IO Interactive to showcase Glacier 2 crowd tech at GDC

[GDC'12, PS3, X360] IO Interactive to showcase Glacier 2 crowd tech at GDC
[Image: game-news-image-2012-87d39d9bf31fef0d2a0...97d119.jpg]
Hitman Absolution is coming sometime this year, so it seems only fitting that that IO Interactive make the most of the Game Developers Conference this year and use the chance to showcase the new technology they are developing.

At GDC, they'll be showing off their new Glacier 2 crowd tech, this new technology will allow massive crowds in game environments. That number is up to 1,200. Seems like a lot, right? They'll be aiming to create the most dense and organic crowds to date. I'm excited to see how the engine handles that much activity, personally.

Kasper Fauerby, physics programmer at IO Interactive, will be on-hand to showcase the tech on Wednesday, we'll post additional information as it surfaces. Square Enix also sent out some packshots as well, which you'll locate below.


Written by: Kyran Morrison

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Wednesday, March 23, 2011

Onion: Madden NFL 12 to let players feel tackles, go deaf from crowd noise

by on Feb 25th 2011 7:00AM

We realize The Onion, purveyors of funnies, is joking with this video segment past the break that details a new head-and-neck peripheral for Madden NFL 12, but we think there's actually potential here. Think about the people who play Madden: people who like football; people who play professional sports; and people who wish they still played professional sports.

That last group has got memories to relive and the cash to make it happen. They've also got skulls thick enough to not die when the pistons in the helmet fire.


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