Thursday, February 28, 2013
The Amazing Spider-man Ultimate Edition WiiU New Images
Saturday, July 28, 2012
Spider-Man launch trailer sounds like Garbage

Think what you will about this half CG, half gameplay trailer for The Amazing Spider-Man but, at the very least, it alerted us to the fact that there is a new Garbage album. Thanks, Spidey!
Saturday, June 23, 2012
Tuesday, March 27, 2012
The Amazing Spider-Man has Move support
on Mar 26th 2012 2:30PM
The Amazing Spider-Man will support Move on the PS3, Beenox confirmed after a stray piece of box art spotted by iWaggle3D got questions churning. The box -- check it out to the left -- features the final art for The Amazing Spider-Man, Beenox said, but it doesn't specify how the Move will function with the title. Its insert shows two Move controllers and the PS Eye: If it does use two Move controllers, The Amazing Spider-Man will be the first third-party title to offer the dual-controller option, iWaggle3D noted.
The Amazing Spider-Man is hitting Wii and Xbox 360 as well, and while the Wii will use its own brand of motion-controls, there is no word yet if we'll be able to Web Rush with the Kinect.
Wednesday, February 29, 2012
The Amazing Spider-Man lands June 26
on Feb 23rd 2012 7:15PM
The Amazing Spider-Man, our friendly neighborhood foray into the world of movie tie-in gaming, will be released on June 26 for the 360, PS3, Wii, 3DS and DS, according to Game Informer. This is ahead of the film's theatrical debut on July 3, and seeing as the game serves as an addendum to the film, our initial reaction was to worry about potentially spoiling the ending of the movie ahead of its release.
Spoilers. For The Amazing Spider-Man. While we reel in shame over the sheer stupidity of our own thoughts, check out the game's latest trailer above, courtesy of IGN's YouTube channel.
Sunday, February 5, 2012
The Amazing Spider-man Wii New Images
These are some new images of the Nintendo Wii game The Amazing Spider-man 
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Friday, September 23, 2011
Spider-man Aux Frontieres Du Temps Wii New Images
Thursday, April 14, 2011
Spider-Man: Edge of Time preview: Timeline teamwork
Spider-Man 2099 is being man-handled by an enormous robot, which prompts Parker to trash the robotics lab of Alchemax, the city-sized mega corporation in which the entirety of the game takes place. Classic Spider-Man hopes that some aggressive vandalism, early in the timeline, will undo the 2099 predicament.
Parker finds a gigantic prototype 'bot in the lab and rips it apart, piece by piece. As he completes his task, the future changes -- the large automaton is replaced by four smaller, more versatile robotic enemies. O'Hara isn't out of the woods yet, but thankfully the trees are a bit smaller.
As a byproduct of some unexplained incident, O'Hara finds himself psychically linked to Parker -- the two can communicate with each other across time, seemingly through telepathy. Despite my best attempts to get an answer, Beenox wasn't ready to talk about how all of this is possible in the confines of the game. Uh, not that a game about Spider-Men needs to be grounded in believable science or anything.
If you played Spider-Man: Shattered Dimensions, you shouldn't have a hard time visualizing the brawling here in Edge of Time. Parker's move set seems largely unchanged -- he has his web shot, some medium-range web-based attacks and a series of heavy kicks and punches. O'Hara's move set, much like Parker's, also seems derived from Shattered Dimensions. He's more of a feral, close-quarter type of fighter, with his claws and powerful strikes making for more punishing combos.
Edge of Time is running on the same proprietary engine Beenox used in Shattered Dimensions, but a neat advancement manifests in the 2099 environments, which can change and warp before your eyes. After running around a corner in one segment, a big wall shifted into a room full of deadly lasers and traps (aren't you supposed to be helping with this stuff, Parker?). And a moment later, I experienced the return of the intense free-fall sections from the last game, with O'Hara plummeting down an elevator shaft and narrowly missing laser beams and other obstacles.
Spider-Man: Edge of Time, due out this fall, didn't diverge much from Beenox's last game, so I'm hoping its story will shine. The main title screen, where O'Hara walks silently down a dark hallway, holding the body of Peter Parker and portending a grim outcome should the two fail to aid each other, really resonated with me. Spider-Man is a great character, with flaws of his own and a great well of content to draw from. The death of Peter Parker should be treated with enough gravitas to help the experience rise above some rote and familiar combat.