Showing posts with label ratings. Show all posts
Showing posts with label ratings. Show all posts

Tuesday, December 4, 2012

[PS3, X360] Rumour: Ratings board lists Resident Evil: Revelations for consoles

[PS3, X360] Rumour: Ratings board lists Resident Evil: Revelations for consoles
[Image: game-news-image-2012-f2daaae097660cb17ac...1ac79e.jpg]
Resident Evil 6 is behind us now and Resident Evil 7 is likely years away, so what's the best way for Capcom to keep the franchise going until a new entry is released? It seems as though throwing together a port might be the answer.

VG247 reports that a listing surfaced on the Korean Ratings Board suggesting that Resident Evil: Revelations is making its way to PlayStation 3 and Xbox 360.

This move shouldn't be a surprise to anyone really, Resident Evil: Revelations didn't make nearly as many mistakes as Resident Evil 6 did and was generally well-received. Bringing it to a wider audience makes sense, but time will tell if this actually ends up being true. Would any of you guys be interested in picking this up for console? Personally, I'd like to see Capcom include the Wii U in this as well if they're going to do a console port.

Capcom are staying quiet at the moment, we'll update you as soon as we learn more.

Written by: Kyran Morrison

User(s) browsing this thread: 1 Guest(s)


View the original article here

Friday, November 18, 2011

Australian indie: From ratings systems to a boom of small studios, how AU will survive

by on Nov 13th 2011 6:00PM

Australia has one of the most lenient video-game-rating systems in the world.

No, really -- despite its reputation as an ultra-conservative, mature-rating hating government, "the reality is that many more games that are restricted to 17-year-olds in the U.S. or 18-year-olds in Europe are available without edit for 15-year-olds in Australia," said Chris Wright, former marketing head for THQ's two Australian studios, Blue Tongue and Studio Australia. "On balance, Australia is probably the most lenient country in the world for access to mature games."

No, really -- Wright was the man who presented Saints Row to the Australian classification board and he prepared plenty of ratings submissions in the country, both as head of THQ Asia Pacific and its two Australian studios. He knows the system, meaning he knows what it has and what it doesn't, such as an R18+ rating.

"I believe passionately that Australia needs an R18+ rating," Wright said. "But for me the R18+ rating is not about access to games, but parity with other entertainment forms and the acknowledgement of gaming as an adult pursuit. The R18+ rating will have a net effect of greater overall restrictions on access to games -- many games that would have previously been available to 15-year-olds will now only be available for 18-year-olds and above -- but will mean that a few games at the top end of the maturity scale are allowed to be released."

Legislation in Australia recently approved the R18+ rating (though it may take a few years to be enacted) and its Law Reform Commission is attempting to revamp the country's video-game rating system to acknowledge its adult audience. But recently, Australia has had more than ratings to worry about.

As the economic system has spiraled into a flailing freefall, game studios worldwide are facing closures, layoffs and cutbacks just like any other industry, but it seems Australia has been hit especially hard. Seven studios have closed in Australia in the past six years. Wright may know why.

"I would say rising game-development costs is the biggest factor behind most of the studio closures worldwide at the moment -- it's simply very expensive to make games these days and harder to make them profitable," Wright said. "Australia is doubly challenged on this front due to the huge increase in the value of the Australian dollar vs the U.S. dollar, and because government offsets for game development have not been as competitive as other territories, such as Canada."

It's not that Australian developers are less talented or incapable of making quality blockbuster titles, Wright said, citing L.A. Noire, Destory All Humans and the deBlob series. The Australian development scene's response to this turmoil is a testament to this very confidence and skill: Australia is going indie.

Already several teams have formed from recent closures, Wright said, and there are around 100 small studios and solo developers in Melbourne, with even more across the country. Wright joined the revolution, too, founding Surprise Attack, a marketing company for independent developers. He now reps such indie studios as Bane Games and The Voxel Agents (pictured -- kind of -- above), both based in Australia.

"There is a lot of fresh energy here and local developers have some great examples to look up to .... We have some of the absolute stars of indie development here in Australia."
- Chris Wright, Surprise Attack

"There is a lot of fresh energy here and local developers have some great examples to look up to, such as Half Brick and Firemint," Wright said. "Having a lot of small indie studios is a big benefit to the local gaming community. There are so many more avenues for games to be created here now and ways for gamers to connect with local developers and get involved. There's also more opportunity for games that have a specific Australian voice or speak to Australian culture, because the indie scene can support games focused on a single market. We have some of the absolute stars of indie development here in Australia."

Developers aren't giving up without a fight in Australia, and Wright is optimistic about the future of its video-game industry -- the government is offering new Research and Development grants to locally owned developers and the possibility for these new indies to grow into larger studios is very real, he said.

"There's an incredible amount of talent here and also many, many talented Australians currently working in game development around the world," Wright said. "The whole games industry worldwide is going through a massive shake-up right now. It's not such a bad thing that the Australian development community is having to rebuild itself at this time; we have the opportunity to build for the industry's future, not the past."


View the original article here

Wednesday, April 13, 2011

'Burnout Crash' classified by Aussie ratings board

by on Apr 4th 2011 11:45AM

The Australian Classification Review Board has revealed Burnout Crash, an unannounced, PG-rated title to be published by Electronic Arts. Aside from being listed for multiple platforms, no other details on Burnout Crash have been made known.

The Burnout series has been on hiatus since Paradise, which developer Criterion supported with extensive DLC for a good span of time after launch, before moving on to last year's Need for Speed: Hot Pursuit. The last thing we heard about Burnout came from EA senior VP Patrick Soderlund, who assured us the franchise was far from dead.


View the original article here

Template by: Free Blog Templates