Showing posts with label Return. Show all posts
Showing posts with label Return. Show all posts

Tuesday, October 15, 2013

The Speed Gamers return with another 72-hour marathon for charity

by Jordan Mallory Writer RSS on Dec 6th 2012 3:00AM


Texas-based marathon-gaming group The Speed Gamers is preparing for its annual winter charity drive once again, this year raising funds for the Make-A-Wish Foundation through extensive exposure to Mario and his various exploits.

Starting at 7 p.m. Eastern on December 14, the group's non-stop 72-hour gaming session will work its way through a respectable block of Mario games, spanning the vastness of the plumber's body of work, both new and old. The whole event will be streamed live on the group's official website, where viewers can donate to not only help a worthy cause, but to also win prizes and play practical jokes on the marathoners.

So far this year, The Speed Gamers has already raised $59,324.36 for charity, thanks to its insane 168-hour Pokemon marathon last June. In total, the organization has accumulated $369,304.15 for various causes since it was founded in 2008.


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Friday, June 14, 2013

[PS3, X360] Looks like Snow is set to return in Lightning Returns: Final Fantasy XIII

[PS3, X360] Looks like Snow is set to return in Lightning Returns: Final Fantasy XIII
I didn't enjoy Final Fantasy XIII and although Final Fantasy XIII-2 improved a few notable errors it still left me wanting more. Sadly, Square Enix's announcement that we'd be getting another Final Fantasy XIII game was not in alignment with my desire (I just want Final Fantasy Versus XIII, guys).

Today it's been uncovered by Siliconera (via Ruliweb) that Snow will return in the newest game thanks to a scan from thenext issue of Jump. It probably shouldn't surprise anyone, he was still present in the previous game. The main difference now is his darker outfit, certainly a contrast to his name.

[Image: game-news-image-2013-08ac530afdee6a0cef4...42450b.jpg]
Apparently he still regrets not being able to save Serah as well.

Lightning Returns: Final Fantasy XIII is expected to release later this year for PlayStation 3 and Xbox 360.

Written by: Kyran Morrison

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Thursday, January 19, 2012

All WiiWare demos return to the Wii Shop Channel

by on Jan 13th 2012 9:40AM


In late 2009, Nintendo put five demos for WiiWare games on the Wii Shop Channel. Inexplicably, it was a limited-time deal and they all went away on January 31. Then, in late 2010 (and also inexplicably) the program returned, and WiiWare demos started trickling in at the rate of one a week. These were also intended as limited-time offers, which continued not to make any damn sense.

Now, in the crowning moment of weirdness for the service, all 50 demos that were previously offered in North America are now available on the Wii Shop in a "demo" section found within the selection of WiiWare "genres," with no explanation at all. Of all the bizarre moves related to this service, this is the one we can most wholeheartedly support.

Go try some demos! Lilt Line, And Yet It Moves, Bit.Trip Beat, and more are there to sample. Use your downloads to send Nintendo the incredibly obvious message that people like demos.


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Wednesday, October 26, 2011

Kirby's Return to Dreamland review: Sleepwalking

by on Oct 24th 2011 3:00PM

Kirby's Return to Dreamland is too easy.

I know I'm going to have to back that up, given that you couldn't die in the previous Kirby game, and I loved that one -- and given that Kirby has never exactly been synonymous with brutal difficulty, and that's kind of the point.

But Kirby's Return to Dreamland, unlike Epic Yarn, centers on giving Kirby the most impressive, most exciting, and most powerful powers he's ever had, and then fails to put them to any kind of interesting use. Really, the only ability you have to master in order to succeed in this game is pushing the attack button.

In fact, despite its extreme friendliness, Epic Yarn had a modicum of tension in the fact that you could lose all the items you collected and thus lose access to extra levels. It encouraged you to fight bosses without taking a single hit. Return to Dreamland isn't as smartly designed: You can lose all your health and die, but it just won't happen very often, and it doesn't matter if it does, because you'll always have a massive counter of lives.

It's disappointing, because Kirby has such an exciting array of abilities this time. He can, as is usually the case, vacuum up enemies and take their abilities (even his swallow move can be powered up by waggling). Just about every one from every Kirby game to date shows up, from the standards like Cutter, Sword, and Beam to the exotics like Mike, Leaf, and Ninja.

Every ability gives Kirby multiple moves mapped to direction-plus-attack, dash-plus-attack, etc. For example, Ninja Kirby can throw a shuriken, perform a super-fast dash sword attack, kick downward, throw smoke bombs and turn invisible, throw cherry blossoms around him for an area-effect attack, and even do an Izuna Drop-like move on adjacent enemies.

In certain predetermined sections of many levels, a sparkly enemy will appear in order to grant Kirby a new Super Ability, an outsized version of one of his normal abilities. After absorbing them in the traditional fashion, Kirby can (temporarily) wield a giant sword, morph into a runaway snowball-boulder, or fire a beam attack which takes up a substantial part of the screen. These attacks are then used in specially designed areas (for example, you'll bust through huge bowling pins with the Ice ability) to destroy the stage in search of hidden rooms, which house challenge stages, copy ability repositories and other bonuses (like Power Spheres, which unlock mini-games through the main level hub).

You'll also encounter these Spheres while just traversing each level -- gathering them occasionally requires some speed or finesse, but it's mostly exploration-based. Navigating the levels in general is also a breeze, as even Kirby's method of movement is overpowered. As in many previous games, you can hit the jump button literally forever and Kirby will remain afloat. Being able to inflate Kirby indefinitely deflates the apparent platforming challenges in a big way.

I'm honestly frustrated, because this should be the best traditional Kirby game ever, and in some ways it is. It looks wonderful, it has co-op (of the "everyone but Player One is optional" variety, wherein the camera follows Player One and others just respawn next to Kirby if he dies), it has the widest variety of offensive moves I've ever seen in a Kirby game, and it even has a couple of cute minigames. But the complete lack of difficulty makes what should be an enthralling game sometimes boring.

This difficulty issue is addressed by a new game plus mode, but of course that comes at the cost of completing the original game. And unless you like using Kirby's powers for their own sake, that first trip isn't going to be a thrill ride.

This review is based on a final retail copy of Kirby's Return to Dreamland provided by Nintendo.

Joystiq's review scores are based on a scale of whether the game in question is worth your time -- a five-star being a definitive "yes," and a one-star being a definitive "no." Read here for more information on our ratings guidelines.


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Sunday, May 29, 2011

Star Wars Episode VI - Return of the Jedi (1983 & 2004 Versions, 2-Disc Widescreen Edition)

Star Wars Episode VI - Return of the Jedi (1983 & 2004 Versions, 2-Disc Widescreen Edition)STAR WARS EPISODE VI:RETURN OF THE JE - DVD Movie

Price: $19.98


Click here to buy from Amazon

Friday, May 27, 2011

[PSP, PS3] Playstation Store to Return May 24th

[PSP, PS3] Playstation Store to Return May 24th
[Image: game-news-image-2011-2f903d095c730bd46cf...dfcd0f.jpg]
According to a memo being passed around to developers and publishing partners, Sony is set to flip the PlayStation Store back online next Tuesday, May 24th.

PSN content is now going to update bi-weekly, every Tuesday and Friday, in order to catch up with missed releases due to the recent outage of PSN. Next Tuesday will include the content from April 26th, while the Friday update will contain the content from May 3rd. Updates on May 31st and June 3rd will bring the rest of the content online and Sony will have caught up with their release schedule.

The only thing missing from the memo was a proposed launch date for the "Customer Appreciation Program", but it is expected to launch within days of the store's return.

Written By: Norman Ford

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