Showing posts with label feature. Show all posts
Showing posts with label feature. Show all posts

Wednesday, January 9, 2013

PS4 coming 2012, feature Kinect-like controls?

Sorry, I could not read the content fromt this page.Sorry, I could not read the content fromt this page.

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Saturday, January 5, 2013

[PC, PS3, X360] Ken Levine confirms that BioShock Infinite won't feature multiplayer

[PC, PS3, X360] Ken Levine confirms that BioShock Infinite won't feature multiplayer
[Image: game-news-image-2012-6a2d662ad8a0142c70e...2239f1.jpg]
Remember BioShock 2? If not, don't stress, I try to forget about it sometimes too. But one thing you might remember is that the development team decided to add a multiplayer component.

Since then many have been wondering if Irrational Games would include such a feature in BioShock Infinite. Today Ken Levine has put the conversation to bed permanently though.

When he was quizzed about the inclusion of multiplayer on Twitter Levine responded by saying "no multi."

That's a relief if you ask me, BioShock Infinite definitely didn't need a multiplayer component shoehorned in to satisfy the general audience. It wisely focusing on what it does best.

Written by: Kyran Morrison

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Wednesday, March 28, 2012

[3DS] Kingdom Hearts 3D to feature the longest ending in the series

[3DS] Kingdom Hearts 3D to feature the longest ending in the series
[Image: game-news-image-2012-ff8639981845cb177eb...ef42ea.jpg]
Tetsuya Nomura has dished out some more details on Kingdom Hearts: Dream Drop Distance. He hasn't revealed anything too meaty, but he did tease some extra tidbits about the characters and what we can expect to be revealed in an interview with Famitsu.

“If I had to say who the key persons were, I’d say they are the silver haired boy and Axel,” Nomura shared with Famitsu. “This time at the end of the story, there will be the longest cutscene of the whole series where the true form of Ansem and Xemnas, as well as their goals and many other truths will be revealed all at once.”

That does sound pretty tantalizing, especially if you are a Kingdom Hearts fan who have been there since the beginning when Ansem was the only real enemy and the Organization XIII weren't even a factor. Nomura also stated that he believes the game will take roughly 35 hours, Japanese fans will be able to get their hands on the game as of the 29th of March. Western gamers will have to wait for further announcements but Square Enix are believed to be pretty far into the localisation progress.

Written by: Kyran Morrison

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Friday, March 9, 2012

[X360] Mojang confirms that Minecraft for 360 will feature split-screen, no mods

[X360] Mojang confirms that Minecraft for 360 will feature split-screen, no mods
[Image: game-news-image-2012-8ea66463fd487dc7366...31ca31.jpg]
Mojang have been hard at work on Minecraft recently, pushing it further now that it has passed beyond the final 1.0 release, improving the mobile version and also working on getting the Xbox 360 version ready for release. Things are progressing nicely, and we've recently learned a couple of new things about the console version of Majong's popular PC title.

One of the popular aspects of Minecraft is the multiplayer but often it can be to troublesome and tiresome to figure out what server your friends are on and then joining them. Imagine my relief when I discovered that this new version will include split-screen for 1-4 players as well as allowing gamers to jump into games for up to eight players (drop-in and drop-out) for all the construction capers you can imagine.

Another aspect that might have worried some fans is how the update system and addition of extra content would work considering Microsoft's money-driven method of delivering new content. Microsoft have worked out a deal though, it will allow patches and improvements as well as new content to be added through 'Title Updates' (which typically don't include new content, only patch and bug fixes). Kinect compatibility did come up but sadly won't be available at launch, instead it'll be arriving later down the road. Due to the nature of it being on a console you will not be able to mod it either, which should come as no surprise.

I've spent my fair share of hours in Minecraft on PC but this Xbox 360 version sounds like it'll be well worth checking out. The very idea of jumping online so easily with friends for some mining and adventuring allures me.

Written by: Kyran Morrison

(This post was last modified: Today 08:09 AM by Irony.)

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Sunday, October 30, 2011

Mario Kart 7 to Feature StreetPass, SpotPass, Communities, Leaderboards, & a MK Channel

Several Mario Kart 7 features were announced today. Among them include StreetPass, SpotPass, communities, leaderboards, and a special Mario Kart channel to centralize all MK7 information from StreetPass and SpotPass.

In addition to your Mii and other characters, Metal Mario and Lakitu will join the roster. New power-ups include the Fire Flower and Super Leaf. The Fire Flower allows players to throw blazing balls of fire at other drivers, while the Super Leaf makes the Tanooki Tail appear on the back of karts to knock other drivers and items out of the way.

Even though the game will change up how the cups work, it will follow suit with the rest of the games in providing 16 new tracks (Mushroom & Flower Cups) and 16 classic tracks (Shell & Banana Cups) from past games. Included in the new tracks will be one from Donkey Kong Country Returns classic tracks will be Luigi’s Mansion (DS) and Koopa Beach (N64).

Check out the official press release below for more detailed information. You can also watch a special “Iwata Asks” interview at http://iwataasks.nintendo.com/3ds/mario-kart-7.

—————————————————–

Oct. 21, 2011 13:00 UTC

Nintendo News: Drive Home the Fun and Race with Fans Around the Globe with Mario Kart 7 for Nintendo 3DS

REDMOND, Wash.–(BUSINESS WIRE)– The upcoming Mario Kart™ 7 game for the portable Nintendo 3DS™ system delivers more than just a glasses-free 3D racing experience. Mario Kart 7 delivers frenetic racing fun by air, land and sea. Longtime fans of the franchise will encounter new features and customization options, while newcomers will love racing with their favorite Mushroom Kingdom characters against opponents near and far.

At the heart of Mario Kart is multiplayer racing. Using a broadband Internet connection or local wireless built into the Nintendo 3DS, players can race against their own friends or even against opponents worldwide. The new Community feature allows players to create groups with other Mario Kart fans while setting up specific rules to make customized racing environments. Easy setup allows players to quickly create a community and share with others via the StreetPass™ feature. Community leaderboards will also show the most up-to-date information from recent races. Solo players can race through the Grand Prix and Time Trial modes using either the Circle Pad layout or the motion-sensitive gyro controls of the system to steer their karts. The gyro controls also allow players to control their karts in a first-person perspective, a feature never before seen in the Mario Kart franchise.

Mario Kart 7 will also use StreetPass and SpotPass™ features built into the Nintendo 3DS system. Walking by other Mario Kart 7 players in real life with StreetPass enabled allows gamers to exchange racing scores, win/loss records, number of collected coins and other game data. With SpotPass enabled, players will be able to receive ghost data to race against. Up to seven ghosts can be downloaded at the same time, allowing for a full eight-player race. Additionally, a Mario Kart channel will be a central location for players to view information collected through StreetPass and SpotPass.

Every iteration of the Mario Kart series introduces new twists and turns, and this newest Mario Kart game is no different. New playable characters include Metal Mario from the Super Mario 64™ game and Lakitu, the spectacled cloud-riding Koopa. Players can also choose to race as their own Mii™ characters. New power-ups include the Fire Flower and Super Leaf. The Fire Flower allows players to throw blazing balls of fire at other drivers, while the Super Leaf makes the Tanooki Tail appear on the back of karts to knock other drivers and items out of the way. And, of course, the karts come equipped with gliders for maneuvering through the air and propellers for underwater propulsion.

The Mushroom Cup and Flower Cup introduce eight new courses, including ones on Wuhu Island and one created by Retro Studios set in the jungles from the Donkey Kong Country™ Returns game. The Shell Cup and Banana Cup feature eight classic courses, including Luigi’s Mansion from the Nintendo DS™ and Koopa Beach from the Nintendo 64™. There will be 16 new courses and 16 classic courses total.

For more information about Mario Kart 7, visit http://www.mariokart7.com.

[PR Email from Nintendo of America]

Nintendo 3DS Fans Nationwide to Unite for StreetPass Day on June 25

Mario Kart Wii test?

Celebrate National StreetPass Day on June 25, 2011

Mario Kart Wii to have text chat.

Mario Kart Wii Boxart confirmed


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Sunday, May 15, 2011

[Project Cafe] Iwata: Wii 2 not pursuing tablet controls, will feature buttons

[Project Cafe] Iwata: Wii 2 not pursuing tablet controls, will feature buttons
[Image: game-news-image-2011-0d8a504e669ead8d67e...b5ca1c.jpg]
This may seem like a strange thing to report, but the rumour mill was running hot for a long while surrounding Nintendo's 'Project Cafe'.

The rumours seemed to point towards a HD touch screen that would be featured in the control's interface, and thus some people were becoming concerned that Nintendo might pursue a more tablet-like interface. Satoru Iwata reassures us that this will not be the case, stating Nintendo aren't ready to do with away with traditional buttons just yet.

These details surfaced at the recent Investor's Meeting Q & A, Iwata had the following to say on the subject:

"Whenever we make a new game console, we've done it without throwing away buttons and the directional pad," said Iwata, "The reason for that it's better to have them, because buttons and directional pads benefit gameplay response."

Basically, Nintendo doesn't sound interested in ditching buttons or implementing modern tablets into gaming controllers. The clarification is always appreciated.

Is everyone else thankful?

Written by: Kyran Morrison

(This post was last modified: 05-02-2011 08:47 AM by LemonManX.)

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