Showing posts with label Great. Show all posts
Showing posts with label Great. Show all posts

Friday, March 1, 2013

Rock Band Weekly: Iron Maiden, Queen, Great White, Avenged Sevenfold

by Alexander Sliwinski Writer RSS on Feb 2nd 2013 10:30AM

As was the case a couple weeks back, every new track available for the Rock Band music store next week is a song off Harmonix's Rock Band Blitz. Reminder: All 25 tracks from the $15 Rock Band Blitz are compatible with Rock Band with purchase. Xbox 360 / Wii / PS3
Available: February 5 Xbox 360, Wii, PS3 (Feb. 6 in Europe)
Avenged Sevenfold - "So Far Away" (160 MSP / 200 WP / $1.99)°Great White - "Once Bitten Twice Shy" (160 MSP / 200 WP / $1.99)°*Iron Maiden - "The Wicker Man" (160 MSP / 200 WP / $1.99)°Queen - "Death on Two Legs" (160 MSP / 200 WP / $1.99)°°Tracks feature support for keyboards.

*Pro Guitar/Bass expansion available (80 MSP / 100 WP / $0.99)


View the original article here

Friday, January 11, 2013

The Great Legend of Zelda Debate

Legend of Zelda

RPG, adventure, action, puzzler, a genre all its own? What exactly is Legend of Zelda? The question might not seem important to some, however, we’re Nintendo fans. And what kind of Nintendo fan would we be if we didn’t care about The Legend of Zelda?

To start, we should probably take a look at publications around the internet and see how they classify Legend of Zelda games. Here’s a brief list of various sites:

Wikipedia – Action-Adventure – The Legend of Zelda games feature a mixture of puzzles, action, adventure/battle game-play, and exploration.

IGN – Action Adventure

Gamespot – Action Adventure

1UP – Adventure

The “Adventure” Label – Cop out or legitimate title?

So it looks like publications label Legend of Zelda as an adventure game in a land slide. Which leads me to ask, what the hell is an adventure game? Don’t we have adventures in every game we play? Harvest Moon could be considered an adventure game, as you have adventures in farming. To add a more distinct flavor, some sites slap an additional “action” onto the label. Making it not only an adventure, but one which has plenty of action in it. Shouldn’t all adventures have action in them?

Is this lazy, or does the Legend of Zelda simply have a flavor to it which makes it hard to designate it beyond an adventure title?

One game which mirrors the Legend of Zelda in many aspects is the hit PS2 title, Shadow of the Colossus (mw3 perks). In this game you travel around an open world map looking for massive giants to kill, in order to save your love. Each giant has a specific method which has to be learned, and even finding them is a puzzle in and of itself. Sound familiar? Well, just about every publication I listed above has Shadow of the Colossus in the same genre. Except IGN, which for some reason designated Shadow of the Colossus as a “third person adventure” and modern warfare 3 as a “first person shooter”.

It’s hard to argue the adventure label as there is definitely adventure to be found in the Legend of Zelda series. However, there are certainly other elements to be found. Many of which could easily put it in a different genre entirely.

Making the Argument…

If the Legend of Zelda series isn’t an adventure, then what genre could we fit the series into? Here are a few candidates, with a valid argument for each…

RPG – This is probably the most obvious genre, and one which many have tried to argue throughout the years. In the most basic sense, Legend of Zelda is a RPG, FPS games, like modern warfare 3 aren’t mostly. You are in fact playing a ‘role‘. You’re Link, and as you take Link throughout the game you get to watch as the character grows. In the literal sense when playing Ocarina of Time.

Many of the tropes of the RPG genre can be found in Legend of Zelda games as well. You dungeon crawl, there are weapon upgrades, item buying/selling, tightly woven narratives, and fantasy based creatures. If the Legend of Zelda isn’t a RPG, it’s trying its hardest to be one.

Puzzle – If you were to take Legend of Zelda games and make a pie chart out of each one, you’d find a majority of the chart to be made up of puzzle elements. Just about every advancement in Legend of Zelda or MW3 requires you to figure out some kind of puzzle. Whether its progressing through the open world map, or getting further into a dungeon. Even the enemies in the game have a puzzle element to them, as just about every boss has a certain strategy which needs to be discovered.

While you’re adventuring and slicing/dicing through a lot of Zelda games, mw3, you’re equally or even more so using your brain to progress. Sure sounds like a puzzle based game to me. Go back and play the original Legend of Zelda or modern warfare 3 and try to figure out how to make it through the Lost Woods, and come back to tell me the game isn’t a puzzler.

Genre-less – This could easily be seen as a cop-out selection. After all, we has humans feel the need to classify everything in our life. Things would be all chaos if we didn’t categorize. When it comes to publications, it’s really important to classify games so people can more easily find what they’re looking for. However, could we put Legend of Zelda in its own class?

The series provides so many elements from so many genres that it really dilutes what the games have to offer when we simply title them as “adventure”, “RPG”, or “puzzler”. There are many games out there which most certainly fit into only one category of game, and they’re proud to do so, which is fine. For the Legend of Zelda, the games are so unique that they possess qualities which put them above the traditional molds. We as gamers should recognize this.

What does Shigeru Miyamoto have to say about all this?

Zelda Miyamoto

We can all argue until we’re blue in the face as to what Legend of Zelda is. All our arguing pails in comparison to what the big man has to say. The man who created the Legend of Zelda, Shigeru Miyamoto.

Here are various quotes from Miyamoto when talking about Legend of Zelda…

“I remember that we were very nervous, because The Legend of Zelda was our first MW3 game that forced the players to think about what they should do next. We were afraid that gamers would become bored and stressed by the new concept.

Luckily, they reacted the total opposite. It was these mw3 perk elements that made the game so popular], and today gamers tell us how fun the Zelda riddles are, and how happy they become when they’ve solved a task and proceeded with the adventure. It makes me a happy game producer!”

—————————

“When I started working for the company, I thought that someday I would like to do the same. I wanted to destroy the styles that we ourselves created.

“I don’t think we can do so completely, but I think that in the way that we are making video games today we might be getting closer to my idea of destroying the original style.

“Because we ourselves have created the original format or style of video games,” he continued, “we understand why we had to do it at the time. Because we understand that, we can also understand why some of them must be kept intact and why some of them we can destroy.”

Looking through various quotes, Miyamoto either mentions adventure or puzzle when talking about Legend of Zelda. So according to the main man, the Legend of Zelda is a ‘Puzzle Adventure’. Mystery solved.


View the original article here

Tuesday, November 20, 2012

Family Party 30 Great Games Obstacle Arcade WiiU New Images

Sorry, I could not read the content fromt this page.

View the original article here

Monday, November 14, 2011

The Legend of Zelda: Skyward Sword review: Such great heights

by on Nov 11th 2011 3:01AM

The Legend of Zelda: Skyward Sword is a game that is going to mean a lot of different things to a lot of different people. For the base which took hold of Nintendo's initial vision for the Wii console, imagining future games where the controller in your hand was -- hey! -- not a controller, but the Master Sword itself; it is that. For those who simply imagined a narrative evolution of the long, long-stagnant Hylian franchise, it is that, too. For Wii owners who just want something to play, it is that as well. It must be that.

As the flagship component of the Zelda franchise's 25th Anniversary, you couldn't ask for a better identikit of the series. As it moves through the all-too-familiar cycle of temples, tools and time-travel, it touches on the franchise's lowest points, adopts its most stellar attributes and, at frequent intervals, taps into a kind of magic that no game ever has before.

... as a franchise-long veteran, I wasn't anticipating how long some of these temples took me to solve.

That magic doesn't come in the form of a bold reinvention of the formula that's served as a backbone for the entire series. You, as the emerald-clad savior of the golden-haired apple of your eye, are still going to make your way through temples, collecting relics and handy tools while dispatching final bosses. That's set in stone, as is most of the order of these dungeons -- can you guess what treasures you'll find in the forest and fire-themed temples? If you answered "a slingshot and bombs, respectively," congratulations, you've played any Zelda game ever.

Part of the wonder comes from, as ever, the Variations on this Theme. Take, for instance, the main form of locomotion for the citizens of Link's levitating hometown, Skyloft. They dive brashly off the decks of their aerial island, only to be swooped up by their soulbound, gigantic bird mounts mid-plummet. Every time I did this (and boy, did I do it a lot), I fell a little more in love with the conceit. It's one part Evil Knievel and one part office retreat trust falls, a combination which is equally delightful the first and hundredth times you execute it.

You'll do a lot of traversal between the sky realm and surface world, which you can only access through gradually unlocked holes in the cloud barrier that divides them. There are a few other hovering islands to explore as well, but as a whole the overworld (a term which applies quite literally here) of Skyward Sword doesn't nearly rival the size or density of Wind Waker's. Which might not be a bad thing, if said game's lengthy transit times left you more than a little seasick.

Though the order of the dungeons hasn't changed, their content has been largely refocused on puzzles rather than exploration. They're not linear by the strictest definition, but few times did I go into a room and realize that I wasn't ready to be there yet. Instead, I would go into a room and be greeted by a clever, oftentimes devious puzzle to be solved. This ethos is by no means new, but it's never been as refined as it is in Skyward Sword -- as a franchise-long veteran, I wasn't anticipating how long some of these temples took me to solve.

"Refined" is an apt descriptor of the whole experience; many of the constituent, familiar elements which compose Skyward Sword are the best the series has ever seen. Its temples are the smartest. Its boss fights are the most satisfying. Its characters are the most endearing, and the best-written, to boot. Its fully orchestrated and expansive musical score is by far the greatest accompaniment in the franchise's history, and as a result, possibly the best video game soundtrack of all time.

Even its RPG elements have been expanded in robust and meaningful ways. In addition to his main items, Link also has an Adventurer's Pouch, which can be expanded and filled with non-essential items that will make the journey a bit easier. You can store and equip tools like bomb bag expansions, empty bottles, shields and medals which increase the drop rates of treasure, hearts or so on, effectively adding a deep and rewarding loadout system to the game.

These bonuses, as well as a handful of your other tools, can be upgraded in any number of ways at the Skyloft Bazaar, your one-stop destination for self-improvement. Want to make your shield stronger, or your potions more potent? Trade in some loot you found on fallen monsters or bugs you've caught to enhance them. Straightforward though they may be, these systems are addictive. More than once I caught myself going back to the surface world, looking for that one last component to upgrade my bug-catching net.

And, of course, the Wii MotionPlus attachment is implemented both frequently and perfectly through the course of the adventure. The 1:1 swordplay not only works, it turns every fight into a dynamic puzzle requiring pattern recognition and swift, decisive movement. Fights against fellow swordsmen feel like proper duels, moreso than any motion-based game ever has before.

It is a game punctuated by near-constant moments of genuine exhiliration, dishing out a stream of physical and mental satisfaction which moves between taxing and rewarding the player with an almost flawless equipoise. It is, however, a stream that's tragically interrupted by the filler which has reared its ugly head in so many of the series' past iterations.

Link is forced to pay his dues before entering each new dungeon, and while this requirement is hardly a new one, it's never been so egregious as it is in Skyward Sword. A few of these interludes introduce new mechanics and provide valuable hints as to how they'll be used in the near future. A vast majority, however, require hours of backtracking, fulfilling fetch quests which do nothing but stuff a few more insubstantial hours into a game that, without them, would still be 25 to 30 hours long. It's so rare that a game can be added to by subtraction, but some of the biggest offenders in Skyward Sword simply have no reason to exist. The fetch quest which has you re-traverse the majority of a completed dungeon to secure an item from the final room? The third time you have to beat the same boss, with a few minor changes between each encounter? I cannot believe sequences like these appear in a game with such unsurpassed polish.

Somewhere within Skyward Sword slumbers the best Zelda game of all time. It is choked by a dozen hours of needless cruft; but it's there, a masterpiece entombed by a misguided ambition to be the lengthiest game in the franchise's history. It's still an incredible game, but it could have been the greatest game ever made, and the moments that keep it from doing so are absolutely going to break your heart.

That being said, that buried brilliance of Skyward Sword is given plenty of time to shine through its excess, and when it does, it will completely consume you. It's a vessel for concentrated feelings of adventure and heroism, frequently reducing the barrier between player and protagonist to an imperceptible sheet -- and in those moments when you let it, it can even remove that barrier altogether. Brace yourself.

This review is based on a retail version of The Legend of Zelda: Skyward Sword for the Wii, provided by Nintendo.

Joystiq's review scores are based on a scale of whether the game in question is worth your time -- a five-star being a definitive "yes," and a one-star being a definitive "no." Read here for more information on our ratings guidelines.


View the original article here

Wednesday, October 26, 2011

The Great Legend of Zelda Debate

Legend of Zelda

RPG, adventure, action, puzzler, a genre all its own? What exactly is Legend of Zelda? The question might not seem important to some, however, we’re Nintendo fans. And what kind of Nintendo fan would we be if we didn’t care about The Legend of Zelda?

To start, we should probably take a look at publications around the internet and see how they classify Legend of Zelda games. Here’s a brief list of various sites:

Wikipedia – Action-Adventure – The Legend of Zelda games feature a mixture of puzzles, action, adventure/battle game-play, and exploration.

IGN – Action Adventure

Gamespot – Action Adventure

1UP – Adventure

The “Adventure” Label – Cop out or legitimate title?

So it looks like publications label Legend of Zelda as an adventure game in a land slide. Which leads me to ask, what the hell is an adventure game? Don’t we have adventures in every game we play? Harvest Moon could be considered an adventure game, as you have adventures in farming. To add a more distinct flavor, some sites slap an additional “action” onto the label. Making it not only an adventure, but one which has plenty of action in it. Shouldn’t all adventures have action in them?

Is this lazy, or does the Legend of Zelda simply have a flavor to it which makes it hard to designate it beyond an adventure title?

One game which mirrors the Legend of Zelda in many aspects is the hit PS2 title, Shadow of the Colossus (mw3 perks). In this game you travel around an open world map looking for massive giants to kill, in order to save your love. Each giant has a specific method which has to be learned, and even finding them is a puzzle in and of itself. Sound familiar? Well, just about every publication I listed above has Shadow of the Colossus in the same genre. Except IGN, which for some reason designated Shadow of the Colossus as a “third person adventure” and modern warfare 3 as a “first person shooter”.

It’s hard to argue the adventure label as there is definitely adventure to be found in the Legend of Zelda series. However, there are certainly other elements to be found. Many of which could easily put it in a different genre entirely.

Making the Argument…

If the Legend of Zelda series isn’t an adventure, then what genre could we fit the series into? Here are a few candidates, with a valid argument for each…

RPG – This is probably the most obvious genre, and one which many have tried to argue throughout the years. In the most basic sense, Legend of Zelda is a RPG, FPS games, like modern warfare 3 aren’t mostly. You are in fact playing a ‘role‘. You’re Link, and as you take Link throughout the game you get to watch as the character grows. In the literal sense when playing Ocarina of Time.

Many of the tropes of the RPG genre can be found in Legend of Zelda games as well. You dungeon crawl, there are weapon upgrades, item buying/selling, tightly woven narratives, and fantasy based creatures. If the Legend of Zelda isn’t a RPG, it’s trying its hardest to be one.

Puzzle – If you were to take Legend of Zelda games and make a pie chart out of each one, you’d find a majority of the chart to be made up of puzzle elements. Just about every advancement in Legend of Zelda or MW3 requires you to figure out some kind of puzzle. Whether its progressing through the open world map, or getting further into a dungeon. Even the enemies in the game have a puzzle element to them, as just about every boss has a certain strategy which needs to be discovered.

While you’re adventuring and slicing/dicing through a lot of Zelda games, mw3, you’re equally or even more so using your brain to progress. Sure sounds like a puzzle based game to me. Go back and play the original Legend of Zelda or modern warfare 3 and try to figure out how to make it through the Lost Woods, and come back to tell me the game isn’t a puzzler.

Genre-less – This could easily be seen as a cop-out selection. After all, we has humans feel the need to classify everything in our life. Things would be all chaos if we didn’t categorize. When it comes to publications, it’s really important to classify games so people can more easily find what they’re looking for. However, could we put Legend of Zelda in its own class?

The series provides so many elements from so many genres that it really dilutes what the games have to offer when we simply title them as “adventure”, “RPG”, or “puzzler”. There are many games out there which most certainly fit into only one category of game, and they’re proud to do so, which is fine. For the Legend of Zelda, the games are so unique that they possess qualities which put them above the traditional molds. We as gamers should recognize this.

What does Shigeru Miyamoto have to say about all this?

Zelda Miyamoto

We can all argue until we’re blue in the face as to what Legend of Zelda is. All our arguing pails in comparison to what the big man has to say. The man who created the Legend of Zelda, Shigeru Miyamoto.

Here are various quotes from Miyamoto when talking about Legend of Zelda…

“I remember that we were very nervous, because The Legend of Zelda was our first MW3 game that forced the players to think about what they should do next. We were afraid that gamers would become bored and stressed by the new concept.

Luckily, they reacted the total opposite. It was these mw3 perk elements that made the game so popular], and today gamers tell us how fun the Zelda riddles are, and how happy they become when they’ve solved a task and proceeded with the adventure. It makes me a happy game producer!”

—————————

“When I started working for the company, I thought that someday I would like to do the same. I wanted to destroy the styles that we ourselves created.

“I don’t think we can do so completely, but I think that in the way that we are making video games today we might be getting closer to my idea of destroying the original style.

“Because we ourselves have created the original format or style of video games,” he continued, “we understand why we had to do it at the time. Because we understand that, we can also understand why some of them must be kept intact and why some of them we can destroy.”

Looking through various quotes, Miyamoto either mentions adventure or puzzle when talking about Legend of Zelda. So according to the main man, the Legend of Zelda is a ‘Puzzle Adventure’. Mystery solved.


View the original article here

Sunday, October 16, 2011

Fat Free Yoga - Lose Weight & Feel Great FOR BEGINNERS & BEYOND w/ Ana Brett & Ravi Singh NOW W/THE **MATRIX**

Fat Free Yoga - Lose Weight & Feel Great FOR BEGINNERS & BEYOND w/ Ana Brett & Ravi Singh NOW W/THE **MATRIX**NOW WITH THE ALL NEW DESIGN YOUR OWN WORKOUT MATRIX MENU OPTION Experience Kundalini Yoga's sophisticated approach to effortless conditioning. Breathe, move, stretch, relax, meditate, celebrate! Boost your metabolism. Slim down, tone and feel inspired. These workouts and meditations will help you optimize your glandular system, bring emotional healing, reduce problem areas, and help you attain your personal ideal. This conveniently chaptered 90 min. DVD offers four 20 min. workouts (plus two meditations) to help you reshape your body and your life! This DVD starts with a breathing exercise for energizing and to curb impulsive habit patterns. Then the first segment Start Your Engines, features exercises to boost metabolism. Our favorite is the cardio warm-up called 'Ravi Rolls' with the breath of fire. The Fight Fire w/Fire segment focuses on abdominal strengthening and toning. These are exercises anyone can do, but you will really feel the burn. Segment 3: No Impact Aerobics really gets your circulation moving. You haven't lived until you've tried Frog Pose and Piston Pose! Your Life is in Your Own Glands will optimize hormonal balance. The two meditations on this DVD are for calming and emotional healing. The soothing Breath Meditation w/Hands Like a Teapot is more relaxing than a day at the spa! This DVD is for all levels. Modifications are given so that everyone can always participate. Long time yogis will find much new material to add to their yoga repertoire. This DVD features an inspired musical score by Tom Carden.

Price: $15.95


Click here to buy from Amazon

Saturday, August 13, 2011

Combat Wings The Great Battles Of World War Ii Wii New Images

Sorry, I could not read the content fromt this page.

View the original article here

Wednesday, July 13, 2011

Magnetic Screwdriver Set w/ 15 bits Great for Cellphones, Computers, Gaming Devices Includes: T6, TORX®, PHILIPS, SLOTTED, SPANNER, TRI-WING®, BENT PRY TOOL, ROUND AWL, RESET PIN for Game Boy Advance, Nintendo Wii, DS Lite, NDS, Apple

Magnetic Screwdriver Set w/ 15 bits Great for Cellphones, Computers, Gaming Devices Includes: T6, TORX®, PHILIPS, SLOTTED, SPANNER, TRI-WING®, BENT PRY TOOL, ROUND AWL, RESET PIN for Game Boy Advance, Nintendo Wii, DS Lite, NDS, AppleIdeal for accessing fasteners in tight areas.Screwdriver in set features 1/4" hex bits.Exact Fit Precision Machined Tips.Good for cellular phones, laptops and gaming devicesKit includes: Screwdriver head,T5, T6, T8, T10, T15, PHILIPS: #0, #1, #2,SLOTTED: #2 [2mm], #3 [3mm], SPANNER #4, TRI-WING #0, BENT PRY TOOL, ROUND AWL, RESET PIN. Apple iPod®, iPhone®, or iPad® are registered trademarks of Apple, Inc. Products are Apple compatible and not endorsed by Apple, Inc.

Price: $16.00


Click here to buy from Amazon

Wednesday, January 26, 2011

The Great Legend of Zelda Debate

Legend of Zelda

RPG, adventure, action, puzzler, a genre all its own? What exactly is Legend of Zelda? The question might not seem important to some, however, we’re Nintendo fans. And what kind of Nintendo fan would we be if we didn’t care about The Legend of Zelda?

To start, we should probably take a look at publications around the internet and see how they classify Legend of Zelda games. Here’s a brief list of various sites:

Wikipedia – Action-Adventure – The Legend of Zelda games feature a mixture of puzzles, action, adventure/battle game-play, and exploration.

IGN – Action Adventure

Gamespot – Action Adventure

1UP – Adventure

The “Adventure” Label – Cop out or legitimate title?

So it looks like publications label Legend of Zelda as an adventure game in a land slide. Which leads me to ask, what the hell is an adventure game? Don’t we have adventures in every game we play? Harvest Moon could be considered an adventure game, as you have adventures in farming. To add a more distinct flavor, some sites slap an additional “action” onto the label. Making it not only an adventure, but one which has plenty of action in it. Shouldn’t all adventures have action in them?

Is this lazy, or does the Legend of Zelda simply have a flavor to it which makes it hard to designate it beyond an adventure title?

One game which mirrors the Legend of Zelda in many aspects is the hit PS2 title, Shadow of the Colossus. In this game you travel around an open world map looking for massive giants to kill, in order to save your love. Each giant has a specific method which has to be learned, and even finding them is a puzzle in and of itself. Sound familiar? Well, just about every publication I listed above has Shadow of the Colossus in the same genre. Except IGN, which for some reason designated Shadow of the Colossus as a “third person adventure”.

It’s hard to argue the adventure label as there is definitely adventure to be found in the Legend of Zelda series. However, there are certainly other elements to be found. Many of which could easily put it in a different genre entirely.

Making the Argument…

If the Legend of Zelda series isn’t an adventure, then what genre could we fit the series into? Here are a few candidates, with a valid argument for each…

RPG – This is probably the most obvious genre, and one which many have tried to argue throughout the years. In the most basic sense, Legend of Zelda is a RPG. You are in fact playing a ‘role‘. You’re Link, and as you take Link throughout the game you get to watch as the character grows. In the literal sense when playing Ocarina of Time.

Many of the tropes of the RPG genre can be found in Legend of Zelda games as well. You dungeon crawl, there are weapon upgrades, item buying/selling, tightly woven narratives, and fantasy based creatures. If the Legend of Zelda isn’t a RPG, it’s trying its hardest to be one.

Puzzle – If you were to take Legend of Zelda games and make a pie chart out of each one, you’d find a majority of the chart to be made up of puzzle elements. Just about every advancement in Legend of Zelda requires you to figure out some kind of puzzle. Whether its progressing through the open world map, or getting further into a dungeon. Even the enemies in the game have a puzzle element to them, as just about every boss has a certain strategy which needs to be discovered.

While you’re adventuring and slicing/dicing through a lot of Zelda games, you’re equally or even more so using your brain to progress. Sure sounds like a puzzle based game to me. Go back and play the original Legend of Zelda and try to figure out how to make it through the Lost Woods, and come back to tell me the game isn’t a puzzler.

Genre-less – This could easily be seen as a cop-out selection. After all, we has humans feel the need to classify everything in our life. Things would be all chaos if we didn’t categorize. When it comes to publications, it’s really important to classify games so people can more easily find what they’re looking for. However, could we put Legend of Zelda in its own class?

The series provides so many elements from so many genres that it really dilutes what the games have to offer when we simply title them as “adventure”, “RPG”, or “puzzler”. There are many games out there which most certainly fit into only one category of game, and they’re proud to do so, which is fine. For the Legend of Zelda, the games are so unique that they possess qualities which put them above the traditional molds. We as gamers should recognize this.

What does Shigeru Miyamoto have to say about all this?

Zelda Miyamoto

We can all argue until we’re blue in the face as to what Legend of Zelda is. All our arguing pails in comparison to what the big man has to say. The man who created the Legend of Zelda, Shigeru Miyamoto.

Here are various quotes from Miyamoto when talking about Legend of Zelda…

“I remember that we were very nervous, because The Legend of Zelda was our first game that forced the players to think about what they should do next. We were afraid that gamers would become bored and stressed by the new concept.

Luckily, they reacted the total opposite. It was these elements that made the game so popular], and today gamers tell us how fun the Zelda riddles are, and how happy they become when they’ve solved a task and proceeded with the adventure. It makes me a happy game producer!”

—————————

“When I started working for the company, I thought that someday I would like to do the same. I wanted to destroy the styles that we ourselves created.

“I don’t think we can do so completely, but I think that in the way that we are making video games today we might be getting closer to my idea of destroying the original style.

“Because we ourselves have created the original format or style of video games,” he continued, “we understand why we had to do it at the time. Because we understand that, we can also understand why some of them must be kept intact and why some of them we can destroy.”

Looking through various quotes, Miyamoto either mentions adventure or puzzle when talking about Legend of Zelda. So according to the main man, the Legend of Zelda is a ‘Puzzle Adventure’. Mystery solved.


View the original article here

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