Showing posts with label Spyros. Show all posts
Showing posts with label Spyros. Show all posts

Friday, March 9, 2012

Three new Skylanders shock, burn and boom into Spyro's Adventure

by on Mar 6th 2012 12:00AM


Spyro's universe is expanding -- much like ours, but without the physical, philosophical or scientific implications -- with three new characters. Lightning Rod, Zook and Sunburn, the last of which comes to Skylanders in the Dragon's Peak Adventure Pack, are all available now. Lightning Rod and Zook are $7.99 each, and the pack including Sunburn runs $19.99.

Lightning Rod, who we're convinced is modeled after Aladdin's Genie and Robin Williams' beardiness, is an air character whose attacks involve electro-bolts; Sunburn is part dragon, part phoenix, breathes fire and can teleport; and Zook, a life character, carries a bamboo bazooka and is adorable.

Lightning Rod shows off his moves in the video above, and Sunburn and Zook take over the two after the break.


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Wednesday, September 7, 2011

Skylanders: Spyro's Adventures compared visually

by on Aug 24th 2011 12:30AM

Activision sent new screens highlighting some of the (highly collectible!) characters of Skylanders: Spyro's Adventure. Above: "Voodood," who looks kind of like a metal Cubone.

Since the company sent screens of the Xbox 360, Wii, and 3DS versions, this is also a nice chance to see them next to each other, and figure out which world you want to zap your Spyro toys into.


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Friday, June 17, 2011

Skylanders: Spyro's Adventure preview: Babes in toyland

by on Jun 7th 2011 6:30PM

Skylanders: Spyro's Adventure is one of those things that's tough to explain in preview text, but easy to understand once you've seen it in action. It starts with a series of real-life plastic toy characters, 32 in all, molded in the style of Spyro the Dragon and his friends, old and new. These real-life toys can be placed on a drum-like device called a "portal," that then connects up to your gaming console (the Wii to start, though Activision promises more later on). Once you're all set up, the action is surprisingly easy: Place the toy on the portal, and instantly that character appears in your game, playable and ready to go. Switch toys, and your character switches, but retains all of the XP and loot it earns on the go.

"It's the easiest pitch in the world," says Paul Reiche, studio president of Toys for Bob, the developer behind Activision's new take on Spyro. "It's so emotional and primal. It's what you expect. You have a toy, it's in your imagination, it's alive, and the fact that it isn't is strange. So when you see it instantly come to life, it's a natural, pleasant experience."

He's right -- while the actual game behind Skylanders is clearly meant for younger players (we'll get to that in just a second), the technology is pretty amazing to children of all ages. Toys for Bob has made the transition between the real-world toys and the in-game characters almost seamless, and it makes this kids' game worth a look.


Despite its name, Toys for Bob didn't come at this as a toy company. Reiche is an old-school gamer, and his company has a solid history of development, including the legendary Star Control titles and 1996's Pandemonium. In fact, when Activision first approached Toys for Bob about doing a Spyro title, Reiche and his company originally aimed for something much darker than Spyro has ever been before.

"Let's blow Spyro out," Reiche said at the time. "Let's raise up the age range for him, let's appeal to the kids over 16 up into young adults, let's make it tough and bloody. And we did all of this concept work and just lost our enthusiasm. That wasn't Spyro. That isn't what our passion was about. It was much more joyous and active, and so we sort of stepped back from that."

Especially seeing the younger bent of Skylanders and Toys for Bob's recent games, it's hard to imagine the property with a tougher edge, but it was one of a few ideas they went through before (sky) landing on this one. "We spent about six months on a variety of different directions with Spyro," says Reiche, "and to Activision's credit, they just kept saying more innovative, do something new, more innovative, and they gave us the time and the budget to really seek out what was our dream."


The dream, it turns out, was to make toys, and create a simple and intuitive way to make them interact with a game console. That's a task that Toys for Bob turned out to be perfect for. "I'd been making hand-carved, hand-cast toys for a while," says Reiche. "We had a hobby electronicist, and so cobbling together a game, we could put a toy on the portal and bring it to life on the Wii."

The game itself is almost a hack-and-slash title -- Spyro and his various friends are tasked with exploring a series of repeatable dungeon-style levels, and can find loot and money as they go through. The gameplay's broken up with puzzle areas (one part consisted of a series of platforms that had to be aligned just the right way for players to pass through correctly), and each character has an element associated with it, which means some heroes are better for some areas than others.

There's also a PvP element -- two players can put their toys down, and battle them out together in an arena. Those fights are more simple than the co-op game, but it may be just enough to set to rest any discussion of whose toy is the more powerful.


Reiche says that the parallels to more mature hack-and-slash titles like Diablo are definitely there, especially emphasized by his old-school pen-and-paper RPG experience. "I love fantasy adventures," he admits, "all the way back to Dungeons and Dragons, so what we were trying to do was access an environment where lots and lots of monstrous heroes made sense." But at the same time, many of the design decisions that lean towards hack-and-slash co-op titles weren't necessarily pushed by any other influence than just trying to make a solid game. "A lot of it is just parallel evolution," he admits. "The decisions that led people to make certain games before lead you right there as well."

It's not completely clear just yet how these toys will be handed out to kids -- there will definitely be a $70 starter pack with three toys and a portal included with the disc, so even players who only grab the initial game will have some switching to do. Other toys will come in expansion packs after that, up to the full 32. And depending on the success, of course, there may be other ways to collect and find toys that work with the game -- all of the usual childrens' marketing methods, no doubt. Reiche says Toys for Bob has built 48 toys total, though it's not clear how many of those were just prototypes, and how many exist outside of the initial 32 release toys.

It's hard to see from a short hands on whether or not this is something that will really resonate with its audience. There is some fun tech hidden somewhere in the toys, though Reiche declined to explain it fully ("it would kind of blow the magic," he says carefully), leaving it up to toy hackers to tear the game apart when it finally comes out to see how all the data transfer and storage actually works. And the experience is impressively seamless -- like the best tech, you just put the toy on the portal and it all just works.

The Call of Duty crowd isn't exactly interested in buying cute toys, however, and some parents may flinch at investing in yet another collect-em-all scheme. We'll wait and see if Skylanders can get enough power to lift off in the first place.


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Thursday, June 16, 2011

Have a look at the heroes of Skylanders: Spyro's Adventure

by on Jun 7th 2011 6:00PM

There are 32 different toys-turned-characters in Skylanders: Spyro's Adventure, and the videos posted after the break will introduce you to seven of them, from the hack-and-slash undead knight Chop Chop to the gemstone brawler Prism Break and the blue dragon caster Zap. Each character, as you'll see, is aligned with a certain element, and various parts of the game (along with the enemies therein) are made to match up with those elements, meaning players will probably have to mix and match with friends to get the most out of the game's stages.

Each character can of course be leveled up through 11 ranks (increasing the strength and function of your abilities as you go), and they can grab items and loot while playing along as well, all of which is saved in the actual toy as you play. And players can even pit their heroes against each other in head-to-head arena battles, proving that your Stump Smash can beat anyone's Ignitor. You can check out all of the various real-life toys in the gallery below as well.


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Monday, March 7, 2011

Skylanders: Spyro's Adventure announced, incorporates augmented reality

ACTIVISION TO UNVEIL SKYLANDERS SPYRO'S ADVENTURE - A BREAKTHROUGH NEW PLAY EXPERIENCE THAT MERGES THE WORLD OF TOYS AND VIDEO GAMES -
AT THE 2011 AMERICAN INTERNATIONAL TOY FAIR

Innovative New Game Lets You "Bring Your Toys to Life"

Company Announces Global Marketing Partnership with Toys "R" Us

Santa Monica, CA - February 11, 2011 - Activision Publishing, Inc. (Nasdaq: ATVI) announced today the worldwide debut of Skylanders Spyro's Adventure, an entertainment breakthrough for the toy and video game industries. Through an innovative use of technology, the game allows players to transport real-world toys into virtual worlds of adventure through the "Portal of Power." These "toys with brains" can come to life inside the game in connection with multiple gaming platforms, as well as on handheld gaming devices, mobile devices and on the web, remembering achievements and level-ups wherever they go. This marks a wholesale change in the interaction between toys and video games, opening up new possibilities and revenue streams for both industries.

"These are more than action figures. They are inter-action figures," said Eric Hirshberg, CEO of Activision Publishing. "By pairing world class character design, world class video game design and world class story telling into one entertainment experience, we've given players a whole new genre that bridges the gap between the real and virtual worlds. From the first time a kid picked up a stick and pretended it was a sword, toys have unlocked kids' imaginations. And how often have you wanted to bring those toys to life, to see them become animated and take them on an adventure? Skylanders Spyro's Adventure does just that."

This new interactive experience will make its worldwide debut and be available for demos at the American International Toy Fair (Booth #3055), which takes place February 13 - 16 at the Jacob Javits Convention Center in New York City.

Activision brought its gaming expertise together with top Hollywood creative talent to bring Skylanders Spyro's Adventureto life. The game and technology was developed by Activision's Novato, California studio, Toys for Bob, led by creative director and studio head, Paul Reiche. The adventure driven story was penned by two of the Academy Award nominated writers of the original Toy Story movie, Alek Sokolow and Joel Cohen. The result is a line of highly collectible characters, an engaging story, and an immersive interactive entertainment experience.

There are many unique and innovative elements to this experience, including:

Each Character Has its Own Unique Powers- In addition to the highly collectible design and personalities of the toys themselves, each character has different powers and abilities, opening different experiences inside the game. Players can drop in and out of each level with as many different characters as they like, making each players experience unique.

Toys With Brains - Each toy/character remembers the player's shared experiences. Achievements and leveled up capabilities earned in the game are embedded inside the toy and travel with the toy. Wherever the toy goes, its experiences go with it.

Portal of Power - The Portal of Power serves as the gateway between our world and the amazing world of the characters in Skylanders Spyro's Adventure.

Play With Friends - By placing two characters on the Portal of Power at once, players can team up together for cooperative play, or face off in player versus player battle arenas utilizing their leveled up characters.

Diverse Experiences on Diverse Devices - While the toys can be used with gaming consoles to play the disc based game, completely different gaming experiences await them on the mobile app and inside the Web World, each of which were designed specifically for those platforms. The result is a remarkable number of different gaming experiences in one game.

To support the launch of the game, Toys "R" Us will join forces with Activision for a global marketing partnership in which stores across the globe will feature several Skylanders Spyro's Adventure exclusives this fall.

"We began discussing this concept with Activision and immediately knew merging the world of toys and video games together in Skylanders Spyro's Adventure would capture the imagination of a wide range of consumers, including kids, toy collectors and video game enthusiasts," said Jerry Storch, Chairman and CEO, Toys"R"Us, Inc. "We believe this product line is among the most exciting and unique offerings that will be seen at Toy Fair this year, and we are excited to partner with Activision to bring Skylanders Spyro's AdventuretoToys"R"Us stores this fall."

Skylanders Spyro's Adventure lets kids take on the role of a powerful Portal Master, who can control over 30 different characters, including the beloved purple dragon Spyro. Each of these heroes is a protector of an amazing, mysterious world, but they have been ejected from their world by the sinister Portal Master known as Kaos and now they are frozen in our world as toys. Only the players of Skylanders Spyro's Adventure can get them back into their world, by embarking on a fantastical journey where they will explore mythical lands, battle menacing, outlandish creatures, collect treasures, and solve challenging puzzles as a part of the quest to save their world.

Skylanders Spyro's Adventure is developed by Toys For Bob, an Activision studio located in Novato, California. The game is not yet rated by the ESRB. For more information, visit www.skylandersgame.com


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