Showing posts with label Konami. Show all posts
Showing posts with label Konami. Show all posts

Tuesday, August 6, 2013

[PS3, X360] Konami slaps a release date on Pro Evolution Soccer 2014

[PS3, X360] Konami slaps a release date on Pro Evolution Soccer 2014
[Image: game-news-image-2013-2bbfc1f790cf2bee1a4...acf2e2.jpg]
Are you a fan of Soccer games? If so, then you'll want to mark September 24th on your calendar because that's when Konami will be releasing Pro Evolution Soccer 2014 across America.

The latest installment in the long-running PES franchise is a complete overhaul with the newest entry running on the powerful FOX Engine from Kojima Productions. Considering that Metal Gear Solid V: The Phantom Pain, which also runs on the FOX Engine, blew my mind it'll be interesting to see how a soccer game utilises the engine's new advantages.

PES 2014 brings with it six key gameplay improvements, including TrueBall Tech, Motion Animation Stability System, Heart, PES ID, Team Play, and the Core. TrueBall Tech gives players complete body control of their players, M.A.S.S simulates bodily contact between players with more accuracy, Heart allows players to tackle new mental attributes that can be either positive or negative, PES ID lets players accurately recreate play styles, Team Play offers players more freedom with tactics, and the Core consists of plenty of general improvements, including faithfully recreated stadiums.

So, are you going to pick up Pro Evolution Soccer 2014?

Written by: Kyran Morrison

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Thursday, June 13, 2013

[E3'13, PS3, X360] Konami building hype concerning the reveal of Snake's new VA

[E3'13, PS3, X360] Konami building hype concerning the reveal of Snake's new VA
[Image: game-news-image-2013-53ce0c49e8339782027...0f0d08.jpg]
Kojima (and Konami) are building steady hype for Metal Gear Solid 5: The Phantom Pain at E3 this year, it stared with teases for the announcement of Snake's new voice actor during Konami's pre-E3 stream and was followed by Kojima teasing a new trailer, but now we've got a new slice of information to throw into the mix.

Firstly Konami released this brief trailer to generate pre-E3 hype concerning the forthcoming announcement:


OPM picked up on an incredibly interesting tweet from David Hayter, the former voice actor who played the role of Snake.

"I'm so excited for E3! I just hope I don't lose my voice," Hayer tweeted; he even included a winking smiley emoticon to further convey his cheekiness.

So, now we play the guessing game: is Kojima just trolling the Metal Gear Solid fan base or is Hayter legitimately just joking around about someone else taking on the role of Snake?

Written by: Kyran Morrison

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Wednesday, June 12, 2013

[PC] Konami confirms Castlevania: Lords of Shadow for PC release this August

[PC] Konami confirms Castlevania: Lords of Shadow for PC release this August
[Image: game-news-image-2013-ac2d7c6dc1f808aa009...383974.jpg]
Although their pre-E3 stream this Friday is set to focus on a number of projects, including Castlevania: Lords of Shadow 2 for PlayStation 3 and Xbox 360, that hasn't stopped Konami from confirming that the 2010 original for release on PC this August through retail and Valve's Steam.

You can check out the game's first trailer below:


The so-called 'ultimate edition' will include the original Castlevania: Lords of Shadow and the two downloadable content packs, Reverie and Resurrection.

Will you be picking it up? I reviewed Castlevania: Lords of Shadow for PlayStation 3 and quite happily gave it a passing grade. It's definitely not setting new standards for Castlevania but manages to hold its own as an action game.

Written by: Kyran Morrison

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Friday, May 17, 2013

[PS3, X360] Konami dates third DLC installment for Metal Gear Rising: Revengeance

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Tuesday, May 14, 2013

[3DS] Konami reveal new 'strategy portal' for 3DS game, Castlevania: Mirror of Fate

[3DS] Konami reveal new 'strategy portal' for 3DS game, Castlevania: Mirror of Fate
[Image: game-news-image-2013-c5997392bdfa85041a7...e593f3.jpg]
Castlevania: Lords of Shadow - Mirror of Fate, a.k.a the game with the longest name, has been on store shelves for over a month now. If you haven't finished it and are having some trouble then Konami have some news that might make you smile.

I opened up my inbox to find an e-mail revealing the new 'strategy portal' for Konami and MercurySteam's latest 3DS title, which offers players insight into the game's maps, enemies and combos.

You can check out the guide here but it is also designed to be browsed on the 3DS internet browser. The guide was put together by the guys over at Future Press and seems surprisingly extensive considering it is available at no extra cost.

It is definitely worth a look if you're stuck in Mirror of Fate, which I regrettably been unable to check out as of yet.

Written by: Kyran Morrison

(This post was last modified: 04-23-2013 08:40 AM by LemonManX.)

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Monday, May 13, 2013

[PS3] Konami reveals Metal Gear Solid 'Legacy Collection' for June

[PS3] Konami reveals Metal Gear Solid 'Legacy Collection' for June
[Image: game-news-image-2013-b5037416f2d055774d7...b343f6.jpg]
Metal Gear fans might find that they have quite a substantial hole in their wallets. A year and a half after releasing the Metal Gear Solid HD Collection, Konami has announced a bigger and better collection in the "Legacy Collection" due to hit the PlayStation 3 in North and South America this June.

The Legacy Collection includes the original Metal Gear Solid, HD versions of Metal Gear Solid 2, 3, and Peace Walker, the "Trophy Edition" of Metal Gear Solid 4, and topped off with Metal Gear Solid: VR Missions and a couple of digital graphic novels by Ashley Wood.

"We wanted to give Metal Gear Solid fans the opportunity to experience the series from beginning to end, all on one console," said Konami Digital Entertainment president Tomoyuki Tsuboi in a press release. "With the collection's multiple titles, players can truly see how Metal Gear Solid evolved into the critically acclaimed and beloved franchise it is today."

A price for the bundle has not been announced, nor is it clear if or when the bundle might hit the rest of the world.

Written by: Mike Glubish

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Wednesday, April 4, 2012

[Vita] Konami confirms Silent Hill:Book of Memories delayed indefinitely

[Vita] Konami confirms Silent Hill:Book of Memories delayed indefinitely
[Image: game-news-image-2012-834ac8f97f72cf51a8e...43e886.jpg]
Silent Hill: Book of Memories has been constantly under fire from the dedicated Silent Hill fanbase, then we heard rumblings that it might be facing a delay.

Well, now a Konami rep has confirmed to RipTen that the game has in fact been delayed but they were also not willing to commit to a release date at this time.

"Unfortunately Book of Memories has been delayed. Stay tuned for a more formal announcement."

Most retailers have it listed for a May 31st releaes date, but considering this is a Thursday (And most American releases fall on Tuesday) it is likely to be a place-holder date. Any guesses as to why Konami has delayed Book of Memories. The game is currently in a state where it may not be able to recover from, but Konami has proven stubborn in their efforts to ignore fans as far as Book of Memories development goes.

Written by: Kyran Morrison

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Tuesday, January 24, 2012

[3DS] Konami dates Metal Gear Solid - Snake Eater 3D for release

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Sunday, January 22, 2012

The origin of the Konami code, as told by its inventor

by on Jan 16th 2012 10:00AM

The legendary Konami code came about because Gradius was too hard for one of the guys making it. Katsuhisa Hashimoto was on the team of four responsible for the NES port of Gradius, and he recalled adding the code in a 2003 interview just translated by GlitterBerri. "I had one guy under me, and he played through the coin-op version," Hashimoto said. "That one's really tough. I hadn't played that much and obviously couldn't beat it myself, so I put in the Konami Code."

The code uses its familiar, now-iconic pattern for ... convenience. "Because I was the one who was going to be using it," Hashimoto said, "I made sure it was easy to remember. The game took around half a year to develop, and, at the time, putting the code together was like an entertaining puzzle. 'How on earth am I going to be able to fit these passwords into the program?' I'd ask myself." The solution to that puzzle may have led to your successful completion of Gradius, Contra, or countless other Konami games.

[Image: DefunctGames]


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