Showing posts with label Skyward. Show all posts
Showing posts with label Skyward. Show all posts

Saturday, February 4, 2012

Super Mario 3D Land breaks 5 million sold, Skyward Sword at 3.4 million

by on Jan 27th 2012 1:30PM

Nintendo elaborated on the "strong sales" for The Legend of Zelda: Skyward Sword and Super Mario 3D Land today, in its list of million-selling titles for the last nine months. The Wii adventure sold 3.42 million units worldwide, of which 3.04 million took place outside of Japan.

That makes it the best selling Wii game for the period, right? Nope! That's Mario Kart Wii, which sold 4.91 million copies between April and December, for a life-to-date total of 31.91 million copies. New releases Kirby's Return to Dreamland and Wii Play Motion squeaked into the million-seller club with 1.21 million and 1.12 million respectively.

On 3DS, Super Mario 3D Land sold 5.03 million in total -- 3.68 million "overseas" and 1.36 million in Japan. Mario Kart 7 sold almost as many, at 4.54 million. Even the good old DS managed to have some million-selling new releases: Professor Layton and the Last Specter (1.19 million, all outside of Japan) and Kirby Mass Attack (1.01 million).


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Sunday, January 8, 2012

Legend of Zelda: Skyward Sword save files repaired by Wii channel

by on Dec 21st 2011 9:45AM

What's that, Link? You say your progress in The Legend of Zelda: Skyward Sword has been halted by a game-breaking sequence of events? And that I must deliver expository text because you're unable to speak? Alright then.

Nintendo's corrective strategy for Skyward Sword, which will strike you as unorthodox and elaborate compared to Xbox 360 and PlayStation 3 patching procedures, is to release a full Wii Channel. It will repair (or effectively patch) save files created after the glitch has occurred. According to an announcement from Japan, the "Zelda Data Restoration Channel" will be available through the Wii Shopping Channel, from the Wii Channel section.

Nintendo of America has not yet updated its support page to highlight the new channel. At the moment, it's letting customers send in their save files for repair.


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Saturday, January 7, 2012

The Legend Of Zelda Skyward Sword Wii New Images


These are some new images of the Nintendo Wii game The Legend Of Zelda Skyward Sword The Legend Of Zelda Skyward Sword

More About: Nintendo Wii, The Legend Of Zelda Skyward Sword





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Sunday, December 25, 2011

Nintendo to repair buggy Zelda: Skyward Sword save files

by on Dec 16th 2011 11:50AM

While Bethesda scrambles to control unforeseen events born from thousands of characters, objects and dragons interacting with each other in the sprawling land of Skyrim, Nintendo addresses a game-breaking error that occurs if you complete one of three quests in the wrong order ... and then talk to a guy twice.

"If you are experiencing this situation, we are able to repair your saved data," Nintendo writes on its support page for The Legend of Zelda: Skyward Sword. If you couldn't avoid triggering the bug (here's how), you can now send in your save file to be repaired. The company also intends to release "a program that will repair save data for those who have their Wii connected to the Internet." That sounds almost like a patch, filtered for technical terminology, but Nintendo only refers to it as a "program." (Aside: The mythical Wii game patch does exist in some cases!)

We'll let you know as soon as we hear more about this restorative download. If, in the meantime, you feel paranoid about Link's bugs, you can keep up to two duplicates of your save file -- just select "copy" from the main menu every now and then.


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Tuesday, December 13, 2011

Oops! Game-halting bug in Skyward Sword (and how to avoid it)

We have been made aware of the issue that results in being unable to progress in the Song of the Hero quest. If the game has been saved after completing the sequence of events, it will no longer be possible to proceed through the game on that save file. The only options at that point are to either start the game over or to use an earlier save file to continue.

The situation is caused by performing the following sequence of events during the Song of the Hero quest:

1. At the beginning of the quest, go to Lanayru Desert to retrieve the song of the Thunder Dragon.

2. In the Lanayru Mine, speak with Golo the Goron.

3. Complete the Thunder Dragon's event, and receive his song.

4. Before heading to the forest or volcano regions, speak with Golo in the mine again.

5. At this point, the forest and volcano events will no longer occur, making it impossible to continue.

Solutions:

• This issue WILL NOT OCCUR if the Fire and Water Dragon songs have already been collected before collecting the Thunder Dragon's song. Talking to Golo in the Lanayru Caves will also NOT trigger this issue.

• If the game has been saved after completing the sequence of events, it will no longer be possible to proceed through the game on that save file. The only options at that point are to either start the game over or to use an earlier save file to continue.

I wish I had a better answer, but I'm afraid there currently is no other fix available. I can assure, however, that we are documenting all feedback we receive on this issue. Thank you for your patience and support.

Sincerely,

Sharon Matheny


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Thursday, December 8, 2011

The Legend of Zelda: Skyward Sword, in HD thanks to emulation

by on Nov 17th 2011 6:15PM

Whenever a new Wii game comes out, players set to work opening up the PC-based Dolphin emulator, upscale the graphics to HD resolution, and take screenshots for us to drool over -- like the Skyward Sword images posted on the software's forum.

The normally soft, watercolor-y backgrounds look a little strange in HD -- we can't decide if it's more of the intended effect, or just oddly blurry. But there's no such conflict when it comes to the characters -- they look amazing. We're just going to cross our fingers for upscaling functionality when the Wii U comes along.


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Wednesday, December 7, 2011

Get Zelda: Skyward Sword a day early at launch event, get Penny Arcade comic now

by on Nov 15th 2011 11:03AM

You won't have to go on a treasure hunt through dungeon-like NYC game stores to get a head start on The Legend of Zelda: Skyward Sword. If you're in the city, you'll be able to purchase the game a day early, and celebrate the launch with some fellow Triforce enthusiasts while you're at it.

Nintendo will host a launch event on Saturday, November 19, from 9am to 1pm at its Nintendo World Store in Rockefeller Center. During the event, people who pick up copies of the Wii game (one day before its official release date!) will get a "limited-edition poster." Nintendo will also unveil a "Master Sword replica," give away prizes, and offer demos.

If you can't make it to the event, at least you can ... look at some pictures of Link. Try doing that at the launch event ... ! Nintendo has partnered with Penny Arcade to produce a special weekly Skyward Sword comic, and the first page is up already online.
On Nov. 19, one day before the U.S. release of The Legend of Zelda™: Skyward Sword video game for the Wii™ console, Nintendo will host a festive launch event at its flagship retail store in New York City, Nintendo World. Attendees can look forward to a variety of memorable offerings, including the unveiling of a Master Sword replica, trivia challenges and a special The Legend of Zelda historical showcase. The event is sure to attract consumers and video game fans from every generation as the fan-favorite Zelda™ series celebrates its 25th anniversary.

In addition to celebrating the game's Nov. 20 launch, consumers will be able to purchase the game during the event, making them among the first in the country to bring The Legend of Zelda: Skyward Sword home. Fans who purchase the game during event hours will also receive a limited-edition poster while supplies last.

For more information about The Legend of Zelda: Skyward Sword, visit http://www.zelda.com/skywardsword.

WHO:

Kids, adults, The Legend of Zelda fans and video game fans of all ages

WHEN:

Saturday, Nov. 19, 2011
9 a.m. – 1 p.m. ET
• 9 a.m. – Doors open to consumers

• 10 a.m. – Unveiling of Master Sword replica

WHERE:

Nintendo World
10 Rockefeller Plaza
New York, NY 10020
VISUALS:

Fans of all ages dressed in The Legend of Zelda costumes and lining up to be among the first U.S. consumers to purchase the game
The unveiling of the Master Sword replica and eager consumers taking photos with the replica
Fans enjoying trivia activities, limited-edition prize giveaways and hands-on demos of The Legend of Zelda: Skyward Sword against a backdrop of large-scale Zelda artwork
Fans lining up to be among the first to purchase The Legend of Zelda: Skyward Sword


Nintendo News: Nintendo Joins Forces with Penny Arcade to Create Original Comic for The Legend of Zelda: Skyward Sword

REDMOND, Wash.--(BUSINESS WIRE)--Nintendo has teamed up with the creative team from the popular Penny Arcade online comic strip to create a special comic in celebration of the Nov. 20 launch of The Legend of Zelda™: Skyward Sword for the Wii™ console.

"That was 20 years ago, and today I am introducing my son to The Legend of Zelda. The opportunity to work with Nintendo to create a Zelda comic is not only an incredible honor, but quite literally a childhood dream come true."
Starting today, the first of five weekly comic panels will appear on http://www.zelda.com/skywardsword/comic. The comics include characters and themes from the new game, and are drawn in a style that combines the game's distinctive new look and Penny Arcade's signature style.

"I was 14 when I first played The Legend of Zelda: A Link to the Past," said Penny Arcade artist Mike Krahulik. "That was 20 years ago, and today I am introducing my son to The Legend of Zelda. The opportunity to work with Nintendo to create a Zelda comic is not only an incredible honor, but quite literally a childhood dream come true."

For more information about The Legend of Zelda: Skyward Sword, visit http://www.zelda.com/skywardsword.


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Wednesday, November 30, 2011

The Legend Of Zelda Skyward Sword Wii New Images

Sorry, I could not read the content fromt this page.

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Monday, November 14, 2011

The Legend of Zelda: Skyward Sword review: Such great heights

by on Nov 11th 2011 3:01AM

The Legend of Zelda: Skyward Sword is a game that is going to mean a lot of different things to a lot of different people. For the base which took hold of Nintendo's initial vision for the Wii console, imagining future games where the controller in your hand was -- hey! -- not a controller, but the Master Sword itself; it is that. For those who simply imagined a narrative evolution of the long, long-stagnant Hylian franchise, it is that, too. For Wii owners who just want something to play, it is that as well. It must be that.

As the flagship component of the Zelda franchise's 25th Anniversary, you couldn't ask for a better identikit of the series. As it moves through the all-too-familiar cycle of temples, tools and time-travel, it touches on the franchise's lowest points, adopts its most stellar attributes and, at frequent intervals, taps into a kind of magic that no game ever has before.

... as a franchise-long veteran, I wasn't anticipating how long some of these temples took me to solve.

That magic doesn't come in the form of a bold reinvention of the formula that's served as a backbone for the entire series. You, as the emerald-clad savior of the golden-haired apple of your eye, are still going to make your way through temples, collecting relics and handy tools while dispatching final bosses. That's set in stone, as is most of the order of these dungeons -- can you guess what treasures you'll find in the forest and fire-themed temples? If you answered "a slingshot and bombs, respectively," congratulations, you've played any Zelda game ever.

Part of the wonder comes from, as ever, the Variations on this Theme. Take, for instance, the main form of locomotion for the citizens of Link's levitating hometown, Skyloft. They dive brashly off the decks of their aerial island, only to be swooped up by their soulbound, gigantic bird mounts mid-plummet. Every time I did this (and boy, did I do it a lot), I fell a little more in love with the conceit. It's one part Evil Knievel and one part office retreat trust falls, a combination which is equally delightful the first and hundredth times you execute it.

You'll do a lot of traversal between the sky realm and surface world, which you can only access through gradually unlocked holes in the cloud barrier that divides them. There are a few other hovering islands to explore as well, but as a whole the overworld (a term which applies quite literally here) of Skyward Sword doesn't nearly rival the size or density of Wind Waker's. Which might not be a bad thing, if said game's lengthy transit times left you more than a little seasick.

Though the order of the dungeons hasn't changed, their content has been largely refocused on puzzles rather than exploration. They're not linear by the strictest definition, but few times did I go into a room and realize that I wasn't ready to be there yet. Instead, I would go into a room and be greeted by a clever, oftentimes devious puzzle to be solved. This ethos is by no means new, but it's never been as refined as it is in Skyward Sword -- as a franchise-long veteran, I wasn't anticipating how long some of these temples took me to solve.

"Refined" is an apt descriptor of the whole experience; many of the constituent, familiar elements which compose Skyward Sword are the best the series has ever seen. Its temples are the smartest. Its boss fights are the most satisfying. Its characters are the most endearing, and the best-written, to boot. Its fully orchestrated and expansive musical score is by far the greatest accompaniment in the franchise's history, and as a result, possibly the best video game soundtrack of all time.

Even its RPG elements have been expanded in robust and meaningful ways. In addition to his main items, Link also has an Adventurer's Pouch, which can be expanded and filled with non-essential items that will make the journey a bit easier. You can store and equip tools like bomb bag expansions, empty bottles, shields and medals which increase the drop rates of treasure, hearts or so on, effectively adding a deep and rewarding loadout system to the game.

These bonuses, as well as a handful of your other tools, can be upgraded in any number of ways at the Skyloft Bazaar, your one-stop destination for self-improvement. Want to make your shield stronger, or your potions more potent? Trade in some loot you found on fallen monsters or bugs you've caught to enhance them. Straightforward though they may be, these systems are addictive. More than once I caught myself going back to the surface world, looking for that one last component to upgrade my bug-catching net.

And, of course, the Wii MotionPlus attachment is implemented both frequently and perfectly through the course of the adventure. The 1:1 swordplay not only works, it turns every fight into a dynamic puzzle requiring pattern recognition and swift, decisive movement. Fights against fellow swordsmen feel like proper duels, moreso than any motion-based game ever has before.

It is a game punctuated by near-constant moments of genuine exhiliration, dishing out a stream of physical and mental satisfaction which moves between taxing and rewarding the player with an almost flawless equipoise. It is, however, a stream that's tragically interrupted by the filler which has reared its ugly head in so many of the series' past iterations.

Link is forced to pay his dues before entering each new dungeon, and while this requirement is hardly a new one, it's never been so egregious as it is in Skyward Sword. A few of these interludes introduce new mechanics and provide valuable hints as to how they'll be used in the near future. A vast majority, however, require hours of backtracking, fulfilling fetch quests which do nothing but stuff a few more insubstantial hours into a game that, without them, would still be 25 to 30 hours long. It's so rare that a game can be added to by subtraction, but some of the biggest offenders in Skyward Sword simply have no reason to exist. The fetch quest which has you re-traverse the majority of a completed dungeon to secure an item from the final room? The third time you have to beat the same boss, with a few minor changes between each encounter? I cannot believe sequences like these appear in a game with such unsurpassed polish.

Somewhere within Skyward Sword slumbers the best Zelda game of all time. It is choked by a dozen hours of needless cruft; but it's there, a masterpiece entombed by a misguided ambition to be the lengthiest game in the franchise's history. It's still an incredible game, but it could have been the greatest game ever made, and the moments that keep it from doing so are absolutely going to break your heart.

That being said, that buried brilliance of Skyward Sword is given plenty of time to shine through its excess, and when it does, it will completely consume you. It's a vessel for concentrated feelings of adventure and heroism, frequently reducing the barrier between player and protagonist to an imperceptible sheet -- and in those moments when you let it, it can even remove that barrier altogether. Brace yourself.

This review is based on a retail version of The Legend of Zelda: Skyward Sword for the Wii, provided by Nintendo.

Joystiq's review scores are based on a scale of whether the game in question is worth your time -- a five-star being a definitive "yes," and a one-star being a definitive "no." Read here for more information on our ratings guidelines.


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Monday, October 31, 2011

[Wii] Lefties Being Left Out of Skyward Sword

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Friday, October 28, 2011

[Wii] A Pair of Skyward Sword Gameplay Trailers for Twice the Awesome

[Wii] A Pair of Skyward Sword Gameplay Trailers for Twice the Awesome
Nintendo of Japan has unleashed a duo of trailers for The Legend of Zelda: Skyward Sword, each comprised entirely of gameplay. Someone in the interwebs has also been so kind to subtitle the videos for those of us yet to perfect our Japanese. Skyward Sword lands at retail on November 18 in Europe and November 20 in North America.

Written by: Mike Glubish

Lukémon101 Offline
eternal pokémaniac


Posts: 524
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RE: [Wii] A Pair of Skyward Sword Gameplay Trailers for Twice the Awesome
I'm excited about skyward sword, but ( me being left handed and all ) I don't think it'll be better than twilight princess.

it's a prequal to ocarina of time, which means,
no epona
no ganondorf
Link doesn't even have the triforce
I even heared that Zelda isn't even a princess in this game, just an ordinary citizen,which also means, no sheik, and if that's true I'd hope smash would stick to the twilight princess costumes for SSBU.
and one other thing, if it's a prequal to OoT then where does Link get the hero's clothing from, if there has been no hero?

still despite all that I still desperately want this game.

I'M UNBEATABLE!
POKÉMON!
I'M UNDEFEATABLE!
POKÉMON! (This post was last modified: 10-18-2011 09:35 AM by Lukémon101.) RE: [Wii] A Pair of Skyward Sword Gameplay Trailers for Twice the Awesome
(10-18-2011 09:34 AM)Lukémon101 Wrote:  I'm excited about skyward sword, but ( me being left handed and all ) I don't think it'll be better than twilight princess.

it's a prequal to ocarina of time, which means,
no epona
no ganondorf
Link doesn't even have the triforce
I even heared that Zelda isn't even a princess in this game, just an ordinary citizen,which also means, no sheik, and if that's true I'd hope smash would stick to the twilight princess costumes for SSBU.
and one other thing, if it's a prequal to OoT then where does Link get the hero's clothing from, if there has been no hero?

still despite all that I still desperately want this game.


I think you're taking the whole "prequel" thing a bit too literally. While the Zelda series has a loose chronology out of necessity, most of the games have little or nothing to do with one another in terms of the story. The timeline of the series spans centuries with many different iterations of Link, Zelda, and Ganondorf (Twilight Princess is supposedly set 100+ years after Ocarina of Time, as is Wind Waker). Link, Zelda, Ganondorf, Epona, the Triforce, etc. are staples in nearly every Zelda game and they will be in Skyward Sword too (except maybe Epona). [Image: default.png]

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Lukémon101 Offline
eternal pokémaniac


Posts: 524
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RE: [Wii] A Pair of Skyward Sword Gameplay Trailers for Twice the Awesome
I never said I wasn't looking forward to it, or that it wasn't good, plus the Zelda timeline gets a bit confusing , still now i've seen some more of it and researched the gameplay i'm thinking this may actually have a chance of being better than TP, but i'm still confused over how Link gets the hero's clothes if there has been no hero, but that doesn't matter. still I prefer it when ganondorf is the main threat. plus I prefered the looks of the TP characters that skyward swords. I'M UNBEATABLE!
POKÉMON!
I'M UNDEFEATABLE!
POKÉMON! Lukémon101 Offline
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Posts: 524
Joined: Aug 2011
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RE: [Wii] A Pair of Skyward Sword Gameplay Trailers for Twice the Awesome
yeah, well storyline aside were forgetting the most important problem on the list I posted earlier , I'm left handed and the game has been announced to have to use ur right hand more. I'm terrible with my right hand I once wrote my name with my right hand and then did the same with my foot, u could read the writing better in the one written by the foot. ( don't ask me why I did this , cause I don't know ) I'M UNBEATABLE!
POKÉMON!
I'M UNDEFEATABLE!
POKÉMON!

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Monday, October 17, 2011

How The Legend of Zelda: Skyward Sword begins

by on Oct 7th 2011 10:29AM


The intro to The Legend of Zelda: Skyward Sword, found on the game's Japanese website, builds the world of the game with a slow spread of ink. Though the specific art style is different, the whole thing reminds us of the intro to Wind Waker, which is a good sign!

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Wednesday, October 12, 2011

The Legend of Zelda: Skyward Sword - Proving Skyloft wrong

by on Oct 8th 2011 9:00AM

Why is everyone being such a dick to Link?

Zelda, her father -- heck, just about everyone in Link's hometown (this time) of Skyloft was giving him crap. The townspeoples' attitude painted a very specific picture for me: The Legend of Zelda: Skyward Sword's Link is apparently the Spicoli of Skyloft.

You can imagine my surprise, considering how many Legend of Zelda games I've played (which would be just about all of them, CD-i games notwithstanding). It's like nobody in Skyloft expected much of Link beyond sleeping in, even today, when his chance to become a knight-in-training rests on flying (and winning) in the big race.

Suddenly, I felt more invested in Link that I had in my entire life. I wanted to prove all of these jerks wrong -- and I did, competing (and winning) in the big race. My prize was a one-on-one rap session with Zelda and a homemade parachute in the game, but the more important prize was my attachment to Skyward Sword. From this moment on, I was hooked.

Like any relationship, my immediate attachment to Skyward Sword blinded me to its shortcomings for a while. I forgave some issues here and there at the outset, but the more time I spent with it, the more frustrated I became -- specifically, with the MotionPlus controls.

MotionPlus is used for just about everything in the game. It controls sword-fighting; it's used when switching to first-person view; it's how you control anything that flies in the game, such as Link's bird companion. It's not that it doesn't work -- more often than not, it did, though I was forced to recalibrate MotionPlus several times during my demo -- but, for me, it feels shoe-horned into the whole experience. When I have a perfectly good analog stick sitting right there on the Nunchuk, why do I instead have to shake the Wiimote to get altitude with my bird and then balance the Wiimote in my hand to control its trajectory? Why fix what ain't broke? I understand the MotionPlus use is a big deal for Nintendo, since they get to boast about the 1:1 sword-fighting, but it felt unnecessary in just about every way outside of combat.

Thankfully, the 1:1 sword-fighting is good and generally works as advertised. In the beginning of the game, it's perfectly acceptable to wildly slash at enemies and take them down. But far more thrilling is a few more hours into the game, when I was forced to employ strategy in my strikes, analyzing enemy patterns and discovering weak points before I could even think about slashing. This was by far the most thrilling aspect of a Zelda game since that time I first set out in the King of Red Lions in The Legend of Zelda: Wind Waker.


And because the combat method is new, and enemies exhibit a bit more skill, Link starts out with six hearts this time around. I was glad for this because, by the time I made my way to the second dungeon and fought more nimble, conniving enemies, I would be tested in a way I haven't been tested in a Legend of Zelda game before. While targeting and movement is mostly unchanged, the precision required when attacking characters who actually parry or relentlessly assault Link was unfamiliar territory. Panic quickly became the norm, but it was a good feeling.

But as I grew more comfortable with the system and became more methodical in my offense, I excelled and those familiar Legend of Zelda trappings started to emerge. Skyward Sword's opening hours gradually progress toward familiar territory and don't stray much from the formula that's made the franchise such a hit. That's not to say there isn't new stuff beyond MotionPlus, however.

I found myself concerned about the reliance of MotionPlus for things that could be accomplished more easily and accurately with the Nunchuk's analog stick

Since Link has a sword possessed by a magical servant named Fi, he can do some interesting things with it. By raising the sword toward the heavens, Link can charge up the sword with energy and release it as a projectile, though the Master Sword has done this in the past. But, an additional ability called Dowsing, which allows Link to scan the environment for quest-specific items with his sword in first-person view, is entirely new. Initially, it's to track Zelda, then it's to find other characters and items and builds out from there. In first-person mode, whether Dowsing or simply taking in the sights, Link can move and look at the same time.

Link also got a new gadget called a Beetle. It's simply a golden beetle, attached to Link's arm, that he fires off. Once airborne, MotionPlus guides the beetle -- it's handy for exploring nooks and crannies in the environment, or simply as a weapon. The learning curve of MotionPlus makes it a tad annoying to use in the beginning (why can't I just use the analog stick?) but eventually I got comfortable and even proficient with it.

My preview session ended at the game's second dungeon, set within a mountain strangely absent of Gorons. Skyward Sword made up for it with a new race of burrowing, quite humorous creatures. But as my time came to a close, I found myself concerned about the reliance of MotionPlus for things that could be accomplished more easily and accurately with the Nunchuk's analog stick. There are these tight-rope sequences I encountered constantly, where you move Link across with the analog stick but balance him with MotionPlus. I fell. A lot. It was incredibly annoying.

But outside of some niggling issues, I got exactly what I expected -- well, aside from everybody treating Link like an incompetent buffoon at the outset.

The Legend of Zelda: Skyward Sword launches on November 20.


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Monday, October 10, 2011

The Legend of Zelda: Skyward Sword has fully orchestrated soundtrack

by on Oct 3rd 2011 5:32PM

Put down your recently sharpened number two pencil and that crisp piece of parchment, there's no need for strongly worded letters. Unlike The Legend of Zelda: Twilight Princess, Link's final adventure on Nintendo Wii will have an entirely orchestrated soundtrack. Nintendo of America confirmed as much to me this morning during a brief play session with the upcoming sky-bound Hyrulian romp, Skyward Sword.

It's not as though the news is entirely unexpected, however -- Nintendo production head Shigeru Miyamoto hinted at the possibility earlier this year during E3, when he told attendees of his developer roundtable, "I don't think we could do what we did with Mario Galaxy 2 and not try to match that with Zelda." And hey, considering that Nintendo brought out a full orchestra just for its E3 presser, we're glad that the company would deem its big upcoming Wii title worthy as well.


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Thursday, October 6, 2011

The Legend Of Zelda Skyward Sword Wii New Images

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Tuesday, October 4, 2011

Legend of Zelda: Skyward Sword media sets the scene

by on Sep 29th 2011 2:20PM


Link, a young boy from the floating island of Skyloft, sets out on a journey to find his childhood friend in The Legend of Zelda: Skyward Sword. Both he and Zelda ultimately find themselves on a destined mission handed down by an ancient goddess. At Link's side is a magical sword possessing the spirit of Fi, a servant and aid sent by the goddess herself.

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Friday, September 16, 2011

The Legend Of Zelda Skyward Sword Wii New Images


These are some new images of the Nintendo Wii game The Legend Of Zelda Skyward Sword The Legend Of Zelda Skyward Sword

More About: Nintendo Wii, The Legend Of Zelda Skyward Sword





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The Legend of Zelda: Skyward Sword Gold Remote Bundle

The Legend of Zelda: Skyward Sword Gold Remote BundleIncludes The Legend of Zelda: Skyward Sword Game, Music CD Soundtrack and Gold Wii Remote Plus w/Triforce Symbol Accessory. The limited-edition gold controller bundle for The Legend of Zelda: Skyward Sword will be offered at a suggested retail price of $69.99. As an additional 25th anniversary treat for fans who purchase the game early, every copy in the initial production, whether sold by itself or as a part of the limited-edition bundle, will come with a free CD featuring select orchestral arrangements of iconic music spanning the history of the franchise which will be performed at The Legend of Zelda 25th Anniversary Symphony Concert performances in October 2011.

Price: $69.99


Click here to buy from Amazon

Friday, September 2, 2011

[Wii] Nintendo Shows Off Skyward Sword Wii Remote Plus Bundle

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the cake is a lie.


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RE: [Wii] Nintendo Shows Off Skyward Sword Wii Remote Plus Bundle
nice gold wii remote and my second ever Zelda game. SCORE!! POKÉMON IS NUMBER 1!!!!!!!!!!!!!!!!

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Sunday, July 31, 2011

[Wii] Bill Trinen drops some info about Skyward Sword

[Wii] Bill Trinen drops some info about Skyward Sword
Nintendo of America's Bill Trinen appeared in an interview with Gamespot recently where he dropped some more information on the upcoming Legend of Zelda: Skyward Sword.
He talks about how you'll be able to upgrade your shield by combining rupees with artifacts that enemies will drop when they are defeated. He also reveals that Link will be able to upgrade his other items as he progresses through his adventure.

Be sure to check out the full video.

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