Showing posts with label Officially. Show all posts
Showing posts with label Officially. Show all posts

Thursday, October 3, 2013

Shadow of the Eternals Officially on Hold

shadow-of-the-eternals_wide-image-facebook

Earlier this year, many developers from the original team behind “Eternal Darkness: Sanity’s Requiem” (GameCube) announced their desire to resurrect the game with a spiritual successor called, “Shadow of the Eternals,” for Wii U. Their Kickstarter campaign, however, did not meet its goal, and there has been some controversy surrounding one of their (now previous) employees, Ken McCulloh. On Friday, Precursor Games’ chief creative officer, Denis Dyack went to their forums to say the project is officially on hold, saying, “We feel it needs a rest.” Here is the rest of what he had to say:

It is with a heavy heart that we have decided to put the Shadow of the Eternals project on hold. We are very happy with what we have accomplished both as a group and with the community. The community has blown us away and was the one thing that kept us going through it all – we cannot thank you enough.

Many of us will be taking a break. For those who are not aware, we all worked on this project as a labor of love and self financed 100% of everything for a over a year to try to make Shadow of the Eternals a reality. Although we did not succeed on doing this, we succeeded in making many friends and starting something that we hope provided value for those involved. We have no regrets.

Denis, Phil and Aaron have decided to continue to run the forums for those who wish to stay hang out and talk. Denis, Phil and Aaron will also be taking a break but will be around posting and talking with everyone when they can. Others from Precursor will also be popping in from time to time.

Is the project dead? No, but we feel it needs a rest too. We have all agreed as a group that when and if the time is right we will get together and start it up again.

Keep your head high everyone and remember what we have accomplished together.

- The Precursor Games Team

[Precursor Games Forums]

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Wednesday, August 7, 2013

[PC, PS4, Wii U] Shadow of the Eternals Kickstarter has officially relaunched

[PC, PS4, Wii U] Shadow of the Eternals Kickstarter has officially relaunched
[Image: game-news-image-2013-e5bfa24e9a35bba80dd...c498d1.jpg]
Hey, guess what? It's time for the Kickstarter re-launch for Precursor Games' ambitious new project, Shadow of the Eternals.

A press release has also confirmed that David Hayter, best known for playing the role of Solid Snake and previously Big Boss in the Metal Gear Solid franchise, will be taking on the role of Paul Becker.

"Playing the role of Paul Becker will be a blast as he is both complex and conflicted," said David Hayter in the press release. "I intend to provide gamers with a provocative and memorable experience on the roller coaster ride that is Shadow of the Eternals."

You can check out the game's Kickstarter page here or the official Shadows of the Eternals website.
Currently over $100,000 worth of pledges have been made, but the game will need to hit $750,000 within the next 28 days to be funded. Can it do it this time? I'm still not sure where I stand on the matter. On one hand I'm excited that a spiritual successor to Eternal Darkness might come to fruition, but at the same time I'm dubious about the team working on this game.

I should clarify that I'm not dubious because of the team, but mostly because they are leaning very heavily on referring to Eternal Darkness instead of striving to sell the IP on its own merits.

If funded the game will be a fully complete action-adventure game wading through pools of uneasy psychological horror that should run for roughly 8-10 hours, it will be available for PC and Wii U. Additionally, Precursor Games has confirmed that their first stretch goal will be a PlayStation 4 release. If you are really eager to support the game then head over to Steam Greenlight and show your support.

Here's the gameplay trailer released awhile back.


What do you think? Can Precursor Games pull it off?

Written by: Kyran Morrison

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Saturday, August 3, 2013

[Wii U] Activision officially confirms Call of Duty: Ghosts for the Wii U

[Wii U] Activision officially confirms Call of Duty: Ghosts for the Wii U
[Image: game-news-image-2013-a5b785e47a0444665e0...295a36.jpg]
Activision have put any doubts about a Wii U version of Call of Duty: Ghosts to bed by confirming the game for Nintendo's platform.

That's right, the pointless and frustrating guessing game is at an end.

A press release from Activision revealed that the Wii U version will welcome back Wii Remote integration as well as second-screen support on the Wii U GamePad.

Call of Duty: Ghosts will be available for the Wii U on November 5th.

Will you be picking it up?

Thanks Kotaku Australia.

Written by: Kyran Morrison

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Friday, June 14, 2013

[TGS'13, Multi] Main visual for Tokyo Game Show 2013 officially unveiled

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Sorry, I could not read the content fromt this page.

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Friday, May 17, 2013

[Wii U] Tengami is officially headed for release on the Wii U

[Wii U] Tengami is officially headed for release on the Wii U
You might have heard of Tengami; however there's also a pretty good chance you haven't. Basically Tengami is a new game in development over at Nyamyam and was originally in development for Apple's iPad. Now the team is also bringing it out on the Wii U eShop thanks to significant fan support in a recent poll.

There's no clear date on when the Wii U version will be made available, however the studio appears to have received their Wii U dev kits this morning.

"The fact that Tengami was conceived with touch in mind makes it perfect fit for the Wii U GamePad," said Nyamyam's Phil Tossell. "We think there are some unique features the Wii U has that we can take advantage of to make the game even better."

You can catch an interview with a couple of the studio's team members over at Nintendo Life.


Written by: Kyran Morrison

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Monday, December 3, 2012

Nintendo Power officially closes, last issue should be out December 11

by Writer RSS on Nov 14th 2012 2:00PM

Nintendo Power officially closes, last issue should be out December 11Yesterday marked the day Nintendo Power, after running for 24 years, officially closed. The news of the magazine's end broke back in August, but yesterday some of the now former staffers revealed on Twitter they'd completed the last issue, and the office had closed its doors. That final issue should be out on December 11.

You can read the favorite memories of many Nintendo Power staffers here, as well as reminisce with us and other writers as we remember a publication so prominent in our gaming childhoods.


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Sunday, December 2, 2012

[Wii] Wii Mini officially announced

[Wii] Wii Mini officially announced
[Image: do6fsw.jpg]A new miniature-sized version of the Wii is being released exclusively in Canada on December 7th, Nintendo has confirmed. The appropriately named Wii Mini is both cheaper and smaller than the original console, retailing at just $99.

The Wii Mini has a brand new look, featuring a textured black matte finish on top that's incased in a red border with tapered edges. The package comes with red Wii Remote Plus and Nunchuk controllers.

What's the catch? The Wii mini console does not connect to the Internet or support online features in games. Gamecube support has also been scrapped in order to keep costs down.

No announcements have been made regarding other regions.

Written By: Billy Hudson

(This post was last modified: Yesterday 09:27 AM by Billy.)

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Sunday, December 11, 2011

Nintendo officially denies Miyamoto's plan to step down within Nintendo

by on Dec 8th 2011 9:32AM

In a Wired interview published last night, Shigeru Miyamoto discussed plans to step down from his position as senior managing director of Nintendo's EAD division, in the interest of making smaller projects on his own within Nintendo.

Investors clearly didn't read his quotes closely enough, saw "I'm going to retire" and had mini-panic attacks, causing Nintendo shares to drop two percent overnight. And so, of course, Nintendo is denying reports that Miyamoto is leaving (even though he's not leaving).

"This is absolutely not true," a Nintendo spokesperson told Reuters. "There seems to have been a misunderstanding. He has said all along that he wants to train the younger generation." Then, to further clarify the message, "He has no intention of stepping down. Please do not be concerned." At least, not concerned enough to affect the stock price.

There definitely appears to be a "misunderstanding," with Nintendo issuing a denial of Miyamoto's own quotes. We suspect there's currently a "misunderstanding" between Miyamoto, who wants to transition away from supervising massive projects, and Nintendo, who wants to put his name on every game.


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Friday, July 29, 2011

Report: Kirby Wii officially named 'Kirby Returns to Dreamland'

by on Jul 21st 2011 3:24PM

After waking up just in time to briefly appear at Nintendo's E3 2011 press conference, Kirby will apparently be heading back to Dreamland in his forthcoming Wii appearance. In speaking with a Nintendo rep at this week's San Diego Comic Con, Siliconera heard that the none-too-subtly-named Kirby Wii will actually be named "Kirby Returns to Dreamland" when it arrives this fall.

Nintendo has yet to confirm the title, but we expect we'll hear official word when the company decides to make a big release date announcement. And given how much we liked the game when we played it back at E3, here's hoping that announcement comes soon.


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Sunday, March 27, 2011

PAX East 2011 attendance 69,500; officially becomes biggest PAX

by on Mar 14th 2011 2:00PM

PAX East organizers have told Joystiq that the show's attendance at the Boston Convention and Exhibition Center was 69,500, making it the biggest PAX convention yet. Last year's inaugural PAX East show welcomed 52,290 revelers to the smaller Hynes Convention Center.

Penny Arcade business honcho, Robert Khoo, told Big Download: "The venue we have this year is massive - it's legitimately 2-3x larger than last year's venue, so the amount of breathing room was fantastic. I didn't hear a single complaint about overcrowding. I never thought I would see the day."

PAX East 2012 is scheduled for April 6-8. Start booking those hotel rooms now ... we'd be surprised if it wasn't another sold-out show.


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Saturday, February 12, 2011

[NGP] Sony Officially Reveals PSP Successor

[NGP] Sony Officially Reveals PSP Successor [Image: game-news-image-2011-4cdb585c22e55284315...e13a6a.jpg]
That's right, folks. Today was the day. At the long-awaited PlayStation Meeting in Tokyo today, Sony officially threw back the curtain on their newest handheld. Known simply as NGP (Next Generation Portable) at this point in time, we finally got to stare at the new piece of hardware and hear all about its specs.

Sony talked up all the new features that would be included in the NGP, such as dual analog sticks, 5-inc OLED display (with a 960x544 resolution, which is 4x the original PSP's), 3G, WiFi, Bluetooth and GPS. The handheld will also include front touch screen and rear touch pads. It will also come packed with the same Six Axis that powers the PlayStation Move controller plus a three-axis compass as well as front and rear cameras. The other big change is the abolishment of UMD, instead games will run off of flash-memory cards.

Full specs are listed in the drop box, courtesy of Sony themselves

"Next Generation Portable Entertainment System" Hardware Specs

CPU: ARM Cortex-A9 core (4 core)

GPU: SGX543MP4+

External Dimensions: Approx. 182.0 x 18.6 x 83.5mm (width x height x depth) (tentative, excludes largest projection)

Screen: 5 inches (16:9), 960 x 544, Approx. 16 million colors, OLED

Touchscreen: Multi-touch screen (capacitive type)

Rear touchpad: Multi-touch pad (capacitive type)

Cameras: Front camera; rear camera

Sound: Built-in stereo speakers; built-in microphone

Sensors: Six-axis motion sensing system (three-axis gyroscope, three-axis accelerometer); three-axis electronic compass

Location: Built-in GPS; Wi-Fi location service support

Keys/Switches: PS button; power button; directional buttons (Up/Down/Right/Left); action buttons (Triangle, Circle, Cross, Square); shoulder buttons (Right/Left); right and left sticks; Start button; Select button; volume buttons (+/-)

Wireless communications: Mobile network connectivity (3G); IEEE 802.11b/g/n (n = 1x1) (Wi-Fi) (Infrastructure mode/Ad-hoc mode); Bluetooth 2.1+EDR (A2DP/AVRCP/HSP)

The handheld targets five core features: Revolutionary User Interface (the new UI, they will not be using the XMB by the looks of things); Social Connectivity; Location-based Entertainment; Converging Real and Virtual; and PlayStation Suite (PlayStation Suite was also announced at the event, and you will find details about right here) Compatibility.

Is that still not enough? How about if we tell you that it is due this holiday season, though it is unclear if that is Japan only. Games currently in development include: Uncharted, Killzone, WipEout, LittleBigPlanet, Call of Duty, Resistance and many more.

Expect more details at E3, stage demoes also included a few PS3 titles being shown in real-time on Sony's newest baby (including Yakuza and Metal Gear Solid 4) so this is going to help the next generation of handhelds have an even more interesting contest.

The killer question, how much do you think this will cost? And how much are you willing to pay for Sony's new toy?

Written by: Kyran Morrison


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Sunday, February 6, 2011

[PS3, X360] Square Enix Officially Confirms Final Fantasy XIII-2

[PS3, X360] Square Enix Officially Confirms Final Fantasy XIII-2 After Square Enix registered a domain by the same name, its fate was essentially sealed. But now we have true confirmation and a picture of the logo. [Image: game-news-image-2011-d9ad25e6a4987099abe...a0c7de.jpg]
Square Enix were pretty tight-lipped about any real details about Final Fantasy XIII-2, but we can deduce from the logo that Lightning will return and a new character by the looks of things. It is a direct sequel (much like Final Fantasy X-2, remember that game?) and will be directed by Motomu Toriyama (who directed Final Fantasy X-2 and Final Fantasy XIII as well as various roles on other entries). [Image: game-news-image-2011-7331218ea9afaa6368d...be88e2.jpg]
According to a translation by RPG Site, the game is aiming for a 2011 release for both PlayStation 3 and Xbox 360 but it is safe to assume that if this happens, it'll be Japan only (and likely in December). Expect more from E3 this year.

Are you enthused for a sequel to Final Fantasy XIII?

UPDATE - Square Enix has posted on PlayStation Europe's blog with the announcement, and slating it as a Winter release.


Note: It also contains spoilers for Final Fantasy XIII's ending.

Written by: Kyran Morrison


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Monday, January 31, 2011

[PS3, X360, PC] Duke Nukem Forever Officially Dated. Yes, Dated.

[PS3, X360, PC] Duke Nukem Forever Officially Dated. Yes, Dated. Duke Nukem Forever has been a joke among the games world, considering its been in development for around a decade it isn't surprising. But last year when it was revealed that Gearbox were making the long-awaited games release a reality everyone was shocked. It got even more surprising when people got a chance to play the game at various presentations, but even then we didn't have a date.

Well, grab some gum, pick up your gun and put on your shades because you'll be able to play Duke Nukem Forever when it launches in America on the 3rd of May, whilst internationally it will release on the 8th of May. That's right. And you were wondering about the demo? Well, if you picked up Borderlands: Game of the Year Edition then you should have a nifty little certificate that will give you access to the demo before it is publicly released. Currently we are waiting for word on the demo's release.

Duke Nukem Forever in May? If you had told me this last year, I would have laughed at you. But it looks like it is really happening.

Written by: Kyran Morrison


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