Showing posts with label Nintendos. Show all posts
Showing posts with label Nintendos. Show all posts

Friday, August 16, 2013

[Wii U, 3DS] Watch Nintendo's newest Nintendo Direct stream right here

[Wii U, 3DS] Watch Nintendo's newest Nintendo Direct stream right here
That's right, folks. Nintendo is holding another Nintendo Direct and it is due to start in under ten minutes. So before you get comfortable for the stream, which should run for just over thirty minutes, go and grab a drink and something to nibble on.

Or don't, I'm not the boss of what you do while you watch the stream.

The stream will focus on already announced Wii U and 3DS software, so we can probably expect release dates for the likes of The Legend of Zelda: The Wind Waker HD Edition and The Legend of Zelda: A Link Between Worlds, etc.


This embed is for the European Nintendo Direct, you can view the American one over here.

Written by: Kyran Morrison

(This post was last modified: Today 08:30 AM by LemonManX.)

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Monday, August 5, 2013

[Wii U, 3DS] Nintendo's Wii U only sold 160k globally through the last three months

[Wii U, 3DS] Nintendo's Wii U only sold 160k globally through the last three months
[Image: game-news-image-2013-ea4b25fd04e3d99f65a...806322.jpg]
Today Nintendo has confirmed that their new console, the Wii U, only managed to sell around 160,000 units over the last three months. These numbers break down further with the Wii U selling 90,000 units in Japan, 60,000 units in America, and 10,000 in Europe and Australia. Their software figures weren't much better either with numbers only just creeping beyond the 1 million mark.

Those are some awful figures, in case you couldn't tell. Nintendo falls on the sword though and cites lack of compelling first-party software were the blame of the console's poor performance.

For these three months, ending on June 30, Nintendo's net sales were up by 3.8 per cent reaching ¥81.5 billion ($832.6m / £547.5m) with a net profit of ¥8.6 billion ($88m / £57.9m), which is in contrast to the ¥17.2 billion loss that the company suffered in the same period last year. Their gross profit came in at ¥36.4 billion and their net profit was ¥8.6 billion. During this time they also suffered an operating loss of ¥4.9 billion ($50.2m / £33m) due to research and development regarding the Wii U and an increase in marketing costs for the 3DS.

Once again it has been the 3DS that has helped Nintendo's financial report not become a complete failure, the handheld managed to reach sales of 1.4 million units and software sales were over 11 million. The strongest performer for the 3DS was Animal Crossing: New Leaf, which released during the last financial year in Japan and managed to shift 3 million units, as it shifted 1.54 million additional units (1.19 million of those were from overseas markets in the US and Europe after game's June release). They also confirmed that Luigi's Mansion: Dark Moon has sold 1.43 million units and that Donkey Kong Country Returns 3D "has been well received" but they provided no concrete figures.

During the last three months the Wii U's predecessor, the Wii, managed to outsell Nintendo's new hardware with the aging console selling 210,000 units and 3.67 million games. Additionally, the Wii finally broke the 100 million mark for hardware sales. This has helped the Wii become Nintendo's third most successful gaming device, the Game Boy still sits atop the list with lifetime sales amounting to 118.69 million.

Nintendo cites the upcoming Wii U release schedule as their solution to the disappointing Wii U sales and the company seems set to better communicate the message of the Wii U (hardware and software) to consumers through the Miiverse. They are also striving to "improve hardware profitability by reducing its costs."

What do you think Nintendo will have to do to turn things around? There's little doubt that the next few months are looking a lot better for Nintendo's hardware though, so fingers crossed that we'll see some improvements.

Written by: Kyran Morrison

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Friday, June 7, 2013

[E3'13, Wii U] Hideki Kamiya tweets about Bayonetta 2 and Nintendo's E3 Direct stream

[E3'13, Wii U] Hideki Kamiya tweets about Bayonetta 2 and Nintendo's E3 Direct stream
[Image: game-news-image-2013-393df80ddce60b181db...acd5e7.jpg]
UPDATE: Well, looks like it might be a good time to cool our jets about this. Doing some digging, particularly over at NeoGAF, has revealed that this tweet may be somewhat more vague than originally assumed. The response he offered to a fan about Bayonetta 2 was also offered verbatim concerning the odds of seeing REmake 2 next week.

So either Kamiya is trolling us or Nintendo fans can look forward to both Bayonetta 2 and REmake 2.

We'll know in just over a week.

ORIGINAL STORY: Gosh, Platinum Games and Nintendo sure have been quiet about Bayonetta 2, haven't they? In fact, we last heard about it in detail in January.

Don't worry. That's going to change next week! Polygon reports that the series creator, Hideki Kamiya, confirmed on Twitter that the highly anticipated Wii U exclusive sequel will make an appearance in next week's E3 Nintendo Direct stream.

It is unknown how much will be shown, but Bayonetta 2 joins Nintendo's solid E3 line-up already consisting of a new 3D Mario, Mario Kart, and Super Smash Bros..

Who's ready to see more Bayonetta 2?

Written by: Kyran Morrison

(This post was last modified: 06-03-2013 09:53 AM by LemonManX.)

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Saturday, June 23, 2012

Live from Nintendo's E3 2012 press conference [Update: All done!]

Sorry, I could not read the content fromt this page.

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Tuesday, June 12, 2012

Joystiq Predicts: Nintendo's E3 2012 conference

by Writer RSS on Jun 2nd 2012 7:30PM

Joystiq Predicts Nintendo's E3 2012 conferenceWith E3 2012 only a few short days away, we decided to take a moment to tell you what we think might happen during the three major press conferences at the show. In years past, we've created Bingo Cards to create some sort of false interactive experience. (And no one ever won!)

But we're friends ... I mean we hang out all the time. So, let's just riff. Here's some things we expect, and a few things we don't.

Nintendo's Pre-E3 2012 Press Briefing will take place on Tuesday, June 5 at 12:00PM EDT. Joystiq will be there in full force, bringing you every piece of news as it happens.

For all E3 2012 coverage, make sure to bookmark our new E3 Landing Page.

We're Sure: Nintendo will roll out all of its major franchises for Wii U, even if the next games won't be out for years. (I'm looking at you, new Zelda game.)We're Thinking: A lot of hype will fall flat around third-party games – which may have been out on other consoles since last year.We're Dreaming: The Wii U supports any external hard drive, and that every single game is downloadable.We're Sure: The Wii U launches with a sports game!We're Thinking: Nintendo will reveal a redesigned 3DS with dual analog.We're Dreaming: Sin & Punishment 3 at launch. I just really want this to be true, so I'm hoping saying it out loud will help.We're Sure: Metroid 3DS announced and goes back to its roots, continuing the story from Fusion. PLEASE!We're Thinking: All the cool new game announcements will be revealed in a round table meeting moments after the conference (like is always is.)We're Dreaming: Eternal Darkness 2.We're Sure: Wii U takes center stage, and the price and launch date are revealed.We're Thinking: A new Mario title for the Wii U is showcased (probably by Shigeru Miyamoto himself).We're Dreaming: We get an iota of information regarding the next Smash Bros.We're Sure: Wii U launch date on a Sunday.We're Thinking: Hedging that 3DS shows that the company can be successful in the middle of the curve.We're Dreaming: Nintendo LIVE, a fully functional, mature-friendly online system.We're Sure: Nintendo promises to "focus on the hardcore" with Wii U, entire audience groans.We're Thinking: Pikmin 3 finally gets shown, playable on the floor, launching alongside Wii U.We're Dreaming: Valve Software's Gabe Newell shows up up to announce Half-Life 3 as an exclusive launch title for the Wii U. Also, he's impregnated Reggie and the two are getting married in a shotgun wedding, as presided over by Satoru Iwata (with a shotgun).We're Sure: Nintendo gives us a Wii U price announcement and launch date.We're Thinking: There will be some ultra-embarrassing moment during Nintendo's keynote that gets remixed and becomes the most hilarious thing to come out of E3.We're Dreaming: Nintendo shows us a new game – as in, a game that isn't just a new entry in a classic Nintendo franchise. A brand-new game.We're Sure: Let's see some of the tech specs for the Wii U, please.We're Thinking: Something with a lot of Kirby, because damn it does that adorable pink ball get exponentially cuter depending on the size of the screen its on.We're Dreaming: Half-Life 3. (Someone has to not feature it, right?)We're Thinking: A new version of the 3DS. It could use a redesign.We're Dreaming: Mario & Luigi MMORPG.We're Sure: That redesigned Wii U tablet with the analog sticks will be officially revealed, and I'll eat my hat if we don't also see a new 3DS model.We're Thinking: That mysterious Zelda Wii U project will be revealed as The Legend of Zelda: Harpsichord of Meteorology (or something), though whatever teaser Nintendo shows won't be accompanied by anything resembling a release window.We're Dreaming: Wii U launches with an exclusive HD remake of Final Fantasy 7! Also, Miyamoto found your glass slipper and wants you to marry him!We're Sure: Wii U, say hello to a ton of Pokemon content!We're Thinking: Nintendo Network is detailed and dated, spotlighting Animal Crossing 3DS as the first Nintendo title to "use" it.We're Dreaming: I finally get what I ask for every year: an online multiplayer Metroid Prime game is announced.

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Friday, March 9, 2012

[3DS] Meet Nintendo's spokesdog, Uggie

DPrinny Offline
100% proof


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RE: [3DS] Meet Nintendo's spokesdog, Uggie
If its a boy dog why give it a pink one?

Unless
GAY DOG!!

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Sunday, February 19, 2012

[Wii U] Miyamoto is enjoying developing Pikmin 3 for Nintendo's new console

[Wii U] Miyamoto is enjoying developing Pikmin 3 for Nintendo's new console
[Image: game-news-image-2012-4f090adc6bf25ea4c9f...42d4bf.jpg]
Pikmin was a franchise that surprised a lot of fans when it first released on Gamecube all those years ago. It has been a long time since Pikmin 2's release way back in 2004. We know that the long-awaited third installment is being developed for Nintendo's upcoming console, Wii U. Apart from this we haven't seen any footage or artwork from the game, but Miyamoto has emerged to make a comment on how development is proceeding.

“Originally, I was making Pikmin 3 to be launched on the Wii platform,” Miyamoto said in an interview with Entertainment Weekly. “Because the Wii U is capable of HD quality pictures, and will be accompanied by the subscreen on your hand. I thought that I would be able to make a Pikmin that was closer to my ideal. I am now actually enjoying myself, working on the game.”

Miyamoto was originally stepping back from development to a reduced 'Producer' role so he could focus on a new IP, but it appears he is enjoying himself with Pikmin 3 and can't get away from it.

Written by: Kyran Morrison

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Sunday, February 5, 2012

NMA TV's breakdown of Nintendo's financial situation is as zany as you'd expect

by on Jan 28th 2012 3:00PM


Nintendo is coming off of a pretty rough fiscal year, posting an anticipated loss of ¥65 billion ($839M) despite strong sales for Super Mario 3D Land and Mario Kart 7. They're optimistic for the future, naturally, with the 3DS performing well since the price drop and the Wii U right around the corner, but that enthusiasm hasn't been enough to repair the company's trading value.

It's a serious situation with meaningful implications both for stockholders and the industry as a whole, so who better to provide a comprehensive breakdown of the situation than the incomprehensibly bizarre and often disturbing creative powerhouse that is NMA TV. If you've seen any of their other videos, you've got a good idea of what to expect in the media briefing above. If not, you'd better sit down.


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[Wii U, 3DS] Nintendo Network continues Nintendo's slow catch-up with online standard

[Wii U, 3DS] Nintendo Network continues Nintendo's slow catch-up with online standard
Recently, Nintendo held a briefing where they talked up future features for the Nintendo 3DS and also talked about what they will be adding to the Wii U. The most important piece of news to take away from the briefing, the Nintendo Network. [Image: game-news-image-2012-367526fa2c8572dc883...8744cf.jpg]
As you can see, the key features are pretty much what other platforms already have, but it is good to finally see Nintendo catching up with everyone else in time for a new console.

User IDs will also reportedly not tie a single account to one system, instead opting to allow multiple user accounts on one console. DLC and digital distribution of retail games are also two very important features. I mean, you can hate DLC all you want, but it is here to stay.

Nintendo also says that they might change the Wii U's name to avoid any confusion, but I guess we'll find out more about that (and everything related to the console) at E3 this June. Does this change how you think about the Wii U, or do you still need to see some actual games for it?

Better late than never.

Written by: Kyran Morrison

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Monday, November 14, 2011

Experts on Nintendo's immediate future, post-losses

by on Nov 4th 2011 2:00PM

Last week's news was tragic for Nintendo: Profits for its fiscal first half were deeply in the red to the tune of $926 million.

A near $1-billion six-month loss is potentially catastrophic for most companies, but for a game company like Nintendo the profits typically come at the end of the fiscal year, the period ending in March, which includes the heavy holiday buying season. First and second quarter losses are not unheard of; they're even expected. What isn't expected, at least for Nintendo, is a potential loss for the entire fiscal year, which is what Nintendo is facing this year, projecting revenues $264 million in the red for the first time since the company began reporting profits in 1981.

To get some perspective on what this means for Nintendo and, perhaps, the game industry, I spoke with two men who have been following recent events intently, and Nintendo as a whole for most of its existence: Kyle Orland, News Editor at Gamasutra, founder of Super Mario Bros. HQ and self-confessed "Nintendo fanboy," and Bill Harris, industry analyst and blogger at Dubious Quality.

"When you're used to generating a profit consistently for dozens of years, suddenly dipping into the other direction is bound to cause some soul-searching as a company," says Orland, suggesting this recent loss announcement is a potentially defining moment for the Japanese gaming juggernaut.

For 30 years, Nintendo has been a profitable company. It's been raking in cash longer than most of their competitors have existed. To put it into cultural short-hand, Nintendo has been profitable since Pac-Man Fever was cut into vinyl. Until last week, the white board at the company's Kyoto headquarters read "It has been 10,950 days since our last unprofitable fiscal year." Today, that white board reads "1."

"To be fair," says Harris, "Japanese companies are getting hammered in general: just this last week, Panasonic announced its worst quarterly earnings in a decade, and Honda's top American executive said that this year was the 'worst I've seen.' However, Nintendo has navigated choppy waters successfully for a long time, so this still stands out."

The "what happened" is arguable by degrees, but there's no disputing Nintendo could have (and probably should have) sold more games this year. According to Harris, it's not just games in general the company should have focused on, but games designed at extolling the virtues of the company's innovative products.

"Even with the pricing structure of games collapsing around them," says Harris, "Nintendo still made a terrible mistake not including a pack-in game [with the 3DS] as proof of concept for how 3D could work. Wii Sports was what made the Wii such a sensation, because it very clearly demonstrated why motion control was so much fun. It's incredible that Nintendo didn't absorb the lesson that something new and substantially different must be immediately demonstrated and explained with a high quality pack-in game."

Incredible, perhaps, but it happened. And it seems to happen over and again for the company which, at times, appears to be the most innovative voice in games development, and at others one of the most brain-dead companies in the world.

"Nintendo has historically been both incredibly brilliant and incredibly stupid," says Harris, "so it's not like they haven't gone through ups and downs before. But they always managed to make money, and I think that's because they've always been careful about managing risk. This time, though, they haven't done that well, and I think they're entering a very difficult period."

Difficult because of creeping instability in both the games market and the global economy, but also because of the market-shattering threat of mobile and social-based games. When looking
at how Nintendo has stumbled with 3DS, and the challenges that lie ahead, anyone not looking at how Apple's iOS and App Store have dramatically changed the landscape isn't seeing the whole picture.

In-game virtual items are worth trying, but it certainly isn't going to address the real problem here, which is non-dedicated mobile devices that also play games.- Bill Harris

"Apple and Google (with tablets and cell phones, along with the iPod Touch) have destroyed the
pricing model for games that gaming companies spent decades protecting," says Harris. "It's a massive democratization of content, with a focus on rapid development and ultra-low pricing, and it really strikes at the heart of what Nintendo does, which is make beautiful, hand-crafted, highly polished games ... [with] almost complete control of the pricing model. It's not just Nintendo who will struggle with this -- it's everyone, basically."

For now, the company's response strategy seems to be to aim for the short-term, focusing on minor course corrections that will hopefully energize demand for the 3DS and upcoming Wii and Wii U games. Nintendo announced late last week that it will be rolling out virtual item sales and DLC for the 3DS system, via a firmware update. This could be a crucial step for preserving the company's traditional edge in mobile gaming, but whether it will convince gamers to lug another device with them on the train or rather if they will stick to their smartphones remains to be seen.

"In-game virtual items are worth trying," says Harris, "but it certainly isn't going to address the real problem here, which is non-dedicated mobile devices that also play games."

On that front, Orland makes a case for cautious optimism: "It's possible that the prevalence of mobile/social gaming has fundamentally changed things this time around," he says, "but I think we need to wait at least three months -- to see the effect of Super Mario 3D Land, Mario Kart 7 and a lower price with holiday season promotions/gift buying -- before we can say that with any kind of certainty. Until then, I'd tell Nintendo to stay the course.

"Keep in mind the 3DS has yet to see its first holiday sales season or its first Mario game, two things that are about to change."

Yet while the experts may be conflicted over the wisdom of Nintendo's current focus, both are bullish about the company's ability to weather the storm. "Nintendo reportedly has about a $10 billion stockpile of cash," said Orland. "That means they're going to have quite a bit of time to find their footing, even if they stay in the red for the next few years."

Harris suggests another alternative: Plan B. "They can just stop making hardware, he said. "Even in a worst-case scenario I think they survive as a software developer. The Nintendo franchises are both successful and beloved to a degree that very few other franchises can match."

Keep in mind the 3DS has yet to see its first holiday sales season or its first Mario game, two things that are about to change.- Kyle Orland

Whatever happens in the short term, whether the company makes good on its projected $264 million loss for the fiscal year or -- somehow -- pulls its collective ass out of the fire, it's indisputable we're talking about a company with a lot going for it and a long track record of succeeding where others have failed, starting with its phoenix-like rise from the game industry crash of the early 1980s.

If any of the current gaming Big Three can pull off a dramatic turnaround in the midst of staggering competitive threats and an unprecedented economic collapse, one has to assume it's Nintendo, although if it's by bottling lightning again with the 3DS And Wii U or by jettisoning the hardware business entirely and making Mario games until they drop remains to be seen. The good news: We'll know rather quickly.

"If the losses continue through the next fiscal year," says Orland, "that's when it's a panic-inducing turnaround of historic proportions."

Russ Pitts is the former editor-in-chief of The Escapist and the former producer of TechTV's The Screen Savers. He is currently writing freelance and blogging at False Gravity. Follow him on Twitter.

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Friday, August 5, 2011

Iwata on Online Games and Services for Nintendo’s Future

The recent investors’ briefing was also a good time to learn about Nintendo’s future plans for online games and services. Iwata stated that they are preparing a paid item transaction system for both 3DS and Wii U. They are planning on getting the 3DS version to developers by the end of the year. However, they don’t plan on using this same system with their own games. They feel that free-to-play games with paid DLC might hurt Nintendo’s reputation.

Speaking of the 3DS, the internet connection rate is far higher than that of the DS, and Iwata stated Nintendo plans to build on its online eShop connection over the next three years, hoping to bring in even more people. Iwata has a large desire to create a future where players will pay for digital content just like normal with no reservations. This is a major point for Nintendo over the next three years.

Finally, Iwata states they plan on increasing their digital content, creating another “pillar.” They have no plans to cancel retail content. They just know that digital download are increasingly important in today’s gaming marketplace.

[Investors' Briefing]

Nintendo’s Talks Hardcore Gamers – Iwata

Iwata Talks Wii U Voice Chat and Social Networking

Nintendo Embracing Video Downloads

Miyamoto Speaks about Nintendo’s Online Presence

Iwata Promises a Great E3 in 2009


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Wednesday, August 3, 2011

Nintendo's Comic-Con lounge stocked with Mario, Zelda, Rhythm Heaven, and more

by on Jul 18th 2011 10:15AM

To keep you from ever having to look at an actual comic at Comic-Con, another game company has announced its lineup of playable demos. You'll be able to play a great deal of Nintendo's recent and upcoming 3DS lineup, most of its Wii lineup ... and Dragon Quest Monsters Joker 2 on DS.

Nintendo will have both a normal booth at Comic-Con, #5135, and a "Nintendo Gaming Lounge" at the adjacent Marriott Marquis & Marina hotel. This "Gaming Lounge" will feature playable demos of Super Mario, Kid Icarus Uprising, Mario Kart, Metal Gear Solid Snake Eater 3D, Shinobi, and more 3DS games. In addition, you'll be able to try The Legend of Zelda: Skyward Sword, Rhythm Heaven, Fortune Street, and more on Wii.

Bring your DS and/or 3DS when you go. From 4-6 pm on July 21, Nintendo will host a Pokémon Black/White meetup. The Lounge will also have a giant Pokédex 3D AR marker of Reshiram for you to take commemorative pictures with, and a "gallery" of oversized AR Cards. There will even be downloadable maps for Dragon Quest IX!


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Monday, June 13, 2011

Let's take a tour of Nintendo's E3 2011 area

by on Jun 7th 2011 10:00PM

Wii, Wii U, and Wii ... everyone else was flooding the Nintendo show floor setup, making it nearly impossible to get through and see any of the publisher's games at E3 this year. So instead of stopping by to play Nintendo's many, many games on display, we just snapped a bunch of pictures of the seething masses.

Alright, alright, so we played some of the games too. But look at all those people! We'll of course have more Nintendo previews as the week goes on, but for now, you can experience the Nintendo show floor vicariously through Joystiq. Huzzah!


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Monday, June 6, 2011

[3DS] Square Enix announces Heroes of Ruin for Nintendo's handheld

[3DS] Square Enix announces Heroes of Ruin for Nintendo's handheld
[Image: game-news-image-2011-261b90b6299718b011c...d193a1.png]
Square Enix have sent out an official release detailing the announcement of their upcoming Nintendo 3DS game, Heroes of Ruin. The game is an all-new adventure developed specifically to take advantage of the Nintendo 3DS and its features.

The title will take full advantage of StreetPass and SpotPass features to bring players together when you aren't playing online. When players have StreetPass activated with Heroes of Ruin, it will be used to initiate the 'Traders' Network' feature that allows players to buy and sell rare items picked up in battle. This feature will allow access to an ever-changing inventory of items to equip your character, which creates possibilities for various strengths and character abilities. The SpotPass will reward players with rare one-off items or unique challenges when passing local wi-fi hotspots. On top of all of this the game will have a website community where special challenges and quests to be completed in-game, the website will allow players to meet each other and swap details so they can team-up and quest together online.

It will feature both single-player and drop-in/drop-out co-operative gameplay it will have something for everyone.

[Image: game-news-image-2011-785a4d66561f1097c70...f05b16.jpg]
Expect more details to surface when the game makes its playable debut at E3 in a few weeks. The game is slated for an early 2012 release, so keep an eye on it. You can hit up the official website here.

Written by: Kyran Morrison

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Thursday, May 5, 2011

[Project Cafe] Nintendo's new hardware all but confirmed?

[Project Cafe] Nintendo's new hardware all but confirmed?
Gamers have uncovered another clue that could be further proof that Nintendo's next piece of hardware is indeed labelled as 'Project Cafe'. The discovery came from Wario World, which is the website where developers can order hardware or seek development support.

What was the discovery exactly? Well, entering in http://www.warioworld.com/cafe redirects you to the main Wario World site. If you try any other sort of word then it will give you a 404 page. Further more the following banner was discovered on the website:

[Image: game-news-image-2011-0d8a504e669ead8d67e...b5ca1c.jpg]
Another picture was also discovered which is just a picture of a latte and it says 'Cafe'. It all seems like too much of a coincidence, also considering the thumbnail was added on the 5th of April and the banner came around ten days later (roughly the same day that the rumours started pouring out). Tomorrow is when Nintendo will be holding their investor meeting, so chances are something could be teased at tomorrow. How much we'll know about it unknown at this point, but this new development does give fans something to chew on while they wait for Nintendo to make their next move.

Written by: Kyran Morrison

(This post was last modified: 04-25-2011 09:06 AM by LemonManX.) WiiDaBest Offline
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RE: [Project Cafe] Nintendo's new hardware all but confirmed?
i read from some websites that wii has brought the copyright for the name " Zii " , might related to the new wii everyone is talking about.

(i haven't posted enough to post links but go to google and search "Nintendo Zii" )

(This post was last modified: 04-25-2011 12:20 AM by WiiDaBest.) Kasaioni Offline


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RE: [Project Cafe] Nintendo's new hardware all but confirmed?
or maybe they're just lazy......... WiiDaBest Offline
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RE: [Project Cafe] Nintendo's new hardware all but confirmed?
Art and music counts as well!!!!!!!!!!! (just joking)

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Tuesday, May 3, 2011

Nintendogs + Cats is Nintendo's first 3DS million seller

by on Apr 26th 2011 12:30PM

As it does after every earnings report, Nintendo sent out a "supplementary" release featuring all of the first-party games that sold a million copies or more in the last fiscal year. One 3DS game made the cut: Nintendogs + Cats, which sold 460,000 units in Japan and 1.25 million in the West. The odds were kind of stacked in favor of this game -- it was released in three different versions, it was the only first-party game at launch, and puppies are cute.

On Wii, Mario Sports Mix made it into the million-seller category, with a worldwide 1.54 million copies. And Super Mario All-Stars Limited Edition proved the viability (unfortunately) of selling an SNES game in a $30 box, by shifting 2.24 million units. On DS, Pokémon Black and White are up to a combined 11.51 million units, which, in our professional estimation, is an uncomfortably large number.


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Saturday, April 9, 2011

Rovio's Vesterbacka defends mobile games, calls out Nintendo's '$49 pieces of plastic'

by on Mar 30th 2011 1:55PM

"A lot of people in the games industry, they think the 'real' games are on consoles. You're only a 'real' games company if you do a big budget game. But we don't have that inferiority complex," Rovio head Peter Vesterbacka told MCV in a recent interview. Vesterbacka was defending against Nintendo's latest criticisms of the mobile market -- both Nintendo of Japan head Satoru Iwata and Nintendo of America head Reggie Fils-Aime have argued that low-priced smartphone apps are degrading the value of games.

"If I was trying to sell a $49 piece of plastic to people then yes, I'd be worried too," Vesterbacka added, with a tinge of vitriol, alluding to the standard retail price of a Wii game disc. "But I think it's a good sign that people are concerned -- because from my point of view we're doing something right." Rovio's Angry Birds and its spin-offs are just a $1 each for iPhone and are offered as free, ad-supported apps on the Android Market.

Still, the company has plans for more console development, having already released Angry Birds as a PlayStation Mini, with additional console ports in the pipeline -- even Nintendo's 3DS is getting an Angry Birds port. "Games consoles for us are just like launching on a new smartphone platform," Vesterbacka said nonchalantly. After all, he's probably more concerned with the movie tie-in, the planned US IPO, and, uh, having an Angry Bird etched into the Moon.

Okay, that last one probably isn't happening. Yet.


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