Showing posts with label original. Show all posts
Showing posts with label original. Show all posts

Friday, August 2, 2013

[X1] Rare believes that Xbox One's Kinect is 10x more powerful than the original

[X1] Rare believes that Xbox One's Kinect is 10x more powerful than the original
[Image: game-news-image-2013-5bf97b002a9bcd4d6b1...6eb416.jpg]
Love it or hate it, Kinect is here to stay. It became apparent when Microsoft announced that their new console, the Xbox One, would ship with the peripheral that the console manufacturer was ready to take things to the next level. Of course, many people (myself included) saw the original Kinect as a prototype device; a device that would go on to become something greater. Rare's Nick Burton believes that the new sensor will allow developers to do things that the original couldn't handle.

Xbox Wire posted a summary today in which multiple developers sang the praises for Microsoft's new hardware.

In this summary Burton is cited as saying that the new Kinect is 10x as powerful as its predecessor, allowing it to register a fingertip from up to three metres away. The post also mentions that the increased power is going to allow Rare to try new things with their first Xbox One game, Kinect Sports Rivals, such as being able to detect how forcefully players turn their wrist when using the throttle during jet-ski races. Additionally, the camera will be able to track your hand placement during rock-climbing.

If you are interested in reading a summary of what was said during Microsoft's event at Comic-Con then head over to the site to check it out, it might even make you feel a bit more comfortable about purchasing an Xbox One this holiday season.

I'm still not sold on the importance of Kinect, but I'm also not going to rule it out completely just yet. However, I find it incredibly interesting that Sony has been staying relatively quiet about their new PlayStation Eye Camera; could it be that device not be aiming to offer similar features that Microsoft's Kinect will offer?

Thanks IGN.

Written by: Kyran Morrison

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Tuesday, June 26, 2012

[MOB] 25 years later the original Final Fantasy comes to Windows Phones

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Monday, April 2, 2012

[PS3, X360] Original Silent Hill art director disappointed by Konami's HD ports

[PS3, X360] Original Silent Hill art director disappointed by Konami's HD ports
Silent Hill 2 & Silent Hill 3 are probably masterpieces of the survival-horror genre, filled to the brim with symbolism and mature themes combined with an interestingly complex environment layered with this and that. This year they joined the parade of high definition ports, unfortunately they seem to have come out in a less than impressive form.

The original art director, Masahiro Ito, for the first three Silent Hill titles has been posting some comments on his thoughts on the high definition 'remasters' on his Twitter account. He commented on a comparison image and was less than impressed with the results. He was especially disappointed, as I was, with the lessened fog levels exposing incomplete environments.

[Image: game-news-image-2012-253d511356e5285bf02...e9bce0.jpg]
"Left side is HD, isn't it? It's poor," he wrote. "It's really a released version? Really?"

When a follower replied that the images were indeed from a retail disc, his reaction was a simple "OMG!". He also believes that Konami might benefit from releasing a patch, hopeful that the issues might be repairable with a patch.

"I guess that it was a problem of PS3. PS3 has a weak point for using 'translucent texture'," he wrote. "But PS2 has no such a weak point, and original SH2/SH3 use so many 'translucent texture'. Example, for fog/mist."

Konami have confirmed a patch will fix some issues users have been experiencing, these issues will be fixed when the collection launches in Europe on the 29th of March though.

It is incredibly disappointing that Konami cannot at least maintain classic games while they continue to drag the franchise into the depths of despair.

Written by: Kyran Morrison

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Monday, January 23, 2012

Miyamoto working on an unannounced 'original' game

by on Jan 6th 2012 10:00AM


A recent Zoomin Games interview with Shigeru Miyamoto mentioned in passing that, in addition to Luigi's Mansion 2 for 3DS and Pikmin 3 to Wii U, he is also working on what ZoomIn called an "undisclosed original title." Speaking about that mysterious new project, Miyamoto said "If you ask me, 'Is it too much pressure to try to come out with something new?' I have to say no, I'm enjoying myself."

By way of explaining his own style, he gave us some idea of what to expect. "Each creator has his or her own field for which he or she is particularly good at," Miyamoto said. "I'm not saying that I am particularly bad at making the very photo-realistic video games. But when it comes to the realistic games, you have to create something familiar. I personally want to make something really different."

The rest of the interview is devoted to damage control from that time he didn't even actually say he was retiring from Nintendo.


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Tuesday, April 12, 2011

The Fantastic Mr. Star Fox – College Humor Original

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Friday, March 4, 2011

The Wii gets a worthwhile FPS that lacks nostalgia for the original.

As far as first person shooters on the Wii go, Goldeneye 007 stands above the rest in a big way.  Unfortunately, it has a handful of drawbacks that keep it from rising to the challenge of many top name FPSs of this generation.  I found that the main drawback was it's failure to strike the nostalgic chord that I was expecting.   When this game was first announced, I could barely contain my excitement.  After years of waiting, I would finally experience Goldeneye 007 in all of its first person glory all over again.  Only this time, with updated graphics and sound!  The only issue was that in the waiting period for Goldeneye's re-release, I had spent a good chunk of time with two newer generations of FPSs.  Titles ranging from Timesplitters 2 all the way to Call of Duty: Black Ops.  That many relationships between a split can fade some memories, huh?  In other words, when I finally played the new Goldeneye, I enjoyed it for several reasons.  But at no point did I feel the rush of nostalgia that I had hoped for.
As far as the graphics are presented, this game looks great for a Wii game.  There are few times, though, that I've really wanted the Wii to have HD capabilities.  Goldeneye tops that list of occasions, with Mario Galaxy being a close second.  The grainier long distance shots had me in peril's way more than once in the multiplayer.  This happened more often in darker areas, but still presented a problem in just about every stage.  The cinematic sequences during the campaign mode really sold the story with polished character models and textures.
The voice acting is fairly impressive, especially considering that Daniel Craig and Dame Judy Dench lend their voices as their characters James Bond and M (respectively).  The sound effects for the various weapon fire and explosives were decent enough, but I believe they could've done better.  They weren't what I would call terrible, but I refuse to believe that the Wii can't produce better.  All of this considering how good the music sounded.
This game has a solid control scheme if you're using the classic controller.  I was so satisfied with how it functioned that I only tried the other two control schemes once a piece.  After trying the Game Cube controller's setup for about an hour, it never felt quite as comfortable as the classic controller.  After only ten minutes with the Wii remote/ nun-chuck setup, I was painfully reminded of why I could never tolerate the controls for Metroid Prime Corruption.  Unless you enjoy rogue camera movement, I would recommend sticking with either of the two other control schemes.
The actual game play was very smooth and approachable.  It's fairly easy to take on a crowd of enemies even with minimal cover.  But take caution when diving behind cover, as most of it is breakable and will crumble apart after long periods of heavy fire.  Another key point to remember is to take care in how often you reload.  The camera experiences a blurry effect during the reloading process.  This threw a curve ball my way because of the fact that I reload constantly.  The multiplayer is very enjoyable, much like the original Goldeneye 007.  In fact, the online multiplayer is hands down favorite part of this title.  Specifically the team conflict mode.  Fans of Call of Duty games won't be disappointed in the multiplayer for Goldeneye 007.
If you've got what it takes to get past the slightly grainy graphics, blurry reload camera, and slightly tedious campaign mode; then you're sure to have a blast with Goldeneye 007 (Wii).


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