Tuesday, July 31, 2012
Kirbys Dream Collection Wii New Images
Friday, July 27, 2012
Kirby's Dream Collection expectorated into North America Sept. 16

Kirby's Dream Collection will dreamily collect several classic Kirby games starting September 16 in North America. The Wii set includes emulated versions of Kirby's Dream Land 1, 2, and 3, Kirby's Adventure, Kirby Super Star, and Kirby 64.
Unlike the Super Mario All-Stars special edition, which was just an SNES ROM on a disc, this also comes with exclusive new material, like challenge stages in the Kirby's Return to Dream Land engine and a virtual museum/timeline. The collection also includes a soundtrack and a booklet.
NintendoWare Weekly: Kirby's Pinball Land, Ace Mathician, Mighty Switch Force sale
We could get used to this – there's a lot to download on Nintendo platforms this week! The "8-Bit Summer" brings two 3DS Game Boy games, one you likely know and one you probably don't. You'll also find some new games, Johnny Kung Fu and Sweet Memories - Blackjack. The latter is, for real, about connecting with a high school sweetheart over blackjack games. Mighty Switch Force is cheap this weekend, while DSiWare offers the fascinating-looking math-platformer Ace Mathician, by Flipper creator Goodbye Galaxy Games.
Wii The King of Fighters '96 (Neo Geo, 1-2 players, 900 Wii Points): This one wasn't on Virtual Console yet? It can be hard to keep up.Frogger: Hyper Arcade Edition (Konami, 1-4 players, 700 Wii Points): A modernized, expanded Frogger with some weird optional graphical settings – including ones based on Castlevania and Contra.3DS eShop Johnny Kung Fu (UFO Interactive, 1 player, $5.99): An original action game designed to resemble classic LCD games.Kirby's Pinball Land (Game Boy, 1 player, $3.99): Kirby's a spheroid – why not put him in a pinball machine?The Sword of Hope 2 (Game Boy, 1 player, $2.99): Save the kingdom of Riccar in this relatively obscure Game Boy RPG.Sweet Memories - Blackjack (Circle Entertainment, 1 player, $3.99) Why yes, this is both a dating sim and a blackjack game."Game of the Weekend" sale: Mighty Switch Force for $2.99. Valid from 12pm EDT Friday through 12am EDT Monday, July 15.DSiWare Ace Mathician (Goodbye Galaxy Games, 1 player, $1.99/200 DSi Points): Use equations to create lines on graphs, which move platforms in the game world.Candle Route (Teyon, 1 player, $1.99) Issue commands to send Sparky on the perfect route to collect candles.
Monday, May 7, 2012
Nintendo celebrates Kirby's 20th Anniversary on Wii
Opening up the Nintendo Direct conference livestream, Nintendo president Satoru Iwata revealed the company has big plans to celebrate the 20th anniversary of Kirby. A new Wii game will collect past titles and package them on a retail disc – which classic Kirby titles would be included is a mystery. Outside of the existence of Kirby's 20th Anniversary on Wii, nothing else is known right now.
Wednesday, December 14, 2011
Wednesday, October 26, 2011
Kirby's Return to Dreamland review: Sleepwalking
I know I'm going to have to back that up, given that you couldn't die in the previous Kirby game, and I loved that one -- and given that Kirby has never exactly been synonymous with brutal difficulty, and that's kind of the point.
But Kirby's Return to Dreamland, unlike Epic Yarn, centers on giving Kirby the most impressive, most exciting, and most powerful powers he's ever had, and then fails to put them to any kind of interesting use. Really, the only ability you have to master in order to succeed in this game is pushing the attack button.
It's disappointing, because Kirby has such an exciting array of abilities this time. He can, as is usually the case, vacuum up enemies and take their abilities (even his swallow move can be powered up by waggling). Just about every one from every Kirby game to date shows up, from the standards like Cutter, Sword, and Beam to the exotics like Mike, Leaf, and Ninja.
Every ability gives Kirby multiple moves mapped to direction-plus-attack, dash-plus-attack, etc. For example, Ninja Kirby can throw a shuriken, perform a super-fast dash sword attack, kick downward, throw smoke bombs and turn invisible, throw cherry blossoms around him for an area-effect attack, and even do an Izuna Drop-like move on adjacent enemies.
In certain predetermined sections of many levels, a sparkly enemy will appear in order to grant Kirby a new Super Ability, an outsized version of one of his normal abilities. After absorbing them in the traditional fashion, Kirby can (temporarily) wield a giant sword, morph into a runaway snowball-boulder, or fire a beam attack which takes up a substantial part of the screen. These attacks are then used in specially designed areas (for example, you'll bust through huge bowling pins with the Ice ability) to destroy the stage in search of hidden rooms, which house challenge stages, copy ability repositories and other bonuses (like Power Spheres, which unlock mini-games through the main level hub).
I'm honestly frustrated, because this should be the best traditional Kirby game ever, and in some ways it is. It looks wonderful, it has co-op (of the "everyone but Player One is optional" variety, wherein the camera follows Player One and others just respawn next to Kirby if he dies), it has the widest variety of offensive moves I've ever seen in a Kirby game, and it even has a couple of cute minigames. But the complete lack of difficulty makes what should be an enthralling game sometimes boring.
This difficulty issue is addressed by a new game plus mode, but of course that comes at the cost of completing the original game. And unless you like using Kirby's powers for their own sake, that first trip isn't going to be a thrill ride.
Joystiq's review scores are based on a scale of whether the game in question is worth your time -- a five-star being a definitive "yes," and a one-star being a definitive "no." Read here for more information on our ratings guidelines.
Friday, July 29, 2011
Kirby's Epic Yarn spun down to $30 on Amazon
Wednesday, July 13, 2011
NintendoWare Weekly: Kirby's Dreamland, Final Fantasy III
Head past the break to see all of this week's releases, including a WiiWare game published by peripheral company PDP. Weird.
WiiWare Big Town Shoot Out (Performance Designed Products, 1-4 players, 500 Wii Points): Wild-West themed arcade shooting.Virtual Console Final Fantasy III (SNES, 1-2 players, 800 Wii Points): This is the one that was released here as Final Fantasy III on SNES -- it was called Final Fantasy VI in Japan. It's the one with Espers and MagiTek and stuff.3DS eShop Kirby's Dream Land (Game Boy) (Nintendo, 1 player, $3.99): The very first Kirby game features a lot of familiar elements, but not the "copy" ability yet. Basically, Kirby has an eating disorder.DSiWare Moto eXtreme (Chillingo, 1 player, $7.99/800 DSi Points): Do awesome bike stunts, and design tracks from which to do those stunts with the stylus.The Lost Town - The Dust (Circle Entertainment, 1 player, $4.99/500 DSi Points): A military facility explodes in an isolated small town, and you must find survivors and protect them from mysterious creatures while you await rescue.Boardwalk Ball Toss (Skyworks Interactive, 1 player, $1.99/200 DSi Points): Try to knock over pins. Hopefully this isn't as unfair as the real carnival game.Hearts Spades Euchre (Cosmigo, 1-4 players, 500 DSi Points): Hearts, Spades, and Euchre.
Wednesday, February 23, 2011
Layton's Unwound Future and Kirby's Epic Yarn join Nintendo's million-seller club
The Wii-llion seller list for the nine-month period featured several Mario and Wii [Fill in Blank] games, but Donkey Kong Country Returns was also a popular pick, moving a bananas 4.21 million units since its late-November release. Additionally, Kirby's Epic Yarn managed to stitch up sales of 1.4 million units in two and a half months at retail.
Sitting on top of DS and Wii million-sellers for the period were Pokemon Black/White with 5.3 million copies sold (and it's not even out in North America and Europe yet!) and Super Mario Galaxy 2 with a hearty 6.2 million units in mushroom-fueled sales, respectively.