Showing posts with label Forza. Show all posts
Showing posts with label Forza. Show all posts

Friday, August 2, 2013

[X1] Forza 5 will require a one time internet connection at launch

[X1] Forza 5 will require a one time internet connection at launch
[Image: game-news-image-2013-500a34db707f63027c6...5e4f16.jpg]
Forza 5 is basically selling itself with the intriguing new Drivatar approach to AI, wherein the game features no pre-programmed AI and instead a ghost version of you will race on your behalf, making use of their repeated behavior to mimic how you'd race if you were actually in control. The Drivatars of random racers from around the world will be what you find yourself racing against in the single-player campaign.

It is certainly an ambitious idea and it will lean heavily on the use of the Xbox One's cloud and online features. As a result it has been confirmed in an interview with IGN that Forza 5 will require a one time internet connection.

"So when you first boot up the game, we're going to ask you to log in," explained Dan Greenawalt, studio head at Turn 10 Studios. "And when you log in you're going to get the Drivatars and you're also going to get a whole bunch of content: tracks and cars. Our production schedule is such that we are putting them in as late as possible and that means making them free as downloadable content on Day One."

It seems that Turn 10 will be cramming as much content into this game as possible, so I'm happy to hear the extra content will be made available as a day one download. However, I'll be interested to see what content is actually included on the disc. When you pick up the disc from the store it will only contain a portion of the game, the rest will download when you start it up. Thankfully the recently confirmed feature that allows gamers to play while they download should come in handy here.

Greenawalt comapres Forza 5 to a fridge, claiming that you'll have to "fill it up with food the first time" but afterwards you'll only have to connect when you feel like updating your "fridge". Of course, he warns that your Drivatars will also only update when you connect to the internet, so if you want fresh challenges then you'll need to keep your connection status pretty steady.

"We're not making a launch game. We're making Forza 5, at launch," said Greenawalt.

I am actually okay with this, but that is partially because the Drivatar concept intrigues me. If it is a success I look forward to seeing it implemented somewhat in other racing franchises.

Are you disappointed to hear this? Or will your internet connection prevent this from being an issue?

Written by: Kyran Morrison

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Sunday, October 30, 2011

[X360] Review Roundup - Forza Motorsport 4

[X360] Review Roundup - Forza Motorsport 4
[Image: game-news-image-2011-50583e399e1c84eab80...e02873.jpg]1UP - A- - "While Kinect support is definitely not Forza 4's greatest strength, there's still plenty to admire here. World Tour mode presents some of the best pacing in the genre, and slowly gives the player confidence to tackle driving high performance cars. A bevy of tuning options and accessories provide car buffs some with fun ways to experiment, and the robust livery editor can turn them into individual pieces of art. But the best part of Forza 4 is that you don't have to be a professional race car driver, artist, or tuner to truly enjoy the entire package. The game succeeds at bringing the bar down so everyone can feel a sense of accomplishment. And that level of accessibility is something more hardcore simulators should aspire to be. "

Eurogamer - 9/10 - "The series' steely heart has softened, revealing a game that's as exhaustive as it is exhilarating and that's now been infused with a little extra passion. Forza has always been a series to admire, but now it's a little easier to fall in love with it too."

Game Informer - 9.25/10 - "Racing games have always strived to strike that balance between being a virtual showroom for car lovers (see the well-done and informative Autovista mode for that) and actually being fun, compelling experiences. Forza 4 successfully bridges this gap and is the racer you’ve been waiting for."

IGN - 9.5/10 - "Like the step up from FIFA 11 to FIFA 12, there's no going back to Forza 3 now. The changes and updates are too welcome and widespread. The improved visuals, the added cars on track, the wealth of new race types, the tweaked AI and closer racing, the ferocious sound and superior sense of speed, the even better livery editor, the lot. With Forza 4 Turn 10 has crafted a driving game like no other; it's hands-down this generation's premier racing simulator."

GameTrailers - 9.4/10 - "While marketing teams reveled in the game's most casual features, Forza Motorsport 4 has gone not only broader but much deeper as well. The glossy exteriors are truly matched by a beast under the hood, and while it isn't the end-all, be-all of racing games, it's the best at what it does."

Lukémon101 Offline
eternal pokémaniac


Posts: 524
Joined: Aug 2011
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RE: [X360] Review Roundup - Forza Motorsport 4
*twitch* *twitch* must resist, it looks so awesome, but, can't get it, don't have XBOX. I'M UNBEATABLE!
POKÉMON!
I'M UNDEFEATABLE!
POKÉMON!

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Wednesday, October 12, 2011

Forza Motorsport 4

Forza Motorsport 4
  • The definitive racing game of 2011, Forza Motorsport 4 brings together genre-defining, controller-based racing, the power and freedom of KinectTM
  • Takes innovative leaps forward in the racing genre, delivering stunningly beautiful graphics, a robust variety of cars, tracks and challenges and ground-breaking social interaction through Xbox LIVE®
  • Revel in car passion like never before thanks to the power of KinectTM for Xbox 360TM

    Price: $59.99


    Click here to buy from Amazon

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