Showing posts with label Rayman. Show all posts
Showing posts with label Rayman. Show all posts

Tuesday, September 24, 2013

Rayman Legends WiiU New Images


These are some new images of the Nintendo WiiU game Rayman Legends Rayman Legends

More About: Nintendo WiiU, Rayman Legends





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Thursday, August 15, 2013

[Wii U] Rayman Legends coming to Wii U this month with Mario & Luigi costumes

[Wii U] Rayman Legends coming to Wii U this month with Mario & Luigi costumes
[Image: game-news-image-2013-07f5cccc05d8d23fa57...5e945c.jpg]
Rayman Legends was originally intended to hit the Wii U earlier this year, that was before Ubisoft decided to take the game to multiple platforms. As a result of this decision Wii U owners were forced to wait in order for Ubisoft to uphold their policy of launch multiplatform games within the same release window.

During the stream Nintendo confirmed that Rayman Legends will be available for Wii U in Europe on August 30th and in North America on September 3rd.

Ubisoft made the most of the extra development time to cram extra content into the game, this extra content includes a number of stages from the previous game, Rayman Origins, in the Wii U sequel. Additionally, Nintendo fans will have access to Mario and Luigi costumes for Rayman and Globox.


Video uploaded by the good folk over at GameXplain.

Will you be picking up Rayman Legends for Wii U?

Written by: Kyran Morrison

(This post was last modified: Today 10:24 AM by LemonManX.)

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Monday, May 7, 2012

Rayman: Legends Wii U Leaked Trailer!

You heard right, folks! The trailer for the new Rayman Wii U title has leaked, and it looks pretty awesome. In the trailer, you can clearly see how the Wii U controller will be utilized with its beautiful HD touch screen. You can also see the players placing characters such as Rabbid of Rayman, and Ezio from Assassins Creed onto the screen, changing the gameplay. How that works, I’m not sure, but I’m sure they’ll pull it off just right. Here is a backup link in case this video gets taken down. This is getting me all sorts of pumped for not only this game but the Wii U as well. Let us know what you think in the comments!

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Wednesday, April 4, 2012

[PS3, X360] Ubisoft celebrates Rayman 3 HD's release with a launch trailer

[PS3, X360] Ubisoft celebrates Rayman 3 HD's release with a launch trailer
Remember Rayman before the existence of those cursed Rabbids? Well, I do. Rayman Origins was a nice throw-back title, and now you can get an even more enjoyable throwback with the release of a high definition remaster of Rayman 3 for PSN and XBLA.
It'll set you back $9.99 / £7.99 / 800 MSP if you are eager, and I'd say it is pretty worthwhile.

Written by: Kyran Morrison

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Friday, March 23, 2012

What can Japanese RPG developers learn from Rayman: Origins?

by on Mar 9th 2012 9:00AM

This is a column by Kat Bailey dedicated to the analysis of the once beloved Japanese RPG sub-genre. Tune in every Wednesday for thoughts on white-haired villains, giant robots, Infinity+1 swords, and everything else the wonderful world of JRPGs has to offer.
I wish more Japanese RPGs were like Rayman: Origins.

Alright, I'll give you a moment to wrap your brain around that statement, then I'll explain. As most of you know, Rayman: Origins is a completely beautiful platformer that captures everything that is great about the genre -- precise controls, expansive levels, and high challenge. It's at the forefront of the genre's mini-renaissance, which has been ongoing for a few years now.

I want all that for Japanese RPGs. More to the point, I think that it can happen, if only an enterprising publisher or developer were to pick up the baton.

At the moment, I think there's something of a taboo against the classic form, at least among the larger developers. Even Dragon Quest -- long the bastion of reliability -- has been shaking things up with its multiplayer innovations. The unspoken mandate is that the genre must evolve or die.

Not that this is a bad thing. I look at Xenoblade Chronicles, Last Story, and Valkyria Chronicles, and I see ideas that really can move the genre forward. But there's also a great love for the classic 16-bit JRPG that repeated remakes of Final Fantasy IV have only begun to address. What I would like to see is the Rayman: Origins of 16-bit JRPGs -- a big, beautiful love letter to its genre.

There is some precedent for this approach. Back in 2010, for example, Square Enix released Final Fantasy: The 4 Heroes of Light, which was a tribute of sorts of the 8-bit JRPGs that originally helped to spawn the series. It was true to its roots too, which is to say that it has little to no story, and is really, really hard. Not that difficulty is bad in of itself, but 4 Heroes of Light is also rather notorious for splitting the party for long periods of time. Needless to say, it can be a bit of a grind.


Looking a bit further back, there's also Final Fantasy IX, which has developed a passionate -- even slightly rabid -- cult following over the years. Apart from starring probably the cutest Black Mage ever invented, it's home to a boatload of Final Fantasy references, from the original game to the then-recent 32-bit iterations. Final Fantasy IX is also purported to be Hironobu Sakaguchi's favorite game in the series, which isn't really surprising. It is, after all, the last game to really capture the look and feel of a classic Final Fantasy game.

Lately, handheld systems have been a haven for more traditional JRPGs like Black Sigil: Blade of the Exile and Hexyz Force, but these games were done in either by a ludicrously high encounter rate, or a simple lack of imagination. Rare are the RPGs like the indie title Cthulhu Saves the World, which is both a tribute to and a loving sendup of early 16-bit JRPGs. I wish all RPGs were as clever or charming.

Right now, JRPGs suffer from the popular perception of being archaic and limited to niche-oriented, which happens to be exactly the sort of problem that traditional 2D platformers had during the 32-bit era. Final Fantasy IV, VI, and VII, as well Secret of Mana and even Breath of Fire, still inspire all kinds of love and nostalgia though. The number of people champing at the bit for a Final Fantasy VII remake ought to give you an idea of the power certain classic JRPGs still exercise over the masses.

The game I'm proposing would scratch a different sort of itch, but one that's no less important. In my mind's eye, I see an RPG with a battle system in the mold of something like Final Fantasy IV, with lush 2D graphics. In an ideal world, it would have a sense of humor about itself, and wouldn't be afraid to have a few pokes at the genre's well-worn conventions -- the burning villages, evil religions, and airships that we've all come to know and love. Such a game would fit in rather nicely on Xbox Live Arcade, PSN, or Steam.


I feel like there's a lot of history to exploit here, but that established series have different agendas right now. The Persona and Tales franchises have their own niches to take care of, Final Fantasy is struggling to stay relevant, and Xenoblade and Dragon Quest are more concerned with blazing the path forward. Others, like Hyperdimension Neptunia, are budget releases meant to make as much money as possible at minimum cost.

When I think of 2D platformers like New Super Mario Bros. Wii and Rayman: Origins, I think of the tremendous amount of devotion and love put into them by their designers. Each one is like a little hand-carved statue imbued with the indelible mark of their creator. They employ design techniques that were perfected decades ago, but are nevertheless great fun to play. I look at them, and all I can think is, "Why can't this work for JRPGs?"

I think it can.

Kat Bailey is a freelance writer based out of San Francisco, California. Her work has been featured on multiple outlets, including GamesRadar, Official Xbox Magazine, gamesTM, and GameSpot. You can follow her on Twitter at @the_katbot.

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Saturday, January 7, 2012

Gamestop deals: $75 gift card with new Xbox 360, Rayman Origins for $30

by on Dec 29th 2011 6:15PM

This year's great platformer nobody bought, Rayman Origins, is just one of the alluring items on sale in GameStop's new year sale. Now you can fix that by totally buying Rayman: Origins for $30. Just a suggestion!

If you're looking to upgrade that crummy launch unit or finally see what this "next gen" is all about, GameStop is also offering a pretty sweet Xbox 360 package. A 250GB Xbox 360 S without Kinect will net shoppers a $75 gift card. If you want Kinect, GameStop has knocked off $20, bringing it down to $129.99.

This GameStop sale lasts until January 3, so you'll need to act relatively quickly. For the full weekly ad, hit up the source link below.


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Saturday, December 24, 2011

'Prince of Persia' for Wii and 3DS, 'Rayman' for 3DS rated

by on Dec 19th 2011 4:00PM

Ratings have popped up in Australia for 3DS games called simply "Rayman" and "Prince of Persia," along with a Wii "Prince of Persia." Ubisoft has done plenty with both of these franchises, ensuring that we can't know for sure exactly what's been revealed here.

The simplest explanation is that these listings are all for Virtual Console downloads. Prince of Persia was released on both the Game Boy and Game Boy Color, making it eligible for the 3DS Virtual Console -- and it was made for almost all of the platforms supported by the Wii Virtual Console. In addition, a game called "Rayman" was released on Game Boy Color, which was a combination of elements from Rayman 1 and 2 -- and thus providing an example of why we'd have a hard time knowing what the plain "Rayman" title referred to.

[Image: GameFAQs]


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Friday, December 23, 2011

Rayman Origins Wii New Images


These are some new images of the Nintendo Wii game Rayman Origins

More About: Nintendo Wii, Rayman Origins





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Monday, December 12, 2011

Rayman Origins trailer blurs the line between collection and rescue

by on Dec 5th 2011 11:00PM


Coins? Magical baubles? Caged critters and distressed nymphs? They're all just points in that game completion percentage, you know.

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Sunday, December 4, 2011

[PS3, X360, Wii] Review Roundup - Rayman Origins

[PS3, X360, Wii] Review Roundup - Rayman Origins
[Image: game-news-image-2011-970088bb10980fca3d3...51f9d4.jpg]VideoGamer - 8/10 - "Rayman Origins has an awful lot to give: it's a passionate tribute to the days when platform games ruled the Earth, but beyond that, it's also one of the best examples of the genre we've had in recent memory."

1UP - A- - "I'm sure someone out there will complain that Origins is overpriced, since it's a $60 retail title at launch compared to the $10-20 downloadable games that 2D platformers usually come in these days, but it's easy to see higher production values here. We don't get many big ambitious 2D platformers these days, and above all else, I'm happy to see Ubisoft didn't waste the opportunity."

GameTrailers - 8.5/10 - "With platformers enjoying a big resurgence in the last few years, it makes sense that Rayman: Origins has an anachronistic feel. Challenging levels, mosquito breaks, amusing multiplayer, and a hard-as-nails reward for perfectionists assures its place in the platformer pantheon. It just lacks a little of the sparkle that could've helped battle the fatigue of coaxing out every last lum."

Game Informer - 8.5/10 - "If you only know about Rayman from his affiliation with the now-ubiquitous Rabbids, that probably wasn’t the best introduction. Rayman Origins is the proper way to catch up with the character, who finally has a game that puts him squarely in the majors."

IGN - 9.5/10 - "In a blockbuster holiday season of M-rated war games, it’s refreshing to see something so different and special as Rayman Origins. It’s downright gorgeous and a total blast to play alone or with friends. A truly realized vision at the top of its genre, Rayman Origins is an extravaganza with plenty of action to keep it fresh from start to finish and beyond."

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Sunday, November 20, 2011

Rayman Origins Wii New Images


These are some new images of the Nintendo Wii game Rayman Origins Rayman Origins
Rayman OriginsRayman Origins

More About: Nintendo Wii, Rayman Origins





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Friday, November 18, 2011

Rayman Origins review: Everybody loves Rayman

by on Nov 10th 2011 12:01PM

Globoxxxxx!When I was a kid, video games didn't have "features," at least not in the way we know them today. There was no online multiplayer, no leaderboards, no persistent character progression. There were no detailed stat tracking services (with social integration, of course). If anything, a game might have had local multiplayer which, in those days, we simply called "two-player."

Like the games of my youth, Rayman Origins has almost no modern features. What it does have is an overwhelming sense of joy that I haven't felt for a very long time.

Rayman Origins embodies the kind of creativity and craftsmanship that have been largely missing in 2D platfomers since their heyday in the 16-bit era. It harkens back to the likes of Earthworm Jim, bestowing every moment with whimsy, but still tossing in many of the tricks found in current gems like Super Meat Boy and 'Splosion Man.

The basic formula of Origins actually remains unchanged from Rayman's 1995 debut. As Rayman (or one of his plucky cohorts), players make their way through meticulously designed levels, collecting Lums and searching for the cages of kidnapped Electoons. To be clear, I don't know what an Electoon is, and I don't really care. All I know is you have to collect enough of them so they can grow a hair bridge to the next world. Yes, a hair bridge.

It sounds stupid, but ideas like that are pivotal to the entire experience. The love put into every piece of Rayman's universe is so apparent that it's infectious. Consider a desert landscape covered with giant didgeridoos, or a land of ice where humongous watermelons float in lakes of what I can only assume is fruit punch. Or how about a fiery world of devils and piñatas, where smiling pinto beans leap out of enormous pots of chili?

Many of the environments, particularly the underwater levels, are at once bizarre, absurd and staggeringly beautiful -- the sort of juxtaposition that Rayman Origins pulls off with such regularity that you'd think it was just a part of everyday life.

But the really fun part, naturally, is getting through the environments, a feat Origins manages with aplomb. In the beginning, Rayman is limited to simply running and jumping. By journey's end, he acquires a litany of special abilities, from his patented helicopter hair to my personal favorite, running on walls. All exquisitely animated, these abilities seamlessly flow into one another in the game's later levels, making for some incredible choreographed sequences.

Every nuance is positively dripping with goofy, heart-swelling joy.

Best among these are the Tricky Treasure challenge levels, which could probably stand alone as an entire game by themselves. In these sequences, Rayman must run down a living treasure chest which, understandably, isn't too keen on being smashed open and having its insides pilfered. Coupled with delightfully appropriate banjo music, the treasure chases bring together all of Rayman's abilities, seeing him leap across huge chasms, smash through obstacles, dash up walls and slide under crumbling rocks in the nick of time. The desperation and momentum are truly thrilling. Surprisingly, local four-player cooperative play, one of Origins' only concessions to modernity, is probably one of its least interesting features. Played solo or with friends, levels remain identical, and there are no areas that require additional players. Some parts can be made easier, notably boss fights and flying segments but, apart from general camaraderie, the benefit of extra players in most areas seems negligible.

Make no mistake, while Rayman Origins is certainly family friendly (with the possible exception of some rather voluptuous faeries), it is by no means easy. In later levels, particularly the final treasure chases, some players will inevitably be left behind as one player (hopefully) manages to negotiate some very tricky platforming challenges. In fact, an extra player can even be distracting in more intense moments. It's all doable, sure, just keep in mind that coordinating to find secrets and collect Lums will definitely take patience.

Regardless of how you choose to play Rayman Origins, the important thing is that it should be played. Characters speak in Pig Latin. Upon discovering each secret area, an unseen audience expresses my unspoken thoughts, collectively cooing, "oooh!" The underwater sections have appropriately burbly background vocals. I couldn't possibly enumerate them all, but every detail, every nuance is positively dripping with goofy, heart-swelling joy.

I don't know about you, but I could always use more of that.

This review is based on review code of the Xbox 360 version of Rayman Origins, provided by Ubisoft.

Joystiq's review scores are based on a scale of whether the game in question is worth your time -- a five-star being a definitive "yes," and a one-star being a definitive "no." Read here for more information on our ratings guidelines.


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Friday, August 26, 2011

Music to our ears: Rayman Origins coming this November

by on Aug 18th 2011 3:00PM

Sorry, I could not read the content fromt this page.

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Monday, June 13, 2011

Rayman Origins is the most colorful thing on Earth

by on Jun 9th 2011 2:00AM

The sheer amount of delight generated by the latest Rayman Origins media may be unquantifiable. Seriously, Ubisoft, it's not fair. Try and save some delight for everyone else. View the screens below and watch the trailer after the break, and try not to smile. We submit that it cannot be done.

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