These are some new images of the Nintendo WiiU game Rayman Legends
More About: Nintendo WiiU, Rayman Legends

These are some new images of the Nintendo WiiU game Rayman Legends
More About: Nintendo WiiU, Rayman Legends
During the stream Nintendo confirmed that Rayman Legends will be available for Wii U in Europe on August 30th and in North America on September 3rd.
Ubisoft made the most of the extra development time to cram extra content into the game, this extra content includes a number of stages from the previous game, Rayman Origins, in the Wii U sequel. Additionally, Nintendo fans will have access to Mario and Luigi costumes for Rayman and Globox.
Will you be picking up Rayman Legends for Wii U?
Written by: Kyran Morrison
(This post was last modified: Today 10:24 AM by LemonManX.)User(s) browsing this thread: 2 Guest(s)
Written by: Kyran Morrison
User(s) browsing this thread: 1 Guest(s)
Alright, I'll give you a moment to wrap your brain around that statement, then I'll explain. As most of you know, Rayman: Origins is a completely beautiful platformer that captures everything that is great about the genre -- precise controls, expansive levels, and high challenge. It's at the forefront of the genre's mini-renaissance, which has been ongoing for a few years now.
I want all that for Japanese RPGs. More to the point, I think that it can happen, if only an enterprising publisher or developer were to pick up the baton.
At the moment, I think there's something of a taboo against the classic form, at least among the larger developers. Even Dragon Quest -- long the bastion of reliability -- has been shaking things up with its multiplayer innovations. The unspoken mandate is that the genre must evolve or die.
Not that this is a bad thing. I look at Xenoblade Chronicles, Last Story, and Valkyria Chronicles, and I see ideas that really can move the genre forward. But there's also a great love for the classic 16-bit JRPG that repeated remakes of Final Fantasy IV have only begun to address. What I would like to see is the Rayman: Origins of 16-bit JRPGs -- a big, beautiful love letter to its genre.
There is some precedent for this approach. Back in 2010, for example, Square Enix released Final Fantasy: The 4 Heroes of Light, which was a tribute of sorts of the 8-bit JRPGs that originally helped to spawn the series. It was true to its roots too, which is to say that it has little to no story, and is really, really hard. Not that difficulty is bad in of itself, but 4 Heroes of Light is also rather notorious for splitting the party for long periods of time. Needless to say, it can be a bit of a grind.
Lately, handheld systems have been a haven for more traditional JRPGs like Black Sigil: Blade of the Exile and Hexyz Force, but these games were done in either by a ludicrously high encounter rate, or a simple lack of imagination. Rare are the RPGs like the indie title Cthulhu Saves the World, which is both a tribute to and a loving sendup of early 16-bit JRPGs. I wish all RPGs were as clever or charming.
Right now, JRPGs suffer from the popular perception of being archaic and limited to niche-oriented, which happens to be exactly the sort of problem that traditional 2D platformers had during the 32-bit era. Final Fantasy IV, VI, and VII, as well Secret of Mana and even Breath of Fire, still inspire all kinds of love and nostalgia though. The number of people champing at the bit for a Final Fantasy VII remake ought to give you an idea of the power certain classic JRPGs still exercise over the masses.
The game I'm proposing would scratch a different sort of itch, but one that's no less important. In my mind's eye, I see an RPG with a battle system in the mold of something like Final Fantasy IV, with lush 2D graphics. In an ideal world, it would have a sense of humor about itself, and wouldn't be afraid to have a few pokes at the genre's well-worn conventions -- the burning villages, evil religions, and airships that we've all come to know and love. Such a game would fit in rather nicely on Xbox Live Arcade, PSN, or Steam.
When I think of 2D platformers like New Super Mario Bros. Wii and Rayman: Origins, I think of the tremendous amount of devotion and love put into them by their designers. Each one is like a little hand-carved statue imbued with the indelible mark of their creator. They employ design techniques that were perfected decades ago, but are nevertheless great fun to play. I look at them, and all I can think is, "Why can't this work for JRPGs?"
I think it can.
Kat Bailey is a freelance writer based out of San Francisco, California. Her work has been featured on multiple outlets, including GamesRadar, Official Xbox Magazine, gamesTM, and GameSpot. You can follow her on Twitter at @the_katbot.If you're looking to upgrade that crummy launch unit or finally see what this "next gen" is all about, GameStop is also offering a pretty sweet Xbox 360 package. A 250GB Xbox 360 S without Kinect will net shoppers a $75 gift card. If you want Kinect, GameStop has knocked off $20, bringing it down to $129.99.
This GameStop sale lasts until January 3, so you'll need to act relatively quickly. For the full weekly ad, hit up the source link below.
The simplest explanation is that these listings are all for Virtual Console downloads. Prince of Persia was released on both the Game Boy and Game Boy Color, making it eligible for the 3DS Virtual Console -- and it was made for almost all of the platforms supported by the Wii Virtual Console. In addition, a game called "Rayman" was released on Game Boy Color, which was a combination of elements from Rayman 1 and 2 -- and thus providing an example of why we'd have a hard time knowing what the plain "Rayman" title referred to.
[Image: GameFAQs]
These are some new images of the Nintendo Wii game Rayman Origins
More About: Nintendo Wii, Rayman Origins
1UP - A- - "I'm sure someone out there will complain that Origins is overpriced, since it's a $60 retail title at launch compared to the $10-20 downloadable games that 2D platformers usually come in these days, but it's easy to see higher production values here. We don't get many big ambitious 2D platformers these days, and above all else, I'm happy to see Ubisoft didn't waste the opportunity."
GameTrailers - 8.5/10 - "With platformers enjoying a big resurgence in the last few years, it makes sense that Rayman: Origins has an anachronistic feel. Challenging levels, mosquito breaks, amusing multiplayer, and a hard-as-nails reward for perfectionists assures its place in the platformer pantheon. It just lacks a little of the sparkle that could've helped battle the fatigue of coaxing out every last lum."
Game Informer - 8.5/10 - "If you only know about Rayman from his affiliation with the now-ubiquitous Rabbids, that probably wasn’t the best introduction. Rayman Origins is the proper way to catch up with the character, who finally has a game that puts him squarely in the majors."
IGN - 9.5/10 - "In a blockbuster holiday season of M-rated war games, it’s refreshing to see something so different and special as Rayman Origins. It’s downright gorgeous and a total blast to play alone or with friends. A truly realized vision at the top of its genre, Rayman Origins is an extravaganza with plenty of action to keep it fresh from start to finish and beyond."
User(s) browsing this thread: 2 Guest(s)
These are some new images of the Nintendo Wii game Rayman Origins
More About: Nintendo Wii, Rayman Origins
Like the games of my youth, Rayman Origins has almost no modern features. What it does have is an overwhelming sense of joy that I haven't felt for a very long time.
The basic formula of Origins actually remains unchanged from Rayman's 1995 debut. As Rayman (or one of his plucky cohorts), players make their way through meticulously designed levels, collecting Lums and searching for the cages of kidnapped Electoons. To be clear, I don't know what an Electoon is, and I don't really care. All I know is you have to collect enough of them so they can grow a hair bridge to the next world. Yes, a hair bridge.
Many of the environments, particularly the underwater levels, are at once bizarre, absurd and staggeringly beautiful -- the sort of juxtaposition that Rayman Origins pulls off with such regularity that you'd think it was just a part of everyday life.
But the really fun part, naturally, is getting through the environments, a feat Origins manages with aplomb. In the beginning, Rayman is limited to simply running and jumping. By journey's end, he acquires a litany of special abilities, from his patented helicopter hair to my personal favorite, running on walls. All exquisitely animated, these abilities seamlessly flow into one another in the game's later levels, making for some incredible choreographed sequences.
Best among these are the Tricky Treasure challenge levels, which could probably stand alone as an entire game by themselves. In these sequences, Rayman must run down a living treasure chest which, understandably, isn't too keen on being smashed open and having its insides pilfered. Coupled with delightfully appropriate banjo music, the treasure chases bring together all of Rayman's abilities, seeing him leap across huge chasms, smash through obstacles, dash up walls and slide under crumbling rocks in the nick of time. The desperation and momentum are truly thrilling.Every nuance is positively dripping with goofy, heart-swelling joy.
Make no mistake, while Rayman Origins is certainly family friendly (with the possible exception of some rather voluptuous faeries), it is by no means easy. In later levels, particularly the final treasure chases, some players will inevitably be left behind as one player (hopefully) manages to negotiate some very tricky platforming challenges. In fact, an extra player can even be distracting in more intense moments. It's all doable, sure, just keep in mind that coordinating to find secrets and collect Lums will definitely take patience.
Regardless of how you choose to play Rayman Origins, the important thing is that it should be played. Characters speak in Pig Latin. Upon discovering each secret area, an unseen audience expresses my unspoken thoughts, collectively cooing, "oooh!" The underwater sections have appropriately burbly background vocals. I couldn't possibly enumerate them all, but every detail, every nuance is positively dripping with goofy, heart-swelling joy.
I don't know about you, but I could always use more of that.
Joystiq's review scores are based on a scale of whether the game in question is worth your time -- a five-star being a definitive "yes," and a one-star being a definitive "no." Read here for more information on our ratings guidelines.