Showing posts with label death. Show all posts
Showing posts with label death. Show all posts

Monday, April 2, 2012

[Multi] Death Gets Messy in New Darksiders II Trailer

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Saturday, August 27, 2011

Behind the Bytes #5: Yoshi & the Death of Birdo

With Birdo dead and the gaming world in disarray, the intrepid news hounds at BTB tackle their greatest scandal yet: a thrilling mystery which takes them straight to the murky heart of Nintendo. Stones will be turned. Preconceptions will be blown. And cakes will be baked.

[Behind the Bytes via ScrewAttack]

Mario Galaxy 2: Most Wanted Game For 2010

A very Yoshi Christmas

Yoshi Update (SSBB)

Yoshi passes on…

Looking for a Yoshi cursor?


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Thursday, April 7, 2011

We're gonna need a video game death montage

by on Mar 26th 2011 2:10AM

Even Rocky had a montage -- and now it's video games' turn!

Here's a test: see if you can guess every single game featured in this montage of video game deaths from Boing Boing, posted just past the break. If you get 'em all right, we promise to love you forever. That's a good enough prize, right?

More like the best prize ever.


Also: best MIDI remix ever?

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Saturday, March 26, 2011

Bizarre's Wilson: 'perfect storm' led to studio's death

by on Feb 24th 2011 1:30PM

Less than a week after we said "goodbye" to Bizarre Creations, the Blur-ry details of what killed the developer are starting to come into focus. Eurogamer has an interview with Gareth Wilson, former design manager at the studio, who has since gone on to take a position at Sumo Digital. Wilson called Bizarre's death a "perfect storm of unfortunate circumstances."

Wilson explained that getting attention for Blur, a new IP, at this point in the console cycle, was difficult -- especially with high-quality breakouts and juggernaut competition on the field. He believes that the quality of the competition, along with the state of the global economy, meant that gamers weren't ready to "take a risk." He points out several other quality IPs like Enslaved, Alan Wake and Vanquish that also struggled in 2010.

Wilson now feels that the "middle ground," selling two to three million units is "getting hard to find," explaining "Games either 'break out' and sell four million plus, or really struggle to break even."


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