Showing posts with label Successor. Show all posts
Showing posts with label Successor. Show all posts

Thursday, May 16, 2013

[PC, Wii U] Shadow of the Eternals, successor to Eternal Darkness, seeks crowdfunding

[PC, Wii U] Shadow of the Eternals, successor to Eternal Darkness, seeks crowdfunding
[Image: game-news-image-2013-b7b5fbea7ad6c7b1903...5a0a0f.png]
I loved Eternal Darkness on the Nintendo Gamecube, it was one of those rare survival horror experiences that scarcely surfaces anymore. However, with the recent fall of Silicon Knights I'd thought that all hopes for a sequel had been snuffed out.

That changed over the weekend when a bunch of information was uncovered for a project title Shadow of the Eternals. It has since been confirmed (thanks for uploading the trailer, IGN) that Shadow of the Eternals is coming and it will be a spiritual successor to Eternal Darkness available for the Wii U and PC from Precursor Games.


Reportedly the creators of the original Eternal Darkness are working on the project, including the original producer Dennis Dyack. The crowdfunding is set to kick off on the 6th of May, and the team is hoping to raise $1.5 million to create the 12 episodes.

A full reveal is planned when the campaign begins.

Written by: Kyran Morrison

(This post was last modified: 05-05-2013 06:51 PM by LemonManX.)

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Saturday, May 11, 2013

Shadow of the Eternals Announced as Spiritual Successor to Eternal Darkness: Sanity’s Requiem

A few days ago, we reported on “Shadow of the Eternals,” which seemed to be the sequel to the much-loved GameCube title, “Eternal Darkness: Sanity’s Requiem.” Today, it has been confirmed this will be the spiritual successor for the game, will be available on Wii U, and it is being developed by many of the same people who created the original game. Their new company, Precursor Games, is crowd-funding this episodic game, in order to work directly with the fans. Find out more below.

PRESS RELEASE

Canadian Developer Precursor Games Launches Crowd-funding Campaign for “Shadow of the Eternals”

Hamilton, Ontario – May 6th 2013 – Precursor Games today unveils its debut project Shadow of the Eternals. Developed by the creators of the critically acclaimed Eternal Darkness: Sanity’s Requiem, Shadow of the Eternals is an episodic action/adventure game that is likely to gain the attention of gamers everywhere.

Featuring an ensemble cast, Shadow of the Eternals will span over 2500 years of human history. Players will question their own perception of reality as they progress through this mind-altering psychological horror. The Pilot Episode is slated for release Q3 2014 on the Nintendo Wii U and PC.

The emerging studio is taking crowdfunding to the next level by giving the community the ability to contribute content to the game. Precursor Games has also revealed a campaign video and rewards tier system to go with their 1.5 million dollar goal, including pre-orders and exclusive merchandise.

“Precursor Games intends to leave no stone unturned in order to create an unparalleled experience for gamers”, said Paul Caporicci, CEO of Precursor Games. “We have a talented team, incredible technology with CryENGINE and a new business model where we directly integrate the fan base into the development process, allowing for new possibilities and game direction. We are very excited to see where this new direction leads.”

The Shadow of the Eternals crowd-funding campaign is can be found at www.ShadowOfTheEternals.com.

About Precursor Games:

Founded in July of 2012, Precursor Games is comprised of veteran game developers with over 20 years of experience. Precursor Games is an agile, efficient, multi-disciplinary, and collaborative company dedicated to community participation. It is looking to change the way games are made in an ever-changing industry by taking advantage of the emergence of digital distribution, episodic content and community-driven crowdfunding.

FAQ’s

Is Shadow of the Eternals DRM-free?

Yes, we plan to release a DRM-free version. Specific details will be announced in the future.

What platforms will Shadow of the Eternals be on?

We will be focusing on the PC and Wii U. Other platforms may be added in the future if desired by the community and the right funding goals are met.

How do I download Episode 1 on PC or Wii U?

This game is planned for digital distribution on both PC and Wii U. Details will be announced at a later date.

Will Shadow of the Eternals only be in English?

No, we will have subtitles for other languages. Details to follow.

Can you explain the stretch goals?

Shadow of the Eternals will be an episodic series, and our initial goal is 1.5 million dollars. This includes production on the Pilot Episode, game engine costs and core system development. Future episodes of Shadow of the Eternals will be significantly less to produce, and we look forward to announcing the possibility of more episodes based on the success of our campaign.
Additional money raised beyond this will also contribute to things such as in-game perks, additional gaming platforms, and other surprises. The more money that we raise, the more we will deliver based on what our fans want.

Why Crowdfunding and Self-Publishing?

The primary reason to crowdfund Shadow of the Eternals is because it allows us to work directly with our fans, and gain valuable feedback in developing the project. We can develop a rapport with our audience that would otherwise be difficult in a traditional setting.
Secondly, the games industry is currently in a state in which publishers no longer take chances on a project like this. We feel that the best way to bring this title to the public is to release it independently.

What happens if you do not reach your goal?

Our financial goal is a flexible one, and Precursor Games is committed to creating Shadow of the Eternals. All contributions will go directly towards the development of this game and making it a reality.

I would like to pledge, but I don’t really want to design anything. Is this okay?

Of course. Precursor Games will not force you to be involved in the creative development of Shadows of the Eternals if you do not wish to be.

What will the gameplay be like?

The gameplay in Shadow of the Eternals will utilize various mechanics for the different characters and locales, including physical combat, magick, exploration, and sanity systems.

What is Shadow of the Eternals about?

In Shadow of the Eternals, we follow the investigations of Detective Paul Becker, who is called to one of the bloodiest massacres in Louisiana state history. Only two survivors remain from a brutal conflict between two rival cults at the abandoned Pleasant View Hospital: one a suave, clean-cut business man – and the other a hardened, rogue-like biker.
Both men have seemingly lost all memory of who they are – and yet they are compelled to kill each other. As Becker begins his interrogations of the suspects, their combined recollections create the world of Shadow of the Eternals.

What is the Pilot Episode about?

Episode 1: “A Dream within a Dream” is a story that takes place in Hungary, 1610 AD in the castle of Erzébet Bathory. Bathory is considered to be one most notorious female serial killers of all time; torturing and killing as many as 400 young women to death in her obsessive quest for eternal life. We follow the character of Clara, a handmaiden and lover of Bathory’s, and the events that take place during the time of these murders.

Who do I play as?

You play as several characters throughout human history. Throughout Season One you play as Paul Becker, a Louisiana police detective. In the Pilot, you play Clara Rusznyák, a handmaiden to the noblewoman, Erzébet Bathory.

Why is this game episodic? What does that mean?

This means that the game will be delivered in chapters over time, and not all at once. This will allow Precursor Games to interact with gamers, and receive feedback that will both influence and improve the creative decisions involved in producing each episode.
Each episode will feature one or two characters that are part of a larger ensemble cast, as well as different locations across 2500 years of human history. As more episodes are released, players will piece together how each character’s fate is intertwined with one another.

How long is each episode?

Each episode will have approximately 2-4 hours of gameplay.

What kind of game is this?

This is an action-adventure game with horror elements.

Does this game feature multiplayer?

No, this is a single player experience. We believe that single player games are very much alive in this industry, and present a cinematic experience to the gamer unlike any other.

When do you plan to release?

Q3 2014, with subsequent episodes to quickly follow.

EPISODES

Pilot Episode – A Dream Within A Dream

The pilot episode of Shadow of the Eternals begins when detective Paul Becker is called to one of the bloodiest massacres in Louisiana state history at Pleasant View Hospital. The massacre is survived by two individuals who seemingly have no recollection about who they are or what has transpired.

Becker’s interrogation of the suspects brings us to Hungary 1610 AD at ?achtice Castle – home to the noblewoman Erzébet Bathory. Bathory is also a notorious serial killer; torturing and killing as many as 400 young women in her obsessive quest to retain her youth. You play the role of Bathory’s handmaiden and lover Clara, who is blackmailed by the authorities into gathering information about a missing nobleman’s daughter.

Events are soon set in motion that will change Clara’s life forever.

Episode Highlights:

Travel back to 1610 Hungary and explore ?achtice Castle – the home of Erzébet Bathory
Use a variety of mechanics including magick, combat, and sanity to guide Clara through this horrific tale
Piece together a complex mystery while questioning the perception of reality

[Shadow of the Eternals Website]

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Sunday, January 6, 2013

Nikkei confirms touchscreen controller for Wii successor

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Friday, May 6, 2011

Nintendo announces Wii successor for 2012

by on Apr 25th 2011 4:34AM

Nintendo has officially announced its intention to release a new console in 2012. According to a note published this morning on the company's Japanese investor relations website, "Nintendo Co., Ltd. has decided to launch in 2012 a system to succeed Wii, which the company has sold 86.01 million units on a consolidated shipment basis between its launch in 2006 and the end of March 2011."

The terse announcement does nothing to clear up rumors surrounding the system, which has been linked to high-definition graphics, motion controls and a handheld touch screen. Less trustworthy industry sources have even indicated that the system's rumored codename, "Project Cafe," hints at its ability to shoot a cappuccino directly into your gaping mouth.

According to the investor note (posted after the break), Nintendo plans to show off a playable model of the Wii successor during this year's E3, which takes places in Los Angeles from June 7th.

Update: Nintendo president Satoru Iwata is quoted in a Reuters article, saying, "We would like to propose a new approach to home video game consoles." This new approach, as you might expect, does not necessarily include 3D displays. "It's difficult to make 3-D images a key feature, because 3-D televisions haven't obtained wide acceptance yet," he said.

To whom it may concern:

Re: Wii's successor system

Nintendo Co., Ltd. has decided to launch in 2012 a system to succeed Wii, which the company has sold 86.01 million units on a consolidated shipment basis between its launch in 2006 and the end of March 2011.

We will show a playable model of the new system and announce more specifications at the E3 Expo, which will be held June 7-9, 2011, in Los Angeles.

Sales of this new system have not been included in the financial forecasts announced today for the fiscal term ending March 2012.


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Wednesday, May 4, 2011

Rumor: Wii successor has controller with giant touchscreen, also uses motion controls

by on Apr 21st 2011 3:20PM

Some purported new information about the still-unannounced Wii successor paints a surprisingly specific picture of the device's controller. Kotaku reports that, according to unnamed sources, the controller for the "Project Cafe" device will have eight buttons, two analog sticks, a camera ... and an enormous 6.2" touchscreen.

For reference, the DSi XL has 4.2" screens. The Kindle has a 6" screen. If these rumors are true, this controller will likely be crazy expensive. We honestly can't see Nintendo getting away with selling $200+ controllers.

Kotaku also reports that this won't be the only accepted control method. "Project Cafe" will also reportedly support "Wii Remote-style controllers," the site says, though it's currently unknown whether that means the existing Wiimote or a new motion device.


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Monday, May 2, 2011

Project Café – Nintendo announces Wii successor; to be playable at E3

According to an investors note (below), Nintendo will be releasing the newest console in 2012.  There will be a playable version at E3 this year, June 7, 2011.  Of course, the multiple rumors surrounding the system are still floating around.  So, we’ll have to be content with those until Nintendo sets us straight.

To whom it may concern:

Re: Wii’s successor system

Nintendo Co., Ltd. has decided to launch in 2012 a system to succeed Wii, which the company has sold 86.01 million units on a consolidated shipment basis between its launch in 2006 and the end of March 2011.

We will show a playable model of the new system and announce more specifications at the E3 Expo, which will be held June 7-9, 2011, in Los Angeles.

Sales of this new system have not been included in the financial forecasts announced today for the fiscal term ending March 2012.

[source]

Nintendo Sequel to be announced??

First DSi Only Games Coming This Fall

Iwata Discusses Wii and DS Successors

Sin & Punishment: Star Sucessor Champion Crowned

Nintendo Wii Timeline


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Saturday, February 12, 2011

[NGP] Sony Officially Reveals PSP Successor

[NGP] Sony Officially Reveals PSP Successor [Image: game-news-image-2011-4cdb585c22e55284315...e13a6a.jpg]
That's right, folks. Today was the day. At the long-awaited PlayStation Meeting in Tokyo today, Sony officially threw back the curtain on their newest handheld. Known simply as NGP (Next Generation Portable) at this point in time, we finally got to stare at the new piece of hardware and hear all about its specs.

Sony talked up all the new features that would be included in the NGP, such as dual analog sticks, 5-inc OLED display (with a 960x544 resolution, which is 4x the original PSP's), 3G, WiFi, Bluetooth and GPS. The handheld will also include front touch screen and rear touch pads. It will also come packed with the same Six Axis that powers the PlayStation Move controller plus a three-axis compass as well as front and rear cameras. The other big change is the abolishment of UMD, instead games will run off of flash-memory cards.

Full specs are listed in the drop box, courtesy of Sony themselves

"Next Generation Portable Entertainment System" Hardware Specs

CPU: ARM Cortex-A9 core (4 core)

GPU: SGX543MP4+

External Dimensions: Approx. 182.0 x 18.6 x 83.5mm (width x height x depth) (tentative, excludes largest projection)

Screen: 5 inches (16:9), 960 x 544, Approx. 16 million colors, OLED

Touchscreen: Multi-touch screen (capacitive type)

Rear touchpad: Multi-touch pad (capacitive type)

Cameras: Front camera; rear camera

Sound: Built-in stereo speakers; built-in microphone

Sensors: Six-axis motion sensing system (three-axis gyroscope, three-axis accelerometer); three-axis electronic compass

Location: Built-in GPS; Wi-Fi location service support

Keys/Switches: PS button; power button; directional buttons (Up/Down/Right/Left); action buttons (Triangle, Circle, Cross, Square); shoulder buttons (Right/Left); right and left sticks; Start button; Select button; volume buttons (+/-)

Wireless communications: Mobile network connectivity (3G); IEEE 802.11b/g/n (n = 1x1) (Wi-Fi) (Infrastructure mode/Ad-hoc mode); Bluetooth 2.1+EDR (A2DP/AVRCP/HSP)

The handheld targets five core features: Revolutionary User Interface (the new UI, they will not be using the XMB by the looks of things); Social Connectivity; Location-based Entertainment; Converging Real and Virtual; and PlayStation Suite (PlayStation Suite was also announced at the event, and you will find details about right here) Compatibility.

Is that still not enough? How about if we tell you that it is due this holiday season, though it is unclear if that is Japan only. Games currently in development include: Uncharted, Killzone, WipEout, LittleBigPlanet, Call of Duty, Resistance and many more.

Expect more details at E3, stage demoes also included a few PS3 titles being shown in real-time on Sony's newest baby (including Yakuza and Metal Gear Solid 4) so this is going to help the next generation of handhelds have an even more interesting contest.

The killer question, how much do you think this will cost? And how much are you willing to pay for Sony's new toy?

Written by: Kyran Morrison


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