Showing posts with label building. Show all posts
Showing posts with label building. Show all posts

Thursday, June 13, 2013

[E3'13, PS3, X360] Konami building hype concerning the reveal of Snake's new VA

[E3'13, PS3, X360] Konami building hype concerning the reveal of Snake's new VA
[Image: game-news-image-2013-53ce0c49e8339782027...0f0d08.jpg]
Kojima (and Konami) are building steady hype for Metal Gear Solid 5: The Phantom Pain at E3 this year, it stared with teases for the announcement of Snake's new voice actor during Konami's pre-E3 stream and was followed by Kojima teasing a new trailer, but now we've got a new slice of information to throw into the mix.

Firstly Konami released this brief trailer to generate pre-E3 hype concerning the forthcoming announcement:


OPM picked up on an incredibly interesting tweet from David Hayter, the former voice actor who played the role of Snake.

"I'm so excited for E3! I just hope I don't lose my voice," Hayer tweeted; he even included a winking smiley emoticon to further convey his cheekiness.

So, now we play the guessing game: is Kojima just trolling the Metal Gear Solid fan base or is Hayter legitimately just joking around about someone else taking on the role of Snake?

Written by: Kyran Morrison

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Thursday, January 3, 2013

[X360, X720] Vancouver studio building 'Microsoft's next big entertainment franchise'

[X360, X720] Vancouver studio building 'Microsoft's next big entertainment franchise'
[Image: game-news-image-2012-cb83193de64f99c19e3...50e79c.jpg]
One thing Microsoft has been sorely lacking in recent years (along with the rest of the industry) is some major new IPs to complement its stable of exclusive franchises like Forza, Fable, Halo, and Gears of War. As we look forward to the next generation however, it seems Microsoft is looking to add at least one new major franchise to the list. Microsoft Studios Vancouver, which has been re-branded as Black Tusk Studios as it looks to rapidly expand on its 55-person development team, has been given a green light from Microsoft to build "Microsoft's next big entertainment franchise".

“We’re not working on an existing franchise, we’re looking to build the next Halo here in Vancouver, for example, which is really exciting," studio manager Mike Crump told the Vancouver Sun. "We are building something from the ground up.”

Employees at the studio already have an average of 12 years experience working on triple-A games, and it shouldn't be hard to find other talented developers since other Vancouver-based studios Rockstar Vancouver (Bully, Max Payne 3) and Radical Entertainment (Prototype) were shut down earlier this year.

Written by: Mike Glubish

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Friday, April 15, 2011

Nintendo building new R&D facility in Kyoto

by on Mar 31st 2011 1:00AM

According to a report from Nikkan (as translated by Andriasang), Nintendo's planning on getting its proverbial ducks in a row with the construction of a new 12-billion-yen Research and Development facility in Kyoto's Minami Ward -- the same location as its Japanese headquarters. The gargantuan building will house 1,500 employees focused on product development, and is scheduled to break ground January 2012, with a projected completion date sometime the following year.

In short, if you're looking for the future birthplace of the Nintendo 4DS, you needn't look any further than this new facility. On a related note, if you're looking for the birthplace of Nintendo as a whole, you could also do that using the Nintendo 4DS' time-piercing chronoscreen. Man, we can't wait for that thing to be invented. Good thing we don't have to! Ha! Time travel.

[Image credit: Flickr user Johannes]


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