Showing posts with label talks. Show all posts
Showing posts with label talks. Show all posts

Wednesday, September 25, 2013

[PC, PS3, X360] Second Saints Row IV dev diary talks about the game world

[PC, PS3, X360] Second Saints Row IV dev diary talks about the game world
[Image: game-news-image-2013-f1edb4bbfb311c73d2c...960174.jpg]
Saints Row IV is getting closer and closer with every day; continuing with promotion the Saints Row YouTube channel has uploaded their second developer diary.

This new video talks about the game world and the possibilities that the development team is tapping into with the game's setting. It also features a brief snippet of the infamous anal probe weapon as well, if you are interested in seeing that again.


You can also check out the first developer diary right here.

Written by: Kyran Morrison

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Friday, May 10, 2013

[Wii U] Nintendo talks up Virtual Console features for the Wii U in a new trailer


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Saturday, December 1, 2012

[Multi] THQ in talks with a financial sponsor but aren't out of the woods yet

[Multi] THQ in talks with a financial sponsor but aren't out of the woods yet
[Image: game-news-image-2012-fb261cb655823497555...b357b9.jpg]
THQ has been staring down the barrel a lot recently, but perhaps there might be some light at the end of this tunnel. The company has entered an agreement with Wells Fargo Capital Finance in order to protect itself from defaulting on its credit facility.

Eurogamer reports that the agreement with Wells Fargo means that it won't pursue its right against the publisher on its $50 million credit facility and will allow additional loans. The deal will last until the 15th of January, 2013. THQ has also entered negotiations with a "financial sponsor" regarding their financial alternatives. Don't put on those rose-tinted glasses yet though, THQ has warned that “There can be no assurance these negotiations will result in a transaction.”

“We are pleased to have reached an agreement with Wells Fargo,” said Brian Farrell, boss of THQ. “This agreement enables us to continue focusing on bringing our games in development to market.”

“Meanwhile, we are evaluating financial alternatives that will transition the company into its next phase.”

On top of this a note at the bottom of the statement to the press revealed that Paul Pucino, chief financial officer, has quit the Californian company.

I'm crossing my fingers that THQ can make it through the woods, they've got some good IPs but things are still looking pretty rough.

Written by: Kyran Morrison

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Friday, March 23, 2012

[PC, PS3, X360] Casey Hudson responds to Mass Effect 3 ending controversy, talks DLC

[PC, PS3, X360] Casey Hudson responds to Mass Effect 3 ending controversy, talks DLC
[Image: game-news-image-2012-23110c17514aa9cc9ff...82b983.jpg]
Mass Effect 3's ending has come under fire from all directions recently. Within good reason as well, it ignores a lot of the franchise's key strengths and just plain makes very little sense. It is only natural for fans to be whipped into an outrage considering many of them have now invested 120 hours into this series. Casey Hudson spoke with Digital Trends about the backlash and had the following to say.

"I didn’t want the game to be forgettable, and even right down to the sort of polarizing reaction that the ends have had with people–debating what the endings mean and what’s going to happen next, and what situation are the characters left in. That to me is part of what’s exciting about this story. There has always been a little bit of mystery there and a little bit of interpretation, and it’s a story that people can talk about after the fact."

Whilst I understand what he is saying, he certainly hasn't really addressed the central issue at hand regarding the endings. At the very least, it certainly won't be forgettable even if it is for all the wrong reasons.

Hudson also went on to reassure fans that BioWare does listen to them, especially when it comes to crafting DLC. He refers to how fans said they wanted more Liara content so they put together the Lair of the Shadow Broker (probably BioWare's most impressive piece of DLC since Dragon Age: Awakening). "It's very important to us and we will always listen to feedback, interpret it and try and do the right thing by our fans," said Hudson in the interview. So I guess this means BioWare are keeping an eye on fan discussion to fuel their Mass Effect 3 DLC plans?

You can check out the full interview at Digital Trends, he tends to not really get asked any of the hard questions that I'm sure a lot of fans want him pressed about but at the same time this is the first time he has emerged after the controversy kicked up.

What do you think about the state of BioWare and the Mass Effect 3 ending? Remember to tag spoilers.

Written by: Kyran Morrison

(This post was last modified: Yesterday 04:46 PM by LemonManX.)

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Friday, March 2, 2012

[3DS, Wii] Nintendo of America talks 3DS releases, confirms Xenoblade and Last Story

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Sorry, I could not read the content fromt this page.

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Tuesday, January 31, 2012

[PS3, 3DS] Nomura talks Versus XIII and Kingdom Hearts 3D

[PS3, 3DS] Nomura talks Versus XIII and Kingdom Hearts 3D
[Image: game-news-image-2012-2ce8b34f5e91b0ff68d...9b75e1.jpg]
Remember Final Fantasy Versus XIII? That elusive piece of vaporware apparently still in development over at Square Enix. Well, the topic came up in a recent interview with Famitsu. Will it ever exist? Tetsuya Nomura apparently wants to make some sort of announcement this year regarding the game, but he couldn't set any sort of concrete date. He also added that the ratio of real-time to pre-rendered cutscenes will be something along the lines of 7:3. On top of that, Nomura also assures readers that the next time we see the game it will be played on actual hardware.

Kingdom Hearts: Dream Drop Distance also came up, he touched on spoiler-free teases about the ending, stating that it will be somewhat different to the usual Kingdom Hearts endings. Apparently the original ending was not approved, which caused Nomura to change the ending. The game will also feature a secret ending that players will be able to unlock, it will feature shocking developments and will link the game to the next installment in the series.

He also touched on Final Fantasy X HD that is currently in the pipeline, mentioning that development has officially started on the project. So hopefully we'll get to hear more about that in the future.

Written by: Kyran Morrison

(This post was last modified: 01-19-2012 11:52 PM by LemonManX.)

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Monday, August 1, 2011

Bobby Kotick talks Guitar and DJ Hero, the fall and the coming rise

by on Jul 23rd 2011 4:30PM

Bobby Kotick earned more than $4.4 billion through Activision Blizzard last year, which means his business success is obvious -- but so are his failures. In an interview with Forbes, Kotick described the downfall of the Guitar Hero and DJ Hero franchises with the kind of detail that can only come from lying awake every night for four years straight, obsessing over what went wrong.
"So we bought the company, and after a few iterations of the game it became one of the most successful games of all time," Kotick said. "And then we didn't really take the time that we usually take to understand audience behavior.... But we created this critically acclaimed, highly rated game -- and these are the hardest failures, when you put your heart and soul into it and you deliver an extraordinarily well received game, and nobody shows up to buy it. So that's what happened with DJ Hero. At the same time we were so excited about going down this new direction with DJ Hero, I think we abandoned a bit of the innovation that was required in the Guitar Hero franchise.

"And so it was the double whammy of DJ Hero was unsuccessful, and then Guitar Hero became unsuccessful because it didn't have any nourishment and care."

Kotick said ending the music-game franchises was a smart move, but that doesn't mean they'll be gone forever. "So we're going to take the products out of the market, and we're not going to tell anybody what we're doing for awhile, but we're going to stop selling Guitar Hero altogether," Kotick said. "And then we're going to go back to the studios and we're going to use new studios and reinvent Guitar Hero. And so that's what we're doing with it now."

Kotick promised Activision Blizzard listens to its consumers and will use fan input to innovate Guitar and DJ Hero. That Kotick plans to resurrect the series must mean some fans, somewhere, are inputting something other than "Kill it, Kotick."


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Saturday, July 9, 2011

Driver: San Francisco dev diary talks up Tanner

by on Jun 29th 2011 12:00AM

The latest developer diary for Driver: San Francisco discusses the role of protagonist John Tanner, absent from the series since Driver 3. In the video, he's described as an "historic, iconic" character. That may well be, but he's got nothing on the real San Francisco Tanners.

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Friday, May 27, 2011

Miyamoto Talks Zelda, Mario, & Starfox 3DS

In an interview with The Guardian, Nintendo’s Shigeru Miyamoto discusses the Nintendo 3DS. He speaks about the upcoming game lineup, specifically Starfox, Mario, and Zelda. He also talks about future updates, SpotPass, and StreetPass. Check out several quotes from the interview, which are posted below.

“Now, we are focusing more on games for the 3DS – we want to release lots of games for it this year. The Legend of Zelda: Ocarina of Time will be released in June, Starfox this summer and Super Mario 3D, which is completely original, is coming this year. I am involved with these titles and Mario Kart.”

“Starfox uses the gyro-sensor and the joystick; the combination is the key to its gameplay. Because it’s 3D, you have the depth in the screen, so you can aim perfectly. When you have 3D on all the time and are using the gyro-sensor, it can be quite difficult to view it, but if you put it in 2D all the time, you would be missing some of the enjoyment, so I guess you have to adjust and find the best way for you to play. I have a tip: if you have an office chair with wheels on and an armchair, that’s the ideal way to play games that use the gyro sensor.”

“Super Mario 3D will be a combination of Super Mario Galaxy and Super Mario 64, although that doesn’t exactly convey what it is like – if you play it at E3 you will see what I mean. For example, when floors are floating in space, in 2D, it’s difficult to judge distances, but in 3D, it is easy to. If I tell you everything, I won’t be able to talk about anything at E3. But the power-ups you mention are what you think you are. And you probably know what is going to happen using those characters already.”

(The original Ocarina of Time release) “It ran at 20fps on the Nintendo64, but on the 3DS, it runs at 30fps, so there is extra smoothness of movement. The graphics, too, have been strengthened: you can feel the immersiveness of its world in 3D. Plus, the touchscreen lets you place items wherever you want them to be. In the original, it was really difficult, say, to change into your boots in the water dungeon, but now it’s easy. And in the original, it could be confusing when, say, using the bow, whether you were supposed to push the stick up or down to aim it – but now we have the gyro-sensor on the 3DS, it’s easy.”

“I’m not really involved with Spot Pass – more with Street Pass. But there will be several software updates. As soon as the server is ready, it will be done. For Spot Pass, without you knowing, things like films will be coming to you. (This also includes) The browser and the eShop.”

“Even if you download games via eShop, we will create games that are meaningful and valuable for the 3DS. We would like to create download games that are meaningful and always there with you. It’s not that I’m dictating methods to the third parties: they need to be open to the eShop as well, but I’m speaking for Nintendo. The main software, we would create for packaged games. But if there are any meaningful ideas for download – if it was something that worked when it was always there [on the 3DS], then maybe. I think, for me, a download game would be something anyone could play and that is comfortable to play. So it’s not really about forcing a game into the hardware.”

“In the past, game design was all about which game was the best on the hardware that was available. That still holds true in the current world, but for the game designer, it’s important to understand the overall system. Plus, it’s important to understand all the mechanisms in games, otherwise the movement or the gameplay would not be right. If that is good, then it will be evaluated as a good game. But games nowadays are at a higher level, and the devices are higher-technology, so generally speaking, people can [and should] make good games. Nowadays, it’s really important that the designer should be unique, and that their individuality should show through in the production itself. It’s costly if you do something because other people are doing it, but the focus should be: ‘Because people are not doing it, we’ll go this way.’ Uniqueness is important. Finance-wise, you can put more budget in, but your energy has to be focused on something, otherwise it won’t work. For me, if you tell me, ‘I’ve seen this before,’ or ‘I’ve done this before,’ that’s challenging.”


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Friday, February 25, 2011

Pachter talks Wii 2

Pachter talks Wii 2 | TG Daily TG Daily Follow TGDaily: RSS Feed Register /

  News Technology Hardware Mobility Networking Security Software Science Sustainability General Sciences Space Trendwatch Entertainment Consumer Electronics Games and Entertainment Business Unbalanced Last 7 Days Feed Freeware TV's Super MerlinFeds eye open source model for medical data systemsIs Apple building a 50-inch TV?Al Gore pontificates about SnowmageddonAnalyst says MeeGo is an epic failGoogle offers $20K bounty to hack Chrome browserUS senator slams DHS over domain seizuresCrytek backtracks on Crysis 2 system specsSolar EV charging station feeds gridSwine flu shot likely causes narcolepsy in children study saysFeb 3: SmallCloudBuilder/SmallNetBuilder daily roundupArmani introduces its own 3D glassesHP wants to be "cool" Three types of online groomer, study finds China gives parents control over kids' gaming Home Pachter talks Wii 2 Mike Luttrell | Tue 1st Feb 2011, 08:56 am

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After years of no new video game hardware, 2011 is turning into a big year with the 3DS and Sony's NGP. And eyes are beginning to look to the Wii, which vitally needs an upgrade. But will it be too little too late?

Michael Pachter, one of the most influential voices in the industry, says Nintendo needed to refresh the Wii at least two years ago. If it introduces an incremental upgrade now, it will be too late.

When the Wii came out, the gaming industry was very different. No one was buying console games digitally. No one ever thought they'd need more than 100 GB in their console's hard drive, and the idea of being able to update any problem in the console or game was completely unheard of.

Pachter says Nintendo needs to appreciate that. It can no longer put out a product that doesn't live up to today's standards. The Wii has been grandfathered in to the technology that now encircles the PS3 and Xbox 360 - like online networking and digital proliferation - but a new console has no chance of survival.

"Nintendo can't let Microsoft have a 20 million install base of next-gen consoles and they're still in the last generation. I said in '08 [the Wii HD] was coming, because I really thought the time was right [...] 2010, I think, was the absolute last Christmas they could afford to wait. They had to do it and they didn't. Now, I think it's too late," said Pachter on GTTV's Bonus Round.

"I think they boxed themselves in. No matter what they do, it won't be as successful as the Wii," said Pachter.


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Thursday, February 3, 2011

3DS, Donkey Kong Country Returns, Bleszinski talks at GDC

by JC Fletcher on Jan 18th 2011 2:30PM

We're guessing Satoru Iwata will talk about the 3DS during his Game Developers Conference keynote. But it's even safer to assume that Nintendo's Hideki Konno will mention the system during his newly-announced GDC talk, called "The Development Process of the Nintendo 3DS". Konno works as producer for Nintendo hardware, and is also producing Nintendogs + Cats, so he should have at least a passing familiarity with the hardware.

A third high-profile Nintendo talk has also been announced: Nintendo's Kensuke Tanabe and Retro Studios' Michael Kelbaugh and Bryan Walker will present "We Hate You: Why Donkey Kong Country Returns was So Hard". Okay, it's actually called "Donkey Kong: Swinging Across Oceans" and it's about developing the game across continents.

GDC also announced one more marquee presentation: Cliff Bleszinski's "Industry Lessons Learned and Applying Them to the Road Ahead", a wide-ranging talk about "Bleszinski's thoughts on AAA gaming, social gaming, and the connected future" as well as the importance of PR and marketing to game design.


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