Showing posts with label Dream. Show all posts
Showing posts with label Dream. Show all posts

Sunday, December 8, 2013

New Silver Nintendo 3DS XL Bundle is a Dream Come True for Mario & Luigi Fans

It seems every year brings more and more “Cyber Monday” deals. This year, Nintendo is not to be left out, as they launch what they are calling the “Cyber Monday of Luigi.” If you do not yet have a Nintendo 3DS XL, or you are interested in yet another one, check out this limited-edition black and silver console, featuring Mario and Luigi: Dream Team. Not only is the digital copy of the game included, but an image of the brothers are also on the cover of the unit, itself. Top it off with a special price of only $199.99, and this is a great deal. It looks like the Year of Luigi has even affected Cyber Monday.

Other 3DS bundles include the blue 3DS with Luigi’s Mansion for $169.99 and the gold 3DS XL with The Legend of Zelda: A Link Between Worlds for $219.99.

3DSXL_3D_ProdShot_MarioLuigiDTBUNDLE_CyberMonday_box

3DSXL_MarioLuigiDreamTeamBUNDLE_CyberMonday_Console

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PRESS RELEASE

Nintendo News: New Nintendo 3DS XL Bundle is a Dream Come True for Mario & Luigi Fans

REDMOND, Wash.–(BUSINESS WIRE)– The Year of Luigi continues into the holiday shopping season. Starting today on the “Cyber Monday of Luigi,” a limited-edition, silver-colored Nintendo 3DS XL system featuring a fun image of Luigi running with his brother Mario is now available for purchase. The sleek system comes pre-installed with the Mario & Luigi: Dream Team game at a suggested retail price of $199.99.

This new Nintendo 3DS XL system is just one of several Nintendo bundles recently announced. Other bundles include a Cobalt Blue Nintendo 3DS system that comes with the Luigi’s Mansion: Dark Moon game pre-installed at a suggested retail price of $169.99, as well as a gold-and-black Nintendo 3DS XL system that comes with a download code for a digital version of The Legend of Zelda: A Link Between Worlds for a suggested retail price of $219.99.

Mario & Luigi: Dream Team is the well-received fourth game in the fan-favorite Mario & Luigi role-playing series. In the game, players journey into the imaginative dreams of Luigi to help save Pi’illo Island from a mysterious villain. Using the touch screen on the Nintendo 3DS system, players can manipulate a sleeping Luigi to make fantastical things happen in the dream world, such as altering the dream world environment and growing Luigi to gargantuan size.

For more information about Nintendo 3DS, visit http://www.nintendo.com/3ds. For more information about Mario & Luigi: Dream Team, visit http://marioandluigidreamteam.nintendo.com.

[PR Email from Nintendo of America]

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Thursday, October 17, 2013

REVIEW – Mario & Luigi: Dream Team (3DS)

A Game Review by Greg Dabkey

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Game – Mario & Luigi: Dream Team
Version – 3DS
ESRB Rating: ‘E10+’ – Everyone 10 and up
Price: $39.99
Release Date: 8/11/2013
Obtained – Courtesy of my wallet

Will this game be a giant snoozefest or will it be the RPG of your dreams?  Read on to find out how this one stacks up!

Story/Plot

Mario, Luigi, Peach and residents of the Mushroom Kingdom were invited to the Pi’illo Kingdom to improve relations with their kingdom.  On their journey over, Luigi falls asleep and has a nightmare when Antasma invades him dream.  It makes the ship lose control and crash land, thankfully just outside the Pi’illo kingdom.  They discover that some new residents reside in the Pi’illo kingdom as the Pi’illos mysteriously disappeared many years ago.  Mario and Luigi find the ancient Pi’illo artifact and come to discover it was a petrified Pi’illo.  They learn that Antasma had shattered a Nightmare stone and caused the Pi’illos to be encased within their dreams.  They rescue a few different Pi’illos before Bowser arrives.  Bowser then travels to the Dream world and teams up with Antasma and helps him escape the dream world and they both capture Princess Peach.  Can Mario and Luigi save the day again and restore the Pi’illo kingdom and save Peach?

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Gameplay & Controls

Mario and Luigi: Dream Team brings back the same RPG gameplay, and controls.  Fans familiar with the series should feel right at home already having a leg up on the controls and how the game works.  Basically the player controls Mario and Luigi and they traverse through the Pi’illo kingdom.  There are enemies in which triggers a battle sequence when either Mario or Luigi touch the enemy or if the enemy touches them.  The combat is simple and pretty interactive, like the rest of the series.  They have a basic jump and hammer command and the bros attacks also return.  For those that don’t know the bros attacks use bros points (BP) which acts similar to magic points in an RPG.  Basically they are a much more powerful attack.  The combat hasn’t changed, but to those new to the series, you can deal additional damage by using the A (for Mario) or B (for Luigi) buttons at the perfect time.  The game gives you plenty of practice at the beginning to learn the timing.   You can also counter particular enemy attacks or able to dodge if the buttons are pressed at the ideal time.

One of the main things with this game was the excessive hand-holding.  Every time something new is learned it takes you to the pause screen or the demo or some sort of menu.  They also remind you at every opportunity you can review it at any time.  It would be ideal to be able to disable these controls, since afterall this is the 4th game in the series.  Anyways, another new feature to this game is the dream world.  Luigi and lay down on a petrified Pi’illo or at a dream point and instantly fall asleep.  Mario then enters the dream world.  He is then joined by dreamy Luigi.  The ‘real’ world is more 3D, and the dream world is only 2D platforming.  Combat also occurs in the dream world, but dreamy Luigi merges inside of Mario for some additional attack power.  Mario’s attacks also includes Luigi clones if the buttons are timed right and receive a “Great” or “Excellent” causing additional damage.  Instead of bros attacks, Mario learns Luiginary attacks which are basically bros attacks, but with dozens of Luigis replacing the single Luigi.  Also at specific times there is the Dreamy “mega” Luigi battle where they do the epic sized battles found in Bowser’s Inside Story.  Mario acts as a helper and assists Luigi do his attacks, and these are done with the stylus with the 3DS turned on it’s side.

Basically the same gameplay is brought over for Dream Team with the intriguing story line.  The same bean collection and moves return (hammer, small Mario, twirl jump.  The game does include a modified tall jump where the bros become a ball to reach higher platforms.  Also Luigi gets a drill spin move to break rocks and do a quick horizontal twirl.  The bros also can get additional equipment by upgrading their ranks at particular levels, in addition to other custom options.  Overall the gameplay is mostly the same, but it is also very fun as I can’t seem to put the game down.  This added in some particular puzzles that had the player think a little what to do.  There are also a variety of mini-games for additional prizes to be one.  My favorite addition was the expert challenges, causing the player to be on top of their game.  There are three types of challenges and are completed throughout the journey.  There is the No Hitter, where you basically have to win a battle against each and every type of enemy without taking damage, but the enemy must be granted 1 turn to attack you.  Next is the dodge 10 where the player must dodge 10 attack rounds in a row (can be multiple battles) for battles within that region.  If the player misses a dodge, the counter resets and the player must begin again.  Finally there is the excellent 10 where the player must perform 10 excellent attacks in a row (can be multiple battles), this one is also region based.  There are items that increase your attack or defense based on your expert challenge completion.

Visuals & Sound

The visuals are pretty solid for the 3DS and the same text bubbles are shown throughout.  The 3D can make some pretty cool effects, particularly in battle with some of the bros. attacks.  It is not required to complete any part of the game.  All of the characters have plenty of details and the backgrounds fit the environment very well.  It’s the same typical Mario areas that provide the exclusive environments to each region (Mountain, Desert, Water/Beach, Lava, and Forest).  In terms of sound and music,  many of the same sound effects also return in this one.  The music I did not find anything special, but it also was not anything awful to listen to.  Mario and Luigi’s gibberish also returns in this game as well, which I have always enjoyed.  Unfortunately this game is not really voice-acted and has plentiful text bubbles.  Mario and Luigi have very limited sayings (excluding the gibberish), and none of the new characters have a voice.

Conclusion 

Overall the game is very entertaining and can easily take many hours to complete, especially if you are going after all the challenges, rescuing each and every Pi’illo and the famous beans are hidden throughout the many grounds.  It’s an awesome factor that the collectibles are numbered per region, but some of the expert challenges will be up to the player.  While the game isn’t anything spectacular in the visual or music department, they do provide an engaging environment as the story is pretty solid compared the latest Paper Mario entry.  Finally, it’s the suburb controls that remain in this one giving the player plenty of practice with the bros. attacks, achieving “excellents” and plenty of items to assist with healing, bros points, conditions and other needs.

Final Score: 9 out of 10

+ Excellent story
+ New Expert challenges
+ Returning excellent engaging gameplay
+ Fun humor element remains and fresh
+ Giant boss battles are still fun
+ Dream worlds provide some puzzle solving elements
- Mediocre music selection
- Game is easy, and makes you beat it to unlock “hard mode”

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Thursday, September 26, 2013

Disney Infinity review: Dream it. Do it.

by Danny Cowan Writer RSS on Aug 19th 2013 1:00PM

Activision's Skylanders series is doing big business – big enough for the House of Mouse to take notice and develop a multi-million dollar competitor. The result, Disney Infinity, shares surface similarities with Activision's series, but its gameplay skews toward an older audience, in the hopes of capturing a universal appeal. Disney Infinity makes a lot of promises, boasting gameplay that takes cues from big-name hits like Minecraft and LittleBigPlanet. The finished product is a rousing success, offering lightweight but solid co-op gameplay built on a foundation of undiluted nostalgia. Disney Infinity is divided between the creation-focused Toy Box mode and Play Set mode, which offers a series of open-world platforming challenges. Gameplay is driven by sculpted figures that sit atop a USB-powered base. Characters that are placed on the base are given life in-game, complete with familiar animations, voices, and abilities.

Both Toy Box and Play Set modes take place from a third-person perspective and share similar gameplay mechanics. While the Skylanders games focus on combat, Disney Infinity takes a different approach, placing more of an emphasis on platforming. The result could frustrate some of Skylanders' younger fans, though adults will appreciate the added complexity.

Disney Infinity players can equip multiple Power Discs, which are physical, blind-boxed bits of plastic that stack underneath character figures and unlock new abilities and Toy Box toys. While the Toy Box bonuses are welcome, stat-boosting Power Discs have a negligible impact on gameplay, largely thanks to Disney Infinity's lack of difficulty or punishment for player death. They might be useful if you need an experience boost or some quick in-game cash, but Power Discs otherwise have very little use during gameplay, even when stacked for bonus buffs.

Toy Box mode comprises a large percentage of Disney Infinity's appeal. Starting in either a pre-built playground or a custom world, players can add terrain and all sorts of interactive elements to a non-canonical Disney universe filled with unlikely crossovers. Players can populate Aladdin's Cave of Wonders with a gang of Muppets, for example, or they can place Disneyland's Haunted Mansion next to Epcot's Spaceship Earth. Even if you have minimal knowledge of Disney movies and characters, you're bound to find a favorite among Toy Box's offerings, and mixing legacy Disney characters with modern-day faces has an unquestionable appeal.

Those who enjoy structureless sandbox games will get the most out of Toy Box mode, but its sheer breadth of content will win over pretty much anyone. Even if you lack the imagination or patience to create a world within Minecraft, Toy Box mode eases the creative process, making it a cinch to craft racetracks, platforms, and various oddball tributes to Disney's legacy.

Multiplayer shines in Toy Box mode. During one session, my partner built a replica of DuckTales' Killmotor Hill, topped with Scrooge McDuck's Money Bin and a small army of wandering Beagle Boys. On a nearby continent, I constructed the world's worst race track, filled with hairpin curves, huge dropoffs, and a finish line placed at the brink of a bottomless cliff. Despite their noble efforts, many Cars figures sacrificed their lives at the hands of Death Track, and it was hilarious.

While much of the content within Toy Box mode can be unlocked by completing Play Set missions, some of it is tied to specific figures. Unfortunately, players will need to purchase full sets of franchise-specific figures in order to access some of the best Toy Box elements (including pre-built Toy Box worlds, large themed structures, and toy characters) via Play Set Vaults. It's worth noting that the bulk of Skylanders' content can be accessed with just a handful of characters, while Disney Infinity's approach to unlockable content basically requires a full set of figures.

Disney Infinity's figure-collection aspect introduces a major drawback to its co-op component. While Toy Box mode is open to all characters, Play Sets are restricted to figures from their respective franchises – Sulley from Monsters University is unable to join the Incredibles Play Set, for instance. As Disney Infinity's Starter Pack only includes one character from each of its featured Play Sets, players will need to purchase several additional figures if they wish to join a partner for the duration of the game's campaign.

Disney Infinity review Dream it Do itGameplay within all of Disney Infinity's Play Sets is noticeably laid-back, compared to other open-world games. Exploring these worlds with a capable partner in co-op mode is especially enjoyable, as an experienced team can tackle multiple missions and objectives at once, turning gameplay into a satisfying conquest. Outside of challenges, players are free to explore on their own and pursue missions at their own pace, and are rarely at the mercy of their partner's actions.

All Play Sets are also distinct in style. The Incredibles Play Set focuses on open-world action and combat, while Pirates of the Caribbean features shooting mechanics and surprisingly in-depth ship navigation sequences between levels. Monsters University was my personal favorite Play Set, as it involves playing pranks on those uppity snobs at Fear Tech by toilet-papering their trees and tossing firecrackers in their windows.

Though all Play Sets offer a variety of simple, low-impact challenges, they're definitely targeted toward the youth market and pre-teens, in particular. Challenge is practically non-existent, and the lack of complexity may be a turnoff for those who are old enough to play other open-world games.

At the same time, Disney Infinity's challenges may prove too difficult for young children. The platforming challenges could be particularly frustrating, as they require much greater dexterity and coordination than what Skylanders demands. A parent-and-child team is an ideal setup for Disney Infinity, letting kids delegate platforming to adults while they focus on the simplified combat and exploration elements.

Adults who have a fondness for Disney will get the most out of Disney Infinity, thanks to its expansive Toy Box mode, and the Play Sets will provide hours of entertainment for kids who have prior experience with platformers. While the Play Sets may be a little too simple to be enjoyed by adults in single-player mode, they're a lot of fun with a co-op partner, as long as the both of you can revel in the fact that you're playing with childrens' toys. Despite some missteps, Disney Infinity does a solid job of appealing to a broad audience, and lives up to its lofty promises.


This review is based on the retail release of the Xbox 360 version of Disney Infinity, provided by Disney.

Joystiq's review scores are based on a scale of whether the game in question is worth your time -- a five-star being a definitive "yes," and a one-star being a definitive "no." Read here for more information on our ratings guidelines.


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Tuesday, July 31, 2012

Kirbys Dream Collection Wii New Images

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Friday, July 27, 2012

Kirby's Dream Collection expectorated into North America Sept. 16

by Writer RSS on Jun 22nd 2012 7:45PM

Kirby's Dream Collection expectorated into North America Sept 16
Kirby's Dream Collection will dreamily collect several classic Kirby games starting September 16 in North America. The Wii set includes emulated versions of Kirby's Dream Land 1, 2, and 3, Kirby's Adventure, Kirby Super Star, and Kirby 64.

Unlike the Super Mario All-Stars special edition, which was just an SNES ROM on a disc, this also comes with exclusive new material, like challenge stages in the Kirby's Return to Dream Land engine and a virtual museum/timeline. The collection also includes a soundtrack and a booklet.


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Monday, April 16, 2012

[Multi] Weekly Sales Charts, Mar. 25-31: Japan's Dream Drop Distance

GlueGun18 Offline
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Posts: 2,610
Joined: Jan 2007
Reputation: 72 [Multi] Weekly Sales Charts, Mar. 25-31: Japan's Dream Drop Distance
[Image: game-news-image-2012-55fd519b0f696e2f847...78116a.jpg]
WORLDWIDE HARDWARE
Nintendo 3DS - 234,109 (16,927,303)
PlayStation 3 - 147,356 (62,919,465)
Xbox 360 - 106,837 (65,637,109)
Nintendo Wii - 74,605 (95,489,592)
PlayStation Vita - 71,155 (1,735,785)
Sony PSP - 39,080 (73,622,666)
Nintendo DS - 27,615 (151,754,166)WORLDWIDE SOFTWARE TOP 20
1) Kingdom Hearts 3D: Dream Drop Distance (3DS) - 210,859 (210,859)
2) Kid Icarus: Uprising (3DS) - 117,674 (360,715)
3) Mass Effect 3 (X360) - 115,137 (2,254,545)
4) Pro Yakyuu Spirits 2012 (PS3) - 89,326 (89,326)
5) Resident Evil: Operation Raccoon City (PS3) - 88,365 (377,614)
6) Resident Evil: Operation Raccoon City (X360) - 85,509 (378,027)
7) Call of Duty: Modern Warfare 3 (X360) - 80,887 (13,876,052)
8) Just Dance 3 (Wii) - 75,853 (8,878,386)
9) Naruto Shippuden: Ultimate Ninja Storm Generations (PS3) - 74,527 (262,503)
10) Tiger Woods PGA Tour 13 (X360) - 73,962 (73,962)
11) Tiger Woods PGA Tour 13 (PS3) - 71,350 (71,350)
12) FIFA Street (PS3) - 65,546 (384,150)
13) Pro Yakyuu Spirits 2012 (PSP) - 64,222 (64,222)
14) Mario Kart 7 (3DS) - 63,825 (5,273,619)
15) Call of Duty: Modern Warfare 3 (PS3) - 61,927 (11,639,530)
16) Zumba Fitness (Wii) - 60,311 (5,296,961)
17) Super Mario 3D Land (3DS) - 58,159 (5,733,742)
18) FIFA Street (X360) - 49,249 (315,809)
19) Mass Effect 3 (PS3) - 49,134 (743,180)
20) Mario Party 9 (Wii) - 48,699 (405,185) USA HARDWARE
Xbox 360 - 54,968 (34,010,162)
Nintendo 3DS - 48,751 (4,897,964)
PlayStation 3 - 39,618 (20,666,084)
Nintendo Wii - 31,566 (39,177,808)
PlayStation Vita - 22,883 (394,786)
Nintendo DS - 11,294 (50,617,844)
Sony PSP - 3,742 (19,493,907)USA SOFTWARE TOP 10
1) Mass Effect 3 (X360) - 57,894 (1,420,037)
2) Call of Duty: Modern Warfare 3 (X360) - 55,750 (7,971,502)
3) Resident Evil: Operation Raccoon City (X360) - 50,663 (249,465)
4) Tiger Woods PGA Tour 13 (PS3) - 48,125 (48,125)
5) Tiger Woods PGA Tour 13 (X360) - 48,080 (48,080)
6) Just Dance 3 (Wii) - 46,156 (4,653,279)
7) Resident Evil: Operation Raccoon City (PS3) - 40,087 (223,041)
8) Zumba Fitness (Wii) - 36,861 (2,465,751)
9) Kid Icarus: Uprising (3DS) - 32,597 (93,658)
10) NBA 2K12 (X360) - 32,385 (1,597,667) EUROPE HARDWARE
PlayStation 3 - 57,497 (24,484,958)
Nintendo 3DS - 44,637 (4,695,185)
Xbox 360 - 36,623 (20,428,067)
PlayStation Vita - 28,182 (549,503)
Nintendo Wii - 22,582 (31,299,278)
Nintendo DS - 10,188 (51,205,071)
Sony PSP - 5,930 (20,851,862)EUROPE SOFTWARE TOP 10
1) FIFA Street (PS3) - 46,713 (282,756)
2) Naruto Shippuden: Ultimate Ninja Storm Generations (PS3) - 45,169 (45,169)
3) Mass Effect 3 (X360) - 39,032 (492,411)
4) FIFA Street (X360) - 39,030 (264,163)
5) Mario Party 9 (Wii) - 31,473 (199,344)
6) Resident Evil: Operation Raccoon City (PS3) - 30,903 (86,410)
7) Naruto Shippuden: Ultimate Ninja Storm Generations (X360) - 30,678 (30,678)
8) Kid Icarus: Uprising (3DS) - 26,641 (60,590)
9) Resident Evil: Operation Raccoon City (X360) - 22,278 (72,702)
10) Uncharted 3: Drake's Deception (PS3) - 22,084 (1,678,632) JAPAN HARDWARE
Nintendo 3DS - 119,825 (5,546,577)
PlayStation 3 - 24,408 (8,075,109)
Sony PSP - 17,245 (18,877,433)
PlayStation Vita - 12,024 (634,266)
Nintendo Wii - 9,169 (12,366,892)
Nintendo DS - 1,746 (33,008,250)
Xbox 360 - 1,149 (1,573,945)JAPAN SOFTWARE TOP 10
1) Kingdom Hearts 3D: Dream Drop Distance (3DS) - 210,859 (210,859)
2) Pro Yakyuu Spirits 2012 (PS3) - 89,326 (89,326)
3) Pro Yakyuu Spirits 2012 (PSP) - 64,222 (64,222)
4) Kid Icarus: Uprising (3DS) - 49,724 (183,208)
5) Pokemon + Nobunaga no Yabou (DS) - 31,541 (269,672)
6) Kurohyou 2: Ryu ga Gotoku Ashura Hen (PSP) - 27,885 (132,882)
7) Super Mario 3D Land (3DS) - 24,946 (1,477,280)
8) Monster Hunter 3G (3DS) - 22,187 (1,364,772)
9) Mario Kart 7 (3DS) - 19,596 (1,661,262)
10) The IdolMaster: Gravure For You! Vol. 6 (PS3) - 16,700 (16,700)

USA TOP 10 PREORDERS
1) Diablo III (PC) - 34,774 (506,212)
2) Xenoblade Chronicles (Wii) - 18,798 (187,091)
3) Assassin's Creed III (X360) - 13,538 (52,230)
4) The Witcher 2: Assassins of Kings (X360) - 7,769 (51,283)
5) Tom Clancy's Ghost Recon: Future Soldier (X360) - 6,676 (246,270)
6) Borderlands 2 (X360) - 4,916 (107,086)
7) Kinect Star Wars (X360) - 4,620 (234,252)
8) Halo 4 (X360) - 3,288 (204,087)
9) Max Payne 3 (X360) - 2,898 (101,257)
10) Borderlands 2 (PS3) - 2,656 (57,653)

Written by: Mike Glubish


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Friday, April 13, 2012

[3DS] Check out these screens from Kingdom Hearts: Dream Drop Distance's opening

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Wednesday, October 12, 2011

Rock Band celebrates Facebook milestone with Stevie Wonder, Coldplay, Breaking Benjamin, and Dream Theater

by on Oct 6th 2011 5:30PM

In honor of the Rock Band Facebook page topping 2 million "Likes," Harmonix decided to let news loose a bit early about some varied, excellent artists arriving on Rock Band 3's DLC service in the "coming weeks and months." We're actually inclined to skip right over two of the groups -- Breaking Benjamin and Dream Theater -- as they've both already had DLC tracks added to RB3 in the past. Here are the two brand new biggies: Stevie Wonder and Coldplay. We simply cannot say "Hooray!" loudly enough.

No mention is made of which songs specifically will be launched, but Coldplay, Breaking Benjamin, and Stevie Wonder all have full track packs on the way, while Dream Theater's keeping it more low key with a single. Perhaps if you go "like" the Facebook page we can get Stevie Wonder right now? Maybe just one track, even?

[Thanks, libregkd]


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Friday, September 2, 2011

Disney Princess Sing Along Songs, Vol. 1 - Once Upon A Dream

Disney Princess Sing Along Songs, Vol. 1 - Once Upon A DreamDISNEY PRINCESS SING ALONG SONGS:ONCE - DVD Movie

Price: $15.99


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Saturday, April 2, 2011

[PS3] Quantic Dream plan on staying Sony exclusive for now

[PS3] Quantic Dream plan on staying Sony exclusive for now [Image: game-news-image-2011-753498c6feec3f18c2c...022c37.jpg]
What? Another Quantic Dream story? You'll get over it. David Cage has been letting his mouth run a bit wild lately and this new story is really more of that same scenario.

David Cage now says that Quantic Dream fully intends to stay loyal to Sony's PlayStation 3. It is worth noting that Quantic Dream is still an independent studio, but is choosing to stay exclusive to Sony's platform of choice for an undisclosed amount of time. Cage's loyalty comes from Sony's incredibly generous support for their most recent title, Heavy Rain, with marketing and funding.

"The relationship on Heavy Rain has been fantastic," David Cage said to CVG. "They trusted us from day one, supported us all the way through. It was really a very risky project [for them] and they never let us down."

"Being a part of a company with what are probably the best studios in the world is something really pleasant for us. We're happy to continue this relationship and create content for the PlayStation brand. But they fund our projects, so we're staying exclusive to PlayStation."

He wouldn't confirm whether or not Quantic Dream shared tech with Sony's internal studios but he did say that they often have regular conversations with the folks at Naughty Dog, Media Molecule, Santa Monica and Guerilla Games.

Do you think this is a smart move on Cage's behalf? Is his loyalty admirable in a world where exclusives can sway a potential customers choice? Or is it foolhardy?

Written by: Kyran Morrison


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Wednesday, March 30, 2011

[3DS] Dream Trigger 3D – Screens

The top screen shows what may look like a standard one-screen shoot-’em-up that has been around since the days of Asteroids. The combat, however, is far more complex. The onscreen avatar couldn’t kill the enemies in their initial form — instead I had to drop a line of “sonar” panels (from a limited supply) that revealed their vulnerable state. These sonar panels will only launch when a timing bar passes over them, in the same way that blocks were destroyed in Lumines.

After the enemies were caught by the sonar, you could then attack by firing my avatar’s lasers and running into the enemies. If enemies were left untouched for too long, they’d explode into a barrage of lethal bullets. While it only takes a few enemies to fill the screen, the bullets moved fairly slow, allowing dexterous maneuvering to make up for subpar sonar/shooting skills.

The 3D visuals aren’t very extravagant, but they do allow for some unique gameplay elements. Particularly, powerups would start in the deep background, moving toward the screen slowly, only becoming attainable when they reached the same plane as my avatar. While the powerups can still be detected in 2D (there’s also an element of brightness that indicates if they can be picked up), it’s a bit more natural in 3D, and one of the more clever and subtle uses of the extra dimension.

Dream Trigger 3D has 50 levels spread across 10 environments. Each environment features different musical tracks (techno takes on public-domain classical music), with your onscreen avatar and the enemies changing, too. Some of the different forms for the player include a fish, a bird, a butterfly, a bio-hazard signal, and a flying creature reminiscent of the critters in Panzer Dragoon.

- Dave Ruben (GamePro)

Related Articles:

Chrono Trigger DS Coming to Europe in 2009

Chrono Trigger fans have no need to worry, it’s not delayed

DVD Playback for “Chipped” Wii’s

First pics of Chrono Trigger DS

Force Feedback and Accelerometer Capabilities


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