Showing posts with label MULTI. Show all posts
Showing posts with label MULTI. Show all posts

Monday, September 23, 2013

[GC'13, Multi] New trailer surfaces for Thief reboot; February 2014 release confirmed

[GC'13, Multi] New trailer surfaces for Thief reboot; February 2014 release confirmed
[Image: game-news-image-2013-aeec0c147ea76d823e0...f3cfef.png]
Eidos-Montreal have been working on on Garrett, the Master Thief, and his comeback game and Square Enix have filled us in on when we'll be able to experience the fruits of their labour.

Thief will be available for PC, PlayStation 4, PlayStation 3, Xbox One, and Xbox 360 on February 25th, 2014 (North America) and February 28th (Europe). So if you are a fan of the franchise this will be a game worth keeping an eye on. The title will also be featured at Gamescom next week and as a result Square Enix have prepared a new trailer to celebrate.


I'm finding myself somewhat anxious about this game, I have fond memories of the original Thief games and can't shake the feeling that this title may not fill the void. I am willing to give it a chance though, so I'd best start training my first-person stealth abilities in preparation.

Written by: Kyran Morrison

(This post was last modified: 08-16-2013 10:59 AM by LemonManX.)

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Tuesday, August 13, 2013

[Multi] New project from thatgamecompany is still at least two years from completion

[Multi] New project from thatgamecompany is still at least two years from completion
[Image: game-news-image-2013-44e3364eafe93708e37...5075c5.jpg]
If there is one thing that Sony managed to get right this generation, it was working together with thatgamecompany to craft some unforgettable PlayStation 3 exclusives (with Flower set to grace the Vita soon enough). Journey was one of the only games in recent years to completely steal my heart (The Last of Us and Fire Emblem: Awakening are both up there but for different reasons).

As a result of this it is only natural to assume that people are clamoring for the next game from the guys who made Journey and Flower. However, Jenova Chen spoke to the New Yorker about the team's new project and confirmed we probably won't see its release for another two years.

Chen labelled their new venture as "risky" and confirmed that the multiplatform title is going to incorporate some similar themes to their previous games. Additionally, their new game will include either solo or with others where players will communicate without words. Although it hasn't been conclusively decided how players will interact Chen seems interested in allowing players to engage in co-operative activities locally this time around.

"A lot of people asked us why Journey didn't let them play with friends or family, and obviously we had a reason - because that would have defeated the purpose of the game," said Jenova Chen. "But for a game to be truly accessible, to both children and adults and to men and women, it has to allow people to play with the ones they love."

I'm definitely excited, I've been one of thatgamecompany's more vocal fans throughout this generation. I'm definitely happy to hear that friends will be able to play together, but if there's an option to play the co-operative play like Journey's then that's the route I'll be pursuing. There's very little that springs to mind that can compare to completing that adventure with a complete stranger and only learn their identity after the game concludes.

That's when you get to send wonderful messages to each other through the PlayStation Network.

What would you like to see thatgamecompany work on next?

Thanks VG247.

Written by: Kyran Morrison

(This post was last modified: 08-05-2013 10:15 AM by LemonManX.)

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Saturday, August 10, 2013

[Multi] Capcom has no Darkstalkers plans on the immediate horizon

[Multi] Capcom has no Darkstalkers plans on the immediate horizon
[Image: game-news-image-2013-281d884dd0637a83f9d...7ef5bb.jpg]
Are you a fan of Capcom's Darkstalkers franchise? Did you purchase Darkstalkers Resurrection? If not, then you might want to re-consider your decision, because Capcom seems ready to put the series back on hiatus.

Siliconera is reporting that Capcom's disappointment over the sales of Resurrection has helped them with the decision. "Darkstalkers Resurrection did nto perform as well as would have liked to perform. You never know what the future may hold, but Street Fighter is definitely not dead," Matt Dahlgren, fighting game manager at Capcom, told Siliconera.

That certainly doesn't bode well, but when Siliconera pushed Dahlgren concerning rumours about a new Darkstalkers game running on the Street Fighter engine he didn't seem optimistic.

"There is nothing Darkstalkers on the immediate horizon for sure," said Dahlgren.

What do you think? Is it fair that Capcom has decided to step back from the Darkstalkers franchise after a re-release of some old games performed poorly? Or should they have gambled an actual new game and suffered the game's losses for the sake of the fans?

Capcom is busy working on Ultra Street Fighter IV and will be releasing it both physically and digitally sometime in 2014.

Written by: Kyran Morrison

(This post was last modified: 07-24-2013 10:16 AM by LemonManX.)

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[Multi] Phil Fish announces cancellation of Fez II

[Multi] Phil Fish announces cancellation of Fez II
[Image: game-news-image-2013-be196b882b9c7a6ca99...1be498.jpg]
Were you excited for Fez II? If so, then I've got some bad news for you. It sounds as though the game may not be completed after somewhat of a blowout on Twitter earlier caused Phil Fish to announce that he would be cancelling Fez II and leaving the games industry.

The tweets were a little bit touchy, but essentially Marcus Beer had some selective words to say about Phil Fish and Jonathon Blow. During the latest episode of Invisible Walls he sarcastically labels the duo as "BlowFish" and commented on how they reacted when asked to comment on Microsoft's reversal concerning indies and self-publishing on Xbox One. What followed were some very radical tweets from Phil Fish, who has since made his Twitter account private and effectively blocked out everyone who wasn't already following him.

If you want to know more about what was said then I'd recommend checking out this NeoGAF thread.

The biggest news was, of course, the cancellation of Fez II. A tweet was posted by both Phil Fish and Polytron confirming the news, which has been solidified on Polytron's website.

"Fez II is cancelled. I am done. I take the money and I run. This is as much as I can stomach. This isn't the result of any one thing, but the end of a long, bloody campaign. You win," read the statement on Polytron's site.

My opinion on Phil Fish is divided, I really enjoyed the original Fez when it was released on PC and thought that Fish had some really good ideas going. However, it seems that he is vulnerable to flying off the handle and making spur of the moment mistakes, but he is human and that is definitely something that we're all guilty of.

Do you hope that Fish will return to games and resume working on Fez II? Or are you glad to see him bow out of the industry?

On the flip side, Jonathan Blow has handled the situation with a much more level-headed approach.

Thanks VG247.

Written by: Kyran Morrison

(This post was last modified: 07-27-2013 08:41 PM by LemonManX.)

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Monday, August 5, 2013

[Multi] Capcom Online Games will announce 13 new titles on August 1 in a live-stream

[Multi] Capcom Online Games will announce 13 new titles on August 1 in a live-stream
Do you like social, mobile, and online titles? If so, then you'll want to tune into a special live-stream being broadcast by Capcom Online Games. [Image: game-news-image-2013-a03afe07ff09df2b983...55089c.jpg]
That's right, Capcom Online Games has revealed that they'll be revealing 13 new social, mobile, and online titles on August 1st during a special Japanese conference. The conference will be streamed as well, so we'll be sure to find out if we can embed it in the portal for your viewing ease.

A GAFm thread has already surfaced and has started chipping away at the post on the Japanese Capcom Online Games blog. They've already uncovered that updates for both Monster Hunter Frontier G and Onimusha Souls will be talked about during the stream.

Thanks VG247.

Written by: Kyran Morrison

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Sunday, August 4, 2013

[Multi] New Tomb Raider comic will lead directly into a sequel game

[Multi] New Tomb Raider comic will lead directly into a sequel game
[Image: game-news-image-2013-f7cdcb58895b1338e0e...baae61.jpg]
Did you play Tomb Raider earlier this year? Despite a distinct lack of tomb raiding going on the game was actually a decent attempt at making a new Tomb Raider game. There are those who would argue that the game didn't stay true enough to its name and instead attempted to pander to audiences that had swarmed to Naughty Dog's Uncharted franchise, but I'd argue that it isn't entirely a bad thing.

Don't get me wrong, I love a good Tomb Raider as much as the next person but the franchise was definitely in need of some adjustment. Crystal Dynamics proved that they were the studio to handle it.

A new interview on Kotaku with writer, Gail Simone, suggests that the forthcoming Dark Horse Tomb Raider comic arriving on February 26th, 2014 will tie directly into a sequel.

"We start just a few weeks after the end of the game, and this is all in continuity, it will be Tomb Raider canon, and lead DIRECTLY into the sequel," was Simone's response when asked about the comic's place in the Tomb Raider continuity. "This is what got me excited; we get to be part of Lara Croft history."

"The way I see Lara now is, she's not after treasure. She's not really after thrills. She's a questioner, she's an explorer. She wants answers," Simone added when asked about Lara Croft's motivation for her actions. "The thing is, she's completely unstoppable. That's what I love. Everyone underestimates her, and that is a terrible mistake to make."

I'm definitely going to keep my eye on this comic, because with her new origin story out of the way Crystal Dynamics can finally open up the Tomb Raider IP and start getting down and dirty with what makes it unique. At the very least the sequel should feature a greater emphasis on actual tomb raiding.

Thanks Destructoid.

Written by: Kyran Morrison

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Friday, June 14, 2013

[TGS'13, Multi] Main visual for Tokyo Game Show 2013 officially unveiled

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Wednesday, June 12, 2013

[E3'13, Multi] Wolfenstein: The New Order's E3 trailer features alternative history

[E3'13, Multi] Wolfenstein: The New Order's E3 trailer features alternative history
[Image: game-news-image-2013-5760cb997e03cb84df3...62d312.jpg]
So, what if things had gone a little bit differently with the Nazi's? That seems to be the question that Wolfenstein: The New Order is pushing with its E3 trailer.

Hit play to check it out; it features Nazi's on the moon and some dangerous looking robots.


Wolfenstein: The New Order is due to release on PC, PlayStation 3, and Xbox 360 this holiday season; the game will also release on PlayStation 4, and Xbox One.

Written by: Kyran Morrison

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Tuesday, June 11, 2013

[Multi] DICE confirms focus on Battlefield 4; no more Bad Company games coming yet

[Multi] DICE confirms focus on Battlefield 4; no more Bad Company games coming yet
[Image: game-news-image-2013-7b78f840e56ad93e155...b94848.jpg]
I actually enjoyed chunks of Bad Company 2, which is why I actually looked forward to the potential of seeing a third game in the spin-off series now that Battlefield 3 was out of the way. However, it appears that isn't happening anytime soon.

Eurogamer is reporting that a recent tweet from the official Battlefield account has confirmed that the team is focused on Battlefield 4 and the subsequent DLC at the moment.

"We love the Bad Company series, but don't have it in active development," claims the account. "Battlefield 4 is our main focus for the year."

This makes sense, Battlefield 4 is coming this October for PC, PlayStation 3, PlayStation 4, Xbox 360, and Xbox One. DICE simply don't have time for a new Bad Company game at the moment and considering how severely Battlefield 3's sales eclipsed those amassed by Bad Company 2 its no surprise.

That doesn't stop me from feeling a little bit disappointed. Oh well, let's see if EA and DICE can win me over for another shooter, although I feel as though I'm probably going to skip on them for now and pick up a premium release with the DLC (that's right, EA, I'm still bitter about Battlefield 3's 'Premium Edition').

Do you want a Bad Company 3?

Written by: Kyran Morrison

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Monday, June 10, 2013

[E3'13, Multi] Square Enix reveals their E3 lineup

[E3'13, Multi] Square Enix reveals their E3 lineup
[Image: game-news-image-2013-08df94a5d131f857454...48264e.jpg]
Okay, I was about to head to bed but I mistakenly refreshed by inbox and saw that Square Enix had sent a press release containing their E3 lineup. So, for your benefit I'm going to write it up for you; it is a blend of Final Fantasy and Western IPs.

Here's the list: Final Fantasy XIV: A Realm Reborn (PS3, PC) Release date - August 27th, 2013Thief (PC, PS4, X1) Release date - 2014Murdered: Soul Suspect (PC, PS3, X360) Release date - Early 2014Lightning Returns: Final Fantasy XIII (PS3, X360) Release date - February 14, 2014Kingdom Hearts HD 1.5 ReMIX (PS3) Release date - September 13th, 2013Deus Ex: Human Revolution - Director's Cut (Wii U) Release date - 2013Final Fantasy X/X-2 HD Remaster (PS3, Vita) Release date - 2013Deus Ex: The Fall (iOS) Release date - SummerMini Ninjas (iOS, Android) Release date - Available now

Additionally, a special Final Fantasy event is being held on June 11th and promises a glimpse into the future of the Final Fantasy franchise. After the special presentation Shinji Hashimoto, senior vice-president and Final Fantasy brand director, will then be present for a Q&A session with the media.

What will this special presentation hold? We know Square Enix is working on a new Final Fantasy for PlayStation 4; they also encouraged us to be excited for Final Fantasy at E3.

Has Final Fantasy Versus XIII finally become Final Fantasy XV?

Don't forget to subscribe to their YouTube channel to see the latest news straight from the show floor or alternatively keep an eye on our portal.

Written by: Kyran Morrison

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Saturday, June 8, 2013

[E3'13, Multi] Konami's annual pre-E3 extravaganza will debut in seven languages

[E3'13, Multi] Konami's annual pre-E3 extravaganza will debut in seven languages
[Image: game-news-image-2013-0d6f68ab287e20dc48b...8e9ac9.jpg]
A few weeks ago we posted about Konami's pre-E3 show, which is certainly giving us the gift of E3, but now we've got an update on the situation.

Konami has confirmed that the pre-E3 showcase will debut in seven different languages; now how's that for offering options? The languages on offer include English, French, Spanish, Portuguese, Italian, German, and Japanese subtitles.

There's plenty to look forward to, especially now that Metal Gear Solid hype has started to kick in at last. Will you be tuning in? We'll be providing updates, of course, so keep an eye on our portal if you miss it.

The event will be streamed through GameSpot (including the GameSpot app available on Xbox 360) and Konami's own site on June 6th 10:00 AM PT/1:00 PM ET.

Written by: Kyran Morrison

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Wednesday, May 15, 2013

[Multi] Watch_Dogs receives a new trailer; introduces a special collector's edition

[Multi] Watch_Dogs receives a new trailer; introduces a special collector's edition
Watch_Dogs took the world by surprise at last year's E3 and ever since then everyone has been keeping a close eye on it. Although I was somewhat disappointed to see it'll be strolling down the open-world third-person action route I'm willing to give it a chance; after all Ubisoft have managed to do interesting things with that sort of game before (such as the early Assassin's Creed games).

A new trailer surfaced yesterday offering a glimpse at some more gameplay as well as a somewhat more formal introduction to the game's main character, Aiden Pearce. Additionally, a collector's edition is also confirmed at the end of the trailer.


Watch_Dogs is making its way to PC as well as all current and next generation systems (well, officially no one can say it is coming to Microsoft's new console since it doesn't actually exist in the open yet, but it'll happen).

Written by: Kyran Morrison

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[Multi] Patrice Désilets reportedly fired by Ubisoft after they snagged him back

[Image: game-news-image-2013-dd9e0ba349e581b436e...4d427d.jpg]
During the collapse of THQ, Ubisoft expressed interest in acquiring some of THQ's properties. However, they didn't stop there and managed to snap up roughly 170 staff from THQ Montréal as the dust settled; among these 170 staff members was Patrice Désilets.

For those who don't know Patrice Désilets worked with Ubisoft to design the first two Assassin's Creed titles before departing to work on new projects. There was a lot of controversy over the acquisition of THQ Montréal staff with many wondering if Désilets would return to work for Ubisoft. In the end, he did end up joining the company but that relationship seems to have already concluded.

Kotaku received a statement from Ubisoft confirming that Désilets had departed once again.

“The acquisition of THQ Montréal in January allowed Ubisoft to welcome 170 experienced developers, including Patrice Désilets, to our existing and renowned workforce," said an Ubisoft representative.

"Unfortunately, since the acquisition, the good faith discussions between Patrice and Ubisoft aimed at aligning Patrice’s and the studio’s visions have been inconclusive. As a result, Patrice has left the studio. Our priorities remain with the teams already hard at work on projects in development. They are at the root of Ubisoft Montréal’s past and future successes.”

So, what's going on? Well, Désilets was working on a new game called 1666 during his time at THQ Montréal but Ubisoft currently refuses to comment on the fate of this project now that Désilets has left.

Speaking of which, Désilets also threw out a comment today claiming that he was fired and that the decision did not appear to be mutual.

"Contrary to any statements made earlier today, this morning I was terminated by Ubisoft. I was notified of this termination in person, handed a termination notice and was unceremoniously escorted out of the building by two guards without being able to say goodbye to my team or collect my personal belongings," said Désilets. "This was not my decision."

"Ubisoft’s actions are baseless and without merit. I intend to fight Ubisoft vigorously for my rights, for my team and for my game."

I feel like this is only the start of a struggle between Ubisoft and Désilets, but we'll have to wait and see what unfolds over the next few days.

Written by: Kyran Morrison


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Tuesday, May 14, 2013

[Multi] Nordic Games big winner at THQ IP auction

[Multi] Nordic Games big winner at THQ IP auction
[Image: game-news-image-2013-dc8b204f1b5ccc45497...49b278.gif]
The final remnants of defunct publisher THQ were auctioned off earlier this month, and it appears that little-known publisher Nordic Games comes away as the surprise big winner as the results of that auction were revealed today. For $4.9 million, Nordic picked up the IP rights to Darksiders, Red Faction, MX vs. ATV, as well as a couple of lots with various properties that include Destroy All Humans!, Supreme Commander, Stuntman, Juiced, Full Spectrum Warrior, and more. What may be most surprising is that Crytek was unable to acquire the Darksiders franchise after announcing their intention to do so in order to allow former Vigil Games employees now working at Crytek USA to once again work on the franchise that they created.

"First and foremost we are very happy about this deal which also turns over a new leaf for the entire Nordic Games Group," said Nordic Games CEO Lars Wingefors. "In the long term, we either want to cooperate with the original creators or best possible developers in order to work on sequels or additional content for these titles. A very important point for us is not to dash into several self-financed multi-million dollar projects right away, but rather to continue our in-depth analysis of all titles and carefully selecting different financing models for developing new instalments of acquired IPs."

A Nordic representative also added, "As we still have some open points with regards to a couple of titles we will not publish a comprehensive list at this stage. However, once everything is fixed and the ink is dry (around mid-May) we will go out with a comprehensive list of titles which we have acquired in the process then."

Also of note in the auction is Borderlands developer Gearbox Software grabbing the rights to Homeworld for $1.35 million, and 505 Games picking up Drawn to Life and Drawn to Life: The Next Chapter for $300,000.

Written by: Mike Glubish

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Monday, May 13, 2013

[Multi] New Bethesda game outted?

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Sunday, May 12, 2013

[Multi] Activision poised to announce this 2013's Call of Duty title on May 1st?

[Multi] Activision poised to announce this 2013's Call of Duty title on May 1st?
Well, it is quickly becoming that time of the year where Activision throws back the curtain and reveals their latest Call of Duty game. Although Activision haven't announced any date for the reveal, IGN was sent images of promotional materials indicating that there'll be something Call of Duty related to display after May 1st. [Image: game-news-image-2013-65194316570cb8911b0...d1aef7.jpg]
It is worth noting that Activision revealed Call of Duty: Black Ops 2 on the 1st of May last year, so it definitely seems like you can all expect to be snowed under Call of Duty hype in a few days time.

The question is; will this have anything to do with the leaks concerning the mysterious Call of Duty: Ghosts? Listings have been popping up on a variety of online websites, some seem to be hyping a new engine could be on the way.

What would you like to see Activision do with the new Call of Duty game?

Personally, I hope it is actually called Call of Duty Title.

Written by: Kyran Morrison

(This post was last modified: 04-28-2013 09:27 AM by LemonManX.)

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Thursday, January 10, 2013

[Multi] Splash Damage posts timestamp leading to a new announcement

[Multi] Splash Damage posts timestamp leading to a new announcement
A new image has surfaced on the Splash Damage website leading the internet to believe that they'll be announcing something new before lunchtime next Thursday. [Image: game-news-image-2012-86ed3c83e986cc62e73...0122e2.png]
11:29 on the 29th of November could lead us anywhere, but some of the more switched on people across the web have noticed that the logo is very similar to the design featured in Splash Damage's iOS title, RAD Soldiers. Its already saved as 'car_teaser' as well, for what its worth.

Thanks for the heads up, PCGamesN.

I wasn't a huge fan of Brink, so I'm hopeful that Splash Damage can deliver the goods.

Written by: Kyran Morrison

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Wednesday, January 9, 2013

[Multi] The Phantom Pain unveiled; Metal Gear Solid 5?

[Multi] The Phantom Pain unveiled; Metal Gear Solid 5?
[Image: game-news-image-2012-04ba89c274cbd741a39...fdb8a0.jpg]
Maybe the coolest thing to come from last night's Spike VGAs was the debut trailer for a previously-unannounced game called The Phantom Pain. Despite the fact that it was a pretty intense trailer, it became clear that primary character in the video is a dead ringer for Big Boss a.k.a. Naked Snake of Metal Gear Solid fame.

The interwebs have been abuzz with speculation and forums like this NeoGAF thread have unearthed some pretty compelling evidence that The Phantom Pain could indeed be Metal Gear Solid 5. A supposedly new developer is deemed to be behind the project, a Swedish studio called Moby Dick Studio, however that has been called into question as the CEO's name Joakim Mogren contains both an anagram for "Kojima" as well as the hidden word "ogre", perhaps a nod to Hideo Kojima's long-awaited and much-speculated game tentatively called Project Ogre.

Definitely sounds like some Kojima-style deception to me.

Written by: Mike Glubish

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Tuesday, January 8, 2013

[Multi] Ubisoft CEO believes that we need new consoles so we can have new IPs

[Multi] Ubisoft CEO believes that we need new consoles so we can have new IPs
[Image: game-news-image-2012-3217407cb86a51b95ac...69e168.jpg]
So, this console generation is stretching pretty far for the PlayStation and Xbox platforms. Ubisoft's CEO, Yves Guillemot, believes that this generation has continued for far too long and the decline is due to this lifespan.

Guillemot told the Polygon that he believes the "transition has been very long."

The CEO believes that transitions are the best windows for innovation. Arguing that people take risks earlier in the generation because its a fresh time, later these gambles rarely pay off as well as sequels.

"Everybody who is taking risks and innovating is welcome because there are lots of hardcore gamers and those guys want new things, where the mass market will be more interested in having the same experience and doesn't want to take as much risks because it's not aware as much of what is going to change its experience.

"So, the beginning of the machines is always a good time for innovation."

What do you guys think?

Innovation doesn't need to stop towards the end of console cycles, making interesting games should never stop. Obviously the gaming industry is driven on profit, especially considering the bloated budgets that most modern games are pieced together with.

Written by: Kyran Morrison

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Saturday, January 5, 2013

[Multi] President of Epic Games announces retirement

[Multi] President of Epic Games announces retirement
[Image: game-news-image-2012-563dda0873761ebf166...2789bb.jpg]
It's been quite an epic year for venerable game developer Epic Games (oh yes, I just did that). The Gears of War and Unreal Engine developer has seen the departure of design director Cliff Bleszinski and director of production Rod Fergusson, while acquiring Bulletstorm developer People Can Fly (which saw several major departures itself) and hiring much of the talent from the late Kingdoms of Amalur developer Big Huge Games into a new studio called Impossible Games. Adding to the events today was president Mike Capps, who announced his retirement from that position on the company's website.

Capps said that he will remain in an advisory role as well as remain on the Epic Games board of directors, but after ten years serving as the company's president, he has decided to step back and find more time for his family, which will be adding a baby boy in the near future.

"After dedicating a decade of my life to Epic, and with so many close friends here, it’s impossible to just walk away," writes Capps. "I absolutely love this company. If you cut me, I think I probably bleed nanoblack and Imulsion. (Wow, just think about what mixing those would do…) Epic founder and CEO Tim Sweeney and other board members asked me to stay on the board, and I’m thrilled to do so as I’m truly excited about our future games and Unreal Engine 4."

"As I mentioned above, I’ll continue to be available as a resource to Epic, to provide context or advice where I can. Whatever I can do to help in Epic’s success, I’m in! I’ve got great confidence in our executive team – VP of Development Paul Meegan is new to our Raleigh HQ, but we’ve worked with him for years, and I can only contemplate this retirement knowing that he and VP of Operations John Farnsworth can manage development better than I ever did."

Written by: Mike Glubish

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