Showing posts with label keeps. Show all posts
Showing posts with label keeps. Show all posts

Thursday, April 28, 2011

Zumba keeps on dancing atop UK charts

by on Apr 18th 2011 9:15AM

Zumba Fitness, which recently launched on Wii, has been working out in the top spot on the UK sales charts for a second week. With Zumba Fitness on the lips (and working those hips) of the populace, the Xbox 360 version also saw a 14 percent sales increase.

Lego Star Wars 3: The Clone Wars and Crysis 2 dueled for second, but ultimately the multiplatform blockheads used The Force to push the billion-dollar nanosuit down into third.

Chart-Track notes that the upcoming Easter holiday spurred plenty of retailer sales, which likely contributed to strong sales increases of Call of Duty: Black Ops (+62%, #9), Lego Harry Potter: Years 1-4 (+112%, #11) and Red Dead Redemption (+458%, #13). Head past the break for the top ten.

Top 10 UK Software Sales (All Formats); week ending April 16:
Zumba FitnessLego Star Wars 3: The Clone WarsCrysis 2FIFA 11Tiger Woods PGA Tour 12: The MastersHomefrontPokemon Black VersionPokemon White VersionCall of Duty: Black OpsShift 2

View the original article here

Monday, March 21, 2011

Bit.Trip Flux keeps CommanderVideo alive Feb. 28

by on Feb 14th 2011 6:20PM

CommanderVideo, hero of the Bit.Trip series, will finish his journey through psychedelic techno-scapes of attacking pixels on February 28 in North America, and February 25 in Europe, according to developer Gaijin Games. Those are the dates when Bit. Trip Flux will be released on WiiWare.

In the announcement of the release dates, Gaijin's Alex Neuse revealed that there is no "Game Over" result in Flux -- which is a pretty sharp contrast from the other five Bit.Trip games, in which "game over" is basically the natural state. "To help tell the story of CommanderVideo's transition back to The Source," he said, "we wanted to convey the point that it is an unstoppable pull which draws him home. For this reason, there is no Game Over."

Flux is designed to be completed in a single session, something that "most players" will be able to do. The challenge will be in reaching and sustaining the "Meta Mode" for as long as possible by hitting consecutive beats. "But the primary goal of Flux is to be an exploration of visual beauty, aural splendor, graceful gameplay, and how it feels to be lost in the beauty of life," Neuse added, "while reminiscing about all the events that led CommanderVideo to this, his purest form." Dear people of importance and fellow BIT.TRIPPERS,

As I sit and consider the release of BIT.TRIP FLUX on February 25th in Europe and on February 28th in the US, I reflect back on CommanderVideo's journey.

So, I offer you this unsolicited contemplation on FLUX, which you are free to post in its entirety, in bits and pieces, or not at all. I offer it because I want you all to know that even though this is the end of a series that we've all grown to love, this is a joyous time.

BIT.TRIP FLUX represents CommanderVideo's homecoming. It is a sublime trip through his subconscious and a deep exploration of what makes him who he is. It is an investigation of his rhythm, his flow, his vibe.

As we started working on the concept for FLUX, we realized that we wanted to return to the gameplay of BIT.TRIP BEAT because at CommanderVideo's core, he is returning to his simplest energetic state.

Also, to help tell the story of CommanderVideo's transition back to The Source, we wanted to convey the point that it is an unstoppable pull which draws him home. For this reason, there is no Game Over. BIT.TRIP FLUX is meant to be played and completed in one sitting. It has also been designed such that most players will be able to fulfill that goal. BIT.TRIP FLUX, while difficult, is not as punishing in its difficulty as the previous games in the series; yet reaching the new Meta Mode and staying there is quite a feat, so the challenge is there for experts.

But the primary goal of FLUX is to be an exploration of visual beauty, aural splendor, graceful gameplay, and how it feels to be lost in the beauty of life while reminiscing about all the events that led CommanderVideo to this, his purest form. You'll see him in this form during the cutscenes as well as in-game, and you'll relive his experiences through the music and visuals.

As you complete the game, I hope that you have as cathartic an experience as we did in giving this series to you.

Yours,
Alex


View the original article here

Template by: Free Blog Templates