Nintendo is moving its attention toward the holidays, which is expected. Here is their latest endeavor to push the Wii U.

[via PR Email from Nintendo of America]

Nintendo is moving its attention toward the holidays, which is expected. Here is their latest endeavor to push the Wii U.

[via PR Email from Nintendo of America]

Majesco is bringing the Zumba craze to Wii for kids this holiday season. Check out more information in the press release below.
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PRESS RELEASE
MAJESCO ENTERTAINMENT INVITES KIDS TO GET MOVING AND JOIN THE PARTY WITH ZUMBA®KIDS ON KINECT FOR XBOX 360 AND Wii™
First Brand Extension of the Best-Selling Video Game Franchise is Custom Designed for Younger Players
Edison, New Jersey — July 25th, 2013 — Majesco Entertainment Company (NASDAQ: COOL), publisher of the leading Zumba® Fitness video game franchise that has sold more than nine million copies worldwide, announced today that Zumba® Kids is expected to launch this holiday on Kinect™ for Xbox 360® and Wii™. Featuring a range of dance styles, creative mini-games, customization and chart-topping hits from Justin Bieber and Willow Smith, this engaging interactive experience is packed with gameplay to keep kids moving!
Based on the global dance-fitness brand that pioneered “exercise in disguise,” Zumba® Kids brings kids aged 7 to 12 together to play and express themselves with routines and activities custom-designed for them. Kids can build self-confidence and discover new rhythms as they move to over 20 different dance styles—more than any other kids game! With 170 million children under 18 now estimated to be overweight*, Zumba® Kids is an ideal solution to get kids off the couch with motion-based fun that helps them stay healthy and fit.
“Zumba’s benefit-driven brand pillars are infused throughout their kid-focused specialty program that lends itself perfectly to a fun and differentiated interactive game,” said Jesse Sutton, chief executive officer, Majesco Entertainment. “We will continue to explore new ways to expand our leading game franchise across demographics and platforms as we identify promising market opportunities.”
“Zumba® Kids makes exercising fun and is a step in the right direction toward combating and preventing childhood obesity,” said Alberto Perlman, co-founder and CEO of Zumba® Fitness. “With millions of children facing weight issues around the world, we are introducing a high-energy video game to the market that we hope will help decrease the global obesity epidemic and provide kids with a new opportunity to move and get fit. It’s the perfect opportunity to replace snacking on chips and soda with something healthy and fun.”
Additional Zumba® Kids features include:
Energizing Music: Rock out to a beat-driven soundtrack featuring 30 songs from kid-favorite artists like Justin Bieber, Willow Smith, and Ozomatli, plus classics like Wipeout and a range of fun Zumba® original tracks.Gameplay Modes: Kids can dig into four different game modes including Quick Play, Full Class and Family Jam that features a guest appearance from celebrity Zumba® instructor Gina Grant and her daughters Anaya and Maliah.Upbeat Mini-Games: Mix up the fun with four motion-based mini-games that let kids go freestyle, mimic animals, freeze dance and power-up the music, alone or with friends.Cool Customization: Kids can show off their personal flair by making the game their own.Fun Rewards: Unlockable goodies like bonus videos, stickers and buttons keep kids motivated and moving.Jam Together: Multiplayer support for two players on Kinect for Xbox 360 and four players on Wii™ lets kids party together with friends and family.Developed by ZoĆ« Mode, Zumba® Kids is expected to release this holiday on Kinect for Xbox 360 and Wii™. For more information on the game, please visit zumbafitnessgame/kids.
[PR Email]

In 2010's three-month holiday period alone, Ubisoft shipped a staggering 10.5 million copies of dance titles, which included Just Dance, Just Dance 2, Just Dance Kids, Michael Jackson: The Experience and Dance on Broadway. Additionally, the company claimed an 18 percent market share of the Kinect platform in the US (and 21 percent in Europe), following its push to become the "top third-party publisher" for Microsoft's successful motion-control add-on. Ubisoft put its Kinect game shipments at over 2 million -- "a very nice level of profitability," CEO Yves Guillemot said in an investor call today -- for the fiscal third quarter.
Add in all those copies of Assassin's Creed: Brotherhood, and Ubisoft outsold its projected quarterly sales total by €80 million ($108 million), bringing its nine-month fiscal 2010-11 year sales up to €861 million ($1.16 billion) -- a marked increase over the €661 million in sales generated during the same period in 2009, and making it a near certainty that the company will return to profitability at the end of its current fiscal year (on March 31, 2011). With a relatively quiet fourth quarter of scheduled releases, however, the publisher anticipates its total fiscal-year sales to reach only €1.02 billion. Still, "cash flow generation is expected to be positive."