Showing posts with label Demos. Show all posts
Showing posts with label Demos. Show all posts

Thursday, January 19, 2012

All WiiWare demos return to the Wii Shop Channel

by on Jan 13th 2012 9:40AM


In late 2009, Nintendo put five demos for WiiWare games on the Wii Shop Channel. Inexplicably, it was a limited-time deal and they all went away on January 31. Then, in late 2010 (and also inexplicably) the program returned, and WiiWare demos started trickling in at the rate of one a week. These were also intended as limited-time offers, which continued not to make any damn sense.

Now, in the crowning moment of weirdness for the service, all 50 demos that were previously offered in North America are now available on the Wii Shop in a "demo" section found within the selection of WiiWare "genres," with no explanation at all. Of all the bizarre moves related to this service, this is the one we can most wholeheartedly support.

Go try some demos! Lilt Line, And Yet It Moves, Bit.Trip Beat, and more are there to sample. Use your downloads to send Nintendo the incredibly obvious message that people like demos.


View the original article here

Friday, July 1, 2011

Reggie demos Skyward Sword on Jimmy Fallon, says Wii U coming after April 2012

by on Jun 18th 2011 5:30PM

Continuing his week of video game-themed coverage, Jimmy Fallon played host to Nintendo's Reggie Fils-Aime last night. Check out the video below to see The Legend of Zelda: Skyward Sword in action, and to hear Reggie talk up the Wii U, which will apparently launch "in 2012, after April."

View the original article here

Wednesday, June 15, 2011

Nintendo showing off prototype Wii U demos at E3 this week

by on Jun 7th 2011 1:20PM

Nintendo just announced the Wii U on stage at its E3 press conference, and while the new controller is interesting, we're all wondering just how powerful this "HD" console is. Game Informer's seen the demos shown off on stage in person, and apparently it's about as nice as you'd imagine: Not quite as high quality as the other HD consoles, but definitely better than the standard Wii.

Nintendo doesn't have actual games to show yet, but there are a few interactive demos running. Chase Mii has Mario characters running around a maze and uses the Wii U controller's screen to track other players in the game. Battle Mii uses traditional Wii controllers as well as the Wii U controller, and GI says controls are a little tighter and quicker than the traditional Wii can handle (though the gyroscope in the new, presumably still a work in progress, controller is still a little awkward). Finally, Shield Pose has you moving the Wii controller around to try and block called shots coming in from a pirate ship, and is supposed to be fun in a sort of follow-the-leader way.

We'll look for all three demos on the show floor this week, so stay tuned for our own impressions on just what the Wii U can and can't do so far. There's not a lot of information available yet (the Wii U is due sometime in 2012, and there's no price listed at all), but already it looks like the Wii U will definitely shake up console gaming.

Update: The Guardian also got to play with the Wii U, and says the console will be HD via HDMI, and have internal Flash memory, along with SD and USB solutions for adding more. The system will be backwards-compatible with the Wii (which we heard at the press event), and play both discs and downloadable software.


View the original article here

Saturday, June 11, 2011

We played Wii U Play's tech demos

by on Jun 8th 2011 2:30AM

Hey, remember yesterday when I said I would play the rest of the Wii U tech demos and deliver impressions of them for you? That doesn't even seem like the same day. In the east coast, it isn't. Anyway, I returned to Nintendo and took hold of the WiiPad™ to try out the rest of the experiences Nintendo prepared.

And I was exactly whelmed. Not overwhelmed, not underwhelmed. It was what it looks like.

"Chase Mii" tasks four players, using Wiimotes and looking at the TV, with pursuing a fifth player, who uses the touchscreen to plan a route around the maze-like map. The idea is that the Wiimote users will coordinate with each other to box in the other player, telling each other which quadrant of the map they find him/her. As I played this, I realized exactly why it felt so familiar: I've played hide-and-seek in my 30 years on this Earth it's Pac-Man Vs. One player can see the whole map on a private screen, and the rest share a TV, and a limited perspective, as they try to pursue that person. I liked it in 2004, and it's a fun experience now. But then, as now ... it's not enough to anchor your E3 presentation with.

"Measure Up" is a minigame in which two players are challenged to freehand lines, shapes, and measurements, passing the WiiPad to each other after each attempt. The game then puts both players' efforts on the big TV, and judges who got the closest to the required 2.5" line or 60-degree angle or whatever. It is exactly as much fun as it sounds, which is to say "some." It also served as a showpiece for the DS-like touchscreen technology, as described here.

"Battle Mii" is a pretty cool third-person shooting game, and one that is weirdly Metroid-themed. Two Wiimote-based players on the ground in a future-spacey arena full of hills, blocky obstacles, and sniper-type towers, work to shoot down a third player in a spaceship, controlled by the pad. The on-foot players, who are (for no reason) Miis in Samus Aran suits, can target with the pointer, shoot with B, charge up bomb attacks, dodge by shaking the remote, and even roll up into a Morph Ball shape, continuing the unexplained Metroid theme.

The other player flies the spaceship (again, shaped like Samus') around, trying to kill the two on the ground. The spaceship is controlled by the two circle pads and the right trigger (to raise and lower it), with the left trigger firing. Of all the games I played, this one has the most potential to be a real, fun thing ... but as it is, it's way too hard to control the spaceship. It moves around really slowly, and is therefore way too easy to shoot. I didn't see a single match that ended in the ship winning.

The "HD Experience" provided the true experience of changing the camera angles in an unplayable Zelda trailer. Link walks into a big castle, finds a super-detailed Gohma, and then, like, jumps around and fights with it. And you can choose whether to watch it on the big or small screen, which switches the on-screen controls to the other screen. Those controls include a "camera angle change" button and a "switch between day and night" button. And the (real-time) video is in HD, and looks great. Except when it's on the Wii U controller screen, in which case it merely looks great.

There was also New Super Mario Bros. Mii, which was seriously New Super Mario Bros., but with Miis. The Wii U controller simply displays the exact same thing as the TV screen. I'm guessing there's something else involved in multiplayer games, because Nintendo wouldn't use the Wii U controller in multiplayer NSMB games, opting instead for just four Wiimotes. The other demo was a "Japanese Garden Demo," which was beautiful footage of a bird flying around in a Japanese garden. It was pretty.

The good news is that if any of these sound cool, odds are pretty good that this stuff will end up as a Wii U Play collection. That's what happened to the Wii tech demos, anyway.


View the original article here

Tuesday, April 12, 2011

GameStop Holding 3DS Demos on March 26 & April 2

According to GameStop’s website, they have the demos set at participating stores for March 26 and April 2. However, as of the time of this post, there are not any events listed, other than the midnight and 9am openings.

Check out the GameStop Events page for more information, and [hopefully soon] the list of participating store locations.

Related Articles:

Mario Kart Wii: Releasing April 2nd?

GameStop says Nintendo held back Wiis

Nintendo Refutes Gamestop’s Insinuations

Monster Hunter 3 – Info from NoA Media Summit

Gamestop Specials


View the original article here

Thursday, April 7, 2011

NintendoWare Weekly: Demos, Faceez: Monsters

by on Mar 28th 2011 12:00PM

With the 3DS now out in stores -- and unable to support DSiWare until May -- we expected Nintendo's download service to become a total ghost town today. It's definitely a slower day for the service than most Mondays, with just two new games (one of which is Faceez: Monsters, allowing us to relive the joy of finding out something was called Faceez), but releases are still happening.

What we didn't expect was for WiiWare to go quiet(er). There have been occasional no-release days in the past, but today marks the first time in the history of the service that only demos have come out.


WiiWare Demo: Dart Rage (JV Games, 1-4 players, 0 Wii Points): If it makes you angry that this is just a demo, the full version is available for 600 points.Demo: Learning with the PooYoos: Episode 2 (Lexis Numerique, 1 player, 0 Wii Points): In case you didn't get enough from the demo of Episode 1, but would have gotten too much from buying the full episode.DSiWare Simply Solitaire (Engine Software, 1 player, 200 DSi Points): You get the idea.Faceez: Monsters! (Neko Entertainment, 1 player, 200 DSi Points): Take pictures of your friends' faces with the DSi camera, and then turn them into vampires, werewolves, and other monsters in spooky scenes.

View the original article here

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