Showing posts with label Conduit. Show all posts
Showing posts with label Conduit. Show all posts

Thursday, September 27, 2012

Conduit developer teases franchise news before year's end

by Writer RSS on Sep 10th 2012 2:30PM

Conduit developer teases news on franchise before year's endA representative for High Voltage Software has teased there's something in the works for Wii shooter franchise The Conduit. Answering questions on GameFAQs, Bob Chamot, a designer at the studio said, "We haven't forgotten about Conduit over here, either. I would expect some new Conduit-related news before the year is out."

High Voltage Software has been working on several projects, including the Zone of the Enders: HD Collection. We've followed up with the developer to see if there's anything more it can share about the Conduit project. Whatever it is, we hope it'll be an improvement over Conduit 2.


View the original article here

Friday, August 5, 2011

Conduit 2 Review + HVS Skype Interview

A NintendoFuse game review by Jeremy Hardin.

Game – Conduit 2
Version – Wii
Time Spent Playing – 8 hours single player / 10 hours multi-player
Obtained – Review Copy courtesy of Sega

Introduction
As many Wii owners may attest to, decent FPS’s are hard to find in the Wii library.  The team over at High Voltage Software recognized this problem and decided to address it back in 2009 with their original IP, The Conduit.  Unfortunately, the game was overhyped and didn’t quite deliver as hoped.  However, the potential was there.  I had fun with the game, but was left wanting more. Thankfully, HVS listened to their fans, realized their mistakes, and came back stronger than before in Conduit 2.  The question remains, just how well did HVS do this time around?

Story
For those not familiar with the series, I am including the story to The Conduit, followed by the story to Conduit 2.  All of this information is taken directly from the games Wikipedia pages.

The Conduit takes place in the near future, as Washington, D.C. is shaken by several unusual and tragic incidents. A mysterious flu-like disease known as “the Bug” has swept across the region through local water sources, resulting in high-security locations being left understaffed as government workers are afflicted. Months after the initial outbreak, an alleged terrorist attack destroys part of the Washington Monument, and on September 11, a senator is killed by another terrorist cell reportedly disguised as members of her staff, greatly heightening local and national tensions.  Most alarmingly, an assassination attempt on the President of the United States occurs only weeks after the previous attacks, carried out by the president’s own Secret Service detail.  In the midst of these events, Agent Michael Ford must overcome the onslaught of the alien Drudge and the humans under the Drudge’s control, and defeat the masterminds behind the invasion.

The Conduit’s protagonist is Agent Michael Ford, a Secret Service agent who is inducted into the Trust after saving U.S. President Charles Thompson during an assassination attempt.  John Adams is the enigmatic commander of the Trust who sends Agent Ford into Washington, D.C. to combat a rising terrorist threat and recover stolen Trust technology; he is later set up as the game’s central antagonist. Prometheus is introduced as the terrorist leader, but becomes the sole supporting character and assists Ford’s efforts against the Drudge.1

In Conduit 2 all characters from the previous game will be returning, as well as new characters being introduced. The original enemies, the DNA-created Drudge, will also be returning, along with new enemies.  The backstory for the game is told primarily through scan-able conspiracy objects scattered throughout the game. Conduit 2's backstory relies heavily on Sumerian mythology and the Annunaki conspiracy, a conspiracy theory that the Annunaki, a group of Sumerian deities, were actually extraterrestrials who used humans as slaves and entertainment. The progenitors fill this role in Conduit 2, serving as a basis for the Annunaki deities and having since scattered themselves across the world, secretly controlling and influencing the governments and people of their respective areas. References are also made to Tiamat and the Deluge myth.  In addition, Conduit 2 incorporates other conspiracies such as the Dropa stonesTunguska event, and disappearance of Col. Percy Fawcett.

The game starts immediately after the events of the first game, with Michael Ford following John Adams through a conduit. Ford finds himself on an offshore oil rig located in the Bermuda triangle and he catches up with Adams, who has arrived full circle at the derrick’s conduit. Adams escapes through the conduit shortly before it is destroyed by a massive leviathan. Prometheus is able to have the leviathan hone in the ASE, which results in it swallowing Ford and regurgitating him beneath the sea in Atlantis, an alien spacecraft that was used by Adams, Prometheus, and their siblings to arrive on Earth. Ford soon gains the destroyer exoskeleton suit, and awakens a woman named Andromeda from cryostasis. She reveals that her purpose is to aid The Destroyer, who Ford has become after acquiring the destroyer armor.

Gameplay and Controls
In terms of content, there is much to be experienced in Conduit 2 – between the single player campaign maxing out at around 8 hours, local split-screen co-op, and a robust online multiplayer – enough that you will spend many hours playing through it all.

First up, Conduit 2's single player campaign is longer this time around, which is, always a plus.  Your goal in the campaign mode is to stop the antagonist John Adams from taking over the earth.  It’s a balanced mix of science fiction storytelling.  Propelling the game is all the action, and the stockpile of weapons.  There are three classes of weapons you will have access to, just not all at once.  There are the Human, Trust, and Drudge weaponry.  My personal favorites are the Human and Trust.  However, each class has its own strengths and weaknesses.  Plus, I like the organic look and sound of the Drudge weaponry.  The ASE has returned, but with some minor improvements, it now functions more as a detective device rather than a puzzle solver.  For those who don’t know, the ASE stands for the All Seeing Eye, which is a prototype developed by the Trust in The Conduit.  Prometheus is still contained within the ASE and assists Michael Ford throughout the game.

I mentioned before that HVS listened to the fans and made some improvements.  From the moment you start off on the oil rig chasing after John Adams, you will notice the changes.  Whether it’s the shimmering rain pouring down all around, or the rolling waves of the sea down below, excellent lighting effects, and more, HVS has upped the ante with improved visuals.  The AI at times can be a little dense, but overall the difficulty impressed and challenged me.

Upon completion of the oil derrick, you gain access to the underwater hub city of Atlantis.  Once you activate the conduit inside, you can continue to pursue Adams across the globe and attempt to stop his plan for world domination.  Before you start each level, you have the option to customize your weapon load-out and also your armor.  This is a much needed addition which enhances the gameplay even further.  Scattered throughout each level are weapon designs, which upon scanning with the ASE, will unlock them for use via Atlantis.

The controls which were a high point of The Conduit, have returned as good as ever in Conduit 2.  Players have many options available to customize their control schemes that it may take some time for you to get everything just right.  In addition, players can now use the Classic Controller Pro and Wii Motion Plus, if so desired.  HVS has done a magnificent job of creating such a depth of control customization.  It will be quite difficult to find controls as fine tuned as these on any non PC game.

Visuals and Sound
Developed on the Quantum 3 Engine, which is capable of providing lighting, mapping, and depth-of-field effects, the graphics of Conduit 2 are noticeably better than The Conduit.  The effects when reloading your gun, the detail on the guns themselves, even the levels, have all been improved graphically.  For me, the effects are where the graphics really shine, such as the depth-of-field.

Not only have the graphics been improved, but level design has been opened up.  This will appeal to all those who remember The Conduit’s level design, which was too linear.  Plus, you are no longer limited to just Washington D.C.  This time, your mission spans the globe.  We’re talking China, Siberia, off the coast of Florida, and more.

The dialog is cheesy, (some of it seems straight from a B movie) but HVS did a great job casting Jon St. John (a.k.a. Duke Nukem) to voice Michael Ford and make the dialog all the more entertaining.  However, not all the voice over work was a success for me, specifically the Drudge.  There was an instance where I happened upon an injured Drudge ally and a cut scene progressed.  After listening to the voice of that Drudge, when I regained control, I wanted to end him myself.  If you have ever seen Monty Python’s Search for the Holy Grail and can recall the “I’m not dead yet” scene, that’s the stuff I was thinking of.  Check it out here - I’m not dead yet!

Moving on, the sound effects are great, especially the Drudge weaponry, each of which has an organic sound effect as you fire and reload.  It’s oddly satisfying to hear squishing sounds as you jam your hand into to the Hive Cannon.  All the weaponry sounds great and feels very connected.

I play with the subtitles on, wearing headphones.  I noticed some issues with the voice overs, where in certain cut scenes, subtitles were displayed, but no audio was playing.  I could even see the characters lips moving.  Obviously I’m not a game developer, so I don’t know how tough it is to sync up audio with the character lips moving, but it seems inexcusable.  This really drew me out of the experience.

Concluding Overall Impressions
Though the game still has some flaws, almost every issue from The Conduit has been addressed in Conduit 2.  Taking into account the new levels with their opened up layout, improved graphics, epic boss fights, hidden collectibles, 4 player local co-op and robust multi-player, there is a lot to keep you entertained and challenged for some time.

http://en.wikipedia.org/wiki/The_Conduithttp://en.wikipedia.org/wiki/Conduit_2

Final Score: 4 out of 5

Check out my interview w/ Keith Hladik and David Pellas of High Voltage Software!

Skype Heading to Nintendo DSi?

WiiNintendo randomly brought up on TWiT’s podcast

New Video, Screens, and Interview for The Conduit

No Wii MotionPlus in "The Conduit"

Conduit 2 – Info from E3 “Behind Closed Doors” Interview


View the original article here

Saturday, May 14, 2011

Conduit 2 review: More like Con-don't-do-it 2

by on May 3rd 2011 5:25PM

And with that headline, I exhausted and easily matched every bit of creativity that Sega and High Voltage Software put into Conduit 2, a half-rendered, poorly scripted, mysteriously voice-acted, first-person shooter for the Nintendo Wii.

I'm not allowed enough space to truly get down to the essence of lackadaisical trash this game is, but dear, sweet Lord, I'm going to try.


Let me begin by saying that I never played The Conduit. It may be a diamond in the rough, a trail-blazing FPS that shaped the future of the Wii and created a rabid underground fanbase the likes of which would even make Joss Whedon blush. It may have touched you in all the right places. If so, I wish you well. I have to warn you, though: You're not going to like what I have to say about the sequel.

Conduit 2 brings back Michael Ford, effectively jumping directly into the titular conduit from the end of the first game, in order to track down John Adams, the balding, khaki and sweater-vest wearing villain that is determined to take the power of a bunch of supreme aliens, so he can more effectively blow stuff up. You're chasing him around in a knock-off Master Chief suit of armor, but he's running around in loafers. As far as I can tell, he doesn't even carry a gun until the very end.

So there you are, getting advice from a glowing metal ball, and a scantily-clad woman that hates you because you saved her. It's really quite a team-up. So you activate a bunch of conduits in order to track down these aliens, because, as Adams kills them, you can take their powers. Cool, right? Thanks to his generosity, you never really have to be in a rush to get to the next place. It doesn't matter. You'll get what you need.

... I'm about to spoil the end of the game for you, so if you're planning to play it (shame on you), skip the next two graphs.

Finally, after less than six hours of gameplay time, you find yourself in a showdown with Adams himself, who, not to be outdone by your supersuit, turns into an armored alien himself, and you fight him. He chases you around in a circle, and you shoot him a bunch. Then, when you win, your magic metal ball goes crazy, another conduit opens, and Abraham Lincoln comes out and tells you he's there to help. Then the credits roll.

Sorry for the spoiler, friends, but I can't not talk about it. I would swear it's Abraham Lincoln in a space marine suit. Even Ford says something like, "What the ... you're ..." and then he gets cut off. I'm pretty sure that if he were allowed to finish his sentence, he would have said, "What the ... you're ... 16th President of the United States Abraham Lincoln!" But then, the game is over, setting it up nicely for Conduit 3: Space Lincoln & The Emancipators of the Universe.

The graphics are a mess. Faces are badly pixelated, even in cutscenes. The only smooth, 2011 graphics are in the final cutscene. It's the only one fully-rendered. I'm absolutely not joking. The dialogue doesn't match with the lip movements of the characters. The spaceships look like they were lifted directly out of Halo: Combat Evolved, not to mention the "Siberia" map, which looks like B-roll from one of Bungie's snow-covered maps.
Speaking of the voice-acting, I can't say enough bad about it. Three of the main characters sound exactly the same. So much so that I had to pay attention to the credits to make sure they weren't. A few of the actors seem to think the game is an inside joke, and the rest don't. I'm not sure they all even had the same script. And to top it all off? I'm fairly sure the supreme female alien is voiced by a dude. I can't make this stuff up.

The creativity of the level design is ... well, it's non-existent. I know players complain about FPS games having the same maps over and over, or every room looking the same, but only Conduit 2 does it and has the guts to comment on it three-quarters of the way through. Ford asks, "Hey, wasn't I just in here?" and your little metal ball gives a big explanation about companies saving money on construction by making rooms very similar, "like they sometimes do in modern video games." Ha-ha! It's okay as long as it makes fun of itself, right?

All of that repetition and it's a six-hour game! Hell, it's probably only a five-hour game if you don't count dying over and over and over to hordes of little creatures that run at you and are all but impossible to aim at with the Wiimote. I even switched to the Classic Controller for about ten minutes, until I found out that was even worse.

That reminds me: The Wiimote controls are akin to trying to hold a drink steady while the train you're riding in crashes. The Classic Controller was steadier, and made the buttons easier to reach, but made the reticule move so slowly, it was way too tough to target anything before I was eaten by monsters.


I didn't spend much time in multiplayer, if only because the sheer thought of ingesting more of this game made me want to sob uncontrollably. I sat around a bit, watching other people run and jump around me, shooting off in random directions, and occasionally I got killed by a grenade. The draw here, I suppose, is that the money you get from playing the game allows you to upgrade your armor and weapons, making you ... exactly the same as everyone else who has played the game. It's not like you are going to get more money than me. It's the same game. Maybe if you come across someone who likes doing multiple playthroughs of a real stinker of a game, they could totally school you. But I never met that guy, and I'm pretty sure I don't want to.

It's appalling, really. I haven't played an FPS on any system that I haven't at least enjoyed on some level, but Sega found the niche I was missing, and I have to thank them for that. There's only one 4-minute bit in the entire thing that was fun to play, and that was tailgunning in the spaceship. So at least the whole review wasn't negative, amirite? It would even give Sega a pull-quote: "T. Michael Murdock at Joystiq.com calls Conduit 2 '... fun to play ...'."

It's not, though. It's really, really not. If you're looking for a solid FPS on a Nintendo console, go pick up Activision's GoldenEye. Heck, break out your N64 instead and replay Perfect Dark. Even that story makes more sense, and, to be honest ... the graphics are a little better. This review is based on final Wii code of Conduit 2 provided by Sega.

T. Michael Murdock is a professional writer, actor and WoW enthusiast. His novel, The Dragon Ruby is available world-wide. Buy a copy.


View the original article here

Thursday, May 5, 2011

Conduit 2 – Review Round-Up

Impulsegamer – 87
In the end, I enjoyed Conduit 2 but my only drawback was the game was over before I knew it. Even so, this is the best the Nintendo Wii has to offer in quite some time and if you’re needing your first person shooter fix than this is the game to get. It may not break the mold in terms of originality but when it comes to controls and gameplay, Conduit 2 is very sturdy.

Official Nintendo Magazine UK – 84
Conduit 2 is a huge improvement over the original game. It’s still not without its problems, such as its awkward controls and the B-movie production values but it’s still well worth a look if you’re a fan of first-person shooters.

SpazioGames – 80
Conduit 2 is the good sequel to High Voltage’s The Conduit. It features good graphics and good multiplayer, but a too-short single player campaign.

Worth Playing – 80
Conduit 2 isn’t a revolutionary shooter by any means. The plot is cookie-cutter, the graphics and sound design are good but not exactly eye- or ear-popping, and the campaign doesn’t present a plethora of new features. The experience is still enjoyable, especially the multiplayer portion and its robust gameplay options. The game still shows a willingness to experiment with a few new guns and modes, and those who love finding bonus material will find a bevy of them here. It’s a familiar but solid shooter that Wii owners will appreciate with open arms.

GameTrailers – 79
Conduit 2's cheeky dialogue and creative weapons are amusing, and there are enough multiplayer options to keep you busy, although not likely for the whole of spring. Conduit 2 isn’t top of its class, but it’s a fun B-movie experience nonetheless.

Everyeye.it – 75
Conduit 2 is an honest, rewarding shooter, which lacks the depth of some other rival brands, but still succeeds in delivering genuine bullet-packed action.

IGN – 75
It’s not telling the most original story, the action doesn’t feature much diversity, and you’re not going to care about the characters. But if you want action, and you want a strong multiplayer title to fire up and explore, you’ve got a winner here.

Nintendo Power – 75
Conduit 2 certainly has some issues, but it’s heartening to see that High Voltage Software took people’s criticisms of the first title into account when developing this follow-up. [Apr 2011, p.76]

Multiplayer.it – 72
Conduit 2 is anything but a bad game, but its single player campaign is way too short and dull, with a clear lack of personality in terms of graphic style and level design. There are lots of funny multiplayer modes, however.

GameSpot – 70
Conduit 2 overcomes its problems by offering a long and varied single-player campaign with a good sense of humor.

Games Radar (in-house) – 60
Sadly, aside from a sharp online Wii experience, Conduit 2 rarely impresses, relying too much on generic drudgery and sad attempts to capture the magic of more popular titles; worse yet, the storyline and characters seem aimless and forgettable.

Cheat Code Central – 60
There’s not enough difference between the first and second Conduits to say they’ve made a true evolutionary breakthrough. Although Conduit 2 has more to offer in terms of environmental variety, it retains much of the original game’s narrative unoriginality and awkwardness of presentation.

Game Informer – 60
If you’re an FPS-loving Wii owner that doesn’t care about single-player, or someone who adored the original Conduit, you may be able to squeeze some entertainment out of this game. Everyone else should pass.

Nintendo Life – 50
The Conduit got a free pass for being relatively ambitious for Wii shooters, but those days are over: Conduit 2 is a mess of undercooked ideas and impotent execution. It’s not that it’s a drastically worse game than its predecessor, but the design has been so far surpassed multiple times in the past two years that there is very little reason to return to this underwhelming well.

(E3 2010) Conduit 2 (Wii) – Hands-On First Impressions

The Conduit to use Wii MotionPlus

The Conduit – 8.6/10 From IGN

This Week: What You Missed

No Wii MotionPlus in "The Conduit"


View the original article here

Tuesday, May 3, 2011

Conduit 2 Wii New Images


These are some new images of the Nintendo Wii game Conduit 2 Conduit 2

More About: Nintendo Wii, Conduit 2





View the original article here

Wednesday, March 30, 2011

Conduit 2 – GDC 11: Siberia Walkthrough

Part 1:




Part 2:




The story starts immediately after the events of the previous title ending with Michael Ford waking up after escaping the exploded Trust base on an off-shore oil rig. As Ford regains consciousness he is ambushed by two workers. As Ford continues through the complex, the surrounding areas and the complex itself are attacked by the Leviathan, an ancient sea monster. After Ford makes it to the top of the rig, he begins to fight the Leviathan. Ford uses the Trust’s mounted machines around the oil rig to attack the Leviathan and eventually spears it with a harpoon.

Ford must use Atlantis, a ship that Enlil, also known as John Adams in The Conduit’s universe, came to Earth in to go to various areas around the globe. It is revealed that aliens have secretly been controlling parts of Earth and Ford must gain their trust in the fight against the Trust.

Related Articles:

(E3 2010) Conduit 2 (Wii) – Hands-On First Impressions

The Conduit to use Wii MotionPlus

No Wii MotionPlus in "The Conduit"

The Conduit: Stats, achievements, & unlockables

Jason L. Blair is the Writer for Conduit 2


View the original article here

Sunday, March 27, 2011

Conduit 2: by the numbers

by on Feb 23rd 2011 4:18PM

Sequels aren't always guaranteed to be better than their predecessors, but they'll always be bigger. David Pellas, designer director of High Voltage's Conduit 2, broke down many of the new features included in the Wii-exclusive shooter. Some of the additions rectify surprising omissions from the first game: the ability to sprint, alternate fire for weapons, and a proper sniper rifle. Embarassingly, the first game missed any female NPC skins for multiplayer -- an issue that has been rectified in Conduit 2.

Some of the added features are far more significant: the addition of split-screen multiplayer (with a brand new Horde-inspired co-op mode!), for example. The experience is fleshed out with an in-game store system that allows you to purchase new weapons and don new perks with a persistent character across both single and multiplayer. Finally, the campaign adds a feature most FPS games are missing today: boss battles.

Does all this newness amount to a better game? That's up to debate, of course. But no one can argue that Conduit 2 -- when broken down into numbers -- is a far more significant game than its predecessor.


View the original article here

Wednesday, March 23, 2011

Conduit 2 multiplayer trailer gets political

by on Feb 25th 2011 10:30PM

Sure, sure, the Conduit 2 trailer does a great job of showing off the different modes included in the title's 8-person multiplayer -- but we're more intrigued by how every player is named after a US president. We just can't wait to trade shots with "Mr.Roosevelt" and "Mr.Polk."

View the original article here

Tuesday, February 22, 2011

New Footage for The Conduit 2 Wii - Cubed3

An explosive new gameplay trailer for first person shooter-sequel The Conduit 2 has emerged from High Voltage.

Take a look at several of the lush new environments to wander through, including a frozen mountain snowscape, dilapidated ancient ruins and those regular ol' guard filled mechanical factories. Agent Ford is back, and we find out just what happened after the events of the first game.

Finally, a very ickle and super-tiny two seconds worth of multiplayer spit-screen love popped in at the very end.

The Conduit 2 is out February 15th in the US.


What do you think of High Voltage's efforts with their second Wii-exclusive alien shooter? What are you looking for in a first person shooter designed for the Wii in mind?

View the original article here

[3DS] Conduit 3DS Will Happen

[3DS] Conduit 3DS Will Happen [Image: game-news-image-2011-48e48865cfc7943598f...4416d4.jpg]
You read correctly, even though High Voltage's Conduit 2 has been delayed twice over the last few months, the company has announced they'll be bringing the Wii sci-fi shooter franchise to the portable front.

High Voltage have managed to drag a fair bit of the technology over to the 3DS, and they are apparently impressed with the results so far. They seem mostly happy about Nintendo's decision to streamline the friend code online feature, hoping that this will allow a true multiplayer experience on the handheld. They are currently in talks with Sega to decide if they'll distribute it, Sega have so far agreed to distribute the first two Conduit titles.

When asked how a Conduit title would slot into the 3DS line-up, the response was: "There's nothing like it at all. We can be a shining star on this."

What do you think? Would you be interested in picking up a Conduit 3DS title?

Written by: Kyran Morrison


View the original article here

Monday, February 21, 2011

High Voltage Provides Info on Conduit 2 and Hints at a 3DS FPS

Have you been waiting patiently for Conduit 2 for Wii? As you wait, check out this video from Destructoid, where High Voltage hints at a first-person shooter for the Nintendo 3DS.

Related Articles:

The Conduit 2 – News from High Voltage

(E3 2010) Conduit 2 (Wii) – Hands-On First Impressions

The Conduit to use Wii MotionPlus

No Wii MotionPlus in "The Conduit"

[3DS] High Voltage Confirms Conduit 3DS


View the original article here

Tuesday, February 15, 2011

Conduit 2 – All the Facts

Sega and High Voltage have updated the fact sheet for Conduit 2. With several new features and a few revisits to past multiplayer maps, this is shaping up to be an excellent FPS for Wii.

General:

21 weaponsOnline Updates Support48 kHz audioFully realized medals and achievements system that yields in-game currency: other player’s achievements can be viewed online from the game lobbyFaster frame rate

Campaign:

16 missions6-8 hours long23 enemy typesReal time in game cut scenesUniversal ammo crate (replenishes any weapon ammo by just walking near it)

Multiplayer:

12 maps14 modes64 friend limitHardcore modePlaylist enhanced that’s supports variety and avoids repeated matches on the same maps with the same weapons4 load outs per profile

Multiplayer Maps:

Pentagon Prime – Based upon Pentagon out of The Conduit. Sanctum Prime – Based upon Sanctum out of The Conduit. Medium size; Best with 6-10 playersStreets Prime – Based upon Streets out of The Conduit Small size; Best with 2-6 playersLost City – Based upon the Lost City of Z from single-player M12 Precipice – Based upon the one-off single-player M15 Agartha – Based upon the John Adams boss fight from single-player M14 Whiteout – Based upon the Siberian tundra single-player M09 Crash Site – Based upon the one-off from single-player M16 Serenity – Based upon the one-off from single player M17 Dig Site – Based upon the Lost City multiplayer map Abyss – Based upon the Agartha multiplayer map Avalanche – Based upon the Whiteout multiplayer map

Multiplayer Modes:

Deathmatch – First player to kill limit in the time allowed wins!Balloon Battle – Lose balloons with every death. Gain balloons with kills. With no balloon, become a mini bomb! Last player alive wins!ASE Ball – Longest time holding the ASE wins!Bounty Hunter – Kill your assigned target for points or kill those hunter you for fun. But beware; killing someone who doesn’t fill those roles will cost you points!Free for All CTF – Get to the flag and then carry it back to a random goal location. First to the scoring limit wins!Team Deathmatch – First team to the kill limit in the time allowed wins!Shared Stock – Teammates share a pool of lives while trying to get the highest kill count possible.Capture the Flag – Each team tries to capture the ASE (flag) of the other. First team to the capture limit in the time allowed wins!Killing Override – First team to the kill or capture limit wins!Single Flag CTF – Teams fight over a single centrally located ASE (flag). First team to capture limit wins!VIP – Fight to kill the randomly selected VIP on the opposing team. First team to the point limit wins!ASE Basketball – Each team tries to capture a centrally-located ASE and then carry it into the enemy base. Toss or carry the ASE through the goal to score. First team to the point limit wins!Annexation – Teams fight for control over capture points. These totems award points over time. First team to the point limit wins!Power Surge – Teams must defend their own generator while destroying the enemy’s when its shield is down. First team to destroy the generator or the team with the more intact generator wins!Tweet

Related Articles:

(E3 2010) Conduit 2 (Wii) – Hands-On First Impressions

The Conduit to use Wii MotionPlus

No Wii MotionPlus in "The Conduit"

The Conduit: Stats, achievements, & unlockables

Jason L. Blair is the Writer for Conduit 2


View the original article here

Saturday, February 12, 2011

Conduit 2: <b>Wii</b> Game's Release Date Delayed : Product Reviews Net

Conduit 2: Wii Game’s Release Date Delayed

A few days ago we updated our readers on the release date situation for High Voltage Software’s first-person shooter title Conduit 2, which was due to arrive on March 18th / March 22nd. However, things have changed again, and now the Nintendo Wii exclusive won’t be here until April 22nd.

According to a recent article over at vg247.com by Johnny Cullen, Sega revealed that the reason behind the delay was the fact that the developer still has some polishing to do. There is a bit of good news for Wii gamers however, as a few new screenshots for Conduit 2 were released recently.

The Screenshots weren’t the only thing that was revealed recently either, as High Voltage Software has also unveiled more information on the upcoming sequel. According to Mark Fajardo over at justpushstart.com, Conduit 2 will feature multiplayer modes such as Free-for-All and Team Deathmatch.

These gameplay modes offer gamers 14 different ways to play the game, including the classic Deathmatch, ASE Ball (where the person holding the ASE for the longest time wins), VIP (where players have to fight to kill a randomly chosen VIP from the opposing team) and Team Deathmatch.

You can read more about the other gameplay modes via JPS. What do you think about the game being delayed?

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View the original article here

Thursday, February 10, 2011

Conduit 2 delayed again, release date now April 19

by Andrew Yoon on Jan 28th 2011 9:50AM

High Voltage Studios' Conduit 2 just can't keep its grip on a solid release date. The Wii FPS is now scheduled for release on April 19, after slipping from February and March dates. A studio representative told IGN that the delay will allow the team to "continue to balance and enhance the game's multiplayer, one of the key features and focuses during the development of this ambitious sequel."

Unfortunately, with the delay, it's hard to pinpoint another high-profile release to look forward to on Wii in the first quarter. It looks like Wii gamers will need to stick with Black Ops for now.


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Friday, January 28, 2011

[Wii] New Trailer Released for Conduit 2

RE: [Wii] New Trailer Released for Conduit 2 maybe. heck bet when this comes out no one will play the first one anymore 'cause I know I wont. well I might but barely. I'm just very excited with all the new modes the have included into game: split screen and better online multiplayer, classes, an invasion mode(like halo's firefight mode I believe},more customizable options, and I believe online supports patches oh and you dont have to exchange FC's to get friends with an ally system applied. Check my profile if you want my FC's.

[Image: istockphoto_3165316-mexican.jpg]

The mexican wants to sell oranges to you!


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