Showing posts with label Trigger. Show all posts
Showing posts with label Trigger. Show all posts

Saturday, May 14, 2011

Chrono Trigger rated by ESRB for Virtual Console

by on May 2nd 2011 11:00AM


Square Enix's beloved Chrono Trigger has popped up on the ESRB site for "Wii," meaning the SNES classic will also make its way to the North American Virtual Console. The title was previously announced for digital distribution on the Nintendo console for Japan and Europe.

No official word on price, but it'll likely be the same 100-point markup as in Japan, making the title a premium 900 Wii Points ($9). The game was also recently rated for PSP and PS3, alluding to a PSN release. Still no word about the mobile version for North America, but at least there's still the DS version.


View the original article here

Tuesday, April 5, 2011

Chrono Trigger, Mega Man X coming to Virtual Console in Japan

by on Mar 25th 2011 2:45PM

Nintendo's Virtual Console release schedule for April includes just three games -- quite a contrast from the service's high points in 2007 and 2008, when the monthly additions would routinely top a dozen. However, even with just three releases, Nintendo of Japan manages to make us totally jealous, because one of those releases is Chrono Trigger.

Nintendo (or Square Enix) has decided to charge a premium 900 Wii Points for the Super Nintendo RPG, a 100-point markup that is usually reserved for games "imported" from other regions, but used here basically because they can. That's still cheaper than the current (discounted) price for the DS version in the US.

In case we hadn't achieved sufficient jealousy levels, the other planned SNES release for next month is Mega Man X, which will sell for the standard 800-point price in Japan. Also on the schedule: King of the Monsters 2 for Neo Geo.


View the original article here

Wednesday, March 30, 2011

[3DS] Dream Trigger 3D – Screens

The top screen shows what may look like a standard one-screen shoot-’em-up that has been around since the days of Asteroids. The combat, however, is far more complex. The onscreen avatar couldn’t kill the enemies in their initial form — instead I had to drop a line of “sonar” panels (from a limited supply) that revealed their vulnerable state. These sonar panels will only launch when a timing bar passes over them, in the same way that blocks were destroyed in Lumines.

After the enemies were caught by the sonar, you could then attack by firing my avatar’s lasers and running into the enemies. If enemies were left untouched for too long, they’d explode into a barrage of lethal bullets. While it only takes a few enemies to fill the screen, the bullets moved fairly slow, allowing dexterous maneuvering to make up for subpar sonar/shooting skills.

The 3D visuals aren’t very extravagant, but they do allow for some unique gameplay elements. Particularly, powerups would start in the deep background, moving toward the screen slowly, only becoming attainable when they reached the same plane as my avatar. While the powerups can still be detected in 2D (there’s also an element of brightness that indicates if they can be picked up), it’s a bit more natural in 3D, and one of the more clever and subtle uses of the extra dimension.

Dream Trigger 3D has 50 levels spread across 10 environments. Each environment features different musical tracks (techno takes on public-domain classical music), with your onscreen avatar and the enemies changing, too. Some of the different forms for the player include a fish, a bird, a butterfly, a bio-hazard signal, and a flying creature reminiscent of the critters in Panzer Dragoon.

- Dave Ruben (GamePro)

Related Articles:

Chrono Trigger DS Coming to Europe in 2009

Chrono Trigger fans have no need to worry, it’s not delayed

DVD Playback for “Chipped” Wii’s

First pics of Chrono Trigger DS

Force Feedback and Accelerometer Capabilities


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