Showing posts with label Beyond. Show all posts
Showing posts with label Beyond. Show all posts

Sunday, August 4, 2013

[PS3] New behind-the-scenes video for Beyond: Two Souls focuses on gameplay

[PS3] New behind-the-scenes video for Beyond: Two Souls focuses on gameplay
[Image: game-news-image-2013-92ff7c3a2647f3d587c...fcddf9.jpg]
I'm excited for Beyond: Two Souls, I'm excited to see what David Cage and his team can create now that Heavy Rain is behind them. This new video takes us behind-the-scenes and focuses entirely on the gameplay, an aspect that I've been curious about since the game's early trailers.

You can see aspects of Heavy Rain littered throughout the video, but it also looks that Quantic Dream are also embracing some additional freedom. My main hope is that controlling Jodie won't be as frustrating as controlling the characters in Heavy Rain.


Beyond: Two Souls is due to arrive this October for PlayStation 3.

Written by: Kyran Morrison

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Tuesday, May 14, 2013

[PS3] Thirty-five minutes of Beyond: Two Souls footage from Tribeca Film Festival

[PS3] Thirty-five minutes of Beyond: Two Souls footage from Tribeca Film Festival
[Image: game-news-image-2013-2f3c33d9a25678667a6...15c54c.jpg]
You can say what you want about Heavy Rain but Quantic Dream's ambitious step towards a heavily narrative-driven style of video game was something that genuinely excited me. It was rough around the edges but still left a lasting impression on me.

So when David Cage announced that the studio were working on a new game last year, Beyond: Two Souls, I was immediately on board. Since then we've had a few announcements here and there, including the October release date. But this week at the Tribeca Film Festival we were gifted a new trailer and over thirty minutes of gameplay.


If you'd rather not have some things spoiled for you then you'd probably be better off checking out the trailer instead of the gameplay footage. But if you would much rather see it in action then feel free to hit play below; you'll see that David Cage and his team have come a long way from Heavy Rain.
Written by: Kyran Morrison

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Saturday, June 30, 2012

[PS3] Rumour: Willem Dafoe could co-star in Quantic Dream's 'Beyond: Two Souls'

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Sunday, February 5, 2012

PokéPark 2: Wonders Beyond – New Screens, Box Art, & More

Join the quest with Pikachu and his friends to save the missing Pokémon and discover the mystery of an enchanting new world in PokéPark 2: Wonders Beyond, available exclusively for Wii across Europe from 23rd March 2012. As Pikachu and his Pals, solve the mystery of the missing Pokémon and save them from Wish Park. Only you can find out who or what is behind the disappearances in order to save the rest of the Pokémon.

Control one of four Pokémon characters in PokéPark 2: Wonders Beyond, Pikachu and the Unova starter Pokémon Oshawott, Snivy and Tepig, all with unique abilities that will help you in your quest. Each of Pikachu’s Pokémon Pals’ unique skills could prove vital if you are to save the missing Pokémon from the trance of the mysterious world: Pikachu’s Electric moves can help you to activate devices on the way; Oshawott has the ability to move through water; Snivy can move faster and jump higher than the other Pokémon, and Tepig can destroy obstacles on your quest.

This wide range of skills allows Pikachu and his pals to adapt to almost any environment or situation, with easy-to-use controls that make PokéPark 2: Wonders Beyond a game that young Pokémon fans and beginners can enjoy just as much as PokéPark veterans.

Pikachu, Oshawott, Snivy and Tepig aren’t the only Pokémon you will get to know on your mysterious journey as there are nearly 200 other Pokémon that you can befriend to lend you a hand on your adventure, including many from the Unova region. The other Pokémon can challenge you to games where you may have to battle multiple opponents, play a game of hide-and-seek, partake in a game of chase or even compete in a quiz. Take on these Pokémon to prove your skills and they will reward you by becoming your friend and helping you on your quest to save the Pokémon.

While searching for Pikachu and his pals’ friends, you will encounter Attractions, guarded by a Boss Pokémon. Once you have completed the Attraction, you will have to battle the Boss! You will have a choice of which of the four playable Pokémon you wish to use in the battle, but choose wisely as a particular Pokémon’s unique strengths may be best suited to the battle and would therefore give you a greater chance of success.

This game also offers younger players a chance to experience the magical world of Pokemon for the very first time and provides a safe platform allowing parents to leave their kids to play by themselves.

Can you solve who or what is behind the mystery of the disappearing Pokémon? Join Pikachu and his Pals and befriend and battle many different Pokémon in PokéPark 2: Wonders Beyond, which launches across Europe on 23rd March 2012 only on Wii .


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Sunday, November 20, 2011

'Beyond the Game' could be a sweet documentary, if you help fund it

by on Nov 8th 2011 4:45PM


When you've got a good idea and no money to back it up, it can be really frustrating trying to get dat paper. Investors often don't see eye-to-eye with creative types like us -- our Cookie Cannon (patent pending) is such a damned good idea and we've yet to find a person with lots of money who agrees. That's why we like crowd-sourcing and, more specifically, Kickstarter.

The latest campaign to catch our eye is for a documentary called Beyond the Game. Ian Santer needs $20,000 so that he can produce this behind-the-scenes look at the culture surrounding the games industry, with an emphasis on "the fighting game community, the advent of the chip tune sound, and the formation of underground art collectives." If you want to help him out, hit up the source link below and plunk down some cash.


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Sunday, October 16, 2011

Fat Free Yoga - Lose Weight & Feel Great FOR BEGINNERS & BEYOND w/ Ana Brett & Ravi Singh NOW W/THE **MATRIX**

Fat Free Yoga - Lose Weight & Feel Great FOR BEGINNERS & BEYOND w/ Ana Brett & Ravi Singh NOW W/THE **MATRIX**NOW WITH THE ALL NEW DESIGN YOUR OWN WORKOUT MATRIX MENU OPTION Experience Kundalini Yoga's sophisticated approach to effortless conditioning. Breathe, move, stretch, relax, meditate, celebrate! Boost your metabolism. Slim down, tone and feel inspired. These workouts and meditations will help you optimize your glandular system, bring emotional healing, reduce problem areas, and help you attain your personal ideal. This conveniently chaptered 90 min. DVD offers four 20 min. workouts (plus two meditations) to help you reshape your body and your life! This DVD starts with a breathing exercise for energizing and to curb impulsive habit patterns. Then the first segment Start Your Engines, features exercises to boost metabolism. Our favorite is the cardio warm-up called 'Ravi Rolls' with the breath of fire. The Fight Fire w/Fire segment focuses on abdominal strengthening and toning. These are exercises anyone can do, but you will really feel the burn. Segment 3: No Impact Aerobics really gets your circulation moving. You haven't lived until you've tried Frog Pose and Piston Pose! Your Life is in Your Own Glands will optimize hormonal balance. The two meditations on this DVD are for calming and emotional healing. The soothing Breath Meditation w/Hands Like a Teapot is more relaxing than a day at the spa! This DVD is for all levels. Modifications are given so that everyone can always participate. Long time yogis will find much new material to add to their yoga repertoire. This DVD features an inspired musical score by Tom Carden.

Price: $15.95


Click here to buy from Amazon

Wednesday, September 14, 2011

UPDATED – Beyond the Labyrinth Gameplay Details, Images + 3D SCREENS!

Straight from Famitsu, here are the first gameplay details for Beyond the Labyrinth releasing on the Nintendo 3DS.

- Girl show in screenshots/trailer isn’t the main character
- This girl is the character’s companion
- Main character is you (the player)
- Reach the exit on the top of the labyrinth
- 3D Dungeon RPG
- Touch screen features a map
- Will encounter enemies
- Enemies are visible in advance
- Battle mode begins when you run into an enemy
- Four members can be a part of your party
- Playable at TGS

Source: NintendoEverything

I know this is old news but if you didn’t get a chance to view these screenshots in 3D on your Nintendo 3DS then here’s your chance. Click HERE to download the zip file containing the images in MPO format, place them on your SD card and view them on your 3DS!

Deep Labyrinth Info

Deep Labyrinth Press Release

Deep Labyrinth Info/Screens

Cave Story GDC 10: Labyrinth – Gameplay (Cam)

More GoNintendo July 9th-10th


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Saturday, July 16, 2011

[PS3] Beyond Good & Evil HD Hits PSN Next Week

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Saturday, April 2, 2011

Review - Beyond Good & Evil HD

Review - Beyond Good & Evil HD [Image: game-news-image-2011-13274cca360f53ef356...e7c657.jpg][Image: game-news-image-2011-97b2324f2c25cec4fda...fae18a.jpg]

Most of you probably know the almost tragic story that is Beyond Good & Evil by now. The brainchild of Rayman creator Michel Ancel was intended to be a trilogy when it was released for the Xbox, GameCube, and PlayStation 2 consoles back in 2003. Despite garnering almost universal critical praise from the press, the game was largely ignored by the gaming public (yes, including me) and has since become recognized as one of the industry’s most notable commercial failures. Fortunately, BG&E’s small but persistent cult following has somehow coerced Ubisoft into giving the franchise a new lease on life. While the long-awaited sequel remains under development (allegedly), Ubisoft is offering gamers a second chance to experience the forgotten classic in the form of Beyond Good & Evil HD. While it certainly isn’t the genre-defining adventure that it was eight years ago, I am pleased to say that the title has aged remarkably well. For a measly $10, this is a journey well worth taking for veterans and newcomers alike.

The planet Hillys takes centre stage for the events of Beyond Good & Evil, a serene world populated by both humans and anthropomorphic animals (humanoids), among a variety of other species of creatures. The planet is under siege from an aggressive alien force called the DomZ, who have been abducting Hillys’ inhabitants at will. The people rely on a military group known as the Alpha Sections as their sole line of defence against the invasion. Our protagonist Jade and her “uncle” Pey’j (who is a talking pig) have set up a refuge for orphaned children in an island lighthouse. While she is on one of her freelance photography excursions, Jade is recruited by a secret organization called IRIS, who is attempting to expose an alleged crooked allegiance between the Alpha Sections and the DomZ. They ask Jade to infiltrate the Alpha Sections’ operation and gather incriminating photographic evidence that will uncover the conspiracy in order to rally support from the populace and lead a revolt against their oppressors.

[Image: game-news-image-2011-b2ab10c1f873f78fa1f...1820f6.jpg]Jade? Why didn't they just name her "Green"? Actually nevermind, Jade is better...

What makes Beyond Good & Evil special is how well it manages to mesh a variety of different genres into one game. The combat is perhaps overly simplistic, amounting to little more than mashing the X button to pull off combos, which will take care of most enemies. The boss fights are much more imaginative though, often requiring a very Zelda-esque sequence of strategically placed and timed attacks in order to defeat them. While engaging enemies to remove them from your path forward is an attractive option, using stealth to sneak through rooms filled with baddies is often the safer route. Stealth requires acute timing and smart planning to establish a safe path that will ensure Jade will remain undetected. Failure sometimes means instant death, so plan your moves carefully. The entire progression through each level is also clearly inspired by Zelda games. Each section of the level acts as a sort of puzzle, where Jade will need to hit switches, strategically place crates and other objects, direct her companions, or use enemies to her tactical advantage in order to generate a safe path through or around otherwise impassable obstacles. It is rarely, if ever, as complex or satisfying as in Zelda, but these sections are clever and satisfying nonetheless. The industry has had eight years to perfect and expand upon the gameplay concepts in BG&E, so there are certainly some elements here that feel outdated. The camera is particularly frustrating at times, all too often positioning itself poorly or twitching uncontrollably, especially in tight quarters and during stealth scenarios where precision is most important. The inventory, menus, and maps are also a bit clunky and difficult to navigate, and the levels and enemies lack variety and imagination. These gripes may have been acceptable for a triple-A title back in 2003, but they tend to stick out more in 2011. That being said, these issues are only relatively minor shortcomings and the overall experience still feels fun and remarkably high in quality.

[Image: game-news-image-2011-5fa7b3292dc9da855ab...0a0bbf.jpg]Best to sneak around these guys: they can't be beaten one-on-one.

Beyond the core dungeon exploration gameplay is the hub world. Jade has a hovercraft that is used to navigate around Hillys, a world that is almost entirely covered in water and dotted by numerous islands. Here players can cruise around freely, explore islands and the hub city, search for hidden areas containing valuable items, compete in races, interact with NPCs, or take photos of animals. Photography plays a central role in BG&E, as Jade can, at any time, pull out her camera to take photos of the various species of creatures inhabiting Hillys, or to gather photographic evidence during missions. Doing so rewards her with currency to purchase items with, as well as pearls, the most valuable commodity in the game. These pearls are the only currency that is accepted to purchase upgrades for Jade’s hovercraft, which are required to access vital areas of the game. Don’t expect Grand Theft Auto-level depth to the open world exploration, but there are a number activities to keep you distracted for a few minutes between missions. Completionists will be tempted to find all of the game’s 88 pearls and photograph all of the more than 50 species of animals, but such achievements are not required to finish the game.

For an eight-year old game, BG&E actually looks and sounds fantastic in HD. Ubisoft has improved some of the textures and character models, and the whole world is so bright and colourful and well-designed that you will hardly notice that it was an Xbox 1 game. Of course it doesn’t stand up to today’s current-gen technical marvels by any means: the lip-syncing is poorly executed and the level of detail can’t compare to modern games, but the environments and chracters still look remarkably sharp in glossy high definition. The sound design has aged even better: the voice acting is solid and the characters are really charming, but the soundtrack is where the game really shines. There is a unique variety of outstanding tunes, ranging from piano numbers to orchestral scores to some quirky contemporary beats that will most assuredly have you humming along.

[Image: game-news-image-2011-ee6f38188a4e604e6a1...c262e1.jpg]Boss battles are fun. Too bad there aren't more of them.

I was surprised to find in later stages of the game that the story takes on a fairly serious tone. It doesn’t have quite the impact of today’s precedents for storytelling, but it is unexpectedly impactful for what begins as more of a light-hearted affair. The whole experience clocks in at around 10 hours, which is respectable for an XBLA title, but it seems like only a sampler for what should have been a much longer and more developed experience. Nothing has been added or changed in terms of gameplay from the original, so if you’ve played it before you will only be coming back for the upgraded visuals and for the nostalgia experience. For everyone else who hasn’t played it, I highly recommend you find some time to experience a criminally overlooked classic. Sure, it won’t have the impact that it did in 2003, but as a downloadable game, it still ranks among the best titles available. At roughly $10, there’s no excuse this time.


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