Showing posts with label BioShock. Show all posts
Showing posts with label BioShock. Show all posts

Tuesday, September 24, 2013

[PC, PS3, X360] Here's a peek at BioShock Infinite's Burial at Sea Elizabeth model

[PC, PS3, X360] Here's a peek at BioShock Infinite's Burial at Sea Elizabeth model
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Mixed reactions echoed across the internet when Irrational confirmed they would be returning to Rapture for the upcoming BioShock Infinite DLC expansions; I was among those voicing a mixed reaction.

On one hand I am very excited to see what Irrational will do with the narrative in Rapture featuring both Booker and Elizabeth, but at the same time I'm concerned that returning to Rapture could spoil the magic. This isn't surprising considering I was pretty annoyed with nearly every aspect of BioShock 2; I felt that Rapture's story was done. You can consider me a skeptic; a title that I'll happily take on.

Anyway, here's your first proper look at the more mature Elizabeth that will be playable in the second episode of Burial at Sea; don't worry, she won't play like another Booker. I guess for this very reason I'm actually excited to see how Elizabeth will handle in episode two, because I found the combat in Infinite to be quite unimpressive.

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Thanks for the heads up, Destructoid.

Written by: Kyran Morrison

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Monday, August 12, 2013

[Vita] Don't worry, Vita owners; Ken Levine is still pushing for BioShock

[Vita] Don't worry, Vita owners; Ken Levine is still pushing for BioShock
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Do you remember all those years ago when we heard that BioShock might find its way to Vita one day? You probably do because we're all still waiting to see what actually comes out as a result of that announcement, so you are probably disappointed at the current trend of absolute silence.

Well, I shouldn't say absolute silence because it is hard to talk about something that doesn't exactly exist.

Anyway, the infamous Vita version of BioShock has found its way back into headlines after Levine revealed told Kotaku that he is "literally trying to make a match between the parties." The two parties being Take Two and Sony, of course.

No conclusion is in sight just yet, but at least Vita owners can rest easy knowing that Ken Levine is pushing for this to happen. A BioShock game, if re-tooled accordingly to suit the Vita, could be the IP to get Sony's handheld further off the ground and into the hands of more consumers. Especially if you take the success of BioShock Infinite into account.

What would you like to see Irrational do with BioShock on Vita?

Written by: Kyran Morrison

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Saturday, August 10, 2013

[PC, PS3, X360] BioShock Infinite DLC takes us back to Rapture later this year

[PC, PS3, X360] BioShock Infinite DLC takes us back to Rapture later this year
[Image: game-news-image-2013-9d4ebaa56aecef43684...f880d1.png]
Today it was announced that players can look forward to returning to Rapture later this year in a new two-part story campaign for BioShock Infinite.

The DLC will be set in Rapture on New Year's Eve 1958 and will star both Booker and a grown-up Elizabeth. An interview with Eurogamer revealed that Booker will be a private eye in Rapture who is approached by Elizabeth. The two don't seem to know each other, so it'll be interesting to see what other connections the game will share with BioShock Infinite's story. Don't worry, you'll also encounter Big Daddies as you journey through Rapture.

"Originally we wanted to show Rapture when it was fully alive, but do it in the context of an interesting story, not just go back and talk about Midi-chlorians, you know? To do it in a sort of integrated way, but to tell a story we thought was important to tell with these characters as well," said Irrational Games' creative director Ken Levine.


BioShock Infinite: Burial at Sea will be available later this year and is a part of the game's season pass, or you can purchase it for $15/1200 MSP if you'd rather not take the plunge on the season pass.

Additionally, Clash in the Clouds will be available for download today and pits you against waves of Columbia's guard. It doesn't add multiplayer or anything, so you can be prepared to fight through more of BioShock Infinite's particular variety of combat. I wasn't a huge fan of it, so this DLC doesn't really interest me.


Clash in the Clouds is also a part of the season pass, but can be purchased separately for $5/400 MSP.

So, what do you think of Irrational's announcement? Are you excited to be heading back to Rapture? Do you care about facing waves of enemies in Clash in the Clouds?

Honestly, the combat in BioShock Infinite was actually my least favourite aspect. As a result of this fact I'm not incredibly interested in today's DLC, but I'll be keeping my eyes on the story content.

Written by: Kyran Morrison

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Friday, January 11, 2013

[PC, PS3, X360] BioShock Infinite cosplayer earns job with Irrational

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Sorry, I could not read the content fromt this page.

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Saturday, January 5, 2013

[PC, PS3, X360] Ken Levine confirms that BioShock Infinite won't feature multiplayer

[PC, PS3, X360] Ken Levine confirms that BioShock Infinite won't feature multiplayer
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Remember BioShock 2? If not, don't stress, I try to forget about it sometimes too. But one thing you might remember is that the development team decided to add a multiplayer component.

Since then many have been wondering if Irrational Games would include such a feature in BioShock Infinite. Today Ken Levine has put the conversation to bed permanently though.

When he was quizzed about the inclusion of multiplayer on Twitter Levine responded by saying "no multi."

That's a relief if you ask me, BioShock Infinite definitely didn't need a multiplayer component shoehorned in to satisfy the general audience. It wisely focusing on what it does best.

Written by: Kyran Morrison

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Wednesday, April 18, 2012

[PC, PS3, X360] New BioShock enemy revealed, the Siren will cause plenty of trouble

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Sorry, I could not read the content fromt this page.

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Wednesday, April 4, 2012

[PC, PS3, X360] BioShock: Infinite's 'Boys of Silence' are definitely creepy

[PC, PS3, X360] BioShock: Infinite's 'Boys of Silence' are definitely creepy
Big Daddy was a pretty intimidating sight in the original BioShock and then Big Sisters were a mixture of creepy and intimidating in BioShock 2 but it does seem that Irrational have outdone themselves this time.

Introducing the Boys of Silence. I know I'll certainly be treading carefully through BioShock: Infinite.


Gamers can pick up the new BioShock on the 16th of October for PC, PlayStation and Xbox 360.

Written by: Kyran Morrison

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Tuesday, March 13, 2012

[PC, PS3, X360] Irrational Games confirms BioShock: Infinite's release date

[PC, PS3, X360] Irrational Games confirms BioShock: Infinite's release date
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The guys over at Irrational Games had been somewhat quiet when it came to talking release dates for their upcoming title, BioShock: Infinite. Today they have broken that silence and confirmed that gamers will be able to get their hands on the finished product as of the 16th of October in America (with the 19th of October as the international date) for PC, PlayStation 3 and Xbox 360.

Are you guys excited to get your hands on the newest BioShock game? Are you also hopeful that it will wash away your memories of BioShock 2?

Stay tuned for more news.

Written by: Kyran Morrison

RE: [PC, PS3, X360] Irrational Games confirms BioShock: Infinite's release date
We don't how crowded Q4 will be anyway.

We know we have this, AC3, BlOps 2, MoH: Warfighter, and the Wii U at this point. Of those I'm only getting this and the Wii U. Essentially I have smooth sailing ahead, unless something is announced that throws me off.

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Wednesday, January 25, 2012

[PC, PS3, X360] BioShock Infinite's '1999 Mode' might intimidate the average gamer

[PC, PS3, X360] BioShock Infinite's '1999 Mode' might intimidate the average gamer
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There's no denying that a lot of modern games encourage a certain laziness in gamers these days, but BioShock Infinite is taking steps to mix things up a little. When you play the game, you'll have the option of playing on '1999 Mode' to give yourself an extra challenge.

What is '1999 Mode' you ask? Well, it starts by increasing the difficulty through some very interesting tweaks here and there. For example, in '1999 Mode' the player picks a specialisation and sticks with it, all subsequent actions are ruled by that solitary decision. Ammunition will be more difficult to come by, any small portion of health will be precious, and if you bite the dust then you'd better have the resources to revive yourself or it'll be curtains for you.

This is in opposition to the standard mode that gamer's will be able to choose upon booting up BioShock Infinite in which health and ammo are relatively easy to find, reviving yourself is a regular occurence and choosing one skill over another won't cripple you.

Ken Levine acknowledges that non-hardcore gamers are going to hate this mode, and that's okay because it isn't for them. Hardcore gamers are no doubt going to start getting very excited over this news leading up to BioShock Infinite's launch.

Written by: Kyran Morrison

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Saturday, April 9, 2011

[PS3, X360, PC] BioShock Infinite on display at PAX this weekend

[PS3, X360, PC] BioShock Infinite on display at PAX this weekend [Image: game-news-image-2011-50d112d7d3b084820e2...045286.jpg]
Itching for some more sweet, sweet loving from BioShock Infinite? Well, PAX East will be the place for you to check out then. The event runs this weekend and it has just been announced that Ken Levine will be on hand showing off Irrational's new game.

The showcase will kick off at 5pm on the 11th of March and will be include creative director Ken Levine, art director Nate Wells, lead artist Shawn Robertson and senior effects artist Stephen Alexander. They will be using a combination of concept sketches and fully constructed scenes to show just how the floating city of Columbia was created. If it turns out even half as good as BioShock's Rapture then we'll certainly be in for another winner.

The sad part? We still have to wait until the calendar year of 2012 to get our hands on this title.

Written by: Kyran Morrison

Quote this message in a reply RE: [PS3, X360, PC] BioShock Infinite on display at PAX this weekend This excites me. I eagerly await the day I can get my hands on this game, as well as the day where it is confirmed that multiplayer will not be present. Pretty please? I found my wii!
January 21, 2007, circuit city, first in line
Thanks mom! Willy
If you would like to add me, my wii number is-
0178-7996-3632-4248.  Please post to my guestbook if you do!
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