Showing posts with label across. Show all posts
Showing posts with label across. Show all posts

Friday, July 12, 2013

Trends of launch game review scores across generations

by JC Fletcher Writer RSS on Dec 14th 2012 1:30PM

Hardware launch review scoresIt can be really interesting to look through a bunch of well-organized data even (especially) if there are no easy conclusions to be drawn from it. Gamasutra's gathering of historical Metacritic/Gamerankings review data for home console launch games is just such a collection of interesting, difficult to interpret numbers.

Aggregated looks at review scores for the launches of systems from the PlayStation to the Wii U show that the PS3, Wii, and Wii U's launch games had the widest spread of review scores – a phenomenon we might attribute to the larger number of reviewing press outlets that were present for those launches.

The average review score was highest for GameCube, and lowest for PlayStation. And surprisingly, the Wii U has almost as many US launch games as the most populated platform, the PS2. That's at least one auspicious statistic for the Wii U's launch lineup, even if many of the games in it are ports.


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Wednesday, March 28, 2012

NPD: $3.3 billion spent outside of new boxed games across regions in Q4 2011

by on Mar 22nd 2012 9:00AM

Still in its infancy of tracking and reporting games that aren't new and from a box, the NPD reported sales for the US and key European markets reached $3.33 billion in the fourth quarter of 2011 (Oct. - Dec.). The number covers "used games, game rentals, subscriptions, digital full-game downloads, social network games, downloadable content and mobile games." To be extra clear, that means "everything besides new physical copies of games sold in retail stores."

The breakdown of the overall $3.33 billion has the States with a $2.04 billion spend, and the UK, Germany, and France forking over a combined total of $1.29 billion. Despite troubles at retail, UK consumers still dropped $508 million in the region, while Germany and France saw sales of $461 million and $320 million (respectively).

NPD usually reports monthly, strictly on US game sales. "Now that we've established our Europe based service covering the UK, France, and Germany, we can begin working directly with clients to help them dissect at deeper levels how the unique market drivers specific to each country can help them understand the increasingly global nature of the games industry," said NPD Euro analyst Sam Naji.

It's still hard to contextualize the data since the (publicly shared) tracking of digital spend is still so new. We do know that in 2011 the total spend in the States was around $16.6 billion, with new boxed games at retail reaching $9.3 billion.

[Image credit: Digital Storm via Shutterstock] The NPD Group Announces Fourth Quarter Consumer Spending on Video Game Content Outside of New Physical Retail Sales in U.S. and Key European Markets

PORT WASHINGTON, NEW YORK / LONDON, March 22, 2012 – Leading market research company, The NPD Group, today announced the fourth quarter 2011 (Oct.-Dec.) consumer spend on gaming content across the United States and Europe's largest video game markets (UK, France and Germany) via all monetization methods outside of new physical retail sales. Those sales, which include used games, game rentals, subscriptions, digital full-game downloads, social network games, downloadable content, and mobile games, reached a combined total of $3.33 billion (U.S. dollars).

At $2.04 billion, the United States captured the lion's share of fourth quarter sales, with UK, Germany and France generating a combined total of $1.29 billion (956MM Euros). Looking at sales by country, the UK generated close to $508 million, followed by Germany and France at $461 million and $320 million, respectively.

This information sources from NPD's expanding portfolio of global tracking research available through its Games Market Dynamics services, and addresses the demand for broader global insights and market comparisons using consistent measures and definitions across different geographies.

Utilizing its existing pan-European market research capabilities and established methodology, the market estimates can be harmonized with The NPD Group's U.S. tracking services, for insights into and across influential global markets.
"It's fascinating to see the nuances in consumer behavior across geographies," said Anita Frazier, industry analyst, The NPD Group. "Clearly these other forms of content acquisition do not follow as consistent of a trend as we see with the established box product business in the U.S."

"Now that we've established our Europe based service covering the UK, France, and Germany, we can begin working directly with clients to help them dissect at deeper levels how the unique market drivers specific to each country can help them understand the increasingly global nature of the games industry," said Sam Naji, European industry analyst, The NPD Group.

About The NPD Group, Inc.
The NPD Group is the leading provider of reliable and comprehensive consumer and retail information for a wide range of industries. Today, more than 2,000 manufacturers, retailers, and service companies rely on NPD to help them drive critical business decisions at the global, national, and local market levels. NPD helps our clients to identify new business opportunities and guide product development, marketing, sales, merchandising, and other functions. Information is available for the following industry sectors: automotive, beauty, entertainment, fashion, food, home and office, sports, technology, toys, video games, and wireless. For more information, contact us, visit http://www.npd.com/, or follow us Twitter at https://twitter.com/npdgroup.
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Friday, January 20, 2012

NPD 2011: Sales across industry between $16.3 and $16.6 billion, Ubi tops software sales list

by on Jan 12th 2012 7:00PM

Assassination and dancing has proven to be a lucrative mix, as Just Dance 2 and 3 and Assassin's Creed: Revelations helped Ubisoft to lead this year's best seller's list with three entries. That's according to the NPD Group, which also estimates the video game industry's profits, comprising "new physical video and PC games, used games, game rentals, subscriptions, digital full-game downloads, social network games, downloadable content, and mobile games," reached sales of somewhere between $16.3 and $16.6 billion in 2011.

Activision's Call of Duty: Modern Warfare 3 took top honors (it's kind of a big deal), while Just Dance 3 and Skyrim occupied the second and third spots, respectively. NPD also says that, despite sales growth in the digital sector yet again, physical copies offered at retail outlets still accounted for the majority of sales coming in at $9.3 billion, "an 8 percent decline over the $10.1 billion in 2010."

That decline was "partially" offset by increases in digital, mobile, and used game sales, which NPD expects to be a focus moving into 2012. "Our overall estimate of the market continues to point toward the increased imperative for deeper visibility into digital distribution than is available today, not only in the U.S. but globally," said NPD prez David McQuillan. Our waning shelf space agrees.
2011 TOTAL CONSUMER SPEND ON ALL GAMES CONTENT IN THE U.S. ESTIMATED BETWEEN $16.3 TO $16.6 BILLION
- U.S. VIDEO GAME INDUSTRY NEW PHYSICAL RETAIL CONTENT SALES REACH $9.3 BILLION -

PORT WASHINGTON, NY, January 12, 2012 – According to leading market research company, The NPD Group, the preliminary estimate* for total consumer spend on gaming content via all monetization methods, including new physical video and PC games, used games, game rentals, subscriptions, digital full-game downloads, social network games, downloadable content, and mobile games, is between $16.3 to $16.6 billion. This total consumer spend on games content in 2011, which includes both physical and digital formats, represents sales that are down approximately 2 percent when compared to 2010.

Based on this estimate, spending on new physical content at retail continues to account for the majority of the total consumer spend on games content. U.S. retail sales of new physical video game content, which includes portable, console and PC game software, generated revenues of $9.3 billion, an 8 percent decline over the $10.1 billion generated in 2010.

Bright spots came from HD console software sales, which were up 9 percent in 2011, as well as increases in the consumer spend on used games sales, full-game digital downloads and downloadable content, and mobile gaming apps, which partially offset declines in the other areas of consumer spend on content.

"Overall industry results are not entirely surprising given that we are on the back end of the current console lifecycle, combined with the continued digital evolution of gaming. Core gamers continue to be engaged and spend on established franchises across both the digital and physical format using multiple devices for different gaming occasions," said Anita Frazier, industry analyst, The NPD Group.

"Our overall estimate of the market continues to point toward the increased imperative for deeper visibility into digital distribution than is available today, not only in the U.S. but globally. This is the goal of our partnership with EEDAR, and central to our discussions with publishers and others in the gaming community," said David McQuillan, president, Games at The NPD Group.

* A final estimate of the total consumer spend on the games industry will be released in March with the final 2011 issue of the Games Market Dynamics: U.S. (2011)

About The NPD Group, Inc.
The NPD Group is the leading provider of reliable and comprehensive consumer and retail information for a wide range of industries. Today, more than 2,000 manufacturers, retailers, and service companies rely on NPD to help them drive critical business decisions at the global, national, and local market levels. NPD helps our clients to identify new business opportunities and guide product development, marketing, sales, merchandising, and other functions. Information is available for the following industry sectors: automotive, beauty, entertainment, fashion, food, home and office, sports, technology, toys, video games, and wireless. For more information, contact us, visithttp://www.npd.com/, or follow us Twitter at https://twitter.com/npdgroup.


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Thursday, August 4, 2011

EA Sports opening up shop in Austin; EA adding 300 jobs across Sports, Games, and more [update]

by on Jul 18th 2011 1:09PM

We first heard inklings of this deal last month, but it's as official as can be now, having just been proclaimed by EA execs and Texas governor Rick Perry at EA's BioWare Austin campus: Electronic Arts is establishing a new EA Sports operation in Austin, TX.

"We're going to be adding 300 jobs to our operations here in Austin," EA's Frank Gibeau said -- half full-time, half contract. EA Sports COO Daryl Holt revealed that it will build a new team in Austin to support the teams in Florida and British Columbia, focusing on HD platforms and then expanding to "emerging" markets. The announcement was highlighted by a video of a Texas A&M-uniformed Rick Perry in NCAA Football 2012.

Update: The 300 jobs aren't entirely focused on EA Sports. EA Games president Frank Gibeau told me that the jobs would be distributed between EA Sports, EA Games, as well as IT and finance -- with EA Sports being the only new department to move into the two EA buildings currently occupied by BioWare.

EA Sports COO Daryl Holt told Joystiq "I think we'll probably start this first year somewhere around 30-35, just to get the team up and moving, just so they can start building features and working on HD platform development." He said the team could grow "exponentially, however we want," into new IP and "live services." EA has yet to decide which franchises to put the new Austin team onto.

"We're not going to disrupt what's currently going on," Holt said of the existing studios in Tiburon and Burnaby. "Orlando's expanding, Burnaby's expanding, EA's growing," he said, and moving into the sports-happy state of Texas is part of that growth. It will "absolutely not" replace any of the existing studios, which will "remain core to us." "They're growing as well," Holt clarified. "There's job openings and job postings in Florida in Vancouver."

Right now, the growth in Austin is open-ended, "but it's not something that's going to be open-ended while we recruit the team, because we want to recruit the right talent."


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Thursday, July 28, 2011

Phineas and Ferb: Across the Second Dimension – “Evil News Update” Trailer

Inspired by the upcoming Disney Channel Original Movie, Phineas and Ferb: Across the Second Dimension on the Wii allows players to explore and conquer all new worlds in an action-packed platforming and combat game. Fans will have the ability to play as one of eight characters including Phineas, Ferb or Agent P and overcome obstacles, use wacky gadgets unique to each character to defeat enemies. In addition, players can collect items, upgrade gadgets and unlock new playable characters while navigating through 24 thrilling levels in a quest to battle the evil Dr. Doofenshmirtz and his robot army to save the world.

Key Features

- Play as one of 8 exciting and familiar characters from the upcoming Disney Channel Original Movie-including an all new Agent

- Master special combat moves and learn to use each character’s favorite wacky gadget

- Explore and conquer 24 outrageous levels through 7 worlds of gelatin, bouncy balloons, old-school cartoons and more

- Enjoy Platypus Day and Halloween themed environments

- Participate in drop in, drop out anytime 2-player co-op play

Phineas and Ferb: Across the 2nd DimensionPhineas and Ferb: Across the 2nd Dimension
From Disney$39.96 & eligible for FREE Super Saver Shipping on orders over $25. Details

Resident Evil 15th Anniversary Trailer

Resident Evil: The Darkside Chronicles – New Trailer, Plays like nothing you’ve seen before

Is the Wii Opera Browser getting an update or not?

Frogger 3D – Announcement Trailer

New Nintendo 3DS Software Trailer (JPN)


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Tuesday, June 14, 2011

The Legend of Zelda symphonies to be held across the country for franchise's 25th anniversary

by on Jun 7th 2011 12:23PM

Shigeru Miyamoto has announced that to celebrate the 25th anniversary for The Legend of Zelda, a series of concerts will be held across the country. These live symphonies will also produce a soundtrack, available to anyone who picks up The Legend of Zelda: Skyward Sword and registers with Club Nintendo, free of charge.

View the original article here

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