Showing posts with label Prototype. Show all posts
Showing posts with label Prototype. Show all posts

Monday, June 11, 2012

Prototype 2 $30 at Amazon, Gold Box deals all day

by Writer RSS on May 29th 2012 9:30AM

The very recent Prototype 2 enjoys a deep discount on Amazon today, as the all-day component to the retailer's Gold Box offers. It's on sale for $29.99, and will be joined by a new, temporary deal every couple of hours.

Currently, that deal is the Wii's Cyberbike, which is, yes, an exercise bike that hooks up to the Wii. Thrifty Nerd's Googling of the clues for future sales suggest we'll see discounts on Final Fantasy XIII-2, WoW: Cataclysm, the Disgaea 4 Premium Edition, and even the SoulCalibur V Arcade Fightstick.


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Tuesday, May 8, 2012

[PS3, X360] Review Roundup - Prototype 2

[PS3, X360] Review Roundup - Prototype 2
[Image: game-news-image-2012-4a9f1b2ff93eb00477d...099cf6.jpg]Game Informer - 8.5/10 - "Prototype 2 has officially redeemed this franchise. The mechanics feel the way you wished they would have in the first installment, and it’s a rush to abuse your incredible powers any way you see fit. If you’ve stayed away from the first game because of the lackluster word of mouth, don’t hesitate to jump right into the sequel. A slick video catches you up on everything right out of the gate so there’s no excuse to miss this taste of ultimate viral power."

EGM - 8.5/10 - "All in all though, if you enjoy superhero games, then you’re going to really enjoy Prototype 2 because I imagine this is what it would feel like if you had a Spider-Man symbiote to play around with. There is never a slow moment (although they are repetitive) and the story is solid, if not as good as the first. The voice acting is superb, the graphics are awesome (when not glitching), and at the end of the day, I had more fun than not smashing up a virus-laden NYC."

Destructoid - 8/10 - "Prototype 2 is far more polished, varied, and ultimately superior to its predecessor. It falters due to us having already seen a lot of what it can do in the last game, and the sheer consistency of the chaos means it never reaches new heights and can drag on a little, but it nonetheless provides a gratuitous binge of bloodthirsty mayhem that should amuse anybody looking for a solid power fantasy. While not quite as fresh as the last installment, Prototype 2 is a laudable step forward for what I hope becomes a continuing series. I feel that the Mercer Virus, its victims, and those that seek to use it, have a lot more to offer, and after this entertainingly homicidal helping, I'm looking forward to whatever may come next."

IGN - 7/10 - "Having no impact is kind of the M.O. of Prototype 2. I enjoyed leveling up Heller and completing side quests, but none of it really meant anything to me. Outside of the Trophies I have for my efforts, I doubt I'll remember much of Prototype 2's sterile side missions and curse word-laden dialogue. Prototype 2 is fun, but it sure is forgettable."

Edge - 8/10 - "You’ve played this game before, no question, but don’t miss the chance to experience the current apotheosis of the ‘one-man apocalypse’ subgenre."

RE: [PS3, X360] Review Roundup - Prototype 2
(04-27-2012 12:02 AM)Cubroso Wrote:  This came out?

Huh.


I'm surprised you haven't noticed, the TV ads have been non-stop. [Image: default.png]

XBL: GlueGun18
PSN: GlueGun18
Wii: 4903 7495 3015 2654
3DS: 3909-7594-8619

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Saturday, May 5, 2012

Prototype 2 successful on UK charts

by Writer RSS on Apr 30th 2012 9:15AM

Prototype 2 launched on Tuesday in the UK (instead of a Friday, per usual) last week and leapt to the top of the charts. Despite the strong premiere, Chart-Track notes the sequel couldn't match the first week sales success of the original game. Chart-Track doesn't share raw sales numbers, but it did point out that the game had stronger sales than previous chart-toppers Kinect Star Wars and The Witcher 2.

Speaking of Witcher 2, which held the crown last week, it slipped five spots into sixth place. EA continues to have a winning cluster with FIFA Street, FIFA 12 and Mass Effect 3 holding steady close to the top of the charts, with the group maintaining spots two through four, respectively.

Prototype 2 was the only new game to break the top 40 last week. Tap your tentacle past the break to check out the UK top ten.

Top 10 UK Software Sales (All Formats); week ending April 28:
Prototype 2FIFA StreetFIFA 12Mass Effect 3Kinect Star WarsThe Witcher 2: Assassins of Kings – Enhanced EditionTiger Woods PGA Tour 13Battlefield 3Mario and Sonic at the London 2012 Olympic GamesSaints Row: The Third

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Wednesday, April 18, 2012

Kid Icarus: Uprising prototype began on Wii and PC

by on Mar 30th 2012 5:00AM


Before Kid Icarus: Uprising became the carpal tunnel syndrome-inducing good time it is today, it began development on the PC and Wii. In a new Iwata Asks column, designer Masahiro Sakurai shares the story of development and some neat prototype videos showcasing Kid Icarus: Uprising as it was way before its E3 2010 unveiling. At the outset, Sakurai's company Project Sora didn't even have 3DS dev kits, so they had to start on PC and Wii.

The videos -- uploaded to YouTube by Siliconera and embedded above and past the break -- were created to illustrate Sakurai's vision to new dev-team members coming onto the project. Iwata admits the reason it took so long to get Kid Icarus: Uprising out the door was having to port the already established work on PC and Wii over to 3DS.


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Monday, April 16, 2012

[PC, PS3, X360] New Prototype 2 footage takes the tank for a spin

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Sorry, I could not read the content fromt this page.

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Thursday, September 8, 2011

Call of Duty action-adventure would have been 'world-class,' died in prototype

by on Sep 1st 2011 9:30PM

Sledgehammer games talks Modern Warfare 3When Glen Schofield and Michael Condrey left Dead Space developer Visceral Games at EA, it was rumored that they'd take the Call of Duty experience into the third-person perspective. Then some ... things, happened. Sledgehammer Games went radio-silent and a year later, it was revealed that Schofield and friends were working with Infinity Ward to complete Modern Warfare 3.

But what about our dreams of a third-person Call of Duty? What about them? "We came on board to make a third person action adventure game, in the Call of Duty franchise," Schofield said in a video feature on Gamespot, "and we were working on it about six months." Condrey was matter of fact about the reasoning behind Sledgehammer's action-adventure title. "There are a lot of fans out there who enjoy games like Uncharted, so you can imagine that genre meeting a world-class franchise."

Condrey decided to rub it in a little more. "We had a prototype together that was pretty compelling, and it looked really good." But the chance to help make Activision's big gun shoot straight has probably killed its would-be offshoot. "The opportunity to work on the biggest thing in the industry with ... Infinity Ward, that's demonstrated that they know how to do exceptional software, was just an opportunity we couldn't (pass up)."


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Wednesday, June 15, 2011

Nintendo showing off prototype Wii U demos at E3 this week

by on Jun 7th 2011 1:20PM

Nintendo just announced the Wii U on stage at its E3 press conference, and while the new controller is interesting, we're all wondering just how powerful this "HD" console is. Game Informer's seen the demos shown off on stage in person, and apparently it's about as nice as you'd imagine: Not quite as high quality as the other HD consoles, but definitely better than the standard Wii.

Nintendo doesn't have actual games to show yet, but there are a few interactive demos running. Chase Mii has Mario characters running around a maze and uses the Wii U controller's screen to track other players in the game. Battle Mii uses traditional Wii controllers as well as the Wii U controller, and GI says controls are a little tighter and quicker than the traditional Wii can handle (though the gyroscope in the new, presumably still a work in progress, controller is still a little awkward). Finally, Shield Pose has you moving the Wii controller around to try and block called shots coming in from a pirate ship, and is supposed to be fun in a sort of follow-the-leader way.

We'll look for all three demos on the show floor this week, so stay tuned for our own impressions on just what the Wii U can and can't do so far. There's not a lot of information available yet (the Wii U is due sometime in 2012, and there's no price listed at all), but already it looks like the Wii U will definitely shake up console gaming.

Update: The Guardian also got to play with the Wii U, and says the console will be HD via HDMI, and have internal Flash memory, along with SD and USB solutions for adding more. The system will be backwards-compatible with the Wii (which we heard at the press event), and play both discs and downloadable software.


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Monday, May 2, 2011

“Mega Man Legends 3: Prototype Version” Confirmed as Nintendo eShop Launch Title

When Nintendo opens their new eShop on the Nintendo 3DS next month, we are sure to get one title that will excite many gamers. Capcom has just announced that Mega Man Legends 3: Prototype Version will be a launch title for the eShop. In addition, this game will be “co-developed by the fans.” New characters and close combat are among the other new features.

Below are some screenshots and the official announcement from Capcom, themselves, which includes more information on the game and the fan contribution elements.

After years of waiting, the new installment of Mega Man Legends draws closer with Mega Man Legends 3: Prototype Version. Available as a download, Mega Man Legends 3: Prototype Version will be a launch title when Nintendo eShop opens for business.

Mega Man Legends 3 is the first Capcom game to be co-developed by the fans. Prototype Version gives players the first taste of Mega Man’s upcoming open-world action/adventure game, and lets them see a game still early in the development process. It also introduces a new character to the franchise, the reckless leader of a sky biker gang, Barrett.

Be the first to try out his new close combat gameplay style, and see first-hand some of the fan contributions to the game come to life. Also, once you have finished the core missions, receive access to areas of the game not yet finished, as well as a debug menu that gives you special moves and abilities.

Once you experience the game, let your voice be heard by heading to www.capcom-unity.com/devroom and join the community of Servbots who are helping design the game. Get insight into what it takes to build a game, learn about the development process, and interact with the members of the Development Team themselves. But most importantly, be creative. No matter how large or small your idea is, you have the chance to see it come to life and get your name in the credits of the game!

[PR Email from Capcom]

“Mega Man Legends 3: Prototype Version” Teaser Trailer

The Mega Man Legends 3 Project – Announced for 3DS

Mega Man 10 Confirmed for Wiiware

Guitar Hero 3 online play for Wii.

Let’s Golf! 2: First 3DSWare Title Announced?


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Sunday, May 1, 2011

[3DS] Capcom announces Mega Man Legends 3: Prototype Version, will help launch eShop

[3DS] Capcom announces Mega Man Legends 3: Prototype Version, will help launch eShop
[Image: game-news-image-2011-d6d4bc3be140730c356...718fa1.jpg]
A lot of Mega Man fans were saddened recently when Capcom announced that Mega Man Universe had been dropped. Some people were left concerned as to where this would leave Mega Man Legends 3, the long-awaited third installment that was being developed for the Nintendo 3DS.

Luckily, it is still well on the way. In fact, Capcom have circulated word that they will be helping kick off the launch of the Nintendo eShop in May by releasing Mega Man Legends 3: Prototype Version. Prototype Version will give eager fans a taste of what is to come as well as introduce a new character to the franchise. Barrett, a reckless leader of a sky biker gang, is going to be introduced to gamers. Be among the first to try out his new close combat style of gameplay as well as being a first-hand witness to the fan contributions that have bought the game to life. Once you have finished the core missions you will receive access to areas of the game that are not yet finished as well as a debug menu that will grant you access to special moves and abilities.

[Image: game-news-image-2011-858cb3ec8225d79468e...b6416.jpeg]
Once you experience it, you'll be able to head on over to Capcom Unity's Dev Room and you'll be able to let your voice be heard. Capcom want the fans to help them shape the game, so whether your ideas are big or small be sure to get them out there. You never know, they might implement your idea and get your name in the credits.

The Nintendo eStore is due to launch in late May for everyone, Prototype Version will be available when the store launches.

Written by: Kyran Morrison

(This post was last modified: 04-23-2011 02:47 AM by LemonManX.)

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