Showing posts with label Impressions. Show all posts
Showing posts with label Impressions. Show all posts

Friday, October 25, 2013

Wii Party U – Impressions Part 2

As my time with Wii Party U continues, I had some time to play more of the GamePad-only games. I still have a bit to go before I get a well-rounded view of the entire game. Until then, I will keep posting periodic impressions. This specific update will solely focus on the mini games that play off-TV.

Gameplay Trailer for Wii Party U

Mii-in-a-Row
This is kind of like Connect 4 mixed with Othello. Your goal is to create Mii characters on a grid, using heads, torsos, and legs. The trick is that you don’t know what piece you will get, and you’re going back and forth with an opponent. Every five rounds, you will compete in a mini game to allow the winner to flip one of their opponent’s pieces to your color. This was challenging and fun, as it created some strategy to the large lineup of other games that were faster, action games. The mini games you play in-between, though, were quick and over in no time. This is definitely a game I will go back to again.

Tabletop Baseball
If you have ever played those old-school baseball games in the arcade that function similar to a pinball machine, you will have an idea of what this is like. One player flings an analog stick to pitch the ball, while the other player flings another one to hit the ball. You do not have to field the balls, as the hits all depends on where the ball goes. Hit it in a pipe, and you are out. Hit one that sits in the field, and you get a single. This was quite fun, and I was surprised at how much I wanted to keep playing this simple game.

Tabletop Gauntlet
The Tabletop Gauntlet is all about mazes. You can compete in one of two modes — the first allows you to move your group of three marbles through each section of the maze in order to score higher points, while the second mode has you controlling one marble all the way through the maze for the fastest time. You will use both the analog stick to manipulate the platforms, and the R button controls plungers and flippers. I found the one I liked the most is the timed runs, as I kept trying to beat my fastest time. This is definitely one that is fun to play by yourself.

The group of games available to play on the GamePad are actually very good, and they take advantage of the screen and buttons well. All the mini games in this collection are really simple, in terms of controls, so it does not surprise me that they all use only one or two buttons. This could make some players very comfortable, but advanced players could get frustrated by the lack of control options. Still, I believe the simple controls allow for more people to play, but there still some challenge there for veterans to improve their scores and times.

More to come later, in part 3…

If you missed part 1, click here.

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Wednesday, April 27, 2011

Impressions – XStylus Crayon

The XStylus crayon. I received this guy in the mail about a week ago and well, we got off to a bad start. I didn’t know if we were compatible with each other, but I’m glad to say we have spent a lot of time talking and have worked things out.

First off, I would like to let you all know that these are my impressions of a prototype of the XStylus Crayon. I haven’t noticed any changes to the final design yet, but know that it could change at anytime. Now on to my impressions!

Alright, the Xstylus Crayon…

What makes this stylus special is it’s ability to become both wider and longer through a simple movement. When extended, it has the width of a standard #2 pencil which is great. The length is just a tad longer than the 3DS stylus which means it sits in your hand like a pencil as well. You just have to simply flip the center piece and voilà!

As I mentioned, my first hour or two of use was quite awkward.  I had a very difficult time trying to figure out how to hold the stylus so that it was comfortable for me to use. I tried placing my fingers in a ton of different arrangements and found none of them to be a superior experience to hold compared to the traditional DS stylus. But wait, I didn’t give up just yet. I placed my fingers in one last spot and they let out a pleasant eek of joy . There is only one sweet spot to hold the stylus and be comfortable, and I had finally found it!

After finding the sweet spot, I went on to play a few hours of Trauma Center. I had an easier time moving around the screen which helps a LOT in a game where accuracy and speed determines your success.  I still did fail a few missions, but i’ll take the blame for those. I did notice that the lip on the Xstylus where I would place my thumb would press into my skin and leave an indentation but it only became bothersome after around two hours of playing.

The XStylus Crayon uses Polycarbonate plastic which makes it very durable. I tried everything I could from bending to mushing it together and it always bounced back to it’s original form. I was very pleased with how it stood up to all of my attempts to try to get something to break. Of course, I didn’t try and murder the thing, just some normal stress tests as you can see below. You can be assured that this stylus can withstand some abuse.

It’s great to see 3rd parties develop alternative peripherals for the DS family, especially when they are superior to the stock parts. If you own a DS lite, DSi, DSiXL, or 3DS system, the XStylus Crayon will fit snugly into the stylus slot. If you would like to support GREENBULB and purchase the XStylus Crayon, you can head over here to get a set of four for only fifteen U.S. dollars. That is only $3.75 each which is the same price you can purchase a replacement stylus directly from Nintendo.

If you have any questions about the stylus or want to know about something I did not cover, feel free to leave a comment and i’ll try to answer you as best I can.

New Ergonomic Stylus

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Mario Strikers: Charged, impressions

News, Pics, Videos, etc.

Wired’s Lego Batman impressions


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Monday, April 11, 2011

NintendoFuse Podcast: 3DS Impressions and MORE!

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3DSFeaturedPodcastNintendoFuse Podcast: 3DS Impressions and MORE! April 4, 2011 3:54 pm DarkWish View Comments

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The LIVE is now over, you can listen to it below…

It’s been one week since the Nintendo 3DS has launched in North America and by now, people have had a good amount of time to get acquainted with their system. In the NintendoFuse Podcast episode we’re doing TONIGHT at 9:30 pm ET, we’re going to give more of our impressions on the system, including StreetPass experiences, if the battery life has been sufficient for us, playing DS games on the 3DS, and more. Plus, we’ll talk about whatever sales numbers we have for North America, Europe, and Japan. On the non-3DS side of things, we talk about the Wii successor, Europe getting Xenoblade Chronicles, another Pokemon distribution for Pokemon Black/White, and more! This week, our “Featured Game” is Pilotwings Resort, and our “Discussion Topic” this week is “Is 3D a gimmick?“. There’s LOTS to discuss, so make sure you tune in TONIGHT at 9:30 pm ET to discuss it all in our LIVE recording!

Plus, YOU can actually call in to the podcast LIVE or join us in the chatroom. There are actually three ways to participate…

1) Chat in the chatroom by going to the Nintendo Fuse TalkShoe page once the podcast begins at 9:30 pm eastern time.

2) Call in with your phone by dialing (724) 444-7444 and when prompted for the Call ID, dial 59264#. You can then press 1 to join in as a guest, or you can create a free account on TalkShoe and enter your PIN number on the phone.

3) Call in with your microphone on your computer by downloading TalkShoe Live for free from here. Once installed, go to the Nintendo Fuse TalkShoe page and then select the option to connect through TalkShoe Live Pro.

Be here every Monday at 9:30 pm eastern time to listen and join in on the fun while we discuss the latest and greatest from Nintendo! You can also catch up on the old episodes here, or by subscribing in iTunes by searching for Nintendo Fuse or by clicking this link. Enjoy!

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Wednesday, April 6, 2011

Nintendo 3DS Impressions from PAX East 2011

PAX EAST 2011

Nintendo 3DS Impressions

It was a rainy day in Boston, but that did not stop several thousand video game fans. They pored into the Boston Convention and Exhibition Center for the second annual PAX East. While everyone was in attendance for different reasons, one of the big items on most attendees’ minds was the Nintendo 3DS.

Nintendo may not have had the large E3-size booth, they made up for it in the amount of systems available. In addition to three Wii consoles, which housed Mario Sports Mix, and several Nintendo DS systems with Pokemon Black and White, they also had 32 Nintendo 3DS systems available with many different demos. The line to try the Nintendo 3DS was wrapped partially around the Nintendo booth, and it did not decrease in size all day.

I was able to try my hand at LEGO Star Wars 3, Super Street Fighter IV: 3D Edition, Kid Icarus: Uprising, The Legend of Zelda Ocarina of Time 3D, Steel Diver, Pilotwings Resort, and one of the AR (Augmented Reality) Games. Below, you will find some quick impressions of each title.

“LEGO Star Wars 3”
Essentially, this game plays like the rest of the LEGO games. The 3D is not overly used. After playing through about half a level with Yoda and two storm troopers, I was ready to move on. There was nothing special, but fans of the previous two installments will certainly enjoy this newest LEGO game based on a galaxy far far away.

“Super Street Fighter IV: 3D Edition”
When talking about fighters on consoles, there are mixed opinions. Some are all right using a controller, while others must have their arcade stick. Personally, I might lean a bit more toward the arcade stick side of things. Nonetheless, Street Fighter felt fantastic on the 3DS. The circle pad offered great analog control, and allowed combos to be pulled off with ease. The only thing I am concerned about is that many will use the touch screen combo buttons to “spam” certain moves without actually learning the more complex button presses. It may be lacking when compared to the recent Marvel vs. Capcom 3, but you will not be disappointed with Street Fighter on the 3DS.

“Pilotwings Resort”
Having not played much of the original Pilotwings games, I went into this game with little expectations. First, this is the title that showed off the 3D effect more than any other game. The amount of depth added was tremendous. Because of this, it might take a bit of tinkering to find your 3D preference, but when you do, be ready for a great flight through the skies around Wuhu Island. Again, the controls felt great, and there is definitely some good challenge in flying. The demo only contained a small sampling, so it is difficult to know how much content will be in the final version.

“The Legend of Zelda: Ocarina of Time 3D”
I chose to play through the Deku Tree stage, and there was definitely nostalgia running through my head as I trekked through the great tree. As everything flooded back into my head, I realized that I was having a strange feeling of déjà vu and unknown adventure. The re-mastered graphics looked wonderful, and the addition of motion controls for shooting the slingshot felt great. Moving the menu, maps, and items to the lower screen freed up much of top screen real estate. The depth also made it a bit easier to line up jumps. While I cannot fully say this is worth getting if you have played through it before, I can say that it felt and looked really good.

“Steel Diver”
The demo was the portion of the game where you are in periscope mode, shooting torpedoes at surrounding ships. The first round was pretty simple, but the difficulty ramped up when moving on to another level with storms rocking my submarine. This is certainly one of those 3DS games you will want to play in private, as you will use the motion control to look around. Granted, there is another way to look around, but it really takes the fun out of it. Overall, I had fun with this title. The only complaint I have is, like Pilotwings, the demo left me wondering about the complexity of the final retail release.

“Kid Icarus: Uprising”
As I started the demo, Pit was flying. About halfway through, he took to the ground. The basic controls were the same for both, though. Control Pit with the circle pad, shoot with the L button, and look around with the touch screen (functioning as a second analog control). While this was easy for me, I wonder what it will be like for left-handed individuals. The game was fun, though, and I got the impression that this will be one of those epic quests. The bosses are huge, and you will fight for your life through many hours of gameplay. The 3D helped, and it gave a good feeling, especially when flying.

“AR Games: Archery”
Even though there are many AR Games included on a 3DS, I was only able to try the one called Archery. Essentially, I shot at targets and weak spots on enemies. Like Steel Diver, you are bound to look funny while others watch you play. However, after your friends and family catch a glimpse, this is something they will want to come back to over and over. I see this as being the Wii Sports of the 3DS. It was easy to control, especially because you were just moving around, and it was extremely surreal when you saw the table manipulated on the screen. That is actually the most impressive thing about the AR Games. They have the ability to warp and form the surface on which the AR Card is laying.

Final Impressions
I had no issues on any games with the circle pad or the placement of any other buttons. In fact, I think they made the best decision by putting the analog control on top, and the control pad was still easy to reach. The L and R buttons seem to be better designed this time around as well. I usually did not have a problem keeping my head and eyes in the “sweet spot” for 3D. In fact, the only times I recognized myself getting a small headache was when I was watching others play from the side, meaning that all I saw was a bit of double vision. If you plan on playing with others watching for long periods of time, I suggest turning the 3D effect off for your spectators’ sake.

The Nintendo 3DS has officially launched in Japan (February 26, 2011), and it will soon arrive in Europe (March 25), North America (March 27), and Australia (March 31). After getting a chance to play the Nintendo 3DS at E3 2010 and at PAX East 2011, I can honestly say I am very excited to bring one home soon.

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