Showing posts with label offer. Show all posts
Showing posts with label offer. Show all posts

Wednesday, February 8, 2012

In Theory: Can Wii U Offer Next-Gen Power?

GameIndustry.biz wrote up a fairly extensive opinion piece about the power of the Wii U, have a read of this excerpt:

In theory, we could look at laptops here as an example of getting powerful chips working in smaller areas. The problem here is that high-power mobile GPUs are highly ‘binned’ – they’re the pick of the production crop of processors destined for a broad range of different graphics cards. Mobile parts are typically the very best chips, the cream of the crop, capable of great performance at low voltages. Nintendo would not have this luxury on a mass-production item with a single design, where high efficiency is the key to keeping costs down as much as possible.

Realistically, short of a major architectural shift to components based on smartphone tech – and lots of it – the idea of Wii U possessing next-gen rendering capabilities doesn’t make a lot of sense. We know that there’s no transition to mobile tech because the IBM CPU is an off-shoot of an existing line and the firm doesn’t make mobile CPUs. Similarly, while AMD has produced smartphone GPUs, none of them get close to the performance of the Xbox 360's Xenos GPU. That being the case, the chances are that it’s a customised variant of an existing PC Radeon part: Japanese sources have previously hinted at a connection to the Radeon HD 4000 series – and a lower-end chip from that range would be a good fit.

With the IBM chip confirmed at a 45nm process – the same as the current Xbox 360 – the question then moves on to how the graphics chip is made. TSMC, the most probable candidate for actually producing the chip, has just moved onto a 28nm process, and will be ramping up production throughout the year. But any new node typically starts with low production yields, so Nintendo would need to either swallow the cost (Microsoft did this at the launch of the 360 with the then state-of-the-art 90nm Xenos GPU) or downclock the chip. It’s far more likely that sticking to the existing, established 40nm process for AMD GPUs would actually be cheaper for them in the short term – and would provide cost-savings in the future when the chip could be shrunk economically.

But let’s assume that Nintendo does push the boat out here. Even a 45nm CPU and a 28nm GPU in a box that small is still likely to cause cooling issues for an actual “next-gen” 360 beater. The more probable 45nm CPU/40nm GPU combo combined with the size of the machine suggests a far more likely scenario: that Wii U has a ballpark performance level with current PS3 and Xbox 360 titles, perhaps actually lower. Across the years, chip designs may have become more refined and efficient but it’s worthwhile to point out that almost all major increases in processing power have mostly come from shrinks in the fabrication process meaning that more transistors can be packed into the same amount of silicon.

The final nail in the coffin about a notional 2x increase in power over the Xbox 360 comes from Nintendo itself. At no point has the platform holder ever suggested that Wii U offers that kind of leap in processing power, an extraordinary omission considering the amount of money Nintendo would need to invest in this architecture. The focus of the platform holder’s message is of course on where the money has been spent: the tablet controller, with its zero latency link to the console – technology that must have been fairly expensive.

But is there anything in the package that could give the Wii U an advantage over the PS3 and Xbox 360, aside from the tablet controller? We should look at the commodities that have collapsed in price over the past few years, and could prove genuinely useful for a games machine. RAM is the obvious choice: a 1GB minimum wouldn’t break the bank and would help developers significantly. The pre-E3 rumour of 8GB of flash RAM also makes sense, especially when we bear in mind that there is no internal hard drive. The Wii U optical drive – almost certainly based on Blu-ray technology – could also be faster than its PS3 equivalent too. This may be useful bearing in mind that the lack of HDD would preclude mandatory installs.

Read More:

[GameIndustry.biz]



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Wednesday, February 1, 2012

Netflix drops plan to offer video games like it was Qwikster

by on Jan 25th 2012 7:20PM

Netflix CEO Reed Hastings, who you may remember from his Match.com profile video explanation video of Netflix's aborted split into two companies, said Netflix has no plans to offer video games right now, speaking in a Q4 investor meeting today. Hastings didn't offer more details on far-future plans, but he did confirm Netflix is investigating 3D streaming options to supplement its Blu-ray 3D disc service.

For now, it looks like gamers all will be getting is digital and physical disservice.


View the original article here

Sunday, July 31, 2011

The Legend of Zelda: Skyward Sword will offer item upgrades

by on Jul 24th 2011 4:30PM


The Legend of Zelda: Skyward Sword
will feature an item upgrade system, as revealed in the above Gamespot interview with Nintendo of America's Bill Trinen at Comic-Con. After 13 minutes of discussing the game's art style and motion controls, Trinen drops the bomb about the shield, explaining that while Link begins with a traditional shield, he can craft different ones throughout the game by combining rupees with artifacts left behind by defeated enemies.

Trinen said upgrades will apply to Link's beetle, shield and "other items," which we guess would include his sword, bow, whip and slingshot, but probably won't be applicable to the game's graphics.


View the original article here

Tuesday, May 10, 2011

[Wii] 'Nintendo Selects' Line Will Offer Big Wii Titles for $20

[Wii] 'Nintendo Selects' Line Will Offer Big Wii Titles for $20
[Image: game-news-image-2011-9534b365d8e9e15828b...955ff7.jpg]
You may remember Nintendo's "Player's Choice" library of software on previous Nintendo consoles spanning from the GameCube all the way back to the Super NES, offering some of each system's best games at a reduced price. Microsoft and Sony currently run similar programs with the "Platinum Hits" collection for the Xbox 360 and "Greatest Hits" for the PlayStation 3. Oddly enough, until now Nintendo has not initiated this type of program for its extremely successful Wii console.

That will soon change, however, as a budget line of hit Wii software called "Nintendo Selects" will finally launch alongside the Wii's price drop to $150 occurring on May 15 (allegedly). So far, the only titles confirmed to be included in the program are Animal Crossing: City Folk, Super Mario Sluggers, Wii Sports, and The Legend of Zelda: Twilight Princess, each of which will be available for just $19.99 USD. Since Wii Sports is being replaced by Mario Kart Wii as part of the new Wii hardware bundle, the game will now be sold separately and is included as one of the "Nintendo Selects". Super Smash Bros. Brawl is also expected to be included in the program.

The four games, excluding Wii Sports, have sold over 21 million copies combined on the Wii: 4.1M for Animal Crossing, 1.4M for Mario Sluggers, 5.8M for Twilight Princess (and another 1.6M for the GCN version), and 10.3M for SSBB.

Written by: Mike Glubish

(This post was last modified: Yesterday 07:42 PM by GlueGun18.) Bebo Offline


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RE: [Wii] 'Nintendo Selects' Line Will Offer Big Wii Titles for $20
I might re-buy TP on Wii after all. Always wanted it, but not worth having same game twice if the other is at $60. At $20, it's something to consider.

And I lost WiiSports a while back. Been madly looking for it, but meh. I'd pay five dollars for it.

Should be for free.

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RE: [Wii] 'Nintendo Selects' Line Will Offer Big Wii Titles for $20
Finally a price drop, hm they should get a better selection though, I already have TP and the others don't interest me.

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Thursday, February 3, 2011

GarageGames relaunches with $99 Torque engine offer

GarageGames Returns with Re-Commitment
to Independent Game Developers
Purchase Restores Legacy Brand, Original Focus and $99 Pricing

LAS VEGAS, NV – January 20, 2011 – GarageGames, LLC, a newly-formed subsidiary of Graham Software Development, LLC (GSD), announced that it has acquired the assets relating to the Torque software division of InstantAction, Inc., and will be relaunching the Torque business under the GarageGames® banner.

The resurrection of the GarageGames brand highlights the new Company's focus on the independent game developer community. To celebrate the relaunch and return to its "indie" roots, GarageGames has reduced pricing across all its Torque on-line products to $99 each for a limited time.

"The Torque community and our internal team expressed a desire for a return to our original mission – providing affordable tools for independent game developers and game education communities," said Eric Preisz, CEO of GarageGames. "As Torque enthusiasts themselves, our new parent company shares this vision. Their support, as well as a return to a singular focus on our line of Torque engine products, puts us in a great position to expand, hire great talent and better meet the needs of our community."

GarageGames' Torque products provide developers, regardless of size or experience level, an affordable way to create high quality games. The Torque line of products includes 2D and 3D solutions for the PC/Macintosh, iOS, Xbox 360 and Wii. Torque solutions offer features such as robust editing, advanced rendering, a streamlined art pipeline, Web publishing, award-winning multiplayer networking, and several state-of-the-art add-on tools.

With a combined 30 years of game development and Torque experience, Preisz and GarageGames COO Dexter Chow understand the challenges that face independent and aspiring developers.

"Relaunching GarageGames provides us with a unique opportunity to redouble our efforts into art, execution and customer service," said Chow. "The team is committed to bringing a new level of quality to Torque which will make the product easier to use, more stable and intuitive. We're energized by our new direction and hope to attract top level, like-minded talent that can help us realize our goals."

The Torque community boasts more than 160,000 members of the development, small business and game education communities; and plays an integral part in the refinement and evolution of the Torque technologies. Additionally, Torque technology is an industry standard offered in more than 200 universities and schools for computer science and game design curricula.

"Ten years ago, GarageGames literally created the game engine market for independent game developers – that's a fantastic heritage to inherit as new owners," said Erik Graham of Graham Software. "Our new pricing should demonstrate to the Torque community that we intend to honor that heritage. After a decade, GarageGames is still the only provider of a full-source-code solution at a price indies and enthusiasts can afford. We have great hopes for GarageGames and are confident that Eric, Dexter and their whole team can take the Company to new heights with the right resources, attention and focus."

About GarageGames, LLC:
Based in the Summerlin community of Las Vegas, Nevada, GarageGames is an independent developer and provider of the full-featured Torque product line that enables independent developers, beginners, and hobbyists to create games for platforms including iOS, PC/Mac, and Xbox. GarageGames is a wholly-owned subsidiary of Graham Software Development. For more information, visit www.garagegames.com.

About Graham Software Development, LLC:
Graham Software Development is an investment and holding company focused on emerging technologies – particularly video game development and related technologies. GSD funds original technology development and partners with publishers, distributors and game studios on individual titles. GSD also considers the funding or acquisition of orphaned game properties and related intellectual property that need capital to finalize a title for commercial release.

GarageGames® and Torque Game Engine® are registered trademarks of GarageGames, LLC. All other marks contained herein are the property of their respective companies.


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