Showing posts with label Systems. Show all posts
Showing posts with label Systems. Show all posts

Thursday, October 3, 2013

Catch the New Special-Edition Pokémon X and Pokémon Y Nintendo 3DS XL Systems, Now in Stores

Have you been holding out on a Nintendo 3DS XL? Are you excited about Pokemon finally coming to the 3DS? If both of those fit you, then listen up. The special-edition Pokemon X and Y Nintendo 3DS XL systems are available now! You don’t have to wait until October 12, when the games launch.

3DSXL_PokemonXY-blue_box

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PRESS RELEASE

Catch the New Special-Edition Pokémon X and Pokémon Y Nintendo 3DS XL Systems, Now in Stores

Sept. 27, 2013

REDMOND, Wash., Sept. 27, 2013 – Fans who are excited for the upcoming release of the Pokémon X and Pokémon Y games on Oct. 12 will be even more excited to know that the special-edition Pokémon X and Pokémon Y Nintendo 3DS XL systems are now available in stores.

The unique systems each feature the likenesses of Legendary Pokémon Xerneas from Pokémon X and Legendary Pokémon Yveltal from Pokémon Y. The systems are available in either red or blue at a suggested retail price of $199.99 each.

Pokémon X and Pokémon Y are the next installments in the world-famous Pokémon series. The upcoming games offer a new generation of Pokémon, new Mega Evolutions and a host of new features. The Pokémon X and Pokémon Y games will be sold separately when they launch for Nintendo 3DS on Oct. 12.

For more information about Pokémon X and Pokémon Y, visit http://www.pokemonxy.com/en-us/root/.

[PR Email from Nintendo of America]

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Wednesday, July 25, 2012

Wreck-It Ralph game about the movie about games coming only to Nintendo systems

by Writer RSS on Jun 25th 2012 4:00PM

Wreck It Ralph games only for Nintendo systemsWreck-It Ralph, an animated film coming November 2 from Disney, features classic characters sure to induce nostalgia in bomb-like proportions for its 20-55 demographic -- which is why it's strange that the game based on the movie based on video games will come only to Nintendo's Wii, 3DS and DS.

With the film, Disney is focused on introducing a younger audience to arcade-style side-scrollers, and it seems Activision is keeping that trend with a launch on the market's most "family-friendly" set of platforms.

"Wreck-It Ralph, as a brand entity, is perfectly suited for video game stardom," Activision Executive Vice President David Oxford says. "With the fantastic characters and creative atmosphere envisioned by Walt Disney Animation Studios, we know fans are going to love seeing their newfound favorite characters embark on an all-new side-scrolling adventure."

The game will have players switch between Ralph and Fix-It Felix to defeat the Cy-Bugs, with a story campaign and two-player co-op for the Wii.


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Saturday, December 24, 2011

Europe's 'NintendoTV' now streaming outside of Wii and 3DS systems

by on Dec 21st 2011 2:00AM


Now you can watch Future Publishing and Nintendo's "NintendoTV" without having to buy a European Wii or 3DS. The show has been relaunched, and with that relaunch comes a fancy new YouTube embed, so you can see footage of big new Nintendo games, coverage of launch events, and other such fun stuff ... right here, in this post!

Watch it yourself to see how it compares to the "Nintendo Week" available through North American Wiis, and the "Nintendo Show 3D" you can watch through the 3DS eShop. Alternately, marvel at the existence of three different Nintendo-produced video programs available through consoles, which you quite likely have never heard of.


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Saturday, November 19, 2011

Toys R' Us' Black Friday deals include $5 games, discounted systems

by on Nov 12th 2011 4:30PM

'Tis the season to be stampede trampled jolly, apparently, despite the fact that we're still cleaning the toilet paper out of our trees and we haven't even begun trying to decide between potatoes and stuffing. As department stores across the nation begin decking their halls with boughs of various things, they also begin preparing their tired, broken staff for the onslaught of panicked, sleep-deprived consumer mayhem awaiting them on November 25.

Toys R' Us, purveyor of battery/adult-assembly-requiring novelties since 1957, will be celebrating the fact that you've managed to survive another family gathering by offering buy-one-get-one-free deals on select DS and Wii titles, and buy-one-get-one-for-five-bucks deals on select console titles. They're also discounting the Kinect 360 bundle to $199, the Kinect itself to $99, and the PS3 to $199. Take a squint at the leaked flier here (and here) for specifics, and remember that great savings can be had as long as you're willing to sacrifice your humanity some shut-eye.


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Friday, November 18, 2011

Australian indie: From ratings systems to a boom of small studios, how AU will survive

by on Nov 13th 2011 6:00PM

Australia has one of the most lenient video-game-rating systems in the world.

No, really -- despite its reputation as an ultra-conservative, mature-rating hating government, "the reality is that many more games that are restricted to 17-year-olds in the U.S. or 18-year-olds in Europe are available without edit for 15-year-olds in Australia," said Chris Wright, former marketing head for THQ's two Australian studios, Blue Tongue and Studio Australia. "On balance, Australia is probably the most lenient country in the world for access to mature games."

No, really -- Wright was the man who presented Saints Row to the Australian classification board and he prepared plenty of ratings submissions in the country, both as head of THQ Asia Pacific and its two Australian studios. He knows the system, meaning he knows what it has and what it doesn't, such as an R18+ rating.

"I believe passionately that Australia needs an R18+ rating," Wright said. "But for me the R18+ rating is not about access to games, but parity with other entertainment forms and the acknowledgement of gaming as an adult pursuit. The R18+ rating will have a net effect of greater overall restrictions on access to games -- many games that would have previously been available to 15-year-olds will now only be available for 18-year-olds and above -- but will mean that a few games at the top end of the maturity scale are allowed to be released."

Legislation in Australia recently approved the R18+ rating (though it may take a few years to be enacted) and its Law Reform Commission is attempting to revamp the country's video-game rating system to acknowledge its adult audience. But recently, Australia has had more than ratings to worry about.

As the economic system has spiraled into a flailing freefall, game studios worldwide are facing closures, layoffs and cutbacks just like any other industry, but it seems Australia has been hit especially hard. Seven studios have closed in Australia in the past six years. Wright may know why.

"I would say rising game-development costs is the biggest factor behind most of the studio closures worldwide at the moment -- it's simply very expensive to make games these days and harder to make them profitable," Wright said. "Australia is doubly challenged on this front due to the huge increase in the value of the Australian dollar vs the U.S. dollar, and because government offsets for game development have not been as competitive as other territories, such as Canada."

It's not that Australian developers are less talented or incapable of making quality blockbuster titles, Wright said, citing L.A. Noire, Destory All Humans and the deBlob series. The Australian development scene's response to this turmoil is a testament to this very confidence and skill: Australia is going indie.

Already several teams have formed from recent closures, Wright said, and there are around 100 small studios and solo developers in Melbourne, with even more across the country. Wright joined the revolution, too, founding Surprise Attack, a marketing company for independent developers. He now reps such indie studios as Bane Games and The Voxel Agents (pictured -- kind of -- above), both based in Australia.

"There is a lot of fresh energy here and local developers have some great examples to look up to .... We have some of the absolute stars of indie development here in Australia."
- Chris Wright, Surprise Attack

"There is a lot of fresh energy here and local developers have some great examples to look up to, such as Half Brick and Firemint," Wright said. "Having a lot of small indie studios is a big benefit to the local gaming community. There are so many more avenues for games to be created here now and ways for gamers to connect with local developers and get involved. There's also more opportunity for games that have a specific Australian voice or speak to Australian culture, because the indie scene can support games focused on a single market. We have some of the absolute stars of indie development here in Australia."

Developers aren't giving up without a fight in Australia, and Wright is optimistic about the future of its video-game industry -- the government is offering new Research and Development grants to locally owned developers and the possibility for these new indies to grow into larger studios is very real, he said.

"There's an incredible amount of talent here and also many, many talented Australians currently working in game development around the world," Wright said. "The whole games industry worldwide is going through a massive shake-up right now. It's not such a bad thing that the Australian development community is having to rebuild itself at this time; we have the opportunity to build for the industry's future, not the past."


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Tuesday, February 15, 2011

[DS] Pokémon Black & White Introduce Evolved Battle Systems

POKÉMON BLACK VERSION AND POKÉMON WHITE VERSION INTRODUCE EVOLVED BATTLE SYSTEMS

Jan. 25, 2011

The upcoming Pokémon™ Black Version and Pokémon White Version games for the Nintendo DS™ family of systems feature more than 150 never-before-seen-Pokémon™. No matter which version players choose, they’re sure to have fun with an array of expanded features for taking their Pokémon into battle, either in the game’s main adventure, or head-to-head against friends.

Triple Battles debut in Pokémon Black Version and Pokémon White Version, giving players more ways than ever to battle their customized team of Pokémon. Conducted in three-on-three format, Triple Battles introduce even more strategy to the game’s already deep battle system. Depending on a Pokémon’s placement in the battle lineup, it will only be able to attack certain Pokémon from an opponent’s trio, providing an exciting new way to battle. For example, a Pokémon in the center of a player’s lineup can attack any of its three opponents. However, a Pokémon positioned on the left or right of the formation can only attack the Pokémon in the middle of the opposing lineup, or directly in front of it.

The new C-Gear device in Pokémon Black Version and Pokémon White Version gives players an easier way to battle with others, and multiple ways of interacting with friends. Using IR Communication that’s built into the game card, players can quickly connect with friends to battle and trade Pokémon faster than ever before. Even exchanging Friend Codes is easier, with only a tap of the stylus needed to add them to your list. C-Gear also grants players a variety of game play and communication tools that utilize a local wireless connection and the Nintendo® Wi-Fi Connection service (broadband Internet access required). Players have the option to always utilize the C-Gear while playing, allowing for instant access to other players around them — even displaying what nearby players are doing in the game.

Another new feature in Pokémon Black Version and Pokémon White Version is the Wi-Fi Random Matchup, which allows players to battle others from around the world over the Nintendo Wi-Fi Connection service without needing to exchange Friend Codes, opening up even more opportunities for players to test their teams in battle.

Pokémon Black Version and Pokémon White Version will launch on March 6 and are now available for pre-order from major retailers throughout North America for a suggested retail price of $34.99 each. A deposit may be required for pre-orders. See individual retailers for details.

For more information about Pokémon Black Version and Pokémon White Version, visit http://www.pokemonblackwhite.com.

[Nintendo PR]

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