A Game Review by Greg Dabkey

Game – Mario & Luigi: Dream Team
Version – 3DS
ESRB Rating: ‘E10+’ – Everyone 10 and up
Price: $39.99
Release Date: 8/11/2013
Obtained – Courtesy of my wallet
Will this game be a giant snoozefest or will it be the RPG of your dreams? Read on to find out how this one stacks up!
Story/Plot
Mario, Luigi, Peach and residents of the Mushroom Kingdom were invited to the Pi’illo Kingdom to improve relations with their kingdom. On their journey over, Luigi falls asleep and has a nightmare when Antasma invades him dream. It makes the ship lose control and crash land, thankfully just outside the Pi’illo kingdom. They discover that some new residents reside in the Pi’illo kingdom as the Pi’illos mysteriously disappeared many years ago. Mario and Luigi find the ancient Pi’illo artifact and come to discover it was a petrified Pi’illo. They learn that Antasma had shattered a Nightmare stone and caused the Pi’illos to be encased within their dreams. They rescue a few different Pi’illos before Bowser arrives. Bowser then travels to the Dream world and teams up with Antasma and helps him escape the dream world and they both capture Princess Peach. Can Mario and Luigi save the day again and restore the Pi’illo kingdom and save Peach?

Gameplay & Controls
Mario and Luigi: Dream Team brings back the same RPG gameplay, and controls. Fans familiar with the series should feel right at home already having a leg up on the controls and how the game works. Basically the player controls Mario and Luigi and they traverse through the Pi’illo kingdom. There are enemies in which triggers a battle sequence when either Mario or Luigi touch the enemy or if the enemy touches them. The combat is simple and pretty interactive, like the rest of the series. They have a basic jump and hammer command and the bros attacks also return. For those that don’t know the bros attacks use bros points (BP) which acts similar to magic points in an RPG. Basically they are a much more powerful attack. The combat hasn’t changed, but to those new to the series, you can deal additional damage by using the A (for Mario) or B (for Luigi) buttons at the perfect time. The game gives you plenty of practice at the beginning to learn the timing. You can also counter particular enemy attacks or able to dodge if the buttons are pressed at the ideal time.
One of the main things with this game was the excessive hand-holding. Every time something new is learned it takes you to the pause screen or the demo or some sort of menu. They also remind you at every opportunity you can review it at any time. It would be ideal to be able to disable these controls, since afterall this is the 4th game in the series. Anyways, another new feature to this game is the dream world. Luigi and lay down on a petrified Pi’illo or at a dream point and instantly fall asleep. Mario then enters the dream world. He is then joined by dreamy Luigi. The ‘real’ world is more 3D, and the dream world is only 2D platforming. Combat also occurs in the dream world, but dreamy Luigi merges inside of Mario for some additional attack power. Mario’s attacks also includes Luigi clones if the buttons are timed right and receive a “Great” or “Excellent” causing additional damage. Instead of bros attacks, Mario learns Luiginary attacks which are basically bros attacks, but with dozens of Luigis replacing the single Luigi. Also at specific times there is the Dreamy “mega” Luigi battle where they do the epic sized battles found in Bowser’s Inside Story. Mario acts as a helper and assists Luigi do his attacks, and these are done with the stylus with the 3DS turned on it’s side.
Basically the same gameplay is brought over for Dream Team with the intriguing story line. The same bean collection and moves return (hammer, small Mario, twirl jump. The game does include a modified tall jump where the bros become a ball to reach higher platforms. Also Luigi gets a drill spin move to break rocks and do a quick horizontal twirl. The bros also can get additional equipment by upgrading their ranks at particular levels, in addition to other custom options. Overall the gameplay is mostly the same, but it is also very fun as I can’t seem to put the game down. This added in some particular puzzles that had the player think a little what to do. There are also a variety of mini-games for additional prizes to be one. My favorite addition was the expert challenges, causing the player to be on top of their game. There are three types of challenges and are completed throughout the journey. There is the No Hitter, where you basically have to win a battle against each and every type of enemy without taking damage, but the enemy must be granted 1 turn to attack you. Next is the dodge 10 where the player must dodge 10 attack rounds in a row (can be multiple battles) for battles within that region. If the player misses a dodge, the counter resets and the player must begin again. Finally there is the excellent 10 where the player must perform 10 excellent attacks in a row (can be multiple battles), this one is also region based. There are items that increase your attack or defense based on your expert challenge completion.
Visuals & Sound
The visuals are pretty solid for the 3DS and the same text bubbles are shown throughout. The 3D can make some pretty cool effects, particularly in battle with some of the bros. attacks. It is not required to complete any part of the game. All of the characters have plenty of details and the backgrounds fit the environment very well. It’s the same typical Mario areas that provide the exclusive environments to each region (Mountain, Desert, Water/Beach, Lava, and Forest). In terms of sound and music, many of the same sound effects also return in this one. The music I did not find anything special, but it also was not anything awful to listen to. Mario and Luigi’s gibberish also returns in this game as well, which I have always enjoyed. Unfortunately this game is not really voice-acted and has plentiful text bubbles. Mario and Luigi have very limited sayings (excluding the gibberish), and none of the new characters have a voice.
Conclusion
Overall the game is very entertaining and can easily take many hours to complete, especially if you are going after all the challenges, rescuing each and every Pi’illo and the famous beans are hidden throughout the many grounds. It’s an awesome factor that the collectibles are numbered per region, but some of the expert challenges will be up to the player. While the game isn’t anything spectacular in the visual or music department, they do provide an engaging environment as the story is pretty solid compared the latest Paper Mario entry. Finally, it’s the suburb controls that remain in this one giving the player plenty of practice with the bros. attacks, achieving “excellents” and plenty of items to assist with healing, bros points, conditions and other needs.
Final Score: 9 out of 10
+ Excellent story
+ New Expert challenges
+ Returning excellent engaging gameplay
+ Fun humor element remains and fresh
+ Giant boss battles are still fun
+ Dream worlds provide some puzzle solving elements
- Mediocre music selection
- Game is easy, and makes you beat it to unlock “hard mode”








Activision's Skylanders series is doing big business – big enough for the House of Mouse to take notice and develop a multi-million dollar competitor. The result, Disney Infinity, shares surface similarities with Activision's series, but its gameplay skews toward an older audience, in the hopes of capturing a universal appeal. Disney Infinity makes a lot of promises, boasting gameplay that takes cues from big-name hits like Minecraft and LittleBigPlanet. The finished product is a rousing success, offering lightweight but solid co-op gameplay built on a foundation of undiluted nostalgia. Disney Infinity is divided between the creation-focused Toy Box mode and Play Set mode, which offers a series of open-world platforming challenges. Gameplay is driven by sculpted figures that sit atop a USB-powered base. Characters that are placed on the base are given life in-game, complete with familiar animations, voices, and abilities.
Toy Box mode comprises a large percentage of Disney Infinity's appeal. Starting in either a pre-built playground or a custom world, players can add terrain and all sorts of interactive elements to a non-canonical Disney universe filled with unlikely crossovers. Players can populate Aladdin's Cave of Wonders with a gang of Muppets, for example, or they can place Disneyland's Haunted Mansion next to Epcot's Spaceship Earth. Even if you have minimal knowledge of Disney movies and characters, you're bound to find a favorite among Toy Box's offerings, and mixing legacy Disney characters with modern-day faces has an unquestionable appeal.
Gameplay within all of Disney Infinity's Play Sets is noticeably laid-back, compared to other open-world games. Exploring these worlds with a capable partner in co-op mode is especially enjoyable, as an experienced team can tackle multiple missions and objectives at once, turning gameplay into a satisfying conquest. Outside of challenges, players are free to explore on their own and pursue missions at their own pace, and are rarely at the mercy of their partner's actions. 

It can be really interesting to look through a bunch of well-organized data even (especially) if there are no easy conclusions to be drawn from it. Gamasutra's gathering of historical Metacritic/Gamerankings review data for home console launch games is just such a collection of interesting, difficult to interpret numbers.
Game Informer - 7.75/10 - "The detailed world of Neo-Paris seems like it should be full of great stories, but the one Dontnod tells is uninspired. The environmental climbing sequences offer some simple fun, but the linear paths diminish any sense of exploration this otherwise would have achieved. Combat is filled with fresh ideas, but that creativity inhibits your capability in combat. Hopefully Dontnod doesn’t forget any of the lessons it learned this time around, because a sequel could be truly memorable."
EGM - 7.5/10 - "Fuse has a fantastic foundation. The game looks and sounds great, while the RPG systems and frantic, arcade-like gameplay mechanics really pull you into the experience when playing with buddies. But I know how hard it is to get a crew of guys together to do most anything nowadays—never mind play games. Keeping that and the lackluster story in mind, Fuse makes a strong showing but falls short of being an elite shooter."
IGN - 10/10 - "In short, Naughty Dog has crafted a game that impresses in virtually every way. The Last of Us is a true feat. Its unrivaled presentation in particular sets the bar even higher than the Uncharted trilogy already did, and its writing, voice acting and layered gameplay combine to create what is very easily the game to beat for Game of the Year 2013." 
IGN - 9.6/10 - "There’s always something to work toward, something to look forward to, something to be proud of or to remember fondly. New Leaf is a truly magical game, one that you can easily expect to invest hundreds of hours in over the course of years. Anyone with access to a 3DS should absolutely give this game a try - just be prepared to kiss your “real” life goodbye." 


Game Informer - 8/10 - "Riptide’s flaws are many, but they couldn’t hold me back from having a blast. Few games nail the visceral feel of melee combat and co-op fun like Dead Island. At its worst, an annoying hiccup breaks the immersion of the grizzly trek through a zombie-infested paradise. At its best, Riptide hits the same high notes as the original." 

Eurogamer - 9/10 - "Arriving so soon after Lego Batman 2, Lord of the Rings suggests that despite a production rate that should have crushed all imagination, TT Games isn't taking its young fans for granted and continues to coax and encourage them to be better gamers. Gotham City may have offered a peek behind the curtain at what a wider Lego world could be like, but Middle-earth throws it wide open. Charming and delightful, faithful to the source yet cheekily irreverent, and packed with features that feed into each other in satisfying ways, The Lord of the Rings marks yet another highpoint in the Lego series." ![[Image: game-news-image-2012-e294f68a1b208af3b07...ae2dc5.jpg]](/game-news-image-2012-e294f68a1b208af3b070acde9dae2dc5.jpg)
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