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IGN - 7.2/10 - "I seriously love Dead Island Riptide for its satisfying zombie dismemberment and co-op, but technically, it's done nothing to build itself into a great game. Rather than fix the graphics and the performance problems that plagued the original two years ago, Techland slightly modified the setting and delivered a new character and more content. It’s a fun time, but there are no surprises or killer new features to make it an impressive package."
EGM - 6/10 - "Still, as much as I hated the glitches and lack of story development, there were times I couldn’t put Riptide down for hours upon hours. The sheer fun of the co-op zombie-slaughtering gameplay was strong enough to carry the burden. The fact that the rest of the game can’t live up to this promising foundation is nothing short of heartbreaking. It’s a reboot of a game that only came out two years ago. It’s a nightmarish expansion pack with only a handful of new gameplay elements and two new bugs for every one that’s been fixed. If this is your first experience with the franchise, then you might be able to look past some of the more glaring flaws, but if you played the first Dead Island, Riptide is a difficult game to recommend."
Destructoid - 5/10 - "Is Dead Island: Riptide a fun game? At times, yes. In terms of raw combat and power fantasy, it's just as good as Dead Island ... and it's just as bad at the same time. The bottom line is that there's no excuse for it not being superior. Being "just as good" isn't good enough, especially not when Dead Island had things on its side that Riptide doesn't. Those new to the series entirely will likely not notice the problems quite so much, and be as forgiving to it as newcomers were to Dead Island. While Riptide banks on you having loved the first, in actuality you have a lot more to gain if you've never touched it. If you played the first game, however, I'd recommend waiting for a real sequel, because Riptide fails to get away with pulling the same trick twice."
Giant Bomb - 2/5 - "The first Dead Island was long on good ideas but short on skillful execution, and while there's still a truly great game lurking in there somewhere, Riptide is not it. It's a shame Techland didn't take this opportunity to take a step back and figure out how to properly evolve this formula before iterating on the franchise again. Maybe that truly improved Dead Island will still come along someday, but in the meantime, Riptide feels like a game that didn't really need to be made."
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