Tuesday, April 17, 2012

[PS3] Review Roundup - Closure

[PS3] Review Roundup - Closure
[Image: game-news-image-2012-31ed0491ec23441f4b4...c9a641.jpg]IGN - 8.5/10 - "Stylish and engaging, Closure's thoughtful and pensive approach to the puzzle genre should be applauded. It controls smoothly and looks and sounds great as it both punishes and rewards."

1UP - A- - "Nitpicks aside, Closure is a perfect example of why some of my favorite experiences on the PlayStation 3 come from PSN. Closure joins the ranks of Braid, Limbo, and Journey as titles that shun conformity in favor of delivering a daring and original vision. The game is crammed with challenges and collectibles that will hold your attention well passed the expiration date of most downloadable titles. Those looking for a game that treads entirely new ground will find Closure to be a gorgeous beacon of puzzle bliss."

Joystiq - 4/5 - "Closure offers up a unique puzzle experience set in a wonderfully moody environment caught somewhere between the designs of Dan Paladin and Edward Gorey. The curious properties of its light add a distinct twist to the traditional logic puzzle genre -- specifically by infusing it with a heavy dose of illogic. It loses a bit of steam in the middle, but dedicated puzzle fans will want to see it through to the end."

Games Radar - 8/10 - "On one hand, you can easily open another tab and find Closure playable in a browser. On the other, the PSN experience looks fantastic and offers Dual Shock support, plus trophies. Overall, the PS3 game is a neatly-constructed package that wonderfully showcases a smart and challenging puzzle game. It's a great way to dive in and invest your time in a unique and soundly designed experience. Regardless of how you experience it, just be sure not to miss Closure."

Destructoid - 7.5/10 - "Closure’s faults can’t prevent it from, at times, reaching some of the greatest heights in the puzzle-platforming genre. Once you get to the final ten stages, you are in pure puzzle-platforming bliss. Or hell. I suppose, bliss, then hell, then bliss again. But that’s the fun of a game like this: it demands that you be smarter than you thought you were an hour ago, and it leaves you feeling like you really accomplished something great by its end."

(This post was last modified: 04-04-2012 08:54 AM by LemonManX.)

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