Sunday, November 18, 2012

WWE 13 review: Gimme a hell yeah

by Writer RSS on Nov 5th 2012 7:00PM

WWE 13 review Gimme a hell yeahPro wrestling is all about details. Devoted fans know the nuances of some of the biggest moments in the business' history well, from the formation of the Brothers of Destruction to Stone Cold Steve Austin soaking Vince McMahon in beer. A video game that dives into the rich history of the WWE is forced to reconcile all the details of the entertainment product. WWE 13 often meets those expectations, but is not the best there is, was, or ever will be.

Much like past games, WWE 13 continues to push the illusion of wrestling, which is perfectly acceptable. It's a combat game with fighting mechanics, and some of those mechanics have been cleaned up since last year. One-button reversals now have an added indicator to tell you if your trigger finger is too fast or too slow (based on the small window to execute reversals, it often is). The "OMG" moments addition provide spectacular, albeit circumstantial events that can turn the tide of matches – things like trucking an opponent through the outside barrier by the crowd or heavier opponents actually causing the ring to collapse. Aside from these improvements, the in-ring action hasn't seen much change; players seem to transition a little more smoothly between moves, and most of the buggy, "jarring" animations in WWE 12 were cleaned up. Wrestling feels largely the same in this game, just a touch more fluid.

WWE 13 ditched the iconic Road to WrestleMania mode this year in favor of an Attitude Era campaign. Banking on historic moments in wrestling (and arguably the best years in the business), players are guided through the Monday Night Wars, starting with the formation of the D-Generation X stable. In every bout, players are given primary and historical objectives to achieve, which results in a constant stream of unlockable content. Taking cues from goal-based historic gameplay from previous games like WWE Legends of WrestleMania is a brilliant change, something that will keep players going through the entirety of the adventure.

"Far from perfect" becomes a tiring phrase to use here, but it's certainly applicable as I found I could immediately access the DX taunts and spotted DX t-shirts on members of the in-game crowd, all before the team's formation in the history of events. While it sounded as if Howard Finkel was the man introducing each contestant in the 1997 match between Shawn Michaels and Mankind (as it should be), it was current ring announcer Justin Roberts' character model standing in the ring. Though Jim Ross and Jerry "The King" Lawler team up to provide running commentary, historical audio clips after the match end are often incredibly loud compared to the canned discussions during the matches. Another bizarre, amusing note: The "F" is bleeped from the term "WWF" in all audio clips taken from real-life matches (thanks World Wildlife Fund).

Aside from some of these gaffes, the Attitude Era mode is excellent. Being involved in the infamous "Montreal Screwjob" and other incredible moments such as – Mankind being chokeslammed through the Hell in a Cell, Ken Shamrock forcing The Rock to tap out to an ankle lock at King of the Ring – is perfect for older fans that want to relive wrestling history. The video packages, as one would expect from a WWE product, are expertly produced and give players adequate context for the ongoing timeline. You feel as if you're part of a fluid period in history, a core part of a sequence of events all presented in an entertaining way. It's unfortunate that licensing limitations likely keep players from experiencing the WCW side of events during though (oh, to dream).


With all the work that went into the Attitude Era mode, the rest of WWE 13 feels a little lacking. With no Road to WrestleMania mode present this year, fans are forced to make do with the still-solid WWE Universe mode, THQ's means of providing a dynamically generated, unending wrestling story. WWE Universe gives players the opportunity to create their own match cards and/or enjoy the game's automatically-generated feuds. Playing through episodes of SmackDown and Raw leading up to Pay-Per-View events is as fun as it was last year.

It's hard, however, to point out the improvements in the mode compared to the flaws. Sneaking up on John Cena and delivering an F-5 as Brock Lesnar was met with zero commentary and a quiet audience. Speaking of Cena, regardless of whether you set the man as a hero or villain in the game, I never heard a single "let's go Cena / Cena sucks" chant, a glaring, disappointingly unrealistic omission. Daniel Bryan does get the "yes" chant during his entrance, though.

The overall attention to detail in WWE 13 is, for lack of a better term, indecisive. If there's one thing about a WWE production that deserves commendation, it's how detailed these moments in wrestling history are. That's why pulling off a 619 finishing move with Rey Mysterio in front of a dead crowd with zero commentary quips felt empty and entirely unsatisfying. It doesn't help that the game's camera angles will occasionally flip out and put your wrestler out of immediate view, causing you to miss crucial reversals. Where Attitude Era is greeted with excitement, everything else about the game rarely gets the same treatment.

These empty moments are particularly frustrating in the face of WWE 13's overall wonderful production values. Top-notch talent seem to get more lifelike detail in the game, as Triple H and CM Punk have practically spot-on recreations. Moving down the card requires players to be more lenient with THQ's depictions, as wrestlers such as Ted DiBiase aren't perfect by any means. Then you hit ugly patches in the game, as heard in the more modern commentary by Lawler and Michael Cole. Canned discussion between both men during matches gets immediately tiring and repetitive, and not exciting enough when it should be.

WWE 13 review Gimme a hell yeahTHQ's online offerings are solid, as content creation and sharing are as engrossing as ever (though the tools themselves seem only marginally improved, if at all). The WWE gaming community always proves reliable, as I was able to download a number of wrestlers and arenas not found in the game. Thanks to one player's excellent created arena's and logos, my WWE Universe mode's Monday Night Raw has been effectively replaced with WCW Monday Nitro – during which Captain America squared off against my own created superstar, Naked Vampire. The first avenger won the match, of course.

Actually playing matches online is a mixed bag. Competing in an online six-man battle royale was a chore, with latency issues just noticeable enough to make me miss nearly every reversal opportunity I had, though less time-sensitive maneuvers were much easier. One-on-one ranked matches fared better, and went off without a hitch. Based on THQ's spotty history in online modes, WWE 13 isn't surprising in many ways, it simply gets the job done. Certain matches may be unreliable, but it's worth noting that WWE 13's online is still a marked improvement over WWE 12's atrocious offering.

Again, in pro wrestling, detail is everything. Where WWE 13 shines in its attention to detail, especially in the dedicated ways it brings the Attitude Era to life, it falls just a few steps short in other modes. Fans of the series should have few troubles getting into this year's game, and both former and current fans alike should absolutely play the game for the single player campaign alone. JR's term "slobberknocker" may be the most appropriate way to describe WWE 13, a game that has a number of rough edges but still comes up victorious in the end.

This review is based on retail copy of the Xbox 360 version of WWE 13, provided by THQ.

Joystiq's review scores are based on a scale of whether the game in question is worth your time -- a five-star being a definitive "yes," and a one-star being a definitive "no." Read here for more information on our ratings guidelines.


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Now Playing: October 22-28, 2012

by Writer RSS on Oct 22nd 2012 8:00PM

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Lego The Lord of the Rings embarks today to handhelds, reaches consoles Nov. 13

WARNER BROS. INTERACTIVE ENTERTAINMENT, TT GAMES
AND THE LEGO GROUP UNITE IN FELLOWSHIP TO LAUNCH

LEGO® THE LORD OF THE RINGS™

Embark on an Epic Journey Through Middle-earth
in the Biggest LEGO Videogame Yet

Burbank, Calif. – October 30, 2012 – Warner Bros. Interactive Entertainment and TT Games proudly announce the launch of LEGO® The Lord of the Rings™, available in stores today across North America for the Nintendo DS™ hand-held system, the Nintendo 3DS™ hand-held system and for the PS®Vita system. Now family members of all ages can assume the role of their favorite Fellowship members in LEGO form as they embark on an epic and thrilling adventure to save Middle-earth. LEGO The Lord of the Rings will be available for the Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 system, the Wii™ system and Windows PC on November 13, 2012.

LEGO The Lord of the Rings is based on The Lord of the Rings motion picture trilogy and relives the Fellowship's astonishing adventure across the imaginative world created by J.R.R. Tolkien, but with the added fun, humor and creativity that fans can expect from the LEGO videogame franchise. Featuring dialogue from the films, players will experience the same cinematic thrills and excitement they witnessed in the award-winning film series. Whether longtime fans, or newcomers to the The Lord of the Rings saga, family members of all ages will undoubtedly enjoy the humorous, playful touch that TT Games has imparted upon this epic story.

"With LEGO The Lord of the Rings, we are taking players on a truly remarkable adventure that is more epic than any they've experienced before in a LEGO game," said Tom Stone, Managing Director, TT Games. "The game has a wonderful cast of characters, dramatic battles, and amazing locations, all of which bring The Lord of the Rings story to life in a uniquely LEGO way that the entire family will enjoy together."

LEGO The Lord of the Rings marks the first time younger gamers will be fully immersed into the The Lord of the Rings lore, and experience Middle-earth with the humor and imagination of LEGO gameplay. Players will take on the form of their favorite members of the Fellowship – Frodo the Hobbit, Aragorn the Ranger, Gandalf the Wizard, Legolas the Elf, Gimli the Dwarf, Boromir a Man of Gondor, and Frodo's Hobbit friends Sam, Merry and Pippin – as they relive the most momentous events from the films. They will be able to partake in the iconic Helms Deep Battle, explore The Shire, escape the fiery pits of Mount Doom, and battle against Shelob, the Nazgûl, and the Ringwraiths, all the while solving puzzles, collecting and using a variety of weaponry and magical items, including the Light of Eärendil, Elven rope, swords, and bows.

Family and friends will enjoy exploring Middle-earth together through the easy access drop-in, drop-out gameplay option available on the consoles, as well as the wireless play available on the Nintendo 3DS and PS®Vita. Together they can discover and unlock more than 85 playable characters, including some fan favorites such as Arwen Evenstar, Sauron the Dark Lord of Mordor, and Lurtz.

LEGO The Lord of the Rings is rated "E10+" for everyone 10 and older by the ESRB and is now available for the Nintendo DS for the suggested retail price of $29.99 (U.S.) and for the Nintendo 3DS and the PS®Vita for the suggested retail price of $39.99 each (U.S.). The game complements the LEGO® The Lord of the Rings toy line, which includes seven construction sets, such as The Battle of Helms Deep™ and The Mines of Moria™. For more information, please visit: http://thelordoftherings.LEGO.com.

# # #

About TT Games
TT Games (www.ttgames.com) is the combined publishing and development group behind the hit games LEGO® Star Wars™, LEGO® Batman™: The Videogame, LEGO® Indiana Jones™: The Original Adventures and BIONICLE® Heroes. Incorporating renowned UK developer Traveller's Tales, TT Games has a distinctive focus on console, handheld, mobile and PC games of the highest quality, aimed at young gamers and their families.

About the LEGO Group
The LEGO Group (www.LEGO.com) is a privately held, family-owned company, based in Billund, Denmark. It was founded in 1932 and today the group is one of the world's leading manufacturers of play materials for children. The company is committed to the development of children's creative and imaginative abilities through its products, which can be purchased in more than 130 countries. Visit www.LEGO.com. LEGO and the LEGO logo are trademarks of The LEGO Group. © 2012 The LEGO Group.

About Middle-earth Enterprises
The Saul Zaentz Company d/b/a Middle-earth Enterprises, is the holder of worldwide motion picture, legitimate stage, merchandising, and other rights in the literary works of J.R.R. Tolkien including The Lord of the Rings and The Hobbit. SZC has been producing and licensing films, stage productions and merchandise based on the Tolkien works for more than 35 years. Its headquarters are located in Berkeley, California and its Middle-earth Enterprises website may be found at www.middleearth.com.

About Warner Bros. Interactive Entertainment
Warner Bros. Interactive Entertainment, a division of Warner Bros. Home Entertainment Group, is a premier worldwide publisher, developer, licensor and distributor of entertainment content for the interactive space across all current and future platforms, including console, handheld and PC-based gaming for both internal and third party game titles. In January 2012, DC Entertainment, in collaboration with Warner Bros. and Time Warner divisions, launched We Can Be Heroes-a giving campaign featuring the iconic Justice League super heroes-to raise awareness and funds to fight the hunger crisis in the Horn of Africa.

LEGO THE LORD OF THE RINGS software © 2012 TT Games Publishing Ltd. Produced by TT Games under license from the LEGO Group. LEGO, the LEGO logo, the Brick and the Knob configurations and the Minifigure are trademarks of the LEGO Group. © 2012 The LEGO group. © 2012 New Line Productions Inc. All The Lord of the Rings content other than content from the New Line films © 2012 The Saul Zaentz Company d/b/a Middle-earth Enterprises ("SZC"). Mithril, Morgul, The Lord of the Rings and the names of the characters, items, events and places therein are trademarks of SZC under license to Warner Bros. Interactive Entertainment. All other trademarks and copyrights are the property of their respective owners. All rights reserved.

WB GAMES LOGO, WBIE LOGO, WB SHIELD: ™ & © Warner Bros. Entertainment Inc.
(s12)

"PlayStation" is a registered trademark of Sony Computer Entertainment Inc.

Windows, Xbox, Xbox 360 and Xbox LIVE are registered trademarks or trademarks of the Microsoft group of companies.

Nintendo trademarks and copyrights are properties of Nintendo.


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Nintendo counterfeiter makes $962,000 in illegal sales, faces jail time

by Writer RSS on Oct 19th 2012 12:30PM

Nintendo counterfeiter makes $962,000 in illegal sales, faces jail timeNintendo's ever-vigilant quest against piracy continues, as Justin Success Brooks of the United Kingdom has been charged with the fraudulent sale of counterfeit Nintendo games, according to the Croydon Guardian. The 41-year-old man was caught in an investigation conducted by Nintendo and the UK Interactive Entertainment association. The two groups purchased games from suspect outlets, eventually finding their way to Brooks.

Operating between 2009 and 2011, Brooks allegedly made an estimated £600,000 (over $962,000) selling "thousands" of counterfeit Wii, DS and DSi games. All told, Brooks has been charged with seven counts of fraud, including "two counts of fraudulent trading, two counts of supplying an article to use in fraud, two counts of unauthorised possession of goods bearing a trademark and one count of unauthorised use of a trademark."

Brooks has pled guilty to all counts. He has been granted bail and awaits sentencing, which will take place on November 9. Always remember, Mario is watching.


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Karateka WiiU New Images

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NintendoWare Weekly: Liberation Maiden, NightSky

by Writer RSS on Oct 25th 2012 1:30PM

NintendoWare Weekly Liberation Maiden, NightSkyLevel-5's Guild01 collection kicks off today with Liberation Maiden, a shooter designed by Suda 51, in which you are the president of Japan in a flying mech. For a much more ... muted experience, Nicalis brings NightSky, a beautiful little puzzle platformer designed by Knytt creator Nifflasto, to the eShop today.

There's a lot of stuff on eShop today, including more downloadable Coin Rush levels for New Super Mario Bros. 2. Now that you're done watching Nintendo Directs for the day, why not head past the break and see what you can buy?

Wii Shock Troopers (Neo Geo, 1-2 players, 900 Wii Points): It's up to eight Shock Troopers to blow up absolutely everything in this top-down run and gun.3DS eShop Liberation Maiden (Level-5, 1 player, $7.99): a 3D shooter by Suda 51 in conjunction with Level-5.NightSky (Nicalis, 1 player, $9.99): Roll a ball through a series of beautiful landscapes in this quiet puzzle platform game.Ghosts'n Goblins (NES, 1 player, $4.99): Watch a mostly naked man die in a graveyard.Castlevania: The Adventure (Game Boy, 1 player, $3.99): When an eyeball rolls along, you must whip it.New Super Mario Bros. 2 Coin Rush packs (Nintendo, 1 player, $2.50 each): "Gold Mushroom Pack" and "Coin Challenge Pack B."Demo: Marvel Pinball 3D (Zen Studios, 1-4 players, free): You can try a bit of pinball before deciding whether to Make Mine Marvel.Update: Mutant Mudds (Renegade Kid, 1 player, free): 20 new levels for Grannie.DSiWare 18th Gate (Circle Entertainment, 1 player, $4.99/500 DSi Points): Hex-based dungeon RPG.

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Saturday, November 17, 2012

Tatsunoko vs Capcom no longer being sold due to rights lapse

by Writer RSS on Nov 7th 2012 8:00PM

Capcom's deal with Japanese animation company Tatsunoko Productions has expired. As a result, says Capcom Senior VP Christian Svensson, the company can no longer sell physical or digital copies of Wii fighter Tatsunoko vs. Capcom.

Capcom published the Eighting-developed Tatsunoko vs. Capcom on the Wii back in 2010. Svensson also seems to imply "slim" chances for a Wii U version, unless Capcom and Tatsunoko strike up a new deal.


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