Wednesday, October 26, 2011

The Great Legend of Zelda Debate

Legend of Zelda

RPG, adventure, action, puzzler, a genre all its own? What exactly is Legend of Zelda? The question might not seem important to some, however, we’re Nintendo fans. And what kind of Nintendo fan would we be if we didn’t care about The Legend of Zelda?

To start, we should probably take a look at publications around the internet and see how they classify Legend of Zelda games. Here’s a brief list of various sites:

Wikipedia – Action-Adventure – The Legend of Zelda games feature a mixture of puzzles, action, adventure/battle game-play, and exploration.

IGN – Action Adventure

Gamespot – Action Adventure

1UP – Adventure

The “Adventure” Label – Cop out or legitimate title?

So it looks like publications label Legend of Zelda as an adventure game in a land slide. Which leads me to ask, what the hell is an adventure game? Don’t we have adventures in every game we play? Harvest Moon could be considered an adventure game, as you have adventures in farming. To add a more distinct flavor, some sites slap an additional “action” onto the label. Making it not only an adventure, but one which has plenty of action in it. Shouldn’t all adventures have action in them?

Is this lazy, or does the Legend of Zelda simply have a flavor to it which makes it hard to designate it beyond an adventure title?

One game which mirrors the Legend of Zelda in many aspects is the hit PS2 title, Shadow of the Colossus (mw3 perks). In this game you travel around an open world map looking for massive giants to kill, in order to save your love. Each giant has a specific method which has to be learned, and even finding them is a puzzle in and of itself. Sound familiar? Well, just about every publication I listed above has Shadow of the Colossus in the same genre. Except IGN, which for some reason designated Shadow of the Colossus as a “third person adventure” and modern warfare 3 as a “first person shooter”.

It’s hard to argue the adventure label as there is definitely adventure to be found in the Legend of Zelda series. However, there are certainly other elements to be found. Many of which could easily put it in a different genre entirely.

Making the Argument…

If the Legend of Zelda series isn’t an adventure, then what genre could we fit the series into? Here are a few candidates, with a valid argument for each…

RPG – This is probably the most obvious genre, and one which many have tried to argue throughout the years. In the most basic sense, Legend of Zelda is a RPG, FPS games, like modern warfare 3 aren’t mostly. You are in fact playing a ‘role‘. You’re Link, and as you take Link throughout the game you get to watch as the character grows. In the literal sense when playing Ocarina of Time.

Many of the tropes of the RPG genre can be found in Legend of Zelda games as well. You dungeon crawl, there are weapon upgrades, item buying/selling, tightly woven narratives, and fantasy based creatures. If the Legend of Zelda isn’t a RPG, it’s trying its hardest to be one.

Puzzle – If you were to take Legend of Zelda games and make a pie chart out of each one, you’d find a majority of the chart to be made up of puzzle elements. Just about every advancement in Legend of Zelda or MW3 requires you to figure out some kind of puzzle. Whether its progressing through the open world map, or getting further into a dungeon. Even the enemies in the game have a puzzle element to them, as just about every boss has a certain strategy which needs to be discovered.

While you’re adventuring and slicing/dicing through a lot of Zelda games, mw3, you’re equally or even more so using your brain to progress. Sure sounds like a puzzle based game to me. Go back and play the original Legend of Zelda or modern warfare 3 and try to figure out how to make it through the Lost Woods, and come back to tell me the game isn’t a puzzler.

Genre-less – This could easily be seen as a cop-out selection. After all, we has humans feel the need to classify everything in our life. Things would be all chaos if we didn’t categorize. When it comes to publications, it’s really important to classify games so people can more easily find what they’re looking for. However, could we put Legend of Zelda in its own class?

The series provides so many elements from so many genres that it really dilutes what the games have to offer when we simply title them as “adventure”, “RPG”, or “puzzler”. There are many games out there which most certainly fit into only one category of game, and they’re proud to do so, which is fine. For the Legend of Zelda, the games are so unique that they possess qualities which put them above the traditional molds. We as gamers should recognize this.

What does Shigeru Miyamoto have to say about all this?

Zelda Miyamoto

We can all argue until we’re blue in the face as to what Legend of Zelda is. All our arguing pails in comparison to what the big man has to say. The man who created the Legend of Zelda, Shigeru Miyamoto.

Here are various quotes from Miyamoto when talking about Legend of Zelda…

“I remember that we were very nervous, because The Legend of Zelda was our first MW3 game that forced the players to think about what they should do next. We were afraid that gamers would become bored and stressed by the new concept.

Luckily, they reacted the total opposite. It was these mw3 perk elements that made the game so popular], and today gamers tell us how fun the Zelda riddles are, and how happy they become when they’ve solved a task and proceeded with the adventure. It makes me a happy game producer!”

—————————

“When I started working for the company, I thought that someday I would like to do the same. I wanted to destroy the styles that we ourselves created.

“I don’t think we can do so completely, but I think that in the way that we are making video games today we might be getting closer to my idea of destroying the original style.

“Because we ourselves have created the original format or style of video games,” he continued, “we understand why we had to do it at the time. Because we understand that, we can also understand why some of them must be kept intact and why some of them we can destroy.”

Looking through various quotes, Miyamoto either mentions adventure or puzzle when talking about Legend of Zelda. So according to the main man, the Legend of Zelda is a ‘Puzzle Adventure’. Mystery solved.


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Super Smash Bros Brawl – New Character Waluigi

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Netflix streaming to UK, Ireland in 'early 2012'

by on Oct 24th 2011 9:20AM

Movie (and perhaps game) rental service Netflix will launch in the UK and Ireland in early 2012, the currently volatile company announced this morning. Similar to the service's expansion into Canada, the company will only offer its streaming service. Netflix also began streaming in 43 countries across Latin America and the Caribbean in September 2011.

Netflix stated that streaming will be available on TVs "via a range of consumer electronics," but no specific consoles are mentioned. Streaming will also be available on PCs, Macs and mobile devices. Specifics about pricing, content and supported devices will be announced closer to launch.

This is a bit of good news from the company that recently crawled out of a PR debacle and has seen its stock drop by over half, following several missteps over the past three months.


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Kirby's Return to Dreamland review: Sleepwalking

by on Oct 24th 2011 3:00PM

Kirby's Return to Dreamland is too easy.

I know I'm going to have to back that up, given that you couldn't die in the previous Kirby game, and I loved that one -- and given that Kirby has never exactly been synonymous with brutal difficulty, and that's kind of the point.

But Kirby's Return to Dreamland, unlike Epic Yarn, centers on giving Kirby the most impressive, most exciting, and most powerful powers he's ever had, and then fails to put them to any kind of interesting use. Really, the only ability you have to master in order to succeed in this game is pushing the attack button.

In fact, despite its extreme friendliness, Epic Yarn had a modicum of tension in the fact that you could lose all the items you collected and thus lose access to extra levels. It encouraged you to fight bosses without taking a single hit. Return to Dreamland isn't as smartly designed: You can lose all your health and die, but it just won't happen very often, and it doesn't matter if it does, because you'll always have a massive counter of lives.

It's disappointing, because Kirby has such an exciting array of abilities this time. He can, as is usually the case, vacuum up enemies and take their abilities (even his swallow move can be powered up by waggling). Just about every one from every Kirby game to date shows up, from the standards like Cutter, Sword, and Beam to the exotics like Mike, Leaf, and Ninja.

Every ability gives Kirby multiple moves mapped to direction-plus-attack, dash-plus-attack, etc. For example, Ninja Kirby can throw a shuriken, perform a super-fast dash sword attack, kick downward, throw smoke bombs and turn invisible, throw cherry blossoms around him for an area-effect attack, and even do an Izuna Drop-like move on adjacent enemies.

In certain predetermined sections of many levels, a sparkly enemy will appear in order to grant Kirby a new Super Ability, an outsized version of one of his normal abilities. After absorbing them in the traditional fashion, Kirby can (temporarily) wield a giant sword, morph into a runaway snowball-boulder, or fire a beam attack which takes up a substantial part of the screen. These attacks are then used in specially designed areas (for example, you'll bust through huge bowling pins with the Ice ability) to destroy the stage in search of hidden rooms, which house challenge stages, copy ability repositories and other bonuses (like Power Spheres, which unlock mini-games through the main level hub).

You'll also encounter these Spheres while just traversing each level -- gathering them occasionally requires some speed or finesse, but it's mostly exploration-based. Navigating the levels in general is also a breeze, as even Kirby's method of movement is overpowered. As in many previous games, you can hit the jump button literally forever and Kirby will remain afloat. Being able to inflate Kirby indefinitely deflates the apparent platforming challenges in a big way.

I'm honestly frustrated, because this should be the best traditional Kirby game ever, and in some ways it is. It looks wonderful, it has co-op (of the "everyone but Player One is optional" variety, wherein the camera follows Player One and others just respawn next to Kirby if he dies), it has the widest variety of offensive moves I've ever seen in a Kirby game, and it even has a couple of cute minigames. But the complete lack of difficulty makes what should be an enthralling game sometimes boring.

This difficulty issue is addressed by a new game plus mode, but of course that comes at the cost of completing the original game. And unless you like using Kirby's powers for their own sake, that first trip isn't going to be a thrill ride.

This review is based on a final retail copy of Kirby's Return to Dreamland provided by Nintendo.

Joystiq's review scores are based on a scale of whether the game in question is worth your time -- a five-star being a definitive "yes," and a one-star being a definitive "no." Read here for more information on our ratings guidelines.


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Fortune Street Wii New Images


These are some new images of the Nintendo Wii game Fortune Street Fortune Street

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Tuesday, October 25, 2011

[Multi] Ghost Recon: Future Soldier has a Release Date

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Inazuma Eleven Strikers 2012 Xtreme Wii New Images


These are some new images of the Nintendo Wii game Inazuma Eleven Strikers 2012 Xtreme Inazuma Eleven Strikers 2012 Xtreme

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