Sunday, December 2, 2012

Dragon Quest X Mezameshi Itsutsu No Shuzoku Online Wii New Images

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[Multi] Splash Damage posts timestamp leading to a new announcement

[Multi] Splash Damage posts timestamp leading to a new announcement
A new image has surfaced on the Splash Damage website leading the internet to believe that they'll be announcing something new before lunchtime next Thursday. [Image: game-news-image-2012-86ed3c83e986cc62e73...0122e2.png]
11:29 on the 29th of November could lead us anywhere, but some of the more switched on people across the web have noticed that the logo is very similar to the design featured in Splash Damage's iOS title, RAD Soldiers. Its already saved as 'car_teaser' as well, for what its worth.

Thanks for the heads up, PCGamesN.

I wasn't a huge fan of Brink, so I'm hopeful that Splash Damage can deliver the goods.

Written by: Kyran Morrison

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Saturday, December 1, 2012

[PC, PS3, X360] New Borderlands 2 DLC confirmed as "Mr. Torgue's Campaign of Carnage"

[PC, PS3, X360] New Borderlands 2 DLC confirmed as "Mr. Torgue's Campaign of Carnage"
I hope you like explosions. Because if you don't then you might want to skip the next Borderlands 2 expansion, because it will contain copious amounts of explosions.

It had already been revealed by a Borderlands 2 update but now it has completely confirmed. Mr. Torgue took over a Gearbox twitter account to make the announcement.

"Are you badass enough to survive 'Mister Torgue's Campaign of Carnage? I'm legit curious cause I dunno you that well," wrote Torgue.

He also has shared a picture of himself throwing "up the horns like a badass."

[Image: game-news-image-2012-ac335ac381837320756...8304ab.jpg]
The DLC will cost the same as Captain Scarlett did, which was $9.99/800MSP, and a release date will be announced in a couple of days.

Written by: Kyran Morrison

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[Multi] THQ in talks with a financial sponsor but aren't out of the woods yet

[Multi] THQ in talks with a financial sponsor but aren't out of the woods yet
[Image: game-news-image-2012-fb261cb655823497555...b357b9.jpg]
THQ has been staring down the barrel a lot recently, but perhaps there might be some light at the end of this tunnel. The company has entered an agreement with Wells Fargo Capital Finance in order to protect itself from defaulting on its credit facility.

Eurogamer reports that the agreement with Wells Fargo means that it won't pursue its right against the publisher on its $50 million credit facility and will allow additional loans. The deal will last until the 15th of January, 2013. THQ has also entered negotiations with a "financial sponsor" regarding their financial alternatives. Don't put on those rose-tinted glasses yet though, THQ has warned that “There can be no assurance these negotiations will result in a transaction.”

“We are pleased to have reached an agreement with Wells Fargo,” said Brian Farrell, boss of THQ. “This agreement enables us to continue focusing on bringing our games in development to market.”

“Meanwhile, we are evaluating financial alternatives that will transition the company into its next phase.”

On top of this a note at the bottom of the statement to the press revealed that Paul Pucino, chief financial officer, has quit the Californian company.

I'm crossing my fingers that THQ can make it through the woods, they've got some good IPs but things are still looking pretty rough.

Written by: Kyran Morrison

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Breaking: Sony buys Gaikai

Sorry, I could not read the content fromt this page.Sorry, I could not read the content fromt this page.

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[PC, PS3, X360] Eurocom suffers losses, blames "decline in demand for console games"

[PC, PS3, X360] Eurocom suffers losses, blames "decline in demand for console games"
007: Legends wasn't exactly a memorable game, suffering a number of shortcomings and continued the less-than-impressive run of James Bond since the Nintendo 64 classic. [Image: game-news-image-2012-99c73b57a7b48a1bfe3...d9ee8e.jpg]
Eurocom has posted a statement from the studio's director, Hugh Binns, where it is revealed that only 50 staff members will be left at the studio with their focus shifting towards mobile games in the future.

“Eurocom are undertaking a restructuring which I regret to say has meant we’ve made the majority of our workforce redundant today.”

“This includes many very experienced, talented and highly skilled employees, and we’d like to thank them all for your hard work and efforts.”

“We’ve fought to try and save as many jobs as possible, but the steep decline in demand for console games, culminating in a number of console projects falling through in the last week, left us with no option. Eurocom has retained a core staff of just under 50 employees and will be focusing mainly on mobile opportunities moving forward.”

Its a shame that such a loss has happened and our thoughts are with those who were part of the redundancies.

Thanks for the heads up, VG247

Written by: Kyran Morrison

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RE: [PC, PS3, X360] Eurocom suffers losses, blames "decline in demand for console games"
TBPH They haven't really released anything of note outside 007 games in the last 10 years. the 90s where kind for such software houses current days most people aren't interested unless its main colours are brown and gray and it has a guy with a gun on the cover

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[PC, PS3, X360] DICE won't become a "Battlefield factory", Mirror's Edge 2 underway

[PC, PS3, X360] DICE won't become a "Battlefield factory", Mirror's Edge 2 underway
[Image: game-news-image-2012-07774f357239149831d...e1d1dd.jpg]
Remember the controversy that kicked up when EA announced that early pre-orders for Medal of Honor: Warfighter would gain access to the Battlefield 4 beta? Two years between main Battlefield entries really didn't seem like much time, many fans began to fear that EA would turn DICE into the new Infinity Ward.

Fear not though, the Swedish developer insists that they do not want to become a Battlefield factory. Patrick Soderlund, EA Games vice president, has discussed DICE's activities with OXM.

“Well it depends, right? Maybe it is and maybe it isn't. It's also important for us - the DICE guys are roughly 300 people in the Stockholm studio; not all of them are working on Battlefield things, and that's intentional, because we don't want to become a Battlefield factory.

"The minute we start saying 'you're going to make a Battlefield game for the rest of your life', they're going to go some place else. So for them to make great Battlefield games there need to be other things for them to do as well. That's why we have people who move around quite a bit. And then obviously we have a boatload of people that just want to make Battlefield because they love it.”

“Same thing with the team in San Francisco that are making Dead Space. It's a stunning team and they're passionate about what they do, and they love making Dead Space. Then the answer's 'well, then make Dead Space'. Then we have to figure out how to sell it and make it successful."

[Image: game-news-image-2012-bbdbe50cbf79dda2736...432e01.jpg]
That's not all though, according to Ben Cousins, general manager of ngmoco Sweden and former executive producer of the Battlefield franchise, the studio has a trick up their sleeve. Cousins tweeted that the studio is working on Mirror's Edge 2.

"It is general knowledge in the Stockholm dev scene that Mirror's Edge 2 is in production at DICE."

So, there you have it. EA has declined to comment at this point, but I'm sure I'm not alone in hoping that a sequel to cult hit will surface.

Written by: Kyran Morrison

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