

The negotiations for the WWE license apparently took place outside of the formal THQ auction, IGN notes. According to documents obtained by Joystiq, Take-Two has already spent $10.9 million snagging Turtle Rock's Evolve from THQ.
The negotiations for the WWE license apparently took place outside of the formal THQ auction, IGN notes. According to documents obtained by Joystiq, Take-Two has already spent $10.9 million snagging Turtle Rock's Evolve from THQ.
Each of the 20 launch figures has its own associated 'Play Set,' these being gameplay worlds and stories linked to the character and their original habitat. Play Sets will cost $34.99, while Power Disc bundles, which sit underneath character figures and provide in-game buffs, will start at $4.99.
If you want to learn more, check out Mike Schramm's in-depth look at Disney's newly unveiled answer to Skylanders.
These are some new images of the Nintendo WiiU game The Walking Dead Survival Instincts
More About: Nintendo WiiU, The Walking Dead Survival Instincts
Capcom's hope is that the people still playing the action RPG on Wii will migrate to Monster Hunter 3 Ultimate on Wii U and/or 3DS, of course. That comes out March 19, giving you a safe, six-week overlap period to secure your hunting fix.
Meanwhile on 3DS, there's fishing, hunting, DinoPet...ting, and Hello Kitty Picnic with Sanrio Friends, a minigame collection with unlockable "supercute outfits for Hello Kitty."
Wii U Demo: ZombiU (Ubisoft, 1 player, free)Demo: NBA 2K13 (2K, 1 player, free)3DS eShop Wii DSiWare
These are some new images of the Nintendo WiiU game The Walking Dead Survival Instincts
More About: Nintendo WiiU, The Walking Dead Survival Instincts
As noted in the handy-dandy picture above, the process is as simple as downloading the app through the system and then registering it by following this link we've got right here: Ta-da!
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Sorry, I could not read the content fromt this page.RPG, adventure, action, puzzler, a genre all its own? What exactly is Legend of Zelda? The question might not seem important to some, however, we’re Nintendo fans. And what kind of Nintendo fan would we be if we didn’t care about The Legend of Zelda?
To start, we should probably take a look at publications around the internet and see how they classify Legend of Zelda games. Here’s a brief list of various sites:
Wikipedia – Action-Adventure – The Legend of Zelda games feature a mixture of puzzles, action, adventure/battle game-play, and exploration.
IGN – Action Adventure
Gamespot – Action Adventure
1UP – Adventure
The “Adventure” Label – Cop out or legitimate title?
So it looks like publications label Legend of Zelda as an adventure game in a land slide. Which leads me to ask, what the hell is an adventure game? Don’t we have adventures in every game we play? Harvest Moon could be considered an adventure game, as you have adventures in farming. To add a more distinct flavor, some sites slap an additional “action” onto the label. Making it not only an adventure, but one which has plenty of action in it. Shouldn’t all adventures have action in them?
Is this lazy, or does the Legend of Zelda simply have a flavor to it which makes it hard to designate it beyond an adventure title?
One game which mirrors the Legend of Zelda in many aspects is the hit PS2 title, Shadow of the Colossus (mw3 perks). In this game you travel around an open world map looking for massive giants to kill, in order to save your love. Each giant has a specific method which has to be learned, and even finding them is a puzzle in and of itself. Sound familiar? Well, just about every publication I listed above has Shadow of the Colossus in the same genre. Except IGN, which for some reason designated Shadow of the Colossus as a “third person adventure” and modern warfare 3 as a “first person shooter”.
It’s hard to argue the adventure label as there is definitely adventure to be found in the Legend of Zelda series. However, there are certainly other elements to be found. Many of which could easily put it in a different genre entirely.
Making the Argument…
If the Legend of Zelda series isn’t an adventure, then what genre could we fit the series into? Here are a few candidates, with a valid argument for each…
RPG – This is probably the most obvious genre, and one which many have tried to argue throughout the years. In the most basic sense, Legend of Zelda is a RPG, FPS games, like modern warfare 3 aren’t mostly. You are in fact playing a ‘role‘. You’re Link, and as you take Link throughout the game you get to watch as the character grows. In the literal sense when playing Ocarina of Time.
Many of the tropes of the RPG genre can be found in Legend of Zelda games as well. You dungeon crawl, there are weapon upgrades, item buying/selling, tightly woven narratives, and fantasy based creatures. If the Legend of Zelda isn’t a RPG, it’s trying its hardest to be one.
Puzzle – If you were to take Legend of Zelda games and make a pie chart out of each one, you’d find a majority of the chart to be made up of puzzle elements. Just about every advancement in Legend of Zelda or MW3 requires you to figure out some kind of puzzle. Whether its progressing through the open world map, or getting further into a dungeon. Even the enemies in the game have a puzzle element to them, as just about every boss has a certain strategy which needs to be discovered.
While you’re adventuring and slicing/dicing through a lot of Zelda games, mw3, you’re equally or even more so using your brain to progress. Sure sounds like a puzzle based game to me. Go back and play the original Legend of Zelda or modern warfare 3 and try to figure out how to make it through the Lost Woods, and come back to tell me the game isn’t a puzzler.
Genre-less – This could easily be seen as a cop-out selection. After all, we has humans feel the need to classify everything in our life. Things would be all chaos if we didn’t categorize. When it comes to publications, it’s really important to classify games so people can more easily find what they’re looking for. However, could we put Legend of Zelda in its own class?
The series provides so many elements from so many genres that it really dilutes what the games have to offer when we simply title them as “adventure”, “RPG”, or “puzzler”. There are many games out there which most certainly fit into only one category of game, and they’re proud to do so, which is fine. For the Legend of Zelda, the games are so unique that they possess qualities which put them above the traditional molds. We as gamers should recognize this.
What does Shigeru Miyamoto have to say about all this?
We can all argue until we’re blue in the face as to what Legend of Zelda is. All our arguing pails in comparison to what the big man has to say. The man who created the Legend of Zelda, Shigeru Miyamoto.
Here are various quotes from Miyamoto when talking about Legend of Zelda…
“I remember that we were very nervous, because The Legend of Zelda was our first MW3 game that forced the players to think about what they should do next. We were afraid that gamers would become bored and stressed by the new concept.
Luckily, they reacted the total opposite. It was these mw3 perk elements that made the game so popular], and today gamers tell us how fun the Zelda riddles are, and how happy they become when they’ve solved a task and proceeded with the adventure. It makes me a happy game producer!”
—————————
“When I started working for the company, I thought that someday I would like to do the same. I wanted to destroy the styles that we ourselves created.
“I don’t think we can do so completely, but I think that in the way that we are making video games today we might be getting closer to my idea of destroying the original style.
“Because we ourselves have created the original format or style of video games,” he continued, “we understand why we had to do it at the time. Because we understand that, we can also understand why some of them must be kept intact and why some of them we can destroy.”
Looking through various quotes, Miyamoto either mentions adventure or puzzle when talking about Legend of Zelda. So according to the main man, the Legend of Zelda is a ‘Puzzle Adventure’. Mystery solved.
EA also revealed that From Hell director Albert Hughes is heading up a series of online videos called "The 7 Wonders of Crysis 3", which will educate players about weapons, locations, gameplay features, and other important info to get them primed for the upcoming shooter.
Written by: Mike Glubish
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Yuji Korekado, employee at Kojima Productions, has revealed that the core reason for the lack of Wii U version is their inability to comprehend the GamePad as a controller apparently.
"One of the strongest appeals of the Wii U is the GamePad. However, we've constructed Metal Gear Rising so you can fully enjoy the game on the controllers whether it's on the PS3 or the Xbox. So, currently we aren't thinking about Metal Gear Rising on the Wii U."
Its puzzling, and ignorant, logic if you ask me. This isn't just from someone who is a Wii U enthusiast, this is also from someone who'd love to see some of these companies thrust from their comfort zone. The Wii U's GamePad features twin sticks, shoulder buttons, d-pad and regular button functionality. The only difference is the screen in the middle of the controller.
Let's not even mention the fact that the Wii U also has a Pro Controller, which is very similar to the Xbox 360 that Korekado seems fond enough of.
We'll also ignore that Platinum Games is developing Bayonetta 2 exclusively for the Wii U, a game that could be compared to Revengeance in many ways.
Metal Gear Rising: Revengeance will make its way to PlayStation 3 and Xbox 360 in America on February 19th, 2013 and in Europe on February 22nd, 2013.
Thanks for the heads up, Destructoid
Written by: Kyran Morrison
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MINIMUM SYSTEM OPERATING REQUIREMENTS FOR PC:
• Windows Vista, Windows 7 or Windows 8
• DirectX 11 graphics card with 1Gb Video RAM
• Dual core CPU
• 2GB Memory (3GB on Vista)
• Example 1 (Nvidia/Intel): Nvidia GTS 450, Intel Core2 Duo 2.4 Ghz (E6600)
• Example 2 (AMD): AMD Radeon HD5770, AMD Athlon64 X2 2.7 Ghz (5200+)
RECOMMENDED SYSTEM OPERATING REQUIREMENTS FOR PC:
• Windows Vista, Windows 7 or Windows 8
• DirectX 11 graphics card with 1GB Video RAM
• Quad core GPU
• 4GB Memory
• Example 1 (Nvidia/Intel): Nvidia GTX 560, Intel Core i5-750
• Example 2 (AMD): AMD Radeon HD5870, AMD Phenom II X4 805
HI-PERFORMANCE PC SPECIFICATIONS:
• Windows Vista, Windows 7 or Windows 8
• Latest DirectX 11 graphics card
• Latest quad core CPU
• SLI / Crossfire configurations will run even better
• 8GB Memory
• Example 1 (Nvidia/Intel): NVidia GTX 680, Intel Core i7-2600k
• Example 2 (AMD): AMD Radeon HD7970, AMD Bulldozer FX4150
If you can't meet these requirements, you can, of course, still pick up the somewhat toned-down console version of the game. Crysis 3 is scheduled for a February 2013 release.
Written by: Mike Glubish
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Last September, SEGA announced “Project Needlemouse”, the nickname for the new 2D Sonic the Hedgehog game. Recently, SEGA confirmed the official name to Gamespot.com. The publisher released a new trailer and revealed “Sonic the Hedgehog 4: Episode 1?:
The game is coming to Xbox Live, Playstation Network, and Wiiware this summer. We will finally have a sequel to Sonic & Knuckles after so many years of waiting, and not too long for call of duty black ops.
The teaser trailer for this new game highlights the past Sonic the Hedgehog games, while showing viewers what the new adventure has in store.
With many classic moves still in play, the tradition side of the game keeps its youth with a modern twist. And remember to watch out for your favorite villain, Dr. Eggman!
Thanks for the heads up, PCGamesN.
I wasn't a huge fan of Brink, so I'm hopeful that Splash Damage can deliver the goods.
Written by: Kyran Morrison
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The interwebs have been abuzz with speculation and forums like this NeoGAF thread have unearthed some pretty compelling evidence that The Phantom Pain could indeed be Metal Gear Solid 5. A supposedly new developer is deemed to be behind the project, a Swedish studio called Moby Dick Studio, however that has been called into question as the CEO's name Joakim Mogren contains both an anagram for "Kojima" as well as the hidden word "ogre", perhaps a nod to Hideo Kojima's long-awaited and much-speculated game tentatively called Project Ogre.
Definitely sounds like some Kojima-style deception to me.
Written by: Mike Glubish
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Metro: Last Light is headed for PC, Xbox 360, and PlayStation 3 in March 2013. You can also get a code for a free download code for Metro 2033 by simply "liking" the Metro Facebook page by December 16th.
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Sorry, I could not read the content fromt this page.A review by Gamer Greg
Game – Call of Duty: Black Ops 2
Version – Wii U (retail)
ESRB Rating: ‘M’ – Mature, 18+
Price: $59.99
Release Date: 11/18/2012
Obtained – Review copy courtesy of Activision
Probably regarded as one of the most successful series in video games, we have the newest edition of the game; Black Ops 2. Believe-it-or-not, this is actually my FIRST entry into the series. So in this review I cannot compare it to the series as a whole, but as an individual game. How does this game stack up? Continue reading to find out!
Gameplay
Here’s a gun, knife and some ammo. Now go kill people! Well, that is an over-simplified single sentence version of the game. This game is actually much deeper than that. There’s a very deep and compelling story surrounding a soldier and the player lives through their eyes. The player is given a variety of missions from destroying enemy bases to vehicles to soldiers. The player can only handle 2 weapons at a time, however they can also equip attachments and perks to those weapons. They can also handle grenades to launch at their foes. In addition, the player can swap out guns with ones from enemies, so if you are running low on ammo, it can be traded for a new weapon.
The story is not just running through level. The player will be riding on horseback, boat, helicopter as they make their way through each level. In addition to the various modes of transportation, the player can also control other devices. This can range from mini-vehicles that can detonate, or even a rocket once launched. There is many different aspects to this game and there is always variety, even though the goal is simple, completing it is the complex part.
I found that the variety of gameplay options made both the multiplayer and campaign to be very enjoying and maintained fresh to play between levels. I found it not to be clear cut and easy as well. Even though I entered this game as a first-timer, I still went through the regular difficulty (there’s just something wrong about selecting “easy” for me). I found it to be somewhat challenging at times, but the checkpoints really assisted so I could go through that segment as many times as I needed. This is to be expected as I can’t just be a pro the first time playing the campaign.
Game Modes
As I mentioned, there is the standard campaign mode and obvious multiplayer mode, though new to this game is a another mode called Zombie mode. In addition to all the gameplay variations of campaign mode, after each level the game presents you with a score on how many enemies you killed, blew up and a number of other statistics. This total score is presented, and then it even ranks you with your friend’s list with those that have the game. Clicking on their Nintendo Network ID shows you their breakdown. I found this to be quite enjoyable that you were able to compare scores to your friends and compete for the highest score.
Next up, is the highlight of the series from what I’ve gathered from the hard-core fan base, the multiplayer portion. Without even starting the campaign, the player can choose to jump right into the action with fellow gamers from around the world. Despite this game being a launch title on a new console, there were still plenty of people to play with in the various modes. There are a variety of solo modes and team modes. It ranges from simple defeat other players or the other team to capture the flag, search and destroy, and a headquarters mode. The game gives a brief summary for each of the 17 different types. Finally, there is even hard versions of some of the modes which adds in features like friendly fire, extra bullet damage, no respawning, or no health regeneration.
One of the aspects of playing online, was that I obviously felt out of my league. Most matches had players that were level 20-something all the way to 40-something. I realize it is from my inexperience to the series and starting multiplayer a few weeks after this game has been out on the market, but I also found it to be difficult to learn from my mistakes. I realized that the radar only shows those that are firing, which allowed you to get shot from behind pretty easily. One part I did not enjoy were the amount of players that just camped and sniped from their safe locations. When I did play first person shooters on classic Nintendo consoles, I had loved the aspect of wandering around and only allowing certain weapons. COD allows each player to customize their starting weapons, perks and grenade choices. You unlock better weapons by earning experience points from each online match, so I was having to play with those that had powerful 1-shot kill sniping weapons and faster firing machine gun weapons. I found it harder to get kills by having to be stuck inferior weapons. I realize I could play for dozens of hours to get the experience and unlock credits for those weapons, but I also find it harder to enjoy the game when you are ranking last or near last for basically every match.
Last but not least was the Zombie mode. This can be played as a solo player or online depending on your preferences. You can choose to have limited ammo or just play the standard Zombie mode. Both played similarly, with the player having to kill all the zombies and also patch up their spawn location. This would be like boarding up a broken window or doorway. After so many areas were patched, the player would advance levels, meaning more zombies and experience points. The experience points could be spent on leaving the location, or being able to switch guns. With the limited amount of ammo, the player would basically need to get a different gun at some point. Overall this mode was interesting as zombies will continually arrive and the player is tasked with staying alive.
Controls
The controls for this game worked quite well. In the pause menu it displayed the various controls in case you were new to the game like I was. The control sticks are used for controlling the character and strafing and pressing down on the left joystick allowed the player to run for a brief period. Pressing down the right joystick allowed the player to do a quick knife slash. A is used to switch between your two weapons, B is used to put in a new clip (reload), Y makes the player jump with X using to crouch/stand. On the top of the controller, ZL is used to Aim with both hands, L throws grenades, and ZR fires your weapon. I don’t remember nor could find what the R button did, but each and every button had a purpose.
I thought the control scheme worked pretty well. I didn’t really agree with the pressing down on the control stick to run but no other function would fit in its place. In the campaign mode, the game helped learn these controls within the first few levels. The same control scheme matched on the Wii U Pro controller. I felt that the GamePad was optimal for short periods of time or for playing with the game displaying on the screen. For longer periods, the Pro controller was better suited. I got about 3 hours using the GamePad showing all the action on the screen. This is no fault with the game, but with the controller.
Graphics/Visuals
The graphics and visuals were top notch. Obviously the best visuals were on the TV, but those shown on the GamePad were pretty good as well. All characters and backgrounds were displayed beautifully and perfectly on the television screen. All vehicles and level designs looked incredibly realistic. With such beautiful graphics, it helped make the player more immersed into the game. Another cool feature was with the multiplayer mode, when you are killed, the game shows you kill cam so you can see through the eyes of the player that killed you.
Music/Sound Effects
The music, sound effects and voice acting was done incredibly well. The background music fit the levels, even though you are more likely to hear gun shots majority of the time. In the campaign mode, the voice acting adds that something extra to the high quality visuals that are displayed. The voice actors chosen match perfectly with the character designs. All of the weapon sound effects along with vehicle sound effects sounded very realistic, adding to the immersive gameplay and visuals shown.
Concluding Overall Impressions
Overall Call of Duty: Black Ops 2 is an excellent game. The main point I have against the game is that it felt like it caters more to those that have played previous titles, and does make it easy for new players. I realize this is a minority, but there will always be new players not only for this game, but for future titles as well. I would recommend this game to fans of the first-person shooter genre and those that enjoy a good story, have high quality graphics, music and sound effects. This game will not disappoint fans of the series and provides plenty of entertainment to everyone.
9 out of 10
It might have been a while since you busted out the Wii wheel to do some virtual steering. Mario Kart or Modern Warfare 3? These guys have taken that long hiatus and decided to use the mw3 perks wheel for some real life steering.
Enjoy
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Sorry, I could not read the content fromt this page.Guillemot told the Polygon that he believes the "transition has been very long."
The CEO believes that transitions are the best windows for innovation. Arguing that people take risks earlier in the generation because its a fresh time, later these gambles rarely pay off as well as sequels.
"Everybody who is taking risks and innovating is welcome because there are lots of hardcore gamers and those guys want new things, where the mass market will be more interested in having the same experience and doesn't want to take as much risks because it's not aware as much of what is going to change its experience.
"So, the beginning of the machines is always a good time for innovation."
What do you guys think?
Innovation doesn't need to stop towards the end of console cycles, making interesting games should never stop. Obviously the gaming industry is driven on profit, especially considering the bloated budgets that most modern games are pieced together with.
Written by: Kyran Morrison
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More than 525,000 PlayStation 3 consoles were sold last week in the US, beating both the Wii (300,000) and the Wii U (400,000), but still falling short of the Xbox 360's hefty 750,000 units for the week. The Vita, which was featured in numerous Black Friday deals, moved a respectable 160,000 units of its own, trailing behind Nintendo handhelds the DS (275,000) and 3DS (250,000). Sony did not include sales for the aging PSP in the report.
Written by: Mike Glubish
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It seems that Nintendo is still pushing for full retail games to make their way to the eShop, as two more additions are made this week. On top of that, we get two new demos of retail games on the eShop for Wii U.
For those RPG fans, you will want to check out CRIMSON SHROUD on the Nintendo 3DS eShop. If Adventure Time is your thing, you can get the digital version of Adventure Time: Hey Ice King why’d you steal our garbage?!! also on the 3DS eShop.
If racing is more your style, download the free demo of Sonic & All-Stars Racing Transformed on the eShop for Wii U. For those seeking adventure, you can get the digital version of Batman: Arkham City Armored Edition or the free demo of Rayman Legends — both on the eShop for Wii U.
Other Nintendo 3DS eShop releases this week include an Art of Balance TOUCH! demo, Ninja Gaiden, and Gardenscapes for the 3DS. As for Nintendo DSiWare, we get Chuck E. Cheese’s Alien Defense Force, Rytmik: World Music Edition, and Zombie Skape. The one release for Wii Virtual Console is REAL BOUT FATAL FURY. Also, a new Meat or Die video is available on the Nintendo Video app for 3DS entitled, “Linda.”
We have posted the full list of all 13 games/videos and prices below, along with the official press release, straight from Nintendo of America. Be sure to let us know what game(s) or apps get you excited to play. Let us know in the comments below or in our forums!
Nintendo 3DS eShop
CRIMSON SHROUD ($7.99)Adventure Time: Hey Ice King why’d you steal our garbage?!! ($29.99)Art of Balance TOUCH! – demo version (FREE)Ninja Gaiden ($4.99)Gardenscapes ($7.99)Nintendo Video (3DS)
DSiWare (3DS & DSi)
Chuck E. Cheese’s Alien Defense Force ($4.99 / 500 Points)Rytmik: World Music Edition ($7.99 / 800 Points)Zombie Skape ($1.99 / 200 Points)Wii U eShop
Batman: Arkham City Armored Edition ($49.99)Sonic & All-Stars Racing Transformed - demo version (FREE)Rayman Legends – demo version (FREE)REAL BOUT FATAL FURY (900 Points)——————————–
[PR Email from Nintendo of America]
It is believed that they were Wii U's, but the ABC News report seems to refer to them only as Wii's. The thieves could also have taken a mixture of Nintendo consoles.
Police have no leads at the moment, but reports suggest that the thieves drove two large diesel trucks into the distribution site at around 9 o'clock on Saturday evening. Once there they proceeded to load up the consoles using forklifts inside the site. Afterwards they unloaded the consoles into two 53-foot semi-truck trailers waiting outside as well as a large box-truck van.
Workers noticed at 12 o'clock Sunday afternoon that they were several empty pallets, missing hardware and trucks.
So, there you have it. That's a lot of stolen hardware, keep your eyes peeled for ludicrous amounts of consoles on sale I suppose.
Written by: Kyran Morrison
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Sorry, I could not read the content fromt this page.REDMOND, Wash.–(BUSINESS WIRE)– The company that changed how we play is about to change how we watch. On Dec. 20, Nintendo will introduce Nintendo TVii, a free, integrated service for the recently launched Wii U console that combines what you watch and how you watch into one seamless, second-screen experience on the revolutionary new Wii U GamePad controller.
The rapid increase in both the quality and availability of video entertainment content – hundreds of satellite and cable channels, a seemingly endless amount of video-on-demand options – has made finding something to watch a complex and occasionally frustrating process. The solution to this problem is coming from perhaps an unexpected place: a video game console.
“After Dec. 20, you’ll never look at your TV the same way again,” said Nintendo of America President and COO Reggie Fils-Aime. “Wii U owners have already experienced the transformative effect that the GamePad has on game play and social interaction. Nintendo TVii shows how the integrated second screen of the GamePad can also transform and enhance the TV viewing experience. Welcome to the new world of TVii.”
Nintendo TVii maximizes Wii U owners’ current cable, satellite and video-on-demand services by pulling all of their available content sources – such as a Comcast cable package or Hulu Plus subscription – into one place. This empowers Wii U owners to focus on what they want to watch and not howthey want to watch. And once users find the show, sporting event or movie they want, they press an icon and Nintendo TVii does the rest.
In addition to greatly simplifying finding and watching video content, Nintendo TVii also includes a series of social features that enable Wii U owners to share experiences and exciting moments with friends as they are happening on live TV. People can engage with others by commenting and sharing on Miiverse, Facebook and Twitter. Or they can comment, post or tweet about an incredible touchdown, a remarkable performance or a shocking plot twist, all using the personal screen of the Wii U GamePad.
Nintendo TVii requires no additional equipment and can be enjoyed with very little setup, demonstrating what’s possible when the second screen is truly integrated with the TV. Wii U owners can also discover more information about what they’re watching by easily accessing information on the GamePad via an Internet connection, including cast details, movie reviews from Rotten Tomatoes and sports data such as live stats and scores.
Nintendo TVii launches in the United States and Canada on Dec. 20. At launch, the service will support cable and satellite providers in both regions, as well as direct integration with Amazon Instant Video and Hulu Plus subscriptions in the United States. Further integration with Netflix subscriptions and TiVo are expected in early 2013 in the United States. Wii U owners with a Netflix subscription can still access the Netflix application from the Wii U system’s main menu and enjoy their favorite content accordingly.
All elements of the Nintendo TVii service are included in the purchase price of the Wii U system. Users will define which services they currently subscribe to – including the channel lineup in their cable package and video-on-demand service subscriptions – as part of the setup process.
Nintendo TVii observes the Wii U system parental controls, and additional options specific to the Nintendo TVii features can be chosen in the Nintendo TVii settings. Every member of the family can create a different viewing profile. For more information about this and other features, visit http://www.nintendo.com/wiiu.
About Nintendo: The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Wii U™ and Wii™ home consoles, and Nintendo 3DS™ and Nintendo DS™ families of portable systems. Since 1983, when it launched the Nintendo Entertainment System™, Nintendo has sold more than 4 billion video games and more than 637 million hardware units globally, including the current-generation Wii U, Nintendo 3DS and Nintendo 3DS XL, as well as the Game Boy™, Game Boy Advance, Nintendo DS, Nintendo DSi™ and Nintendo DSi XL™, Super NES™, Nintendo 64™, Nintendo GameCube™ and Wii systems. It has also created industry icons that have become well-known, household names such as Mario™, Donkey Kong™, Metroid™, Zelda™ and Pokémon™. A wholly owned subsidiary, Nintendo of America Inc., based in Redmond, Wash., serves as headquarters for Nintendo’s operations in the Western Hemisphere. For more information about Nintendo, please visit the company’s website at http://www.nintendo.com.
[Nintendo PR Email]
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Sorry, I could not read the content fromt this page.Well, thankfully a very blunt (and brief) statement from Nintendo has revealed that the service will be making the jump to Europe sometime in 2013.
More details will be available in "due course" so you'll have to hang in there until we receive further news on TVii. But its a start, right?
Thanks for the heads up, VG247.
Written by: Kyran Morrison
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Hey, all you Mega Man fans! Capcom Unity just announced something you might enjoy:
Japan and Europe have had their fun, now it’s time for the North American eShop to get in on the action. Each of the classic NES Mega Man titles (that’s 1~6) will come to said eShop beginning with the original Mega Man on December 27 – that’s 10 days from now!
This will be followed by Mega Man 2 on February 7, with the rest of the games coming in regular intervals throughout 2013. You’ll soon have the whole collection on one handheld!
Will you be downloading the Mega Man 1-6 collection to your Nintendo 3DS? They are sure to keep you busy! The good thing is, similar to the Wii Virtual Console, there will probably be save-states, so it might make Mega Man just a tiny bit easier. Wait, who am I kidding? They will still be hard — and that is a good thing!
[Capcom Unity Blog]
Written by: Kyran Morrison
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In addition to Nintendo TVii launching today, we have an array of downloadable content across all Nintendo systems.
Much of today’s content includes retail titles for Nintendo 3DS. If you have been holding off on games like Mario Tennis Open, Pilotwings Resort, Pokémon Rumble Blast, or BIT.TRIP SAGA, you can now download them from the eShop. However, it is important to note that Pilotwings is much cheaper if you purchase the cartridge.
You can also get great ports like Wario Land 2 and escapeVektor from the 3Shop on Nintendo 3DS. If you desire more New Super Mario Bros., you can get two more Coin Rush packs today. Also available is a demo of 2 Fast 4 Gnomz on the Nintendo 3DS. If you are looking for something to play with others over the holidays, both JEOPARDY! and Wheel of Fortune are both downloadable from the eShop on Wii U today.
We have posted the full list of all 20 games, packs, and videos and their prices below, along with the official press release, straight from Nintendo of America. Be sure to let us know what game(s) or apps get you excited to play. Let us know in the comments below or in our forums!
Nintendo eShop on Nintendo 3DS
Wario Land 2 ($4.99)escapeVektor ($9.99)2 Fast 4 Gnomz – demo version (FREE)Mario Tennis Open ($39.99)Pilotwings Resort ($39.99)Pokémon Rumble Blast ($34.99)3D Game Collection ($5.99)BIT.TRIP SAGA ($14.99)PIX3D ($3.99)Riding Stables 3D ($29.99)New Downloadable Content on Nintendo 3DS
New Super Mario Bros. 2 – Coin Rush: “Mystery Aventures Pack” ($2.50)New Super Mario Bros. 2 – Coin Rush: “Impossible Pack” ($2.50)Nintendo Video on Nintendo 3DS
Dinosaur Office: New Year’s Party (FREE)DSiWare (eShop on Nintendo 3DS & Nintendo DSi Shop)
Anonymous Notes Chapter 3 – From The Abyss ($1.99 / 200 Points)Cake Ninja: XMAS ($1.99 / 200 Points)Castle Conqueror – Heroes 2 ($4.99 / 500 Points)Nintendo eShop on Wii U
JEOPARDY! ($49.99)Wheel of Fortune ($49.99)Vampire Crystals (1000 Points)Vampire Crystals – demo version (FREE)——————————–
[PR Email from Nintendo of America]
The new content, Golden Classic Course Pack, contains re-made versions of 1-1, 1-2 and 1-4 from Super Mario Bros plus 1-1 and 1-5 from Super Mario Bros 3. Each level features hidden routes lead to other classic areas.
The pack is available today in Japan and will be free until 31st January 2013. No further release dates have been confirmed for the rest of the world.
Nintendo also announced that New Super Mario Bros. 2 players have collected over 300 billion coins since the game debuted in Japan earlier this year.
Written By: Billy Hudson
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Since then many have been wondering if Irrational Games would include such a feature in BioShock Infinite. Today Ken Levine has put the conversation to bed permanently though.
When he was quizzed about the inclusion of multiplayer on Twitter Levine responded by saying "no multi."
That's a relief if you ask me, BioShock Infinite definitely didn't need a multiplayer component shoehorned in to satisfy the general audience. It wisely focusing on what it does best.
Written by: Kyran Morrison
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Capps said that he will remain in an advisory role as well as remain on the Epic Games board of directors, but after ten years serving as the company's president, he has decided to step back and find more time for his family, which will be adding a baby boy in the near future.
"After dedicating a decade of my life to Epic, and with so many close friends here, it’s impossible to just walk away," writes Capps. "I absolutely love this company. If you cut me, I think I probably bleed nanoblack and Imulsion. (Wow, just think about what mixing those would do…) Epic founder and CEO Tim Sweeney and other board members asked me to stay on the board, and I’m thrilled to do so as I’m truly excited about our future games and Unreal Engine 4."
"As I mentioned above, I’ll continue to be available as a resource to Epic, to provide context or advice where I can. Whatever I can do to help in Epic’s success, I’m in! I’ve got great confidence in our executive team – VP of Development Paul Meegan is new to our Raleigh HQ, but we’ve worked with him for years, and I can only contemplate this retirement knowing that he and VP of Operations John Farnsworth can manage development better than I ever did."
Written by: Mike Glubish
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Metroid: Other M has been available since August and I showed this to a friend who had never even seen it. So if you never have, it features a live-action Samus Aran and its actress is a dead-ringer.
The music track used is a Massive Attack’s “Paradise Circus”, which suits the mood of the video with emotional crescendos. Simply one of the silkiest TV spots ever.
Stay tuned for some first impressions of the game right here on WiiBlog.
A new year and a ton of brand new digital content, right? Well, only if you are a Nintendo 3DS owner. For the rest of us who also own a Wii U, it looks like we will have to wait until next week for a another chance of new content.
If you are an RPG fan, then today is for you. Both Unchained Blades and Code of Princess are available in the eShop on Nintendo 3DS. If you’re more into old-school side-scrollers, check out Gunman Clive’s unique hand-drawn art style. Air Battle Hockey 3D takes the classic “Pong” game to the third dimension to round out the 3DS games. For those of you DSiWare fans, check out Galaxy Saver and Snowboard Xtreme.
We have posted the full list of all the games/videos and prices below, along with the official press release, straight from Nintendo of America. Be sure to let us know what game(s) or apps get you excited to play. Let us know in the comments below or in our forums!
Nintendo eShop on 3DS
Unchained Blades ($29.99)Code of Princess ($39.99)Gunman Clive ($1.99)Air Battle Hockey 3D ($TBD)Nintendo Video on Nintendo 3DS
Nintendo Video Best of 2012 (FREE)DSiWare on DSi Shop and Nintendo eShop for 3DS
Galaxy Saver ($1.99 / 200 Points)Snowboard Xtreme ($1.99 / 200 Points)——————————–
[PR Email from Nintendo of America]
This will be the first add-on available to PlayStation 3 owners as Bethesda allegedly continue to work out the kinks in bringing the "Dawnguard" and "Hearthfire" add-ons, which have both been available on Xbox 360 and PC for quite some time now, to Sony's platform. In response to Joystiq's query on the status of the other content coming to the PS3, Bethesda responded with a rather non-committal answer saying, "We think Dragonborn is our best add-on for Skyrim yet and we didn't want fans to wait long, so that's our current focus. Each platform takes a lot of time and attention."
Written by: Mike Glubish
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