Showing posts with label horror. Show all posts
Showing posts with label horror. Show all posts

Wednesday, August 7, 2013

[PC] Horror game, Outlast, to scare PC audiences this September

[PC] Horror game, Outlast, to scare PC audiences this September
[Image: game-news-image-2013-12d6e8fb0dc2ca30eb2...860f8d.jpg]
Outlast is a game that is firmly entrenched on my list of games to keep an eye on, the survival-horror title looks like it'll satisfy me in ways that only Amnesia: The Dark Descent has managed to do in recent years.

Now the game has received a release date for PC. VG247 is reporting that the game will be available for purchase via Steam from September 4th for $19.99.

That's a pretty good price for a game that looks this good, the game will also be releasing on PlayStation 4 sometime next year.


What do you think? Will you be checking this out or will you be waiting for the PlayStation 4 release (or a Steam sale)?

Written by: Kyran Morrison

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Tuesday, May 14, 2013

[PC] Amnesia: A Machine for Pigs roughly 6 hours long, proper horror game

[PC] Amnesia: A Machine for Pigs roughly 6 hours long, proper horror game
[Image: game-news-image-2013-b0635a4603f5a922327...19213f.jpg]
Amnesia: A Machine for Pigs is probably the game I'm looking forward to the most now that I've got Fire Emblem: Awakening but the waiting process is really killing me. Thankfully, thechineseroom sent Dan Pinchbeck (under the neam 'thechineseroom') to the Frictional Games forums to engage fans in a FAQ.

Dan was barraged with questions, but he did his very best to answer all of the most important ones and it has already revealed some new details for the game as well as generating excitement for horror fans.

He was asked whether music would still play an important role in A Machine for Pigs, which he confirmed that it would. "Music will still be absolutely central - it's a big part of who we are as a studio, and one of the things we really believe is its one of the most powerful tools for immersion in the handbook." Dan confirms that the studio is well aware of how Frictional worked their musical cues for the monster's appearance in the The Dark Descent. Puzzle gameplay will also make a return, but it is emphasised that both thechineseroom and Frictional Games hate including puzzles for the sake of having puzzles in the game. So you can expect the puzzles to be weaved into the narrative experience.

If you were worried about the sort of PC you'll need to run A Machine for Pigs then you can stop sweating; Dan also revealed that the team pegs system requirements for A Machine for Pigs will be around the same as those required for The Dark Descent. "[Frictional Games] are pretty committed to making the game as inclusive as possible." Whether or not the game will receive Oculus Rift is currently up in the air.

He avoids talking too much about the monsters and their spawning and AI mechanics, instead wishing fans luck with how they handle them. Dan revealed that the narrative will unfold in a similar manner to The Dark Descent with the aid of notes, letters, and such. He also confirms that the decision to not include an inventory was to avoid sifting through supplies; even though it made their life harder. As far as changing up the gameplay from The Dark Descent Dan offers that there are some changes here and there but doesn't go into much detail; it won't be getting easier for you. "You don't want that do you? This [isn't] Resident Evil... this is proper horror," says Dan.

I recommend flicking through the FAQ (or checking out the organised summary in this post) to find out more information from the back-and-forth with Dan Binchbeck.

Sadly, no release date was announced for Amnesia: A Machine for Pigs but you can expect it to hit Steam and should take you roughly 6 hours to complete according to Binchbeck.

Oh, if you are wondering what to expect from the horror? Dan Binchbeck offers the following: "You can expect a deep, dark and twisted story with many layers of horror, confusion, lies and madness. We want a game that isn't just scary to play, but one that gets into your head and fucks with you for nightmares to come."

The swine will rise!

Written by: Kyran Morrison

(This post was last modified: 05-05-2013 07:56 PM by LemonManX.)

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Friday, May 10, 2013

[PC, PS3, X360] Resident Evil creator laments lack of survival horror games

[PC, PS3, X360] Resident Evil creator laments lack of survival horror games

Fresh off of unveiling a bizarre trailer for his upcoming horror game The Evil Within, Resident Evil creator Shinji Mikami revealed to IGN that his motivation for this title is the total lack of real survival horror games in the industry these days.

"Having the player pick up the controller and being genuinely able to say 'Wow, I haven't played a game this scary in ages!', that is what we are after. That is the main thing we are focused on," he said. "For me, personally, why I came back to survival horror is that survival horror as a genre is becoming all action now. There aren't any real survival horror games in the world right now. That is the biggest motivation for me."

Mikami is preaching to the choir in terms of survival horror fans, although fans of Amnesia and the upcoming game Outlast may have something to say about that. Regardless, it's an alarmingly under-represented genre right now and it is refreshing to see a person of influence attempting to fix that.

Mikami left Capcom after working on Resident Evil 4 and eventually formed new development studio Tango Gameworks, whose first game will be The Evil Within published by Bethesda. The Evil Within is expected to release sometime in 2014.

Written by: Mike Glubish

(This post was last modified: 04-23-2013 07:58 AM by LemonManX.)

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