Wednesday, November 30, 2011

New Nintendo 3DS Bundles Coming Thanksgiving 2011

  COOL NINTENDO 3DS BUNDLES ARRIVE ON THANKSGIVING DAY

Nov. 21, 2011

Thanksgiving is full of difficult decisions: Stuffing or mashed potatoes? Green beans or yams? Homemade cranberry sauce or fresh from a can?

Nintendo is adding two enticing choices to this bountiful cornucopia by introducing two limited-edition Nintendo 3DS™ bundles on Nov. 24. The toughest part will be deciding which bundle to purchase.

The first bundle includes the just-launched Super Mario 3D Land game and a Flame Red Nintendo 3DS system. The second bundle includes The Legend of Zelda™: Ocarina of Time™ 3D game and a special 25th anniversary limited-edition Cosmo Black Nintendo 3DS system marked with the Hyrule emblem and gold-colored embellishments. Each bundle will be available at a suggested retail price of $199.99 in the U.S.

Shoppers who want to test-drive Nintendo 3DS and these two games can pay a visit to one of two dozen malls nationwide between Nov. 21 and Dec. 18. Nintendo will have all the best video games for the holidays on display. Nintendo’s website has a complete list of malls participating in the program.

Remember that Nintendo 3DS also comes with exciting entertainment features right out of the box. Users can download and play hundreds of new and classic games from the Nintendo eShop, and the Nintendo Video service automatically delivers short 3D videos from the worlds of music, comedy, animation and Hollywood to the Nintendo 3DS system. Owners can play games in 3D without the need for special glasses and take their own 3D pictures. Netflix subscribers can stream great TV and movie content. Later this month, Nintendo 3DS owners will be able to record 3D videos or create stop-motion movies.

For more information about Nintendo 3DS, visit http://www.nintendo.com/3ds.

[Nintendo PR email]

Strange New Wii bundles

New DS bundles arrive on ‘Black Friday’

Limited-Edition Etched Nintendo DSi Bundles Commemorate Launch of Pokemon Black and White

November 6th Launch Rumor

Mario Kart 7 (3DS) – Coming to US in December 2011


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Nintendo 3DS System Update Delayed to December 8, 2011

Many have been patiently awaiting the Nintendo 3DS system update for a while now. The previous date given was November 30, but after a recent note from Nintendo of America on November 28, it looks like 3DS owners will have to wait another week, making it available by December 8.

The upcoming Nintendo 3DS system update is in the final stages of internal testing and will be available by December 8. We will provide an additional update once the system update is officially available. 

The update is said to include a few things including 3D video recording via the Nintendo 3DS Camera, new game content in StreetPass Mii Plaza (including Find Mii II), and transfer of downloaded software and data between Nintendo 3DS systems.

Nintendo DSi 1.4.2 Firmware Update available, blocks flash carts

Nintendo 3DS System Update is LIVE!

[3DS] Tales of the Abyss – 10 Nightmare Screenshots.

Wii: 3.2 firmware now available

Mushroom Men – Delayed Again


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The Legend Of Zelda Skyward Sword Wii New Images

Sorry, I could not read the content fromt this page.

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Nintendo, EA, Sony sponsor Internet censorship bill [update]

by on Nov 18th 2011 11:49AM

SOPA (Stop Online Piracy Act) is a bill currently in the US Congress, with the stated goal of curtailing copyright infringement, but with the actual effects of setting up a government firewall to block out unwanted sites, and giving the US jurisdiction over foreign sites that have anything to do with infringement of US copyright.

It is repellent.

A Reddit user discovered a document [PDF] hosted by the Global Intellectual IP Center ("Global"), from before the introduction of SOPA, urging Congress to enact such a measure. Among those corporate sponsors is Nintendo, who is demonstrably and justifiably upset about piracy, and committed to taking all the wrong steps to stop it.

Other companies signing off in favor of this anti-"rogue site" legislation, in the interest of protecting their IP online include Sony -- Sony Electronics, Sony Music, and Sony Pictures, separately. EA is also listed, along with Rite Aid (what?) and Zippo (what?)

Okay, so you already know how we feel about this thing. If you feel the same way, you can write or call Congress. November 16 saw concerted "Stop Censorship" efforts (Tumblr black-barred everyone's dashboard in protest, for example), but you can, of course, still contact your representatives. If you're outside of the US, uh, cross your fingers and hope you don't lose all the US-based visitors to your sites.

[Image: Infographic from AmericanCensorship.org]

Update: Added link to Reddit post. It was accidentally censored omitted!

Update 2: It appears as though Apple, Microsoft, and a variety of other tech companies are supporting the bill as well via a lobby group, named "The Business Software Alliance."


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Tuesday, November 22, 2011

Cocoto Kart Racer 2 Wii New Images

Sorry, I could not read the content fromt this page.

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Modern Warfare 3 live-action video prepares the vet and the n00b for war

by on Nov 6th 2011 12:30PM



Are you ready for Modern Warfare 3? No, really -- are you ready? After almost a full year of trailers, conventions, in-fighting and speculation, we don't think you're fully prepared for the game to launch on Tuesday. We think you need one more video, this time in live action and featuring Jonah Hill, Sam Worthington and Dwight Howard.

Are you ready now?


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Monday, November 21, 2011

Gamestop's Black Friday deals are about what you'd expect, still bonkers

by on Nov 12th 2011 10:30PM

Black Friday is already looking pretty crazy this year, and Gamestop won't be doing anything to reduce the amount of consumerist insanity permeating the American consciousness. If anything, the fact that its sales flier proudly boasts that limited edition Zelda 3DS on its front cover indicates a clear and unmistakable aim to misbehave, in a metaphorical, capitalist sense.

We'll save you the headache of an unwieldy bulleted list by telling you that the long and short of the sale is widely similar to other retail offerings: Discounted 360s and PS3s ($149 and $199 respectively), recent titles discounted by $10 to $30, etc. Check out the 12 page flier for complete details, and when you're tempted by these impressive discounts, remember how small and innavigable the average Gamestop is on a normal day, let alone on the busiest shopping day of the year.


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Rock Band Weekly: A lotta country music

by on Nov 4th 2011 11:00PM

Next week's Rock Band DLC is a whole heapin' of tracks previously found on the retail-only Rock Band Country Track Pack 2. The songs are available individually, in random groupings, or the whole thing can be downloaded for $20. Xbox 360 / Wii / PS3
Available: November 8, 2011
Going Country Pack 05 (680 MSP / 850 WP / $8.49) Chely Wright – "Single White Female" (160 MSP / 200 WP / $1.99)Laura Bell Bundy – "Giddy On Up" (160 MSP / 200 WP / $1.99)Reba McEntire – "The Night the Lights Went Out in Georgia" (160 MSP / 200 WP / $1.99)Shania Twain – "Party for Two (with Billy Currington)" (160 MSP / 200 WP / $1.99)Sugarland – "Settlin'" (160 MSP / 200 WP / $1.99)Going Country Pack 06 (800 MSP / 1000 WP / $9.99) Billy Currington – "That's How Country Boys Roll" (160 MSP / 200 WP / $1.99)Darryl Worley – "Awful, Beautiful Life" (160 MSP / 200 WP / $1.99)Gary Allan – "Man of Me" (160 MSP / 200 WP / $1.99)George Straight – "TWANG" (160 MSP / 200 WP / $1.99)Johnny Cash – "Ring of Fire" (160 MSP / 200 WP / $1.99)Justin Moore – "Backwoods" (160 MSP / 200 WP / $1.99)Going Country Pack 07 (880 MSP / 1100 WP / $10.99) Darius Rucker – "Alright" (160 MSP / 200 WP / $1.99)Dierks Bentley – "Sideways" (160 MSP / 200 WP / $1.99)Keith Urban – "Kiss a Girl" (160 MSP / 200 WP / $1.99)Lady Antebellum – "Perfect Day" (160 MSP / 200 WP / $1.99)Luke Bryan – "Rain Is a Good Thing" (160 MSP / 200 WP / $1.99)Merle Haggard – "Mama Tried" (160 MSP / 200 WP / $1.99)Trace Adkins – "Ride" (160 MSP / 200 WP / $1.99)*Country Mega Pack (1600 MSP / 2000 WP / $19.99)
*Pro Guitar/Bass expansion available (80 MSP / 100 WP / $0.99)

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Report: French delivery truck hijacked, 6,000 copies of Modern Warfare 3 stolen

by on Nov 6th 2011 9:30PM

A delivery truck in Créteil, France carrying 6,000 copies of Modern Warfare 3 was hijacked and stolen on Saturday by two masked people, French news outlets TFI and Ultimate PS3 reported. The truck crashed with a car, and when the truck's drivers exited, two people in masks tear-gassed them before taking off with the games, TFI said. The shipment was reported to be worth 400,000 euros ($551,000).

If you're in the Créteil area and happen to see two people in a delivery truck grinning like maniacs and most likely high-fiving a lot, you may want to contact the authorities. And everyone -- let's settle down. Modern Warfare 3 comes out on Tuesday. It's not worth jail time to play this one a few hours early.


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Nintendo patents periscope-esque Wiimote touchpad attachment

by on Nov 4th 2011 10:28AM

A Nintendo patent shows that Nintendo is, or was, considering the graft of Wii U-like features onto the regular old Wiimote. The company applied for a patent for a device that adds a touch panel to the Wiimote, using an infrared LED and mirrors to feed info about the position of your finger into the Wiimote's IR sensor. The patent describes using it as a mouse pointer or a drawing interface. You know, touch panel stuff.

The tech doesn't exactly emulate the WiiPad, as the touch panel is just for controls, and isn't a screen. It's unclear whether this is something Nintendo is planning for the future -- for enhancing Wiimotes for use on Wii U -- or if it's just an idea someone cooked up.


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Inazuma Eleven Strikers 2012 Xtreme Wii New Images

Sorry, I could not read the content fromt this page.

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Ubisoft reveals 15M copies sold of Black Ops (that's right)

by on Nov 8th 2011 6:30PM

On this Call of Duty day, we look back at the success of Black Ops, a game so outrageously popular that its sales figures show up in other companies' earnings reports. Really!

In an investor presentation today, Ubisoft posted the top ten games in the US from January of 2010 through September of 2011, according to NPD data. And that's how we learned that Call of Duty: Black Ops sold 14,983,459 units in the US through September.

Of course, the point Ubisoft was trying to make was that Just Dance 2 was the second-best selling game in the US (at 5,245,480 copies), but we found that the second-most interesting number on the list.


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NintendoWare Weekly: Balloon Kid, 1950s Lawn Mower Kids

by on Nov 3rd 2011 11:00AM

It's a "kid" oriented week for Nintendo downloadables. If you've been waiting for more Balloon Fight since downloading the NES game -- and of course you have -- Balloon Kid for Game Boy brings you an adventure expanded from that NES game, with new abilities and obstacles. You'll be delighted as long as you don't realize that Japan got the Game Boy Color version ... whoops!

While you have the 3DS open, you can also enjoy a "Main Theme Medley" from the recent Zelda concert on Nintendo Video.

On DSiWare, 1950s Lawn Mower Kids is a game about guiding three of the title characters to perform their gardening duties among UFOs, dogs, and other obstacles.

WiiWare Gnomz (QubicGames, 1-4 players, 1,000 Wii Points): A four-player platform/fighting game -- about garden gnomes! Hey, this looks fun. And it has "considerable amounts of game modes," according to the trailer.3DS eShop Balloon Kid (Game Boy) (Nintendo, 1 player, $2.99): Float carefully through eight stages, avoiding random pointy things in the air. You now have the ability to drop your balloons and re-inflate them once on the ground.DSiWare 1950s Lawn Mower Kids (Zordix AB, 1 player, $4.99/500DSi Points): Mow yards as three kids on riding mowers -- controlling all three simultaneously.House M.D. -Episode 4: Crashed (Legacy Interactive, 1 player, $7.99/800 DSi Points): A disgruntled drug addict is given unfettered access to intensive care patients.

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Sunday, November 20, 2011

NintendoWare Weekly: Freakyforms

by on Nov 10th 2011 10:35AM

Nintendo made it really, really easy this week for us to notice the release of its original 3DS download game, Freakyforms. Unfortunately, it did this by releasing nothing else on eShop (save some Zelda music on Nintendo Video), and very little on DSiWare (a tower defense game about monkeys popping balloons, and a generic strategy title).

Meanwhile, on WiiWare ... step aerobics. So yeah, Freakyforms! It looks really cute!

WiiWare Step Up! (GolemLabs & Zoozen, 1 player, 800 Wii Points): Step aerobics training, with "intense energy music, that will drive you [sic] body."3DS eShop Freakyforms: Your Creations, Alive! (Nintendo, 1 player, $6.99): Build creatures that were never meant to walk upon this earth ... and then go explore a cute little world with them!DSiWare Castle Conqueror - Heroes (Circle Entertainment, 1 player, $4.99/500 DSi Points): Sci-fi themed strategy.Bloons TD (Digital Goldfish, 1 player, $4.99/500 DSi Points): A tower defense game, about monkeys with dart guns popping balloons as they move through a maze.

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THQ's sales 'exceeded expectations' in Q2, Space Marine sold 1.2 million

by on Nov 2nd 2011 5:15PM

THQ has announced financial figures for the second quarter (July through September) of its 2012 fiscal year. Despite having a release schedule that any company would consider light, it managed to bring in net sales of $146 million. That's a pretty significant increase over the $77.1 million it brought in during the same period last year. Of course, its losses nearly doubled year-over-year as well. Easy come, easy go.

The top performer was Warhammer 40K: Space Marine, which managed to sell 1.2 million units across all platforms during the quarter, a little under half of which were sold in North America. Brian Farrell, THQ's CEO, explained during a conference call that older catalog titles also sold well, specifically mentioning Saints Row 2. We guess people are eager to get back into the swing of (blowing up) things.

Farrell added, "We are encouraged that our second quarter performance exceeded our expectations, particularly in a quarter with a light release schedule." We imagine he'll be pretty darn encouraged next quarter, which sees the release of the ridiculous Saints Row: The Third, and the somehow even more ridiculous WWE '12.


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Rayman Origins Wii New Images


These are some new images of the Nintendo Wii game Rayman Origins Rayman Origins
Rayman OriginsRayman Origins

More About: Nintendo Wii, Rayman Origins





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'Beyond the Game' could be a sweet documentary, if you help fund it

by on Nov 8th 2011 4:45PM


When you've got a good idea and no money to back it up, it can be really frustrating trying to get dat paper. Investors often don't see eye-to-eye with creative types like us -- our Cookie Cannon (patent pending) is such a damned good idea and we've yet to find a person with lots of money who agrees. That's why we like crowd-sourcing and, more specifically, Kickstarter.

The latest campaign to catch our eye is for a documentary called Beyond the Game. Ian Santer needs $20,000 so that he can produce this behind-the-scenes look at the culture surrounding the games industry, with an emphasis on "the fighting game community, the advent of the chip tune sound, and the formation of underground art collectives." If you want to help him out, hit up the source link below and plunk down some cash.


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Amazon offers more game Lightning Deals, plus $50 in credit with Xbox or PS3

by on Nov 8th 2011 9:36AM

Amazon is trying once again to lay claim to all of your money in a single day, with a set of video game Lightning Deals. If you're quick, you can grab the first right now: Phoenix Wright for $16.

Judging by the clues, following deals should get you Ace Combat: Assault Horizon, No More Heroes: Heroes' Paradise, Sonic Free Riders, Mario and Sonic at the Olympic Winter Games, and more. If you're not into the rush of extremely time-limited deals, feel free to take the day to think about buying FIFA Soccer 12. You can see the whole list of deals here.

If you need a console to play these impulse purchases on, Amazon is also offering $50 in credit with purchase of the 4GB Xbox, the Modern Warfare 3 bundle and the 160GB PS3.


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Saturday, November 19, 2011

Nascar Unleashed Wii New Images

Sorry, I could not read the content fromt this page.

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Super Street Fighter II coming to Virtual Console with online multiplayer

by on Nov 12th 2011 6:30PM

Details are slim at this point, but Capcom Unity announced yesterday that the Sega Genesis/Mega Drive version of Super Street Fighter II: The New Challengers will be coming to Nintendo's Virtual Console ecosystem sometime in the future. No word on pricing or availability, but we do know that the port will feature online play, which, believe it or not, actually existed in the original release in the form of XBAND compatibility.

If you're not old enough to remember XBAND, you're probably not old enough to be excited about one of the many variants of Street Fighter 2 being re-released. If you are old enough to remember XBAND, we hope you can find time between refinancing your mortgage and picking the kids up from band practice to go a few rounds.


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Now Playing: November 7-13, 2011

by on Nov 7th 2011 5:15PM

Sorry, I could not read the content fromt this page.

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Toys R' Us' Black Friday deals include $5 games, discounted systems

by on Nov 12th 2011 4:30PM

'Tis the season to be stampede trampled jolly, apparently, despite the fact that we're still cleaning the toilet paper out of our trees and we haven't even begun trying to decide between potatoes and stuffing. As department stores across the nation begin decking their halls with boughs of various things, they also begin preparing their tired, broken staff for the onslaught of panicked, sleep-deprived consumer mayhem awaiting them on November 25.

Toys R' Us, purveyor of battery/adult-assembly-requiring novelties since 1957, will be celebrating the fact that you've managed to survive another family gathering by offering buy-one-get-one-free deals on select DS and Wii titles, and buy-one-get-one-for-five-bucks deals on select console titles. They're also discounting the Kinect 360 bundle to $199, the Kinect itself to $99, and the PS3 to $199. Take a squint at the leaked flier here (and here) for specifics, and remember that great savings can be had as long as you're willing to sacrifice your humanity some shut-eye.


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Trials HD dev acquired by Ubisoft for undisclosed amount

by on Nov 2nd 2011 1:00PM

Wildly successful indie developer RedLynx is now a part of French mega-publisher Ubisoft. RedLynx announced the acquisition this morning (evening for the Finland-based outfit) via its forums, where company CEO Rero Virtala explained the decision. "We were attracted by Ubisoft's focus on creativity and quality," he said, also pointing to the publisher's "long-term strategy on both the traditional and digital distribution video game markets."

Ubisoft has been pushing quality digital titles hard over the last year, with everything from unique one-offs like Outland and From Dust to re-releases of classics like TMNT, Prince of Persia, and Beyond Good & Evil HD. The publisher was no doubt attracted to RedLynx's massively popular Trials series, which is set to receive a sequel in the coming months.


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Bit.Trip Saga and Complete ride a Rising Star to Europe

by on Nov 3rd 2011 3:45PM

Bit.Trip Saga for 3DS and Bit.Trip Complete for Wii came out in September here in North America, collecting all six WiiWare Bit.Trip games into convenient new formats and, in the case of Complete, adding new challenges. Not that there wasn't enough challenge to be found already.

For those of you in Europe looking for a more portable, three-dimensional and/or expanded Bit.Trip experience, Rising Star Games has signed on to publish Saga and Complete in that region, in the first quarter of 2012.

Complete on Wii will include a soundtrack sampler, just as it does in North America. It's a nice way to kick back and relax when not playing the games -- you certainly won't do any kicking back while playing them. Maybe some kicking.


Rising Star Games TRIPs a BIT
Widely anticipated BIT.TRIP COMPLETE and BIT.TRIP SAGA to be released in Q1 2012, courtesy of Rising Star Games
Thursday 3rd November, 2011: Acclaimed video games publisher Rising Star Games has today announced the signing of two new Gaijin Games titles, BIT.TRIP COMPLETE and BIT.TRIP SAGA.

Both COMPLETE and SAGA offer an amazing collection of six of the very best celebrated indie BIT.TRIP games, and will be available to buy in Q1, 2012, on platforms Nintendo Wii and 3DS.

BIT.TRIP COMPLETE and BIT.TRIP SAGA mark the first time a collection of these highly-regarded titles have appeared in compilations, and the first time BIT.TRIP games will appear at retail. Players will be able to enjoy the incredible adventure of the rhythmic galaxies and ride along the epic journey with CommanderVideo as he completes his mission and returns home. Better yet, it'll look even more stunning in 3D on Nintendo 3DS!

The six games featured:
BIT.TRIP BEAT marks the beginning of CommanderVideo's epic journey
BIT.TRIP CORE is the second instalment in CommanderVideo's soul quest
BIT.TRIP VOID continues CommanderVideo's epic journey
BIT.TRIP Runner marks the first fully character-based adventure for CommanderVideo
BIT.TRIP FATE is the penultimate chapter in the six-part BIT.TRIP series and will leave you wondering what's next
The BIT.TRIP series comes full circle with BIT.TRIP FLUX, CommanderVideo's final adventure
"We're hugely excited about bringing BIT.TRIP SAGA & BIT.TRIP COMPLETE to a European audience," says Martin Defries, managing director, Rising Star Games. "With such a unique look and critically acclaimed gameplay, we're expecting big things from both titles, and can't wait to bring these to gamers across the continent."

"Everyone at Gaijin Games is very excited to have BIT.TRIP SAGA & BIT.TRIP COMPLETE join Rising Star Games' excellent and varied library of games", commended Alex Neuse, co-founder, Gaijin Games. "From a publisher who literally has something to offer for every type of gamer, we couldn't be happier with this perfect fit of a European publishing partner."

Key features:
All six games in the award-winning BIT.TRIP series in one complete package with 120 completely new BIT.TRIP challenges spanning all six games
New audio gallery with fan remixes, original songs and demo versions of existing BIT.TRIP themes
An image gallery with exclusive production stills, concept art and promo images
A video gallery with more than 25 movies telling the story of CommanderVideo
Six letters to BIT.TRIP fans written by the series' director
Original soundtrack CD packaged with BIT.TRIP COMPLETE, featuring music from all six games in the series
New difficulty modes in all games
Online leaderboards
Both titles will be released in Q1, 2012. BIT.TRIP COMPLETE will be available on the Nintendo Wii and BIT.TRIP SAGA on the Nintendo 3DS.

For more information on all RSG titles, please visit the official site: www.risingstargames.com .


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Friday, November 18, 2011

Nintendo looking to develop 'new genres' again

by on Oct 29th 2011 6:00AM

Much of Nintendo's success in the DS/Wii era came from games in unusual, previously unpopular, or brand new genres -- like, say, the daily math minigame genre invented for Brain Age. During an investor presentation, president Satoru Iwata said that Nintendo is wisely working on inventing some new kinds of games to get the wide appeal that Brain Age and Wii Fit achieved, planning to release some games in new genres over the next fiscal year.

Iwata noted that it is more difficult now to invent surprising new styles of game with smartphone developers doing weird stuff by the boatload. "However," he said, "the company will aim to develop and launch products that can provide meaningful surprises to the public by taking advantage of the company's position of being able to make new proposals that integrate both hardware and software, and of its ability to develop products that can be accepted by a wide variety of consumers, irrespective of age, gender or past gaming experience."

After all, you can't bundle an iPhone game with a balance board or something like that. Well, you could, but wouldn't. Nintendo still has that advantage.


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Australian indie: From ratings systems to a boom of small studios, how AU will survive

by on Nov 13th 2011 6:00PM

Australia has one of the most lenient video-game-rating systems in the world.

No, really -- despite its reputation as an ultra-conservative, mature-rating hating government, "the reality is that many more games that are restricted to 17-year-olds in the U.S. or 18-year-olds in Europe are available without edit for 15-year-olds in Australia," said Chris Wright, former marketing head for THQ's two Australian studios, Blue Tongue and Studio Australia. "On balance, Australia is probably the most lenient country in the world for access to mature games."

No, really -- Wright was the man who presented Saints Row to the Australian classification board and he prepared plenty of ratings submissions in the country, both as head of THQ Asia Pacific and its two Australian studios. He knows the system, meaning he knows what it has and what it doesn't, such as an R18+ rating.

"I believe passionately that Australia needs an R18+ rating," Wright said. "But for me the R18+ rating is not about access to games, but parity with other entertainment forms and the acknowledgement of gaming as an adult pursuit. The R18+ rating will have a net effect of greater overall restrictions on access to games -- many games that would have previously been available to 15-year-olds will now only be available for 18-year-olds and above -- but will mean that a few games at the top end of the maturity scale are allowed to be released."

Legislation in Australia recently approved the R18+ rating (though it may take a few years to be enacted) and its Law Reform Commission is attempting to revamp the country's video-game rating system to acknowledge its adult audience. But recently, Australia has had more than ratings to worry about.

As the economic system has spiraled into a flailing freefall, game studios worldwide are facing closures, layoffs and cutbacks just like any other industry, but it seems Australia has been hit especially hard. Seven studios have closed in Australia in the past six years. Wright may know why.

"I would say rising game-development costs is the biggest factor behind most of the studio closures worldwide at the moment -- it's simply very expensive to make games these days and harder to make them profitable," Wright said. "Australia is doubly challenged on this front due to the huge increase in the value of the Australian dollar vs the U.S. dollar, and because government offsets for game development have not been as competitive as other territories, such as Canada."

It's not that Australian developers are less talented or incapable of making quality blockbuster titles, Wright said, citing L.A. Noire, Destory All Humans and the deBlob series. The Australian development scene's response to this turmoil is a testament to this very confidence and skill: Australia is going indie.

Already several teams have formed from recent closures, Wright said, and there are around 100 small studios and solo developers in Melbourne, with even more across the country. Wright joined the revolution, too, founding Surprise Attack, a marketing company for independent developers. He now reps such indie studios as Bane Games and The Voxel Agents (pictured -- kind of -- above), both based in Australia.

"There is a lot of fresh energy here and local developers have some great examples to look up to .... We have some of the absolute stars of indie development here in Australia."
- Chris Wright, Surprise Attack

"There is a lot of fresh energy here and local developers have some great examples to look up to, such as Half Brick and Firemint," Wright said. "Having a lot of small indie studios is a big benefit to the local gaming community. There are so many more avenues for games to be created here now and ways for gamers to connect with local developers and get involved. There's also more opportunity for games that have a specific Australian voice or speak to Australian culture, because the indie scene can support games focused on a single market. We have some of the absolute stars of indie development here in Australia."

Developers aren't giving up without a fight in Australia, and Wright is optimistic about the future of its video-game industry -- the government is offering new Research and Development grants to locally owned developers and the possibility for these new indies to grow into larger studios is very real, he said.

"There's an incredible amount of talent here and also many, many talented Australians currently working in game development around the world," Wright said. "The whole games industry worldwide is going through a massive shake-up right now. It's not such a bad thing that the Australian development community is having to rebuild itself at this time; we have the opportunity to build for the industry's future, not the past."


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Xbox Crysis 2 for $10, Portal 2 for $16 and more from GameFly

by on Nov 9th 2011 2:00PM

$10 will buy a lot of missilesIt's not unusual to find good deals on GameFly's free shipping page, but $10 for Crysis 2 is a great deal by any stretch. GameFly is offering several other titles on the cheap as well, including the PS3 version of Portal 2 for $16.19 ($18 on Xbox), Alan Wake for $12, Duke Nukem Forever or Red Faction: Armageddon for $9. You can even snag Dead Space 2, Bulletstorm, Dragon Age 2, FEAR 3 and several other for under $20 each.

And, as the name of the "free shipping" page suggests, shipping is free.


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Sega game sales down in first half of fiscal 2012; Rise of Nightmares fails to hit the heights

by on Oct 31st 2011 10:27AM

The net sales for Sega Sammy's consumer division were down 13.7% year over year in the six months ended September 30. Sega brought in 33.4 million yen ($428,655) from its home game business, part of the 152.6 million yen in overall net sales.

The 29.9% slump in company-wide net sales is mostly attributed to a slowdown in demand for new pachinko machines and "the settlement payment for patent licensing". Within the consumer business, Sega cited "weak" sales of its titles, especially in the west, which, Sega claims, continues to experience "headwinds such as sluggish personal consumption."

Sega named three "major titles" released in the period, and detailed their sales. Captain America: Super Soldier, released only in the west, sold 450,000 units across four platforms. Rise of Nightmares sold 200,000 worldwide. The other major release, the Japan-only PSP soccer management sim Sakatsuku 7 Euro Plus, also sold 200,000.


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Rayman Origins review: Everybody loves Rayman

by on Nov 10th 2011 12:01PM

Globoxxxxx!When I was a kid, video games didn't have "features," at least not in the way we know them today. There was no online multiplayer, no leaderboards, no persistent character progression. There were no detailed stat tracking services (with social integration, of course). If anything, a game might have had local multiplayer which, in those days, we simply called "two-player."

Like the games of my youth, Rayman Origins has almost no modern features. What it does have is an overwhelming sense of joy that I haven't felt for a very long time.

Rayman Origins embodies the kind of creativity and craftsmanship that have been largely missing in 2D platfomers since their heyday in the 16-bit era. It harkens back to the likes of Earthworm Jim, bestowing every moment with whimsy, but still tossing in many of the tricks found in current gems like Super Meat Boy and 'Splosion Man.

The basic formula of Origins actually remains unchanged from Rayman's 1995 debut. As Rayman (or one of his plucky cohorts), players make their way through meticulously designed levels, collecting Lums and searching for the cages of kidnapped Electoons. To be clear, I don't know what an Electoon is, and I don't really care. All I know is you have to collect enough of them so they can grow a hair bridge to the next world. Yes, a hair bridge.

It sounds stupid, but ideas like that are pivotal to the entire experience. The love put into every piece of Rayman's universe is so apparent that it's infectious. Consider a desert landscape covered with giant didgeridoos, or a land of ice where humongous watermelons float in lakes of what I can only assume is fruit punch. Or how about a fiery world of devils and piñatas, where smiling pinto beans leap out of enormous pots of chili?

Many of the environments, particularly the underwater levels, are at once bizarre, absurd and staggeringly beautiful -- the sort of juxtaposition that Rayman Origins pulls off with such regularity that you'd think it was just a part of everyday life.

But the really fun part, naturally, is getting through the environments, a feat Origins manages with aplomb. In the beginning, Rayman is limited to simply running and jumping. By journey's end, he acquires a litany of special abilities, from his patented helicopter hair to my personal favorite, running on walls. All exquisitely animated, these abilities seamlessly flow into one another in the game's later levels, making for some incredible choreographed sequences.

Every nuance is positively dripping with goofy, heart-swelling joy.

Best among these are the Tricky Treasure challenge levels, which could probably stand alone as an entire game by themselves. In these sequences, Rayman must run down a living treasure chest which, understandably, isn't too keen on being smashed open and having its insides pilfered. Coupled with delightfully appropriate banjo music, the treasure chases bring together all of Rayman's abilities, seeing him leap across huge chasms, smash through obstacles, dash up walls and slide under crumbling rocks in the nick of time. The desperation and momentum are truly thrilling. Surprisingly, local four-player cooperative play, one of Origins' only concessions to modernity, is probably one of its least interesting features. Played solo or with friends, levels remain identical, and there are no areas that require additional players. Some parts can be made easier, notably boss fights and flying segments but, apart from general camaraderie, the benefit of extra players in most areas seems negligible.

Make no mistake, while Rayman Origins is certainly family friendly (with the possible exception of some rather voluptuous faeries), it is by no means easy. In later levels, particularly the final treasure chases, some players will inevitably be left behind as one player (hopefully) manages to negotiate some very tricky platforming challenges. In fact, an extra player can even be distracting in more intense moments. It's all doable, sure, just keep in mind that coordinating to find secrets and collect Lums will definitely take patience.

Regardless of how you choose to play Rayman Origins, the important thing is that it should be played. Characters speak in Pig Latin. Upon discovering each secret area, an unseen audience expresses my unspoken thoughts, collectively cooing, "oooh!" The underwater sections have appropriately burbly background vocals. I couldn't possibly enumerate them all, but every detail, every nuance is positively dripping with goofy, heart-swelling joy.

I don't know about you, but I could always use more of that.

This review is based on review code of the Xbox 360 version of Rayman Origins, provided by Ubisoft.

Joystiq's review scores are based on a scale of whether the game in question is worth your time -- a five-star being a definitive "yes," and a one-star being a definitive "no." Read here for more information on our ratings guidelines.


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