Showing posts with label Miyamoto. Show all posts
Showing posts with label Miyamoto. Show all posts

Saturday, May 5, 2012

Miyamoto interested in revisiting A Link to the Past

by Writer RSS on Apr 12th 2012 9:00PM

ImageIf you had the power to do anything with The Legend of Zelda franchise, what would you do? Remake Oracle of Ages/Seasons? Nintendo legend Shigeru Miyamoto wouldn't mind coming back to A Link to the Past.

Miyamoto said he'd be "interested in creating something new maybe based on, or starting from, A Link To The Past" in an interview with Edge. "I think it's important to bring some really new software." It shouldn't come as a surprise, since he's already said he wants to see a remake on 3DS, but there's a big hurdle in his way. With his work on an original game ongoing the impending Wii U launch, time must be a very precious commodity at Nintendo nowadays.

"To be very honest and open, it really depends on the directors that have time at the moment as well," he said. "Some directors, I can give them the title and I know they will do something great with it. Other directors I'm not so 100 percent confident [in], so they're the ones I'd rather take a more remake approach to the title. It really depends on that as well."

It seems if Miyamoto is confident in a director, he'll give them free reign to produce whatever their vision is. A remake, on the other hand, is considered more appropriate for less experienced directors – no offense to Grezzo, who did most of the work on The Legend of Zelda: Ocarina of Time 3D.


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Sunday, February 19, 2012

[Wii U] Miyamoto is enjoying developing Pikmin 3 for Nintendo's new console

[Wii U] Miyamoto is enjoying developing Pikmin 3 for Nintendo's new console
[Image: game-news-image-2012-4f090adc6bf25ea4c9f...42d4bf.jpg]
Pikmin was a franchise that surprised a lot of fans when it first released on Gamecube all those years ago. It has been a long time since Pikmin 2's release way back in 2004. We know that the long-awaited third installment is being developed for Nintendo's upcoming console, Wii U. Apart from this we haven't seen any footage or artwork from the game, but Miyamoto has emerged to make a comment on how development is proceeding.

“Originally, I was making Pikmin 3 to be launched on the Wii platform,” Miyamoto said in an interview with Entertainment Weekly. “Because the Wii U is capable of HD quality pictures, and will be accompanied by the subscreen on your hand. I thought that I would be able to make a Pikmin that was closer to my ideal. I am now actually enjoying myself, working on the game.”

Miyamoto was originally stepping back from development to a reduced 'Producer' role so he could focus on a new IP, but it appears he is enjoying himself with Pikmin 3 and can't get away from it.

Written by: Kyran Morrison

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Monday, January 23, 2012

Miyamoto working on an unannounced 'original' game

by on Jan 6th 2012 10:00AM


A recent Zoomin Games interview with Shigeru Miyamoto mentioned in passing that, in addition to Luigi's Mansion 2 for 3DS and Pikmin 3 to Wii U, he is also working on what ZoomIn called an "undisclosed original title." Speaking about that mysterious new project, Miyamoto said "If you ask me, 'Is it too much pressure to try to come out with something new?' I have to say no, I'm enjoying myself."

By way of explaining his own style, he gave us some idea of what to expect. "Each creator has his or her own field for which he or she is particularly good at," Miyamoto said. "I'm not saying that I am particularly bad at making the very photo-realistic video games. But when it comes to the realistic games, you have to create something familiar. I personally want to make something really different."

The rest of the interview is devoted to damage control from that time he didn't even actually say he was retiring from Nintendo.


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Thursday, December 22, 2011

Miyamoto: Retro could handle a Zelda game, smartphones aren't competition

by on Dec 14th 2011 12:15PM

The full transcript of Wired's interview with Shigeru Miyamoto -- in which the industry legend triggered some panic over his future -- has been posted. Surprisingly, that pseudo-retirement news isn't even the juiciest angle; Miyamoto also discussed the company's troubled recent past, as well as its potentially Miyamoto-less future.

He explained that Nintendo's goals this generation have focused on "the expanding of the gaming population," a task which would seemingly put them at odds with the ever-increasing smartphone market. Miyamoto posits that his company isn't "directly competing" with phones; rather, both might just have increased the size of the gaming market, and "expanded the definition of videogames" themselves.

In the more recent past (last week, in fact), Nintendo launched the Retro-developed Mario Kart 7 for 3DS, a project which Miyamoto said succeeded due to its multicultural development approach. "We were able to join forces in order to realize a variety of different courses, a variety of different tastes," he explained. "I think that's one reason how it worked out well between a Japanese development team and a Western development team."

It seems Retro has earned the games industry maven's trust, as Miyamoto added, "As you know, we have already collaborated with Retro for the Metroid Prime series in the past. And I think when we talk about any other franchise, Zelda might be a possible franchise for that collaboration." We think we speak for everyone when we shout in support of this idea while doing fist pumps into the air. Check out the full interview for more on the future of Zelda, the 3DS, the Wii U and the other pies Miyamoto's got his fingers in.


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Thursday, December 15, 2011

Shigeru Miyamoto 'retiring from current position' at Nintendo, working on smaller games [update: Nintendo denies]

by on Dec 7th 2011 9:34PM

Update: A Nintendo spokesperson tells Reuters that the report of Shigeru Miyamoto stepping down to a different position is "absolutely not true." The company asserts the story is a "misunderstanding," and that Miyamoto has "no intention" of stepping down.

Original story: "I'm not saying that I'm going to retire from game development altogether. What I mean by retiring is, retiring from my current position," Nintendo head of development and long-time game industry figurehead Shigeru Miyamoto told Wired's Game|Life blog in an interview this week. It appears, after a lengthy career spent creating some of the game industry's most popular and important franchises, Miyamoto is altering his role at the company.

"What I really want to do is be in the forefront of game development once again myself. Probably working on a smaller project with even younger developers. Or I might be interested in making something that I can make myself, by myself. Something really small," he explained further. Miyamoto isn't quitting development, though. Apparently he's looking to start a new project in 2012, and hopes to show it publicly by year's end.

"In other words, I'm not intending to start from things that require a five-year development time," he added. While he won't be changing roles immediately, the idea behind announcing his retirement is to spur the less veteran devs at Nintendo to step up. "I'm interested in doing a variety of many other things," he teased.


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Sunday, December 11, 2011

Miyamoto definitely not retiring, but setting up for his eventual departure

by on Dec 9th 2011 9:45AM

Shigeru Miyamoto is definitely not retiring from Nintendo. But the question of whether he is "retiring" from his high-level executive position has been pointlessly contentious, with Nintendo PR countering his own claims.

In an interview with the Wall Street Journal, the game design legend was more guarded in his words, saying that the company should be "structured" to continue operations without him, to transition toward his eventual departure. "I should also admit that it might be better without me," Miyamoto said. "I mean that a different approach and different talent might emerge, though I shouldn't dwell on this because then the article might indeed say 'Mr. Miyamoto is thinking about retiring,' because that is not the case." Of course he will have to leave Nintendo at some point, because he ages at the normal human rate.

He reiterated his interest in spending time on smaller ideas, though the WSJ reports that he said those ideas could "blossom" into larger games.


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Friday, May 27, 2011

Miyamoto Talks Zelda, Mario, & Starfox 3DS

In an interview with The Guardian, Nintendo’s Shigeru Miyamoto discusses the Nintendo 3DS. He speaks about the upcoming game lineup, specifically Starfox, Mario, and Zelda. He also talks about future updates, SpotPass, and StreetPass. Check out several quotes from the interview, which are posted below.

“Now, we are focusing more on games for the 3DS – we want to release lots of games for it this year. The Legend of Zelda: Ocarina of Time will be released in June, Starfox this summer and Super Mario 3D, which is completely original, is coming this year. I am involved with these titles and Mario Kart.”

“Starfox uses the gyro-sensor and the joystick; the combination is the key to its gameplay. Because it’s 3D, you have the depth in the screen, so you can aim perfectly. When you have 3D on all the time and are using the gyro-sensor, it can be quite difficult to view it, but if you put it in 2D all the time, you would be missing some of the enjoyment, so I guess you have to adjust and find the best way for you to play. I have a tip: if you have an office chair with wheels on and an armchair, that’s the ideal way to play games that use the gyro sensor.”

“Super Mario 3D will be a combination of Super Mario Galaxy and Super Mario 64, although that doesn’t exactly convey what it is like – if you play it at E3 you will see what I mean. For example, when floors are floating in space, in 2D, it’s difficult to judge distances, but in 3D, it is easy to. If I tell you everything, I won’t be able to talk about anything at E3. But the power-ups you mention are what you think you are. And you probably know what is going to happen using those characters already.”

(The original Ocarina of Time release) “It ran at 20fps on the Nintendo64, but on the 3DS, it runs at 30fps, so there is extra smoothness of movement. The graphics, too, have been strengthened: you can feel the immersiveness of its world in 3D. Plus, the touchscreen lets you place items wherever you want them to be. In the original, it was really difficult, say, to change into your boots in the water dungeon, but now it’s easy. And in the original, it could be confusing when, say, using the bow, whether you were supposed to push the stick up or down to aim it – but now we have the gyro-sensor on the 3DS, it’s easy.”

“I’m not really involved with Spot Pass – more with Street Pass. But there will be several software updates. As soon as the server is ready, it will be done. For Spot Pass, without you knowing, things like films will be coming to you. (This also includes) The browser and the eShop.”

“Even if you download games via eShop, we will create games that are meaningful and valuable for the 3DS. We would like to create download games that are meaningful and always there with you. It’s not that I’m dictating methods to the third parties: they need to be open to the eShop as well, but I’m speaking for Nintendo. The main software, we would create for packaged games. But if there are any meaningful ideas for download – if it was something that worked when it was always there [on the 3DS], then maybe. I think, for me, a download game would be something anyone could play and that is comfortable to play. So it’s not really about forcing a game into the hardware.”

“In the past, game design was all about which game was the best on the hardware that was available. That still holds true in the current world, but for the game designer, it’s important to understand the overall system. Plus, it’s important to understand all the mechanisms in games, otherwise the movement or the gameplay would not be right. If that is good, then it will be evaluated as a good game. But games nowadays are at a higher level, and the devices are higher-technology, so generally speaking, people can [and should] make good games. Nowadays, it’s really important that the designer should be unique, and that their individuality should show through in the production itself. It’s costly if you do something because other people are doing it, but the focus should be: ‘Because people are not doing it, we’ll go this way.’ Uniqueness is important. Finance-wise, you can put more budget in, but your energy has to be focused on something, otherwise it won’t work. For me, if you tell me, ‘I’ve seen this before,’ or ‘I’ve done this before,’ that’s challenging.”


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Saturday, April 23, 2011

[3DS] Miyamoto Expects Super Mario 3DS This Year

[3DS] Miyamoto Expects Super Mario 3DS This Year [Image: game-news-image-2011-b277879b097bcd0d55e...839e2f.jpg]
Details have been scarce regarding Mario's foray onto the 3DS, but Mario creator and all-around gaming super-genius Shigeru Miyamoto is still hoping that the platforming king will make his 3DS debut before the end of 2011: "I promise to do all I can to deliver the new Mario game this year," said Miyamoto in an interview with French gaming site Gamesblog.fr.

So far all that has been revealed about Super Mario 3DS are a few screenshots that were shown at the Game Developers Conference in March along with the above Super Mario logo for the game, that conspicuously features a tail attached to the letter "O". Expect a lot more details on this game at E3 in June.

Written by: Mike Glubish

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