Showing posts with label Amnesia. Show all posts
Showing posts with label Amnesia. Show all posts

Tuesday, June 11, 2013

[PC] Amnesia: A Machine for Pigs delayed to end of summer

[PC] Amnesia: A Machine for Pigs delayed to end of summer
[Image: game-news-image-2013-5fc24f957d30bdf385d...f64c46.jpg]
Horror fans have been impatiently waiting for the sequel to the critically-acclaimed 2010 indie title Amnesia: The Dark Descent, however they will have to endure the agony a little bit longer. In a post on developer Frictional Games' forum, studio co-founder Jens Nilsson announced that Amnesia: A Machine for Pigs has once again been delayed, this time until "the summer comes to an end."

"We are working away as fast as we can, it has to take the time it takes," says Nilsson. "We have no rush and as a certain well known game developer said 'A delayed game is eventually good, but a rushed game is forever bad.'"

"We are optimizing, tweaking and in general putting the [Frictional Games] expertise to good use. [Co-developer thechineseroom] keeps putting in work as well. There are companies working on the translations (will launch with 9 languages in addition to original English). The porting guys are porting away. Deals are being made. Things are prepared for launching the game through more online stores than any other FG game before. In general occupied with all things related."

The game was initially expected to launch in time for Halloween 2012, but was delayed until Q2 2013. An exact release date hasn't been nailed down, but rest assured we'll keep you posted when we get one.

Written by: Mike Glubish

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Tuesday, May 14, 2013

[PC] Amnesia: A Machine for Pigs roughly 6 hours long, proper horror game

[PC] Amnesia: A Machine for Pigs roughly 6 hours long, proper horror game
[Image: game-news-image-2013-b0635a4603f5a922327...19213f.jpg]
Amnesia: A Machine for Pigs is probably the game I'm looking forward to the most now that I've got Fire Emblem: Awakening but the waiting process is really killing me. Thankfully, thechineseroom sent Dan Pinchbeck (under the neam 'thechineseroom') to the Frictional Games forums to engage fans in a FAQ.

Dan was barraged with questions, but he did his very best to answer all of the most important ones and it has already revealed some new details for the game as well as generating excitement for horror fans.

He was asked whether music would still play an important role in A Machine for Pigs, which he confirmed that it would. "Music will still be absolutely central - it's a big part of who we are as a studio, and one of the things we really believe is its one of the most powerful tools for immersion in the handbook." Dan confirms that the studio is well aware of how Frictional worked their musical cues for the monster's appearance in the The Dark Descent. Puzzle gameplay will also make a return, but it is emphasised that both thechineseroom and Frictional Games hate including puzzles for the sake of having puzzles in the game. So you can expect the puzzles to be weaved into the narrative experience.

If you were worried about the sort of PC you'll need to run A Machine for Pigs then you can stop sweating; Dan also revealed that the team pegs system requirements for A Machine for Pigs will be around the same as those required for The Dark Descent. "[Frictional Games] are pretty committed to making the game as inclusive as possible." Whether or not the game will receive Oculus Rift is currently up in the air.

He avoids talking too much about the monsters and their spawning and AI mechanics, instead wishing fans luck with how they handle them. Dan revealed that the narrative will unfold in a similar manner to The Dark Descent with the aid of notes, letters, and such. He also confirms that the decision to not include an inventory was to avoid sifting through supplies; even though it made their life harder. As far as changing up the gameplay from The Dark Descent Dan offers that there are some changes here and there but doesn't go into much detail; it won't be getting easier for you. "You don't want that do you? This [isn't] Resident Evil... this is proper horror," says Dan.

I recommend flicking through the FAQ (or checking out the organised summary in this post) to find out more information from the back-and-forth with Dan Binchbeck.

Sadly, no release date was announced for Amnesia: A Machine for Pigs but you can expect it to hit Steam and should take you roughly 6 hours to complete according to Binchbeck.

Oh, if you are wondering what to expect from the horror? Dan Binchbeck offers the following: "You can expect a deep, dark and twisted story with many layers of horror, confusion, lies and madness. We want a game that isn't just scary to play, but one that gets into your head and fucks with you for nightmares to come."

The swine will rise!

Written by: Kyran Morrison

(This post was last modified: 05-05-2013 07:56 PM by LemonManX.)

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Thursday, March 8, 2012

[PC] Amnesia follow-up teased, ARG reveals clues

[PC] Amnesia follow-up teased, ARG reveals clues
A while ago, Frictional Games launched a new website teasing "something is coming", ever since then fans have been working around the clock to figure out what exactly it could be referring to. Clicking on the image leads you to a Google Maps page focused on a tower in Seattle, called Smith Tower. Inside the tower you'll find the The Chinese Room. This is leading fans to speculate that the new game from Frictional Games could be tied to Chinese history.

Fans even dug so deep that they managed to uncover an interactive element to the website as well, which you can check out here. By typing "USER THOMAS" into the relevant area will download the following image to your desktop (you may click on the image to discover the full image that fans have since uncovered).

[Image: game-news-image-2012-784213aa6e58953359c...8334af.jpg]
They have also discovered a jumble of letters "P F C I N C M I O I S G G." This can be rearranged to "GIF PICS COMING", which could mean that some more content is coming. No doubt there is more information buried in the ARG, you can keep tabs on progress over here.

Written by: Kyran Morrison

(This post was last modified: 02-19-2012 08:34 AM by LemonManX.)

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Tuesday, March 6, 2012

[PC] Amnesia: A Machine for Pigs scaring up PC audiences later this year

[PC] Amnesia: A Machine for Pigs scaring up PC audiences later this year
[Image: game-news-image-2012-6d5d3824d043d6e12c4...411d4f.jpg]Recently we reported about how fans were feverishly working to decipher the cryptic clues being left by Frictional Games about their next title that would presumably be an Amnesia follow-up.

Now it seems we have some confirmation though, Amnesia: A Machine for Pigs is coming to PC later this year in a pairing between Frictional Games and Dear Esther developers, thechineseroom. No firm release dates have been confirmed yet, but the two studios are aiming for a Halloween launch. thechineseroom will be developing and Frictional Games will be producing the title.

The game will not be a direct sequel to the original Amensia, but it will be set in an alternate history in the same universe. It will be set in 1899 and follows a wealthy industrialist known as Oswald Mandus who has recently returned home from "a disastrous expedition to Mexico, which has ended in tragedy", which should ring a few bells. He finds himself struck by a fever and is haunted by dreams of a dark machine, suddenly he mysteriously regains conciousness. Unbeknownst to Mandus several months have passed and as he awakens from his slumber the roaring engine of a machine suddenly comes to life.

Excited yet? If you haven't played Amnesia: Dark Descent yet I highly recommend that you do! Seriously. I could sit here for hours and talk about how much I love that game, give it a shot.

Written by: Kyran Morrison

(This post was last modified: 02-23-2012 08:46 AM by LemonManX.)

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Tuesday, August 23, 2011

[PC, Mac] Amnesia: The Dark Descent scares the pants off of 400,000 people

[PC, Mac] Amnesia: The Dark Descent scares the pants off of 400,000 people
Last January it was confirmed that Amnesia: The Dark Descent has surpassed 200,000 sales. Developer Frictional Games were incredibly happy because it had surpassed their dream goal of 100,000 sales. If that is the case they they must be super excited now.

Thomas Grip, part of Frictional Games, revealed at GDC Europe that the survival-horror title has now surpassed 400,000 in sales. It deserves every one of those sales (and probably even more) because Frictional have crafted a brilliant horror title.

Are you one of those 400,000 souls brave enough to have your pants scared off?


Written by: Kyran Morrison

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