Showing posts with label music. Show all posts
Showing posts with label music. Show all posts

Wednesday, March 7, 2012

BandFuse: Rock Legends attempts a music game with real guitars ... again

by on Feb 22nd 2012 1:45PM

Over the last few years or so, the "guitar game" genre has had one of the craziest journeys in video game history. From the huge early success of Harmonix' Guitar Hero to the company's split into Rock Band and the final proclamation that Guitar Hero was finished, the epic story of plastic instruments and the games that came with them has gone from prelude to climax to quiet hum, all in the space of a few years.

And there have already been a few "post-modern" guitar games, most notably Power Gig: Rise of the Six-String and Rocksmith, which both involve real guitars rather than their plastic counterparts, and which suggest that strumming along with real songs and strings might actually teach real musical skill (a promise that neither was able to land with great success).

And so it's interesting that Realta Entertainment Group has chosen this moment to step out with its premiere product, called BandFuse: Rock Legends. It's a music game that uses a real, live electric guitar, plugged into a video game console, as its controller. We've ... we've been down this road before, right?

Realta CEO Steve Gomes says that yes, the genre's been well-traveled over the past few years. "I think if we came out with another controller based game, you'd be absolutely spot on," he admits. "That market's been saturated." But Gomes believes that despite the reaction to Power Gig and Rocksmith, there's still a demand out there for a musical experience that doesn't involve fake controllers or pushing buttons. "People didn't buy Guitar Hero because they wanted to be known for hitting the right button at the right time. They bought them because they wanted to be immersed in that musical experience. What we're doing is now enabling that whole group of people to do the real thing."

Unfortunately, while Realta has been working on BandFuse: Rock Legends for "two and half to three years" already, all they had to show off to a group of assembled journalists was little more than a prototype. Yes, the game was interactive, allowing you to follow along on a guitar while color-coded numbers flowed on a tablature layout across the screen. There were two scores running, one based on getting the pitch right, with the other giving points for hitting notes at the right times, but the scoring system was fuzzy -- sometimes hitting even the wrong notes would trigger points, and if there are failure conditions in the game, they didn't appear, despite long stretches of just standing there with the guitar not touching the strings.


That's all being worked on, according to Gomes -- the beginner modes won't fail, but later modes will be more strenuous. The UI is mostly just placeholder, he says. The song list is not finalized, though there were hits by Maroon 5, Coldplay, and Tom Petty included in the on-site demo. And even the non-interactive training videos which used the project's lead as a star, will be interactive and lead by none other than Slash, formerly of both Guns and Roses and Activision's Guitar Hero series.

Gomes promises even more, but says he's being made to hold back ... for now. "We're providing a lot of stuff that we aren't even able to show you today," he confides, "about great ways that you can collaborate and compete." The scoring system and the algorithm that "listens" to the incoming guitar sound can track pitch very carefully, and Realta is working on "cool ways of animating and showing all of those features." But they're not in there yet, and Gomes can't talk about exactly how they work. "A lot of things are done, and the marketing/PR people are saying you can't talk about this right now. It's hard for me right now to hold back."

One thing Realta doesn't hold back on is the celebrities: The company invited two players from the metal band Five Finger Death Punch to play a few quick songs and talk about how great the game was at the press event, and Slash himself made an appearance, to show off the tabs running on his song "Back from Cali." But when he steps up to play the song through the game (a song, keep in mind, that the rock virtuoso wrote and performs himself), even Slash stumbles to keep up with the tab numbers rolling past, and it takes him a few minutes to get his playing to line up with the song and the non-interactive music video rolling by in the background.

So, given how saturated this market is, and how rough Realta's pitch is so far, what does BandFuse actually have going for it? The tech, for one: While a lot of the feedback on Rocksmith and Power Gig mentioned terrible lag from the real guitars, BandFuse doesn't suffer any of those problems. The guitar's sound through the little USB unit, into the Xbox 360s being used, and out through the console's audio systems sounded clear and responsive. And BandFuse, in its current prototypical form, is quite generous with letting you just play -- anytime during the menus, the instructional videos, or the loading screens, you can just wail away on the guitar as you like. If you just want to turn your console into an amp, it might be a worthy option.

And Gomes is also quick to say that Realta has plenty of partnerships on deck, which may push the limits of what we expect to see from games like this. Obviously, given the songs in the game already and the big deal with Slash, the songlist is likely lined up and ready to go. But Gomes says Realta, which has already inked deals for the property with not only Fender but also the feature film company Relativity Media, wants to take BandFuse further than that.

"With the market where we're at, we're so unique, we're not really in the same market as a Guitar Hero or a Rock Band," he suggests. "This is something that we envision as more of a lifestyle product than a pure console controller player. The partnerships we have have given us a breadth of vision in terms of how we can use this media and different types of media in the gameplay, things that go way beyond the scope of what we're talking about today."


In fact, given Relativity's big influence in film, TV, and other media, Gomes goes on to suggest some very interesting things about what "BandFuse" might actually be, outside of just another guitar music game. Relativity and Realta, he says, "both come from the same school of reality-based entertainment is king. And when you can tie something in that's truly something you can use in your life, and it's tremendously entertaining and rewarding and enriching, all the better."

Does that mean we'll see the game included in product placement on TV and in film? Will we see a BandFuse movie, or a reality TV show about guitar players that uses the game for competition? Gomes, obviously, can't yet say. "There'll be a lot of fun stuff related to that that's going to be coming up in about 30-60 days," he teases, "that will tie into those actual things happening and being released."

That's Realta's challenge, then. We've seen guitar games come, blow up in popularity, and then go right back out again, so much so that even players with two and three sets of plastic instruments at home might not be all that excited to see yet another one. If Realta can prove that we need another one of these games, maybe they'll also be able to make one that's finally worth playing.


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Saturday, February 4, 2012

What? Game Music is Evolving!

by on Jan 31st 2012 5:20PM

This is a column by Jesse Gregory all about his primary obsession, video game music. He feels that despite how core to the experience soundtracks often are, they aren't as large a part of gaming discussion as they should be. Let the discussion begin!
While just another game to some, last year's Sonic Generations was a review course of Sonic's varied musical history. With a wealth of classic and modern remixes and an even larger vault of unlockable originals, the game laid out in plain sight just how much the music of a single series can change over the course of two decades.

While hardware limitations can breed highly focused creativity, the lack thereof allows for unrestrained experimentation. From the Genesis to the Dreamcast, we witnessed Masato Nakamura's unforgettable themes replaced by a wide variety of tracks featuring live performances in a vast array of genres.

It sounds pretty good on paper. Sure, we got some enjoyable instrumental rock and jazz, but songs that sing about following rainbows and rap about chaos emeralds can make these games embarrassing to revisit. Still, I have to admire the many directions Sega was willing to explore with the series' music. Sonic Rush in particular really shook things up thanks to Hideki Naganuma. His unique brand of sample slicing threw many disparate genres into a blender to make something really special.

The Sonic series is, of course, far from an isolated case when it comes to the musical evolution of a series. Take Street Fighter for example. If you were alive in the '90s, you no doubt have Yoko Shimomura's iconic Street Fighter II soundtrack forever carved into your memory. But with the exception of the Volcanic Rim stage, Street Fighter IV just doesn't have the same level of melodic pull. Instead, it lays focus on heavy electronica with production values that far exceed its predecessor in ways that only streamed audio could allow. It may not be as memorable, but it's nonetheless a mighty fine modernization of an old franchise.

Sometimes stylistic change becomes so severe that it borders on the unbelievable. If my younger self were able to hear the final boss theme of Super Mario Galaxy 2, he would never believe that the full orchestra and choir piece belonged to one of the portly plumber's adventures. And yet, a large enough portion of the score is devoted to the bouncier feel of Mario's past that it became a beautiful marriage of old and new loved by all sane people.

Those same people don't always take so kindly to change. Many feathers were ruffled when Castlevania: Lords of Shadow arrived from Spanish studio Mercurysteam. Óscar Araujo's film-like score had more in common with Danny Elfman's work on the 1989 Batman movie than what we've come to expect from Castlevania. In spite of the soundtrack's overall quality, the deck was stacked against it as many longtime fans hungered for Michiru Yamane's signature sound.

Chasing the past might seem like a good idea, but sometimes it just doesn't work out. Sega tried to give fans what they wanted with Sonic the Hedgehog 4, and we all know how that turned out. The pseudo-Genesis soundtrack was in desperate need of a better arranger as evidenced by a fan-made rendition of the game's first stage that Sega featured on its own blog (despite the video's unflattering description).

That isn't to say it can't be done. Mega Man 9 and 10 were both very successful in capturing the spirit of the NES. In fact, I'd argue that Mega Man 9 even surpasses a few of the soundtracks it imitates, and Mega Man 10 was no slouch either. Chill Man's stage has a level of complexity that almost feels like the composer is showing off.

Primarily, though, a soundtrack should always support the game to which it's attached. Retro throwbacks only work on games that emulate or at least take inspiration from the games of our youth. As the industry matures, it's only natural that the accompanying music will change to better suit what you're seeing on screen. And as technology increases, so do the number of ways in which music can dynamically adjust to each situation.

They don't make game music like they use to. It's evolving, and that has its own advantages.

Jesse Gregory is a freelance writer and electronica musician living in the Seattle area. Aside from co-founding WingDamage.com and contributing to The Mega Man Network, he's been published on Kotaku and SideQuesting and hosts the game music podcast, Sound in Action . When he's not listening to game music, he's remixing it . Follow him on Twitter: @mainfinger

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Monday, November 21, 2011

Rock Band Weekly: A lotta country music

by on Nov 4th 2011 11:00PM

Next week's Rock Band DLC is a whole heapin' of tracks previously found on the retail-only Rock Band Country Track Pack 2. The songs are available individually, in random groupings, or the whole thing can be downloaded for $20. Xbox 360 / Wii / PS3
Available: November 8, 2011
Going Country Pack 05 (680 MSP / 850 WP / $8.49) Chely Wright – "Single White Female" (160 MSP / 200 WP / $1.99)Laura Bell Bundy – "Giddy On Up" (160 MSP / 200 WP / $1.99)Reba McEntire – "The Night the Lights Went Out in Georgia" (160 MSP / 200 WP / $1.99)Shania Twain – "Party for Two (with Billy Currington)" (160 MSP / 200 WP / $1.99)Sugarland – "Settlin'" (160 MSP / 200 WP / $1.99)Going Country Pack 06 (800 MSP / 1000 WP / $9.99) Billy Currington – "That's How Country Boys Roll" (160 MSP / 200 WP / $1.99)Darryl Worley – "Awful, Beautiful Life" (160 MSP / 200 WP / $1.99)Gary Allan – "Man of Me" (160 MSP / 200 WP / $1.99)George Straight – "TWANG" (160 MSP / 200 WP / $1.99)Johnny Cash – "Ring of Fire" (160 MSP / 200 WP / $1.99)Justin Moore – "Backwoods" (160 MSP / 200 WP / $1.99)Going Country Pack 07 (880 MSP / 1100 WP / $10.99) Darius Rucker – "Alright" (160 MSP / 200 WP / $1.99)Dierks Bentley – "Sideways" (160 MSP / 200 WP / $1.99)Keith Urban – "Kiss a Girl" (160 MSP / 200 WP / $1.99)Lady Antebellum – "Perfect Day" (160 MSP / 200 WP / $1.99)Luke Bryan – "Rain Is a Good Thing" (160 MSP / 200 WP / $1.99)Merle Haggard – "Mama Tried" (160 MSP / 200 WP / $1.99)Trace Adkins – "Ride" (160 MSP / 200 WP / $1.99)*Country Mega Pack (1600 MSP / 2000 WP / $19.99)
*Pro Guitar/Bass expansion available (80 MSP / 100 WP / $0.99)

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Sunday, November 13, 2011

London Philharmonic's game music album $1.99 on Amazon

by on Nov 9th 2011 11:00AM

The London Philharmonic Orchestra's The Greatest Video Game Music album is currently available on Amazon for $1.99. Regularly priced at $2.99, it loses $1 off the price if you use the code "GAMESMP3." The album features 21 notable tracks selected from the past three decades of video games.
The quality of the album is spot on. The "Tetris Theme (Korobeiniki)" should never sound that good ... actually, take that back, the theme to Angry Birds should never sound that good. There are also great arrangements from Metal Gear Solid: Sons of Liberty, Battlefield, Call of Duty and Final Fantasy. Be sure to give the album samples a listen.

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Thursday, October 27, 2011

London Philharmonic records game music album

by on Oct 12th 2011 11:00PM

The London Philharmonic Orchestra hasn't been shy about getting involved with popular culture, and will release a video game soundtrack album on November 8. Game Informer reports the album, The Greatest Video Game Music, includes 21 tracks with a mix of fan favorites from the past three decades.

The album covers Super Mario to Angry Birds, with less whimsical efforts like Metal Gear Solid: Sons of Liberty and Fallout 3 in there too. You can get a taste of the album with Hans Zimmer's Call of Duty: Modern Warfare 2 theme here.


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Friday, October 14, 2011

Just Dance in front of your phone to make a music video

WITH UBISOFT® JUST DANCE® 3 AUTODANCE, EVERYONE CAN DANCE!

Free mobile application available today on the App Store, soon for Android

London, UK – October 7, 2011 – Today Ubisoft ® announced the launch of the Just Dance 3 Autodance application, the first Just Dance application for smartphones. Available today on the App Store and soon on the Android marketplace, this new application is free and allows anyone to create great dance videos, wherever they are.

The concept of Just Dance 3 Autodance is to create your own Just Dance videos thanks to your iPhone or Android smartphone. The application records four sequences and then combines them to create a short video matching one of the three Just Dance 3 songs available in the application:
· Duck Sauce – "Barbara Streisand"
· The Sugarhill Gang - "Apache (Jump on it)"
· Konshens – "Jamaïcan Dance"

The created videos can then be shared on the users' Facebook pages and through a special Youtube channel that hosts all the Autodance submissions: www.youtube.com/jd3autodance.

To download the Just Dance 3 Autodance iPhone application, please go to www.justdancegame.com/autodance/ios

For more information about Just Dance 3, please visit the game Web site at www.justdancegame.com


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Wednesday, September 28, 2011

Majesco Entertainment Turns Up The Heat In Zumba® Fitness 2 w/ Hit Music From Chart Topping Artists

Sequel to Best-Selling Dance Fitness Video Game to Feature Popular Dance Tracks from Pitbull, Former Pussycat Doll Nicole Scherzinger and Yolanda Be Cool & DCup

EDISON, N.J. – August 11th, 2011 – Majesco Entertainment Company (NASDAQ: COOL), an innovative provider of video games for the mass market, along with Zumba Fitness® LLC, today revealed that Zumba® Fitness 2, sequel to the best-selling dance fitness video game, features tracks from chart-topping artists Pitbull, Interscope Records artist Nicole Scherzinger and Yolanda Be Cool & DCup.  This marks the first time commercial artist tracks will appear in a Zumba® Fitness game and complements the full range of contagious tracks created by Zumba Fitness.

“These talented artists are played across the globe because their songs make people want to get up and dance,” said Lisa Roth, Lead Producer, Majesco Entertainment. “We’re excited to pair our exclusive soundtrack with hot new choreography that will kick-start the workout and amp up the fun for millions of Zumba video game fans.”

Zumba® Fitness 2 features the hit track “Pause” from international music sensation and Sony Music recording artist Pitbull, whose blended music is a favorite among the Zumba® Fitness community.  Additional Zumba® Fitness 2 tracks announced today include an exclusive Zumba remix of “Poison,” the dance hit from former lead singer of the Pussycat Dolls, Nicole Scherzinger, and club favorite “We No Speak Americano” by Yolanda Be Cool & DCup, which has sold more than 1 million copies in the U.S. alone.

The original Zumba® Fitness game is the best-selling fitness game in North America this year and has sold 3 million copies worldwide.  The sequel,Zumba® Fitness 2, features more than 30 new sizzling dance tracks from the Zumba® program, many created by Grammy-winning producers.  The latest title gets players moving with Zumba creator Beto and international celebrity instructors Tanya Beardsley and Gina Grant as they guide players through exhilarating choreography that spans 20 different international dance styles.  For the first time, players can customize their own class with their favorite routines, follow their improvement through an all new Progress tracker and track calories burned.  Whether playing in Single Song, Full Class or Zumba Party modes that support up to 4 dancers, players will have a blast with this unique dance fitness experience that shapes, tones and transforms their bodies and makes them forget they’re even exercising.

Zumba® Fitness 2 is coming to Wii™ this November and will be released on a second platform in early 2012. For additional information about Zumba® Fitness 2 and Majesco’s exciting line of products, please visit www.majescoentertainment.com.

###

About The Zumba Program®
Zumba Fitness is the largest dance-fitness company in the world known for the Zumba® program, a blend of contagious and easy-to-follow choreographies set to upbeat international rhythms. Coined the “fitness-party,” Zumba® classes provide an effective total-body workout, which tones and sculpts while burning fat. In 2011, Zumba Fitness celebrates 10 years of changing lives as more than 12 million devotees attend weekly Zumba classes across 125 countries in 110,000 locations. In addition to the original Zumba program, there are now four specialty programs: the Zumba Gold® program, a modified version for active older adults; the Zumba® Toning program featuring lightweight, maraca-like Zumba® Toning Sticks; the Aqua Zumba® program, the ultimate “pool party” workout; and the Zumbatomic® program, kid-friendly Zumba routines. For at-home fitness, the brand offers the Zumba® Fitness Total Body Transformation DVD Set and the cutting-edge Zumba® Fitness Exhilarate™ DVD collection; both feature original Zumba® fitness music created by award-winning producers. In 2010, the Zumba® Fitness Video Game was released on multiple platforms. The brand also offers its colorful and expressive multiseasonal Zumbawear™ collection. With every new project Zumba Fitness undertakes, the mission remains the same – to make instructors successful. For more information or to find a live class, visit  zumba.com, and find us on Facebook and Twitter. For approved photography, email  pr@zumba.com.

About Majesco Entertainment Company
Majesco Entertainment Company is a leading developer and publisher of video games for the mass market.  Building on more than 20 years of operating history, the company is focused on developing and publishing a wide range of casual and family oriented video games on all leading console and handheld platforms as well as online, social networks and mobile devices.  Product highlights include Zumba® Fitness, Cooking Mama™, Alvin and the Chipmunks, and Hulk Hogan’s Main Event.  The company’s shares are traded on the Nasdaq Stock Market under the symbol: COOL.   Majesco is headquartered in Edison, NJ with offices in San Francisco, CA, Bristol, UK, and a social games development studio in Foxboro, MA.  More info can be found online at www.majescoentertainment.com or on Twitter atwww.twitter.com/majesco.

Majesco Announces Zumba 2 for Wii and ‘Another-to-be Announced Platform’

Majesco, Jillian Michaels – New Fitness Ultimatums for Wii

‘Jillian Michaels’ Fitness Ultimatum 2009 for Wii

MAJESCO ENTERTAINMENT ANNOUNCES SUPPORT FOR NINTENDO 3DS™ WITH TWO NEW GAMES: ‘PET ZOMBIES IN 3D’ AND ‘FACE KART: PHOTO FINISH’

We Sing Down Under – Releasing outside of Australia


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Friday, August 26, 2011

Music to our ears: Rayman Origins coming this November

by on Aug 18th 2011 3:00PM

Sorry, I could not read the content fromt this page.

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Thursday, May 12, 2011

The Legend of Zelda: Skyward Sword's music hides a secret in plain sound

by on May 4th 2011 11:40AM

Here's something for all the Zelda continuity conspiracy theorists. FPAwesome was reversing the sound on YouTube videos one day, as we all do when bored, and discovered a big secret in The Legend of Zelda: Skyward Sword's GDC 2011 trailer. The background music, which sounds at first like a totally original composition, is actually "Zelda's Lullaby" in reverse! GoNintendo extracted just the audio, which you can hear after the break.

Is it a clue about the storyline of Skyward Sword, or is it the work of a playful composer? That's another one for the conspiracy theorists, as is the possibility that the back-masked music is a form of mind control.

[Thanks, Sean]



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Thursday, March 24, 2011

Dragon Quest VI, Medal of Honor, and a bunch of Wii music items in Amazon Gold Box

by on Feb 23rd 2011 10:40AM

Amazon is offering a spate of gaming deals in its Gold Box today, revealing a new time-limited offer every couple of hours. Strangely, the discounts are about half Wii music-game themed -- things like the Wii versions of Michael Jackson: The Experience (the Deal of the Day at $30), Rock Band 3, and Dance Dance Revolution.

However, the non-Wii part includes savings on the DS version of Plants vs. Zombies, Dragon Quest VI, Civilization V and others, so the lack of a fully committed theme is forgivable. Find the list after the break.
Deal of the Day: Michael Jackson: The Experience for Wii - $29.996AM PST - Plants & Zombies for DS - $13.997AM PST - Medal of Honor for PS3 and Xbox 3609AM PST - Rock Band 3 Midi PRO-Adapter for Wii10AM PST - Dragon Quest VI: Realms of Revelation for DS11AM PST - Nerf N-Strike Double Blast Bundle for Wii1PM PST - Rock Band 3 Keyboard Bundle for Wii2PM PST - Madden NFL 11 for Xbox 360, PS3, and Wii4PM PST - Wii Sports Resort 8-in-1 Sports Pack5PM PST - Dance Dance Revolution Bundle for Wii - $27.997PM PST - Civilization V9PM PST - Fender Mustang Pro Guitar Controller for Wii

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