Friday, April 20, 2012

[PS3, Vita] Sony Shuts Down Zipper Interactive

[PS3, Vita] Sony Shuts Down Zipper Interactive
[Image: game-news-image-2012-572b12dd4236967e168...3fa5c1.jpg]
The doors have been closed on another fairly high-profile game developer, as Sony has confirmed that it has shut down second-party developer Zipper Interactive. The Redmond, Washington-based studio, formed in 1995, was best known for its work on the SOCOM: U.S. Navy SEALs series on the PlayStation 2, PlayStation 3, and PSP. The developer also produced the hit PS3 multiplayer shooter MAG and Vita title Unit 13, which was released less than a month ago. Sony issued the following statement to Game Informer:

"Sony Computer Entertainment can confirm the closure of Zipper Interactive, a Seattle-based internal game development studio that has been part of the global development operation of Sony Computer Entertainment Worldwide Studios (SCE WWS).

The closure is a result of a normal cycle of resource re-alignment within SCE WWS. Zipper has completed all work associated with its most recent project, Unit 13 for PlayStation Vita. Zipper titles MAG, SOCOM 4 and Unit 13 will continue to be supported, including the new Daily Challenges in Unit 13."

Zipper Interactive employed approximately 80 people.

Written by: Mike Glubish

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Epic Mickey 2 – Ten more minutes of gameplay footage!

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Joel McHale Goes Viral for Nintendo

Nintendo partnered with Joel McHale to bring the funny to this video (not) about Nintendo 3DS. How subtle can he be?!



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[Captivate'12, PC, PS3, X360] Resident Evil 6 gets a new trailer, new details

[Captivate'12, PC, PS3, X360] Resident Evil 6 gets a new trailer, new details
Captivate 2012 (Capcom's little media circus) recently ended its embargo period, and now we are being faced with a downpour of new information. Among this is what will no doubt be considered their flagship 2012 release in the form of Resident Evil 6. You can check out the new trailer below.
As indicated, Resident Evil 6 will be released on both PlayStation 3 and Xbox 360 on the 2nd of October (Moved forward from the original 20th of November release date) with a PC release soon to follow. The game will tell three unique stories that will each feature fully fledged co-op enjoyment as well.

Capcom detailed some enemies that you can expect to face off against including the long-awaited return of zombies. Zombies have been absent from the franchise for a few installments now but are now back with new abilities such as being able to run, use items and jump at players, elevating their threat level. Two new enemies were also detailed, including the J'avo who are able to regenerate body parts and can even mutate them into a variety of different forms when they take substantial damage as well as Chrysalide (Born from the C-Virus) whom take the ability to mutate even further undergoing a full metamorphosis and creating a whole host of horrifying new creatures.

Mercenaries was also confirmed to be making a return when Resident Evil 6 ships this October, as well as the improved control scheme that will allow players to navigate their way around the virus-torn world with greater ease and convenience.

Fans will be able to take the demo for a spin when they pick up a copy of Dragon's Dogma, the demo will go live for Xbox 360 users on the 3rd of July and for PlayStation 3 users on the 4th of September.

Will you be joining Leon S. Kennedy, Chris Redfield and Jake Muller (son of the infamous Albert Wesker) for another journey into the Resident Evil franchise this October?

Written by: Kyran Morrison

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REVIEW – Colors! 3D

A Review by Jeremy Hardin

Game – Colors! 3D
Version – 3DS eShop
ESRB Rating: ‘E’ – Everyone
Price: $6.99
Review copy courtesy of Nintendo of America

Colors! was created  by Jens Anderson, a programmer and designer, as a prototype on the Nintendo DS back in 2007 and was intended to be a simple painting application.  Shortly after, Rafal Piasek created the online gallery to which users could upload their paintings for everyone to see.  About a year later, in September 2008, Colors! was released for the iPhone and iPod Touch.  Fast forward to April 5, 2012 and Colors! 3D was released for the Nintendo 3DS.  Which brings us to this review.

Now, in no way do I consider myself to be an artist, but I will say that I have countless hours of childhood experience drawing various cartoon characters both original and non-original.  Obviously, I went into Colors! 3D knowing a thing or two about drawing and uh, colors?  See the below screenshot for proof!

How much is that doggy in the window? arf !arf! 

What, you want to see some colors? Okay, time to get serious.

Colors! 3D is a painting application that allows players to create 3D paintings by drawing on up to five different layers.  Before we go any further, I want to assure you that Colors! 3D is for everyone, not just serious artists.  So, whether you consider yourself the next Michelangelo, or you think your drawings look like they belong on your mothers refrigerator, Colors! 3D is for you.  Think of it as a more than just a painting app, it’s a digital sketchpad.  Oh, and it’s incredibly easy to use too!

If you’re still not convinced after reading my review, check out the Gallery and see all the great paintings already submitted (mine included!)

This was my first drawing.  Nothing special, just some mountains (which you can’t see due to my phone’s camera plus the colors I used), hills and a lake.  I did use all 5 layers though and it looks nice in 3D.

Alright, so the interface is incredibly easy to learn and the buttons are even preset to whichever hand you hold the stylus with.  I think the biggest draw to Colors! 3D is the ability to paint on the five different layers.  Switching between layers is as easy as moving the circle pad left or right.  As you switch between layers, they will pop or bounce for a second on the top screen indicating which layer is active.  You even have the option of moving the order of your layers or deleting them altogether.  You can hold down X to temporarily decrease your opacity as your paint and B to increase the opacity.  Holding down Y brings up a color dropper which can be dragged across the bottom screen until you find the color you want.  Accessing the color palette and options is done by simply pressing R.  You can choose your color on the large color wheel, change brush type, size and opacity.

You also have access to 4 different tabs, in which you can clear the canvas, discard all your changes since the last save, flip x/y.  The next option screen is just cool to look at it.  This is the 3D options screen which views your painting from the side and separates all five layers, the active layer is highlight by a pink box.  This is the screen from which you can reorder, delete, and hide layers.  You also have the option to take a picture using your 3DS camera and use the picture in your painting as an overlay, background or even the foreground.  In case you were wondering, Colors! 3D supports pictures from your SD card as well.  You can even save your paintings to your sd card, awesome!  Also included in Colors! 3D is Paint With Friends.  This option allows you to share your paint session using Local Play only with another friend.  Paint With Friends allows you to collaborate on a painting together, which I can see as being an entertaining experience, if not mischievous at times.  I will leave the possibilities up to your imagination.

A few more key features worth taking note of are the undo feature, playback and online gallery.  The undo feature allows you to undo every single stroke in the current session.  This has come in handy for me several times now.  The playback feature allows you to watch a playback of how you created your painting, stroke by stroke.  You can even use this feature on paintings you download from the online gallery.  This is great for people who want to learn how a painting was created.  The online gallery is great and has several different categories for viewing paintings, but unfortunately, lacks a search function.  In fact, that is my only gripe with the whole app and it really isn’t that big of a deal.  However, in the future I hope they update the app to include a search function similar to what is on the website currently.

Concluding Overall Impressions

I am absolutely amazed at how much you can do with Colors! 3D and also of how much content is already on the gallery just from 3DS owners.  Colors! 3D is a robust painting app ideal for both seasoned and fresh artists, with an extensive online gallery, multiplayer painting, several helpful tutorials and more.  All this for the low price of $6.99?  Color! me impressed!

Final Score: 5 out of 5

Okay, one more for all you Zelda fans.  Check out the Temple of Time by user karl_nic, it is freaking sweet! You really should do yourself a favor and check out these paintings, they are quite impressive!

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Investment company buys Game, halting closures, firings, bankruptcy

by on Apr 1st 2012 8:00PM

This has been a quick time coming -- Game, the UK games retailer, slipped into a downward spiral early this year, and since the first public announcement of its money troubles in February, Game has closed almost 300 stores, stopped stocking major titles, cut 40 percent of its workforce and entered "administration," the equivalent of filing for bankruptcy.

The best outcome of these events would be for someone to step in and buy Game outright -- which is exactly what happened. Private investment company OpCapita's Baker Acquisitions Unlimited has purchased Game, bringing it out of administration and saving 3,200 jobs across a remaining 333 stores and administrative positions, Eurogamer reports.

Baker will provide Game with "the capital it needs to trade on a normalised basis" and will re-hire a small number of people fired from the Game head office last week. There are no plans to close more stores in the future, Baker said.

Game may have been bought for £1, after paying off an £85 million debt to Game's lenders, Eurogamer said.


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Thursday, April 19, 2012

FIFA Street holds top UK spot for third week

by on Apr 2nd 2012 10:00AM

FIFA Street sales may have dropped another 44 percent in sales last week around the UK, but that didn't stop the footie franchise reboot from taking Chart-Track's top spot for a third consecutive week.

Mass Effect 3 chugged a krogan energy drink and received a 28 percent sales boost to find itself in second place, followed by newcomer Tiger Woods PGA Tour 13. Capcom's Resident Evil: Operation Raccoon City, once again, breaks EA's monopoly on the top five, inserting itself in fourth place, with EA's FIFA 12 running up in fifth.

New titles this week included Namco Bandai's (eye-roll inducing title) Narto Shippuden Ultimate Ninja Storm Generations, which debuted at number six. There was also a Silent Hill double-header, as Silent Hill HD Collection and Silent Hill: Downpour debuted at number 12 and 15, respectively. Find the UK top ten after the break... if you dare.

Top 10 UK Software Sales (All Formats); week ending March 31:
FIFA StreetMass Effect 3Tiger Woods PGA Tour 13Resident Evil: Operation Raccoon CityFIFA 12Naruto Shippuden Ninja Storm GenerationsCall of Duty: Modern Warfare 3Battlefield 3Mario and Sonic at the London 2012 Olympic GamesSSX

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Mario Party 9 Party Crashers

To celebrate the launch of Mario Party 9, Nintendo asked fans on Twitter utilizing the hashtag #1UPMyParty, “Why should Mario and Luigi crash your party?” From a sweet 16 birthday party in Austin to a college gaming club meet-up in Boston, Nintendo traveled across the country to visit a few lucky winners who each  received a special prize pack and once-in-a-lifetime visit from Mario and Luigi.

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[PC, PS3, X360] BioWare responds to Dragon Age 3 requests during PAX Panel

[PC, PS3, X360] BioWare responds to Dragon Age 3 requests during PAX Panel
[Image: game-news-image-2012-a72ff90e7f5d8245c38...06bf63.jpg]
It is widely accepted that Dragon Age 2 was an underwhelming follow-up to the original Dragon Age: Origins. It caused several of BioWare's fans to turn against them, which only got worse after The Old Republic and the controversy surrounding the Mass Effect 3's ending. We all know that Dragon Age 3 will probably be BioWare's next big project but what exactly do you hope they'll put together with the third entry?

Well, BioWare held a panel whilst PAX was running recently where fans were able to voice their hopes for the next entry in the series. Essentially fans want the ability to customise their party members armour with more freedom, they want their choices to matter and they want BioWare to avoid recycling dungeons and other maps throughout the game. BioWare seemed more than happy to take these requests on board, but whether they follow through with them is yet to be seen.

You can see the panel below, courtesy of Gamespot. But if you are after a meatier 30 minute version of the panel then head here.


As you can see by visiting the video's YouTube page, fans are piling on the dislikes for the video with the number surpass 800 (compared to over 200 likes). Expect to hear more Dragon Age 3 information as we approach E3.

Written by: Kyran Morrison

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Xenoblade Chronicles review: A cut above

by on Apr 6th 2012 9:00AM

ImageI'll confess, I wasn't terribly excited for Xenoblade Chronicles at first. My experience with other "Xeno" titles (Xenogears, Xenosaga) could perhaps best be described as contemptuous. To me, those titles paraded the worst elements of Japanese role-playing games in front of a spotlight, gleefully showcasing the genre's biggest flaws to the world for excruciatingly painful stretches. Going into the nitty-gritty of why I find those games awful is another article entirely, but suffice it to say that another Xeno-game wasn't exactly high on my want-to-play list -- until I started hearing nothing but praise for Xenoblade from like-minded JRPG genre fans. Imagine my surprise at popping the disc into my Wii to discover a game nothing like Xenos past -- a game that, instead of stubbornly shoving the worst parts of JRPGs in your face, makes substantial advancements to the genre.
Xenoblade Chronicles is intriguing from the get-go. The introduction describes a world literally built on the back of two massive dueling deities. Organic life, including the humanoid Homs and the birdlike Nopon, live on the stilled, mountainous Bionis titan. They are continually under threat from the ruthless, robot-like Mechons, who devour them as food. A battle occurred one year prior to the story's outset, during which a Hom soldier named Dunban drove back the Mechon hordes with a strangely powerful blade called the Monado -- seemingly the only weapon that could cause harm to Mechon armor. The battle left him severely injured, but peace had come at long last. As in most JRPGs, however, that peace won't last. The Mechon soon stir again, and it's up to young researcher Shulk, his bromantic interest Reyn, and an assortment of varied and interesting party members to decipher the mysteries behind the threat.

One of the first things that strikes you about Xenoblade is how rich and expansive the world feels. Huge, sprawling landscapes and vistas are showcased immediately, and battles occur seamlessly on the overworld itself à la Final Fantasy XII. This world is alive and active: towns are filled with citizens going about their daily routines, fields are flush with flora and fauna, and various collectible baubles can be found all over the landscape, not just in hidden nooks and crannies. Townspeople have names and relationships, which are actually charted and built as the game flows onward. The in-game clock and the various changes it brings along as time passes augment the feeling of an organic, living world -- but thankfully, for the sake of gameplay convenience, the game also allows you to freely manipulate time should you so please.

You'll be doing a lot of two things in the expansive environments of Xenoblade: fighting and exploring, often both at once. If you aren't moving along to progress the story, then you're likely working to finish a quest. Xenoblade has myriad quests to take on with varied rewards, and while most of them are sadly of the bog-standard "find X macguffins" or "kill x beasties" variety, they are very efficiently streamlined. In most cases, simply fulfilling the primary objective will finish the quest and deliver the reward, saving the time and effort of most games, which require players to return to the quest-giver. It's such a simple and obvious timesaver that you'll wonder why so many other titles have yet to adopt it, and just one example of Xenoblade's willingness to eschew tradition in order to deliver a better overall experience.

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The ease, immersion and organic nature of Xenoblade extends to initiating and engaging in combat as well. Creatures crawl the fields, and you can engage them directly in many different ways: attacking them outright, luring them away from a pack to pick them off individually, or sneaking up from the back or side with an attack that grants bonuses based on positioning. You're not always going to get the jump on enemies, though. While many creatures in Xenoblade aren't hostile unless attacked first, there are other, more territorial foes that will attack if you cross their line of sight or make too much noise in their vicinity. You're not going to survive long if you simply attack everything that moves. Picking your battles is a very important skill in Xenoblade, as even early in the adventure there are powerful foes that will not hesitate to trounce you if you look at them the wrong way.

When you do enter battle, though, you'll find a combat system with some very novel twists. The use of auto-attacks and special skills with cooldown times is very much inspired by MMOs and Western RPGs, but positioning also plays a key role. Certain skills are more effective or offer additional benefits when executed from specific positions. You can also run around the field to assist friends in need. Many status ailments your CPU-controlled allies suffer can be cured by simply moving your character over to them and pressing B to help them snap out of it. When critical hits or other decisive strikes are scored, you have the opportunity to press B with the right timing to cheer on your teammates, sending their fighting spirits aflame and filling up a "party gauge" used for chain attacks, reviving incapacitated teammates, and more. A particularly unique element is added once the Monado falls into Shulk's hands: when an enemy is about to execute a particularly powerful attack or one that will KO a party member, a brief vision illustrates what the enemy is about to do, allowing you a brief window to protect against or interrupt the oncoming onslaught. It's not always easy to completely foil the enemy's plans, but when you succeed, it's immensely satisfying.

I could go on and on about some of the other brilliant features of Xenoblade -- the intuitive and easily manageable skill levels and ability trees that let you develop characters as you see fit, the relationship-building systems between party members both in and out of combat or the stat-boosting crafting come to mind -- but perhaps the only truly lackluster element shouldn't be glossed over. Though the game's art design is magnificent, it's held back -- through no fault of its own -- by the Wii's increasingly apparent graphical limitations. As beautiful as the lush, expansive vistas are, it's hard to turn a blind eye to the muddy textures and low-detail models that pepper the land. The whole time I played Xenoblade, I kept wishing that I could play an RPG this expansive and awesome in current-generation high-definition graphics. Admittedly, perhaps I've been spoiled by the HD experience of other consoles, and it wouldn't bother me so much if this were, say, a 3DS or PSP title. But nowadays, when I buckle down to have an epic console experience on a nice, big HDTV, I go in with certain visual expectations that the Wii's hardware simply cannot meet, and I'm sure I'm not alone in this.

But considering that aging hardware is just about the only complaint keeping Xenoblade away from absolute JRPG glory, it's a no-brainer of a recommendation. Yes, the story still has its share of silliness and deus ex machinas -- it is a JRPG, after all -- and sometimes the unending chattiness of the violently British voice actors during battle can be a little bit annoying. But these are miniscule flaws when looking at the big picture Xenoblade presents: a charming cast of characters that interact constantly, a uniquely designed and fascinating setting, forward-thinking gameplay systems that combine the best of East and West, and the exhilarating feeling that comes from taking part in an adventure that feels truly epic. Xenoblade more than atones for the sins of its fathers and shouldn't be missed by anyone who appreciates role-playing games of any shade.

This review is based on a retail copy of Xenoblade Chronicles, provided by Nintendo.

Joystiq's review scores are based on a scale of whether the game in question is worth your time -- a five-star being a definitive "yes," and a one-star being a definitive "no." Read here for more information on our ratings guidelines.


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[PS3, X360] Introducing Lollipop Chainsaw's 'Zom Be Gone'

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[X360] Bungie Severs Final Ties with Halo

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Wednesday, April 18, 2012

LOUVRE MUSEUM & NINTENDO JOIN FORCES TO RELEASE THE AUDIO GUIDE LOUVRE – NINTENDO 3DS

10th April 2012 - As part of an ongoing partnership between Nintendo Co., Ltd and the Louvre Museum in Paris, the most visited art museum in the world, Nintendo will be providing the Louvre with Nintendo 3DS systems that will house an exclusive audio guide.  The Audio guide Louvre – Nintendo 3DS will become available in the Louvre for visitors to enjoy from 11th April 2012 onwards. With this partnership, Nintendo & the Louvre hope that visitors to the museum will be aided with a tool to deepen their knowledge of art culture in a fun and interactive way.

Developers working at Nintendo Co., Ltd, based in Kyoto, Japan have developed the audio guide which is housed within the Nintendo 3DS system, in order to support the enjoyment and appreciation of the Louvre’s exhibits for many of the museum’s 8.9 million annual visitors. The audio guide will provide audio and visual tools which will help visitors to understand and deepen their knowledge of the artwork and exhibits in place.
Through utilising the unique functionalities of the Nintendo 3DS system including 3D images and animation, the guide includes an interactive map that allows visitors to see exactly where they are in the museum. It also offers over 700 commentaries on the works of art, providing a fresh perspective on the Louvre’s collections and the story behind the building itself. The versatile guide can be tailored to individual tastes and really brings the artwork to life, thanks to commentaries recorded by the museum’s curators and lecturers.
Mr Barbaret, Managing Director from the Louvre, comments “ I’m particularly pleased that our partnership with Nintendo has taken this new form today, thanks to the new multimedia audio guide on the Nintendo 3DS system. Through this partnership, we wanted to bring together heritage and the innovative world ofinteractive entertainment through a system many people are already familiar with. We feel that the Nintendo 3DS is perfect to achieve this goal. Nintendo has brought over 35 years of experience in games and game console development, and we believe that the new audio guide is a  valuable tool that will help visiting the Louvre a more dynamic and rewarding experience, particularly for those that are not so familiar with a museum environment.”
Mr Satoru Iwata, Global President at Nintendo Co., Ltd, comments “Nintendo is honoured that the Nintendo 3DS system will be able to support and provide this exclusive audio guide to such a renowned and popular art museum.  Nintendo’s experience within the development of games that can be enjoyed by all, regardless of age and gender, has been utilised with the aim that visitors to the Louvre museum will have further enriched opportunities to experience the exhibits on offer.”

Features of the Audioguide Louvre – Nintendo 3DS

The self-guided tour
This includes over 700 audio commentaries and photos, many in high definition. With simple and engaging explanations, specialists from the Louvre give visitors background information to help them understand the works on display.

The essential works
This is a selection of major works of art highlighted on the interactive map, to ensure visitors don’t miss the museum’s most important pieces. Visitors can create their own itinerary through the museum to discover the pieces they want to see.

Tours to help discover the museum
There is a choice of two themed tours, specially devised for those visiting the Louvre for the first time. Each tour lasts approximately 45 minutes:

·         “Masterpieces” tour – This tour allows visitors to discover or rediscover the museum’s most famous pieces such as the Mona Lisa by Leonardo da Vinci, the Venus de Milo and the Winged Victory of Samothrace, guided step by step through some of the Louvre’s most prestigious rooms.

·         “Egypt for all the family” tour (coming soon) – Humorous and informative, this tour brings to life the Egyptian people and the area around the River Nile, the work of the peasants and craftsmen and the power of the pharaohs. Visitors are encouraged to observe in more detail and make sense of the objects on display. To test their knowledge they are quizzed with multimedia games throughout the visit.

Adapted tour(coming soon)
Commentaries accessible to disabled visitors: the hearing impaired can access a video-guided tour in French sign language which focuses on the Louvre’s major works. Visitors with visual impairment are able to visit the special touch gallery.

Audio guide visits of the temporary exhibition
Up until 25th June 2012, discover the mysterious secrets revealed in the exhibition “The  Saint Anne, Leonardo da Vinci’s Ultimate Masterpiece”, with explanations by Vincent Delieuvin, head of the Louvre’s paintings department and curator of the exhibition.

An innovative location function
Housed in a huge building, with collections spread over three wings and four floors, finding your way in the museum can be daunting for some visitors. With the support of Nintendo’s location estimation technology, you no longer have an excuse for getting lost in one of the world’s largest museums. The new audio guide allows visitors to see where they are at any moment on the museum map. With the dual screens of the Nintendo 3DS, you can visualise the main map of the floor you are on, and your exact position.

3D without glasses
Interactive animations, 3D models of major works, 3D images of the museum spaces… Perhaps you’d love to be able to see the back of the Winged Victory of Samothrace, but can’t get round the statue because it’s placed against a wall. With 3D technology, admire the works of art from every angle!

HD photos 
Many high definition photos accompany the commentaries, helping you identify each object and access additional information. Use the HD zoom and see the rich detail of each piece: investigate the landscape behind the Mona Lisa, attempt to recognize the characters portrayed in The Consecration of the Emperor Napoleon (by Jacques-Louis David), and admire the architecture shown in The Wedding Feast at Cana (by Veronese).
Nintendo 3DS pioneers the next dimensional shift in technology – bringing portable entertainment and content in 3D without the need for special glasses. To discover the unique experience the Audioguide Louvre – Nintendo 3DS offers, visit the Louvre Museum from 11th April 2012.

Keep up to date with all the official Nintendo announcements and exclusive new game information by following the official Nintendo of Europe Twitter feed @NintendoEurope

Audio guide screenshots can be downloaded from the following link:http://download.nintendo.de/download.php?file=f897db9a023d54b9e9a9b2c8d71e5cea

Editors Notes 
Renting the Audioguide Louvre – Nintendo 3DS 
You can rent the Audioguide Louvre – Nintendo 3DS at the museum’s ticket desks and automatic vending machines. You’ll be given a voucher to exchange for an audioguide at the audioguide serving counters.
Four counters are available for picking up your audio guide: under the Pyramid, near the group reception area, and on the mezzanines at the top of the escalators leading to the three main entrances of the museum (Denon, Sully, and Richelieu).
Prices:

Full rate: 5 € (compared to 6€ for the previous audioguide)Under-18s: 3 €Disabled, unemployed, minimum income visitors: 3 €Special offer on Fridays from 6pm onwards for those aged 18-25: an extra guide for each one rented.

These rates give access to commentaries for both the main collections and the temporary exhibition.

Available in seven languages: French, English, German, Korean, Spanish, Italian, Japanese. A version in French sign language will also be available soon.

The Louvre – Nintendo 3DS Audioguide has been developed with the aid of Nintendo.
Louvre: Tel. +33 (0)1 40 20 53 17 - www.louvre.fr/en

About Nintendo 3DS:
Nintendo 3DS offers Parental Controls so that parents can control the level of 3D their children can view on the Nintendo 3DS as well as the content they can access. Nintendo 3DS also features a 3D depth slider which lets players turn off or adjust the level of 3D they want on the 3D Screen, two built-in screens for different functionality, a Circle Pad which provides a full 360 degrees of direction, a built-in motion sensor and gyro sensor. It is equipped with three cameras (two of which are facing outwards to allow the taking of 3D pictures), houses a 2GB SD Memory Card and is compatible with AR Cards which come packaged with Nintendo 3DS. Nintendo 3DS is also backwards compatible with all existing Nintendo DS games, which can be played in 2D on your Nintendo 3DS system.

About Nintendo: 
The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Wii™ home console, Nintendo 3DS™ and Nintendo DS™ family of portable systems. Since 1983, when it launched the Nintendo Entertainment System™, Nintendo has sold more than 3.9 billion video games and more than 620 million hardware units globally, including the current-generation Wii, Nintendo 3DS, Nintendo DS, Nintendo DSi™ and Nintendo DSi™ XL, as well as the Game Boy™, Game Boy Advance™, Super NES™, Nintendo® 64 and Nintendo GameCube™ systems. It has also created industry icons that have become well-known, household names such as Mario™, Donkey Kong™, Metroid™, Zelda™ and Pokémon™.  A wholly owned subsidiary, Nintendo of Europe, based in Grossostheim, Germany, was established in 1990 and serves as headquarters for Nintendo’s operations in Europe. www.Nintendo-europe.com. ;

Commentary on the Mona Lisa © All rights reserved
The masterpieces circuit © All rights reserved


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Kid Icarus: Uprising prototype began on Wii and PC

by on Mar 30th 2012 5:00AM


Before Kid Icarus: Uprising became the carpal tunnel syndrome-inducing good time it is today, it began development on the PC and Wii. In a new Iwata Asks column, designer Masahiro Sakurai shares the story of development and some neat prototype videos showcasing Kid Icarus: Uprising as it was way before its E3 2010 unveiling. At the outset, Sakurai's company Project Sora didn't even have 3DS dev kits, so they had to start on PC and Wii.

The videos -- uploaded to YouTube by Siliconera and embedded above and past the break -- were created to illustrate Sakurai's vision to new dev-team members coming onto the project. Iwata admits the reason it took so long to get Kid Icarus: Uprising out the door was having to port the already established work on PC and Wii over to 3DS.


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[PC] Dark Souls snapping keyboards on PC later this year

[PC] Dark Souls snapping keyboards on PC later this year
[Image: game-news-image-2012-7f279fe4e84d7891f2f...7e8a1f.jpg]
Remember Dark Souls? A wonderfully brilliant but incredibly challenging (but far from impossible) action role-playing game developed by From Software for PlayStation 3 and Xbox 360. For a long time fans were pushing for a PC release, it eventually reached a point where 46,000 people had signed a petition. In response, Namco-Bandai told enthusiasts to keep on pushing if they really wanted it.

Details surfaced on NeoGAF detailing a German PC magazine that supposedly confirms the game for a late 2012 release on PC. It will be called Dark Souls: Do or Die Edition and will feature some brand new bosses to stress over, the rest of the game will be a 1:1 mirror of the console counterparts (thankfully the difficulty won't be watered down). Anyone with doubts over picking this game should put them to rest, it is one of the best games that graced consoles in 2011 and if you can handle a challenge then you can handle this game.

Hopefully this all ends up being true, and hopefully those new bosses are released for the console versions of the game as well.

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[PC, PS3, X360] New BioShock enemy revealed, the Siren will cause plenty of trouble

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[3DS] Square Enix releases some Heroes of Ruin that aren't ruinous

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Tuesday, April 17, 2012

[DS] Pokémon Conquest confirmed for US release this June

[DS] Pokémon Conquest confirmed for US release this June
Pokémon + Nobunaga's Ambition is probably the most bizarre Pokémon title released to date, so it was assumed it may never make its way across to America. Nintendo have seen to it that it does, confirming it will release under the new title Pokémon Conquest for Nintendo DS on the 18th of June.
That was the announcement trailer (as well as the intro movie) that Nintendo sent out recently, anyone out there eager to see how the game plays? It definitely looks like the most interesting Pokémon game in recent years.

Written by: Kyran Morrison

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[PC] Insanely Twisted Shadow Planet dated for PC release in April

[PC] Insanely Twisted Shadow Planet dated for PC release in April
[Image: game-news-image-2012-b0267b681a3b7722696...2bc022.jpg]
The Xbox Live Arcade hit, Insanely Twisted Shadow Planet, is finally venturing to PC's around the world. Those out there who are interested in purchasing it can mark the 17th of April for $14.99 on both Valve's Steam and Games for Windows.

Starting from the 10th of April and leading up until the release on Steam Valve will be offering a special 25% off the price if you pre-purchase. This isn't the only deal, the XBLA version will also be getting a price drop soon and hitting the 800 MSP mark.

In addition to better resolution and tweaked controls those who purchase it on PC will also get the "Shadow Hunters" DLC for no extra cost. The "Shadow Hunters" content will open up for 1 - 4 players and will mash together different gameplay elements.

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[PS3] Review Roundup - Closure

[PS3] Review Roundup - Closure
[Image: game-news-image-2012-31ed0491ec23441f4b4...c9a641.jpg]IGN - 8.5/10 - "Stylish and engaging, Closure's thoughtful and pensive approach to the puzzle genre should be applauded. It controls smoothly and looks and sounds great as it both punishes and rewards."

1UP - A- - "Nitpicks aside, Closure is a perfect example of why some of my favorite experiences on the PlayStation 3 come from PSN. Closure joins the ranks of Braid, Limbo, and Journey as titles that shun conformity in favor of delivering a daring and original vision. The game is crammed with challenges and collectibles that will hold your attention well passed the expiration date of most downloadable titles. Those looking for a game that treads entirely new ground will find Closure to be a gorgeous beacon of puzzle bliss."

Joystiq - 4/5 - "Closure offers up a unique puzzle experience set in a wonderfully moody environment caught somewhere between the designs of Dan Paladin and Edward Gorey. The curious properties of its light add a distinct twist to the traditional logic puzzle genre -- specifically by infusing it with a heavy dose of illogic. It loses a bit of steam in the middle, but dedicated puzzle fans will want to see it through to the end."

Games Radar - 8/10 - "On one hand, you can easily open another tab and find Closure playable in a browser. On the other, the PSN experience looks fantastic and offers Dual Shock support, plus trophies. Overall, the PS3 game is a neatly-constructed package that wonderfully showcases a smart and challenging puzzle game. It's a great way to dive in and invest your time in a unique and soundly designed experience. Regardless of how you experience it, just be sure not to miss Closure."

Destructoid - 7.5/10 - "Closure’s faults can’t prevent it from, at times, reaching some of the greatest heights in the puzzle-platforming genre. Once you get to the final ten stages, you are in pure puzzle-platforming bliss. Or hell. I suppose, bliss, then hell, then bliss again. But that’s the fun of a game like this: it demands that you be smarter than you thought you were an hour ago, and it leaves you feeling like you really accomplished something great by its end."

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[PC] Superbrothers Sword & Sworcery EP making its way to Steam

[PC] Superbrothers Sword & Sworcery EP making its way to Steam
[Image: game-news-image-2012-d7b371d372fa11e6e1d...adb8f1.png]
That's right, one of the best things available on Apple's App Store is apparently making its way over to PC thanks to Valve's Steam. Superbrothers Sword & Sworcery EP will be releasing as a point-and-click game and will be available "before the next dark moon", so that's something to look forward to if you've never been fortunate enough to play it. It will also be made available for Mac "before the summer solstice". Check out the trailer below from Machinima or head over to their website to see a new trailer.
If you are going to be at PAX East then you'll be able to take it for a spin at the Capy booth (located in the Indie Megabooth) to see how the little gem transitions to the big screen and mouse.

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[Vita] Nine minutes of Little King's Story marches onto the internet

[Vita] Nine minutes of Little King's Story marches onto the internet
Konami's bringing New Little King's Story to the PlayStation Vita, if you didn't know this... then surprise!! As a further surprise, nine minutes of footage has been uploaded onto YouTube thanks to 4Gamer, if you are interested then you can check it out below.
It is looking pretty good, even if I can't understand a word that is being said. I never got a chance to try out Little King's Story but I heard it was a very solid game, perhaps the PlayStation Vita will increase that reputation even more?

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Wii U less powerful than Xbox360 and PS3?

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Monday, April 16, 2012

Heroes of Ruin Alchitect Walkthrough Trailer

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[PC, PS3, X360] Spec Ops trailer released for Resident Evil: Operation Raccoon City

ManaBurnX Offline
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RE: [PC, PS3, X360] Spec Ops trailer released for Resident Evil: Operation Raccoon City
Does anyone know if RE6 will be single player, local co-op ala RE5, or online co-op like RE:ORC? I plan on picking it up regardless but was just curious as to how it's going to be. I hated the controls of RE5 but eventually got used to them. It wasn't scary at all and the zombies didn't even feel like zombies. The only thing that was Resident Evil like was the dlc Undead Nightmares.

As for the topic at hand. I'll download it and play it since it's free but I don't have a lot of hope that it's going to make the game any good. After beating it (very short game) there really isn't much to do unless you want to play various forms of death matches. I saw a survival mode and was hoping it would be like Mercenaries mode in RE5 but it wasn't. It was just me and my friend killing each other at first along with zombies. After that we just killed the zombies and ignored each other. I want more co-op levels or a mercenaries mode dammit!

[Image: avatar-body.png][Image: 100.png] ManaBurnX Offline
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RE: [PC, PS3, X360] Spec Ops trailer released for Resident Evil: Operation Raccoon City
Yeah, if you use the AI for your partner in 5 it's almost harder! I finished it on the 360 first my friend (local co-op), then on my PS3 (again local co-op) and then when my friend finally got it and couldn't get through the game with the stupid AI I helped him beat it (online co-op). I played RE:ORC by myself at first and did beat it but it was way more fun or at least a little fun overall when we played together online. I prefer my co-op to be local though as it's much easier to communicate with my friend sitting next to me than online, especially because he doesn't have a headset...

As for RE6 I'm hoping they don't keep the controls for RE5 or RE:ORC. I didn't particularly like either of them. I hated the sluggish movement and you can't shoot and move at the same time from 5 and I also hated the poor cover system that had me taking cover every time I bumped into something while walking. I dunno. Maybe a combination of both? I'd like it to be like Uncharted's or RDD's controls I guess.

EDIT: Ok, I just found this from another website.

"A revised control system has also been confirmed by Capcom. Players will now be able to shoot while moving, as well as take cover, slide to cover, and roll. Melee will also be significantly expanded upon. "

That sounds to me like a combination of the two and Yay for walking and shooting!

[Image: avatar-body.png][Image: 100.png] (This post was last modified: 04-09-2012 12:34 AM by ManaBurnX.)

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Skylanders weather report: Warnado warning, chance of Camo and Wham Shell high

by on Apr 8th 2012 9:00PM

The Skylanders: Spyro's Adventure roster has been expanded, with Warnado, Camo and Wham-Shell available for purchase right now. Hit up the gallery below for some screens or get over to your local brick-and-mortar if you're looking to bolster your ranks.

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[PC, PS3, X360] New Prototype 2 footage takes the tank for a spin

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[Multi] Weekly Sales Charts, Mar. 25-31: Japan's Dream Drop Distance

GlueGun18 Offline
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Reputation: 72 [Multi] Weekly Sales Charts, Mar. 25-31: Japan's Dream Drop Distance
[Image: game-news-image-2012-55fd519b0f696e2f847...78116a.jpg]
WORLDWIDE HARDWARE
Nintendo 3DS - 234,109 (16,927,303)
PlayStation 3 - 147,356 (62,919,465)
Xbox 360 - 106,837 (65,637,109)
Nintendo Wii - 74,605 (95,489,592)
PlayStation Vita - 71,155 (1,735,785)
Sony PSP - 39,080 (73,622,666)
Nintendo DS - 27,615 (151,754,166)WORLDWIDE SOFTWARE TOP 20
1) Kingdom Hearts 3D: Dream Drop Distance (3DS) - 210,859 (210,859)
2) Kid Icarus: Uprising (3DS) - 117,674 (360,715)
3) Mass Effect 3 (X360) - 115,137 (2,254,545)
4) Pro Yakyuu Spirits 2012 (PS3) - 89,326 (89,326)
5) Resident Evil: Operation Raccoon City (PS3) - 88,365 (377,614)
6) Resident Evil: Operation Raccoon City (X360) - 85,509 (378,027)
7) Call of Duty: Modern Warfare 3 (X360) - 80,887 (13,876,052)
8) Just Dance 3 (Wii) - 75,853 (8,878,386)
9) Naruto Shippuden: Ultimate Ninja Storm Generations (PS3) - 74,527 (262,503)
10) Tiger Woods PGA Tour 13 (X360) - 73,962 (73,962)
11) Tiger Woods PGA Tour 13 (PS3) - 71,350 (71,350)
12) FIFA Street (PS3) - 65,546 (384,150)
13) Pro Yakyuu Spirits 2012 (PSP) - 64,222 (64,222)
14) Mario Kart 7 (3DS) - 63,825 (5,273,619)
15) Call of Duty: Modern Warfare 3 (PS3) - 61,927 (11,639,530)
16) Zumba Fitness (Wii) - 60,311 (5,296,961)
17) Super Mario 3D Land (3DS) - 58,159 (5,733,742)
18) FIFA Street (X360) - 49,249 (315,809)
19) Mass Effect 3 (PS3) - 49,134 (743,180)
20) Mario Party 9 (Wii) - 48,699 (405,185) USA HARDWARE
Xbox 360 - 54,968 (34,010,162)
Nintendo 3DS - 48,751 (4,897,964)
PlayStation 3 - 39,618 (20,666,084)
Nintendo Wii - 31,566 (39,177,808)
PlayStation Vita - 22,883 (394,786)
Nintendo DS - 11,294 (50,617,844)
Sony PSP - 3,742 (19,493,907)USA SOFTWARE TOP 10
1) Mass Effect 3 (X360) - 57,894 (1,420,037)
2) Call of Duty: Modern Warfare 3 (X360) - 55,750 (7,971,502)
3) Resident Evil: Operation Raccoon City (X360) - 50,663 (249,465)
4) Tiger Woods PGA Tour 13 (PS3) - 48,125 (48,125)
5) Tiger Woods PGA Tour 13 (X360) - 48,080 (48,080)
6) Just Dance 3 (Wii) - 46,156 (4,653,279)
7) Resident Evil: Operation Raccoon City (PS3) - 40,087 (223,041)
8) Zumba Fitness (Wii) - 36,861 (2,465,751)
9) Kid Icarus: Uprising (3DS) - 32,597 (93,658)
10) NBA 2K12 (X360) - 32,385 (1,597,667) EUROPE HARDWARE
PlayStation 3 - 57,497 (24,484,958)
Nintendo 3DS - 44,637 (4,695,185)
Xbox 360 - 36,623 (20,428,067)
PlayStation Vita - 28,182 (549,503)
Nintendo Wii - 22,582 (31,299,278)
Nintendo DS - 10,188 (51,205,071)
Sony PSP - 5,930 (20,851,862)EUROPE SOFTWARE TOP 10
1) FIFA Street (PS3) - 46,713 (282,756)
2) Naruto Shippuden: Ultimate Ninja Storm Generations (PS3) - 45,169 (45,169)
3) Mass Effect 3 (X360) - 39,032 (492,411)
4) FIFA Street (X360) - 39,030 (264,163)
5) Mario Party 9 (Wii) - 31,473 (199,344)
6) Resident Evil: Operation Raccoon City (PS3) - 30,903 (86,410)
7) Naruto Shippuden: Ultimate Ninja Storm Generations (X360) - 30,678 (30,678)
8) Kid Icarus: Uprising (3DS) - 26,641 (60,590)
9) Resident Evil: Operation Raccoon City (X360) - 22,278 (72,702)
10) Uncharted 3: Drake's Deception (PS3) - 22,084 (1,678,632) JAPAN HARDWARE
Nintendo 3DS - 119,825 (5,546,577)
PlayStation 3 - 24,408 (8,075,109)
Sony PSP - 17,245 (18,877,433)
PlayStation Vita - 12,024 (634,266)
Nintendo Wii - 9,169 (12,366,892)
Nintendo DS - 1,746 (33,008,250)
Xbox 360 - 1,149 (1,573,945)JAPAN SOFTWARE TOP 10
1) Kingdom Hearts 3D: Dream Drop Distance (3DS) - 210,859 (210,859)
2) Pro Yakyuu Spirits 2012 (PS3) - 89,326 (89,326)
3) Pro Yakyuu Spirits 2012 (PSP) - 64,222 (64,222)
4) Kid Icarus: Uprising (3DS) - 49,724 (183,208)
5) Pokemon + Nobunaga no Yabou (DS) - 31,541 (269,672)
6) Kurohyou 2: Ryu ga Gotoku Ashura Hen (PSP) - 27,885 (132,882)
7) Super Mario 3D Land (3DS) - 24,946 (1,477,280)
8) Monster Hunter 3G (3DS) - 22,187 (1,364,772)
9) Mario Kart 7 (3DS) - 19,596 (1,661,262)
10) The IdolMaster: Gravure For You! Vol. 6 (PS3) - 16,700 (16,700)

USA TOP 10 PREORDERS
1) Diablo III (PC) - 34,774 (506,212)
2) Xenoblade Chronicles (Wii) - 18,798 (187,091)
3) Assassin's Creed III (X360) - 13,538 (52,230)
4) The Witcher 2: Assassins of Kings (X360) - 7,769 (51,283)
5) Tom Clancy's Ghost Recon: Future Soldier (X360) - 6,676 (246,270)
6) Borderlands 2 (X360) - 4,916 (107,086)
7) Kinect Star Wars (X360) - 4,620 (234,252)
8) Halo 4 (X360) - 3,288 (204,087)
9) Max Payne 3 (X360) - 2,898 (101,257)
10) Borderlands 2 (PS3) - 2,656 (57,653)

Written by: Mike Glubish


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Sega canceling games, cutting jobs in US and Europe to restructure [update: SOA statement]

by on Mar 30th 2012 9:35AM

Sega's forecasts for the fiscal year ending March 31 have been adjusted down -- expected net income is down 47.4% -- and Sega Sammy's board of directors have enacted a drastic plan to reduce operating costs in the future.

Sadly, this plan involves the "streamlining" of Sega's operations in the US and Europe, to "create a smaller company positioned for sustained profitability." There is currently no word on how many jobs are being cut, or where, to create this smaller company.

The plan also includes a narrowing of Sega's lineup, to focus on franchises that the company expects to sell in the US and Europe, including Sonic, Football Manager, Total War, and Aliens. That refocusing means some games have been canceled, though specific titles were not announced.

Sega's "extraordinary loss" (caused in part by costs from this restructuring) will see the company's expected profits drop from 38 billion yen ($462 million) to 20 billion yen ($243 million,) with sales revenue dipping about a half-billion dollars. The cancellation of these projects and this reform is estimated to have a 7.1 billion yen ($86.5 million) price tag.

Update: After the break, find Sega of America's full statement.
Statement from Sega of America regarding restructuring:

Due to the challenging economic climate and significant changes within the interactive gaming industry, SEGA has made the decision to consolidate its publishing business in order to focus on developing digital content and driving its existing IP such as Sonic the Hedgehog, Total War, Football Manager and the Aliens franchise. This realignment of the business around existing and digital IP is a necessity to ensure that SEGA continues to invest and enhance its digital business offering, whilst reducing its reliance on traditional packaged goods.
As a result of the SEGA Sammy Board decision to consolidate the business, many of our internal functions will be re-structured and this could result in a number of redundancies within the publishing business across the Western organisation. The company will be entering into a re-structure phase to reflect the unprecedented change in our industry and to move the company forward appropriately.
The changes will position SEGA as a content led organisation, maximising sales with a strong and balanced IP portfolio across both packaged and digital distribution. The management team are confident that the proposed restructure will benefit the company and make it fit for purpose within the changing nature of the industry over the coming years.

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Sunday, April 15, 2012

The Other Side of The Flagpole is back with Volume 2!

Thanks again to Alexandre Trottier for sharing his work with us here at NintendoFuse!


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[Captivate'12, PS3, X360] DmC: Devil May Cry details might make you cry or cheer

[Captivate'12, PS3, X360] DmC: Devil May Cry details might make you cry or cheer
Recently the Devil May Cry HD Collection was released for PlayStation 3 and Xbox 360, allowing a new generation of gamers to take in Dante's classic adventures. Once eager fans have had their fill they'll be able to look forward to his new action-packed game arriving sometime in 2012, over at Captivate they revealed some more details about what you'll be able to expect from the game as well as this new trailer.
The game is a retelling of Dante's early days set against a contemporary backdrop, it promises to keep the style and flair that sets Devil May Cry titles apart from your average hack-and-slash games whilst putting a new spin on the franchise. Dante is, of course, the child of a demon and an angel and finds himself stuck in between two worlds as a result. This has a real affect on his split personality and allows him to harness the power of both angel and demon abilities. He brings his trusty sword, Rebellion, with him and can transform it on the fly as well as switch to his guns when the situation calls for it.

No release date has been solidified yet but Capcom also mentioned that some familiar faces would appear in this game as well as a whole bunch of new faces. Who would you like to see return? Virgil? Trish? Lady? Nero?

And yes. It looks like it might actually be called DmC: Devil May Cry, or at least this is what it is being referred to. That's going to get confusing.

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Dragon Quest Monsters: Terry’s Wonderland 3D Trailer

Attention all you fans of the GambeBoy Color game Dragon Warrior Monsters.  DWM has gotten a full 3D remake in the form of Dragon Quest Monsters: Terry’s Wonderland 3D and we have the Japanese trailer for you right here!

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Source: NintendoLife



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[PS3, X360] Behind the Scenes with Jimmy Urine on Lollipop Chainsaw's soundtrack

[PS3, X360] Behind the Scenes with Jimmy Urine on Lollipop Chainsaw's soundtrack
Lollipop Chainsaw is looking like it is pretty zany and is definitely channeling No More Heroes, here's a new video that goes behind-the-scenes with Jimmy Urine (Composer for Lollipop Chainsaw and voice of Zed) and Akira Yamaoka (Sound Director for Lollipop Chainsaw) on the creation of the soundtrack.
Lollipop Chainsaw is slated to be hitting stores on the 12th of June for PlayStation 3 and Xbox 360.

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Molyneux: Microsoft was a 'creative padded cell;' 22 Cans will see his 'best' game ever

by on Apr 11th 2012 6:30PM

ImagePeter Molyneux, creator of Fable and famously parodied developer, left Microsoft and Lionhead Studios last month to establish 22 Cans, a brand new development house. 22 Cans marks Molyneux's fifth studio founding, but there's something different about this one, he told Develop:

"I believe it has all led me to this point. I believe the greatest game I've ever made is still ahead of me."

Molyneux is adamant that he is building something special with 22 Cans, in both the structure of the company and the games it will produce. So far he has co-founder and former Lionhead programmer Dimitri Mavrikakis, data miner Paul Knight and IT director Tim Rance on board, but Molyneux is looking to have 22 people total from various industries, including architects, veterans, fresh faces and people who know nothing about the video game world.

These people will help Molyneux make his "best" game ever; a game he couldn't create while at Microsoft. "I was in a creative padded cell," Molyneux said. "Microsoft was so safe. Microsoft was so nice. You're so supported. Everything I did couldn't hurt me, both creatively and physically. The danger was long gone. I had this huge desire to make something truly special, and I felt like I was being suffocated creatively a little bit."

22 Cans' title will be an inherent, accessible and challenging multiplayer that doesn't lose its appeal after a few months -- he uses Draw Something as an example of a game that does. Molyneux's masterpiece will be more of a hobby than a game, he said, citing Minecraft as a direct inspiration.

22 Cans is currently seed funded, but will be seeking a venture-captial partner "in a matter of months," Monlyneux said, and he is currently on the hunt for employees. Monlyneux recognizes he only has a few chances to make the "greatest" game he's ever created, but he's ready.

"Well I'm 52 years old," he said. "I have a strange attitude to life. I consider it a marathon that you've got to keep pushing yourself through. I just hope I'm coming near the end of it. I couldn't do another 26 miles. I'd like to think I'm coming into the stadium now. Just a couple of laps around the track, and I'll be done."


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Shifting World (3DS) Screenshots

Here are the latest set of screenshots from Shifting World for the 3DS.

In case you aren’t familiar with Shifting Worlds, here is a press release from December 2011 to help get you up to speed.

TORRANCE, Calif. —December 6, 2011—Acclaimed video game publisher Aksys Games is proud to announce their partnership with video game developer Fishing Cactus in order to bring you the puzzle platformer Shifting World. Based on the award winning Shift series originally by Armor Games which has been played by over 16 million players on the web, the Nintendo 3DS version will be the first of the series to hit consoles and introduces an all-new art direction, level editor, 3D functionality, and a level generator of awesomeness that works by taking pictures of DataMatrix bar codes with the 3DS camera.

Key Features:

Shifting World is first of the SHIFT series to adapt the famous puzzle gameplay to full 3D.Shift the world, from black to white and white to black. Use that to your advantage to overcome the game’s obstacles and find your way out of the room.A new layer of puzzles: switch from 3D to 2D and from 2D to 3D with a button.Over 60 levels total in Adventure Mode, Bonus Mode and Time Attack Mode!

Shifting World is scheduled for a 2012 release on Nintendo 3DS. Shifting World is rated E for Everyone with Violent References by the Entertainment Software Rating Board (ESRB). More information about Aksys Games and Fishing Cactus can be found at www.aksysgames.com and www.fishingcactus.com.

About Aksys Games
Founded in 2006 in Torrance, California, Aksys Games Localization, Inc. is a localization studio and boutique video game publisher specializing in the Japanese-to-English translation of games and committed to publishing unique, multicultural, high-quality interactive content for all current-generation platforms with its small, but talented staff. Its lineup of games include 9 Hours, 9 Persons, 9 Doors (Winner: “Best Story/Writing” Awards from IGN and Nintendo Power), BIT.TRIP RUNNER (2011 Independent Games Festival (IGF) Excellence in Visual Arts award), and the acclaimed BlazBlue and Guilty Gear fighting game series. More information about Aksys Games and its products can be found on the company’s website, www.aksysgames.com.



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Saturday, April 14, 2012

NintendoWare Weekly: Colors! 3D

by on Apr 5th 2012 11:59PM

ImageColors! 3D is the heartwarming story of how an unofficial, homebrew DS app "graduated" into a for-real downloadable 3DS eShop game. It's also an app that allows you to draw and paint on your 3DS, and share your drawings online with the Colors! 3D gallery.

Other new content on 3DS this week includes a video interview with Warren Spector about the two new Epic Mickey games, and "The Rifle's Spiral" by The Shins (available tomorrow).

WiiWare TNT Racers (dtp entertainment, 1-4 players, 1000 Wii Points): TNT stands for Tracks N Tricks, Nintendo explains. So look out for both of those.3DS eShop Colors! 3D (Collecting Smiles, 1-2 players, $6.99): Draw, paint, and share your art online.DSiWare Penguin Patrol (Grab, 1 player, $1.99/200 DSi Points): Help guide penguins out of grid-based puzzles, in which the ice cracks behind them as they move.

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