Showing posts with label absence. Show all posts
Showing posts with label absence. Show all posts

Sunday, August 11, 2013

[Wii U] Absence of local co-op in Wii U version of Splinter Cell Blacklist confirmed

[Wii U] Absence of local co-op in Wii U version of Splinter Cell Blacklist confirmed
[Image: game-news-image-2013-eed25f8f4889706ec5d...b362f3.jpg]
Splinter Cell: Blacklist will not have local (offline) co-operative play on the Wii U; despite still having online co-operative play as an option.

Liu Jun, Producer on Splinter Cell: Blacklist, confirmed the absence of the feature in an interview with Nintendo Life. Jun cites the game's ship date as the reason to leave the feature out of the Wii U version.

"In order to ship at the same time as the other consoles, we unfortunately weren't able to delve into this feature," said Jun. "But we think Nintendo gamers will be really excited to get the game at the same time as other consoles."

I can understand Jun's point, it also upholds Ubisoft's policy with releasing games across all available platforms in the same window. If there's any consolation prize to be taken away from this it is the confirmation that the Wii U will still have online co-op, a feature that will not be included in the Wii U version of Batman: Arkham Origins later this year, as well as taking full advantage of the Wii U's GamePad and included a DLC schedule that is the same as the other platforms.

Splinter Cell: Blacklist releases this month for PC, PlayStation 3, Wii U, and Xbox 360.

Written by: Kyran Morrison

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Wednesday, November 21, 2012

Ubisoft sues Black Eyed Peas for $1m over absence of love for iOS game

by Writer RSS on Oct 17th 2012 11:30AM

Ubisoft sues Black Eyes Peas for $1m over lack of love for iOS gameUbisoft filed a $1 million lawsuit yesterday against BEP Music LLC, a company which owns the Black Eyed Peas trademark, for neglecting to recognize the publisher's planned iOS version of The Black Eyed Peas Experience. Following the Wii and Xbox 360 versions released last year, Ubisoft claims BEP breached the companies' contract regarding an iOS version. According to Ubisoft, the contract states the band agreed to approve or disapprove the iOS version within 10 business days of a request. Ubisoft says BEP Music failed to acknowledge requests for approval, despite repeated attempts.

Ubisoft claims the company spent $233,000 developing the iOS game, and that figure combined with loss of profits amounts to a total of $1 million in damages. While Ubisoft didn't name the company or the game in question in its complaint, as Player Attack notes BEP Music only owns the one trademark. I Gotta Feeling the French publisher isn't about to Shut Up about this anytime soon.


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