Tuesday, May 14, 2013

[PC] Amnesia: A Machine for Pigs roughly 6 hours long, proper horror game

[PC] Amnesia: A Machine for Pigs roughly 6 hours long, proper horror game
[Image: game-news-image-2013-b0635a4603f5a922327...19213f.jpg]
Amnesia: A Machine for Pigs is probably the game I'm looking forward to the most now that I've got Fire Emblem: Awakening but the waiting process is really killing me. Thankfully, thechineseroom sent Dan Pinchbeck (under the neam 'thechineseroom') to the Frictional Games forums to engage fans in a FAQ.

Dan was barraged with questions, but he did his very best to answer all of the most important ones and it has already revealed some new details for the game as well as generating excitement for horror fans.

He was asked whether music would still play an important role in A Machine for Pigs, which he confirmed that it would. "Music will still be absolutely central - it's a big part of who we are as a studio, and one of the things we really believe is its one of the most powerful tools for immersion in the handbook." Dan confirms that the studio is well aware of how Frictional worked their musical cues for the monster's appearance in the The Dark Descent. Puzzle gameplay will also make a return, but it is emphasised that both thechineseroom and Frictional Games hate including puzzles for the sake of having puzzles in the game. So you can expect the puzzles to be weaved into the narrative experience.

If you were worried about the sort of PC you'll need to run A Machine for Pigs then you can stop sweating; Dan also revealed that the team pegs system requirements for A Machine for Pigs will be around the same as those required for The Dark Descent. "[Frictional Games] are pretty committed to making the game as inclusive as possible." Whether or not the game will receive Oculus Rift is currently up in the air.

He avoids talking too much about the monsters and their spawning and AI mechanics, instead wishing fans luck with how they handle them. Dan revealed that the narrative will unfold in a similar manner to The Dark Descent with the aid of notes, letters, and such. He also confirms that the decision to not include an inventory was to avoid sifting through supplies; even though it made their life harder. As far as changing up the gameplay from The Dark Descent Dan offers that there are some changes here and there but doesn't go into much detail; it won't be getting easier for you. "You don't want that do you? This [isn't] Resident Evil... this is proper horror," says Dan.

I recommend flicking through the FAQ (or checking out the organised summary in this post) to find out more information from the back-and-forth with Dan Binchbeck.

Sadly, no release date was announced for Amnesia: A Machine for Pigs but you can expect it to hit Steam and should take you roughly 6 hours to complete according to Binchbeck.

Oh, if you are wondering what to expect from the horror? Dan Binchbeck offers the following: "You can expect a deep, dark and twisted story with many layers of horror, confusion, lies and madness. We want a game that isn't just scary to play, but one that gets into your head and fucks with you for nightmares to come."

The swine will rise!

Written by: Kyran Morrison

(This post was last modified: 05-05-2013 07:56 PM by LemonManX.)

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